VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

小名浜DC

  • Jean
  • Wolf
  • Eileen
  • Jeffry
  • Kage
  • Goh
  • Lau
  • Jacky
  • Aoi
  • Brad
Career matches8,181
Career win rate53.3%
Round win rate51.5%
Peak rank39
Distinct opponents624
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1748 #582 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah383,6821,8991,78351.6%
Jean373,1281,6051,52351.3%
Wolf3656433023458.5%
Eileen3950431219261.9%
Jeffry342161486868.5%
Aoi273123874.2%
Jacky282521484.0%
Kage2713130100.0%
Goh26116554.5%
Lau2643175.0%
Brad26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,479 of 11,014 rounds counted

8.9 inputs a second (533 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.04184,248
Sarah11.56913,212
Wolf8.7520811
Eileen9.0539745
Jeffry8.4505379
Kage8.953638
Goh7.04195
Lau8.350021
Jacky10.562812
Aoi6.63983
Brad6.53925

By opponent's character

Jacky9.25541,071
Wolf8.6518949
Akira8.8531833
Kage8.6514544
Goh8.7521573
Jean9.1544610
Brad9.4563525
Sarah8.6517516
Lion8.7520495
Lau8.9532524
Jeffry9.2551380
Pai8.7522446
Aoi9.2551423
Lei Fei8.8528400
Vanessa9.1547360
El Blaze8.7520273
Taka8.8530228
Shun8.7522189
Eileen9.255199
Dural8.853041

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky30716314453.1%-1.3
Wolf2581629662.8%+7.3
Akira23912411551.9%-0.8
Kage161778447.8%-4.3
Goh157778049.0%-5.1
Jean154856955.2%+2.3
Brad151807153.0%+2.2
Sarah142766653.5%+0.8
Lion138776155.8%+5.3
Lau136637346.3%-5.1
Jeffry133726154.1%+0.1
Pai131656649.6%-4.8
Aoi121655653.7%-0.7
Lei Fei115565948.7%-4.5
Vanessa104653962.5%+12.0
El Blaze81334840.7%-11.3
Taka60273345.0%-5.2
Shun55312456.4%+4.9
Eileen33201360.6%+6.1
Dural117463.6%+10.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon30816614253.9%+1.1
Breakable Half Fence28714913851.9%-0.8
Low Fence28615812855.2%+1.8
Breakable Full Fence27715512256.0%+2.0
Open27513514049.1%-4.6
Full Fence27313214148.4%-6.0
Single Wall25714910858.0%+5.8
Half Fence24513411154.7%+3.1
Rectangle22911111848.5%-5.0
Full Fence and Open134726253.7%+2.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,61952.3%53.1%-0.8
No walls81854.0%53.2%+0.8

Walls against open: -1.6 points (95% range -5.7 to +2.5), p 0.447 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゲッパー (Rank 37)2026/10/16168850.0%
都筑まもる君 (Rank 32)2026/10/151871138.9%
フルレバ (Rank 36)2026/10/1123111247.8%
じゃんぬ兄(公認) (Rank 37)2026/10/101510566.7%
俺様バーンズ (Rank 36)2026/10/081510566.7%
expensive-sand (Rank 39)2026/10/06149564.3%
aona (Rank 35)2026/10/061661037.5%
お~ちゃん (Rank 33)2026/10/021812666.7%
たたみん♪ (Rank 38)2026/10/0222101245.5%
lapislazuli (Rank 36)2026/10/0233151845.5%
Wallaby360 (Rank 36)2026/09/2234161847.1%
onigiryy_14 (Rank 36)2026/09/221610662.5%
ken3000wo (Rank 36)2026/09/18105654061.9%
ジークリオン (Rank 36)2026/09/18159660.0%
でんでんでん123X (Rank 39)2026/09/172581732.0%
ねこむーと (Rank 38)2026/09/1632181456.2%
anzenpai (Rank 34)2026/09/15167943.8%
fixed-star_61 (Rank 34)2026/09/12149564.3%
hurikake1999 (Rank 37)2026/09/111981142.1%
ピーエス (Rank 38)2026/09/052181338.1%
montanmo (Rank 37)2026/08/21179852.9%
mudanadoryokuzki (Rank 37)2026/07/3120101050.0%
moto__666 (Rank 35)2026/07/29145935.7%
しょべるん (Rank 37)2026/07/26189950.0%
hattori1357 (Rank 33)2026/07/262011955.0%

Round openings

Every character

forward movement into punchP8938.8%
backdash into Crescent Heel4K+G4764.7%
Kou'un Nidan Hizageri9K+G2622.6%
Long Snap Side Chop3P+K into forward dash2112.1%
backdash into Switch Kick4K2032.0%
guardG into throw escape1891.9%
crouch into Nozuchi1P+K1831.8%
backdash into evade up1781.8%
guardG into Nozuchi1P+K1271.2%
Kou'un Nidan Hizageri9K+G into evade up1261.2%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P1181.2%
Nozuchi1P+K1181.2%
Gyaku Seikenzuki66P1111.1%
guardG into evade up1091.1%
backdash into Jackknife Kick3K1011.0%

1,001 further openings account for the other 6,741 rounds.

