VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

kyav2hj

  • Jacky
Career matches1,849
Career win rate53.3%
Round win rate50.2%
Peak rank38
Distinct opponents71
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1746 #595 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah381,84998686353.3%
Jacky26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,091 of 1,228 rounds counted

7.7 inputs a second (464 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.74641,091

By opponent's character

Akira7.846792
Lau7.7464125
Aoi7.7462112
Sarah7.746397
Lion7.947486
Pai8.048182
Jacky8.047971
Kage7.746361
Brad8.047865
Jean7.444463
Vanessa7.745942
Jeffry7.243527
Lei Fei7.544837
Taka7.645434
Shun7.947425
El Blaze7.846623
Dural7.343721
Wolf7.746415
Eileen7.645813

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33201360.6%+5.4
Lau32181456.2%+7.6
Aoi29151451.7%+3.0
Sarah2791833.3%-16.9
Lion25101540.0%-3.5
Pai20101050.0%+2.4
Jacky189950.0%-2.2
Kage167943.8%-1.5
Brad1441028.6%-22.5
Jean149564.3%+8.6
Goh136746.1%+2.2
Vanessa116554.5%-1.8
Jeffry95455.6%+4.5
Lei Fei84450.0%-4.6
Taka85362.5%+10.1
Shun73442.9%-1.4
El Blaze660100.0%+35.2
Dural53260.0%+5.3
Wolf4040.0%-38.5
Eileen32166.7%+27.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence45192642.2%-5.3
Full Fence36251169.4%+21.6
Rectangle36201655.6%+2.8
Octagon29121741.4%-6.5
Half Fence27131448.1%-1.6
Open2591636.0%-13.0
Full Fence and Open23131056.5%+6.7
Single Wall23131056.5%+6.7
Breakable Full Fence20101050.0%-2.2
Low Fence1761135.3%-14.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19351.3%49.7%+1.6
No walls6543.1%49.1%-6.1

Walls against open: +7.7 points (95% range -7.1 to +22.5), p 0.307 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 33)2026/10/161914573.7%
拳四郎 (Rank 34)2026/10/101814477.8%
マハリータまるこ (Rank 38)2026/10/10138561.5%
タピる。 (Rank 34)2026/10/1054180.0%
onigiryy_14 (Rank 35)2026/09/1352340.0%
stepan_BVFA (Rank 38)2026/09/1373442.9%
マサオチョップの廻天 (Rank 39)2026/09/1353260.0%
らうらうちゃん (Rank 35)2026/09/11129375.0%
nepros (Rank 37)2026/09/1151420.0%
のりシオン (Rank 41)2026/09/0971614.3%
あぽろん (Rank 38)2026/09/0863350.0%
lapislazuli (Rank 38)2026/09/0895455.6%
毒ガス王子 (Rank 41)2026/09/066060.0%
ncub5030 (Rank 37)2026/09/0551420.0%
あいりく (Rank 35)2026/09/0362433.3%
Re:Biz (Rank 35)2026/08/2952340.0%
イイクルーン (Rank 37)2026/07/2693633.3%
RUSH (Rank 37)2026/07/2573442.9%
ジークリオン (Rank 35)2026/06/2562433.3%
TECHNIgotty (Rank 30)2026/06/2543175.0%
たたみん♪ (Rank 39)2026/06/2451420.0%
marir1115 (Rank 34)2026/06/0585362.5%
Lidly (Rank 37)2026/05/1762433.3%
banjar (Rank 36)2026/05/1283537.5%
ゲッパー (Rank 36)2026/04/16136746.1%

Round openings

Every character

forward dash into Leg Slicer2K+G595.2%
Rising Elbow6P564.9%
forward dash into backdash464.0%
crouch into Setup Combination3PK423.7%
Leg Slicer2K+G343.0%
Rising Elbow6P into kickK343.0%
forward dash into Long Snap Side Chop3P+K302.6%
forward dash into evade down302.6%
Rising Elbow6P into Double Joint Butt6PK292.6%
forward dash into backward movement272.4%
crouch dash back into Crescent Heel4K+G262.3%
forward dash into Low Spin Kick252.2%
Back Knuckle Turn44P into crouch232.0%
forward movement into evade down211.9%
crouch into Long Snap Side Chop3P+K201.8%

204 further openings account for the other 633 rounds.

Counted from 277 of the 302 matches played. The rest were not pulled for openings.

Sarah

Career
986–863 · 53.3%
This season
301 matches · 50.2%
Peak rank
38

First hit in 52.1% of 1,116 rounds. Won 53.9% of the rounds they struck first, 44.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.2% of rounds, against 3.3% in their other rounds.
  • In round 4 or later: opens with “6P Rising Elbow” in 9.7% of rounds, against 3.2% in their other rounds.

How is this tested?

forward dash into Leg Slicer2K+G595.2%
Rising Elbow6P565.0%
forward dash into backdash464.1%
crouch into Setup Combination3PK423.7%
Leg Slicer2K+G343.0%
Rising Elbow6P into kickK343.0%
forward dash into Long Snap Side Chop3P+K302.6%
forward dash into evade down302.6%
Rising Elbow6P into Double Joint Butt6PK292.6%
forward dash into backward movement272.4%
crouch dash back into Crescent Heel4K+G262.3%
forward dash into Low Spin Kick3K+G242.1%
Back Knuckle Turn44P into crouch232.0%
forward movement into evade down211.9%
crouch into Long Snap Side Chop3P+K201.8%

204 further openings account for the other 631 rounds.

Counted from 276 of the 301 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau13–10 · 57%3–1 · 75%too few to test
Sarah6–10 · 38%3–8 · 27%too few to test
Lion5–9 · 36%3–4 · 43%too few to test
Akira11–8 · 58%0–0 · —too few to test
Aoi12–7 · 63%1–3 · 25%too few to test
Pai3–4 · 43%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into punchP133.3%
forward dash into Low Spin Kick1K+G133.3%
forward movement into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 15 tests hold up
  • Jacky: not tested (too few rounds)