VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

TeamKhris

Career matches1,423
Career win rate45.3%
Round win rate48.1%
Peak rank24
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1345 #2,938 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage241,42364577845.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

486 of 513 rounds counted

8.7 inputs a second (524 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage8.7524486

By opponent's character

Akira8.8526108
Lion8.551259
Lau9.254949
Taka8.852642
Aoi8.651627
Eileen8.752044
Shun8.651431
Jacky8.550825
Vanessa9.053818
Pai8.852716
Sarah8.550815
Dural9.758411
Jean8.752112
Kage8.752111
Lei Fei8.752213
El Blaze7.64542
Goh8.85263

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira27171063.0%+15.3
Lion158753.3%+4.5
Lau136746.1%+1.8
Taka111109.1%-25.8
Aoi106460.0%+2.1
Eileen103730.0%-25.0
Shun84450.0%+9.0
Jacky75271.4%+29.6
Vanessa52340.0%+9.4
Brad4040.0%-38.4
Pai4040.0%-41.8
Sarah42250.0%-24.7
Dural31233.3%+28.4
Jean32166.7%+11.1
Kage32166.7%-4.8
Lei Fei32166.7%+15.6
El Blaze1010.0%-12.7
Goh110100.0%+26.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open25131252.0%+18.1
Breakable Half Fence1713476.5%+14.5
Low Fence1713476.5%+20.7
Rectangle145935.7%-12.4
Octagon131127.7%-36.4
Breakable Full Fence101910.0%-23.3
Full Fence104640.0%-18.1
Full Fence and Open105550.0%+0.9
Half Fence74357.1%+25.7
Single Wall62433.3%-3.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7139.4%47.6%-8.2
No walls4858.3%44.7%+13.6

Walls against open: -21.8 points (95% range -40.1 to -3.5), p 0.020 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TUMITATE-_TYOKIN (Rank 12)2026/10/05220100.0%
LongDreadX (Rank 23)2026/07/31114736.4%
BLACKSTAR (Rank 33)2026/07/3131233.3%
grumace (Rank 23)2026/07/314040.0%
Onpwnage (Rank 34)2026/07/312020.0%
park35 (Rank 25)2026/07/3032166.7%
S_C_H_T_O_M_P (Rank 21)2026/07/2953260.0%
FOF (Rank 24)2026/07/2991811.1%
a39611619 (Rank 21)2026/07/29138561.5%
BeeBindy (Rank 23)2026/07/2953260.0%
leefung._ (Rank 30)2026/07/282020.0%
THEWEIAND (Rank 26)2026/07/282020.0%
oscarrocman (Rank 11)2026/07/2832166.7%
BxrbieeGutz (Rank 24)2026/07/0383537.5%
Gold---Mole (Rank 23)2026/07/0232166.7%
Cool-Scare-Crow (Rank 27)2026/06/2583537.5%
u_madNES (Rank 23)2026/06/2532166.7%
wavy_route9 (Rank 21)2026/06/1842250.0%
GK (Rank 27)2026/05/313030.0%
nionx (Rank 21)2026/05/311210283.3%
kerogod (Rank 13)2026/05/31220100.0%
OhNo|Zigludo (Rank 25)2026/05/3132166.7%
DJBustANut (Rank 18)2026/05/312020.0%
Kitetsu (Rank 25)2026/04/144040.0%
Nohpex (Rank 24)2026/04/1431233.3%

Round openings

Kage

Career
645–778 · 45.3%
This season
132 matches · 47.0%
Peak rank
24

First hit in 54.7% of 494 rounds. Won 48.9% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Shippuzan3PP7515.1%
backdash into backward movement387.7%
backdash into Shippuzan3PP234.6%
backdash214.2%
backdash into Fujinkyaku46K+G214.2%
backdash into guardG183.6%
crouch into Nirenkyaku3KK153.0%
Fusenjin3P into Shippuzan3PP142.8%
backdash into Hiji'uchi6P132.6%
backdash into Gen'you4K+G122.4%
backdash into Nirenkyaku3KK91.8%
Hiji'uchi6P81.6%
backdash into evade down81.6%
Yokoshutou4P+K61.2%
backdash into Engetsugeri9K+G61.2%

127 further openings account for the other 209 rounds.

Counted from 127 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–8 · 60%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 0 of 15 tests hold up