Counted from 2,471 of the 2,681 matches played. The rest were not pulled for openings.

Jean

Career
1,605–1,523 · 51.3%
This season
1,143 matches · 49.4%
Peak rank
37

First hit in 42.2% of 4,515 rounds. Won 51.8% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 33.8% of rounds, against 27.9% in their other rounds.
  • Against El Blaze: backs off first in 24.6% of rounds, against 5.7% against everyone else.
  • After opening the round before by attacking: attacks straight away in 43.8% of rounds, against 21.3% after anything else.
  • When ahead: attacks straight away in 31.6% of rounds, against 25.1% when level or behind.
  • Against Wolf: opens with “9K+G Kou'un Nidan Hizageri” in 12.9% of rounds, against 4.7% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 17.5% of rounds, against 10.4% on the other stages.
  • After opening the round before with “9K+G Kou'un Nidan Hizageri”: opens with “9K+G Kou'un Nidan Hizageri” in 20.5% of rounds, against 4.3% after anything else.

How is this tested?

forward movement into punchP49110.8%
Kou'un Nidan Hizageri9K+G2625.8%
crouch into Nozuchi1P+K1834.0%
guardG into throw escape1553.4%
guardG into Nozuchi1P+K1272.8%
Kou'un Nidan Hizageri9K+G into evade up1262.8%
Harai'uke (Deflect)4P+K+G into Kake'uchi46P1182.6%
Nozuchi1P+K1182.6%
Gyaku Seikenzuki66P1112.4%
guardG into evade up922.0%
crouch into Shitamaeken2P811.8%
evade up into Gyaku Seikenzuki66P671.5%
evade down into Yoko'enpi6P551.2%
evade down into Gyaku Seikenzuki66P541.2%
forward movement into KagizukiPPP541.2%

377 further openings account for the other 2,456 rounds.

Counted from 1,098 of the 1,143 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf45–31 · 59%23–16 · 59%+1.2
Jacky30–35 · 46%16–16 · 50%-8.8
Akira24–28 · 46%19–15 · 56%-9.8
Kage18–20 · 47%16–16 · 50%+0.0
Jean25–23 · 52%7–11 · 39%too few to test
Sarah18–19 · 49%15–9 · 62%too few to test
Lion15–14 · 52%14–13 · 52%too few to test
Goh18–22 · 45%4–10 · 29%too few to test
Pai17–17 · 50%8–12 · 40%too few to test
Lau17–29 · 37%6–3 · 67%too few to test
Brad16–14 · 53%8–12 · 40%too few to test
Lei Fei11–18 · 38%3–8 · 27%too few to test
El Blaze13–24 · 35%2–1 · 67%too few to test
Vanessa12–10 · 55%6–6 · 50%too few to test
Jeffry8–11 · 42%11–6 · 65%too few to test
Aoi7–9 · 44%7–2 · 78%too few to test
Taka8–11 · 42%0–0 · —too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
1,899–1,783 · 51.6%
This season
1,035 matches · 51.5%
Peak rank
38

First hit in 53.1% of 3,591 rounds. Won 55.2% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • Against Lion: evades first in 10.1% of rounds, against 2.4% against everyone else.
  • After opening the round before by waiting: backs off first in 46.0% of rounds, against 31.2% after anything else.
  • After winning a round: backs off first in 38.5% of rounds, against 25.4% after losing one.
  • When ahead: backs off first in 36.2% of rounds, against 28.5% when level or behind.
  • Against El Blaze: opens with “backdash into evade up” in 16.7% of rounds, against 2.6% against everyone else.
  • After opening the round before with “backdash into 4K+G Crescent Heel”: opens with “forward movement into P punch” in 12.4% of rounds, against 8.1% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 11.4% of rounds, against 5.9% after winning one.

How is this tested?

backdash into Crescent Heel4K+G47613.1%
forward movement into punchP3158.7%
Long Snap Side Chop3P+K into forward dash2115.8%
backdash into Switch Kick4K2035.6%
backdash into evade up1083.0%
backdash into Jackknife Kick3K1012.8%
forward movement into High Kick StraightKP972.7%
forward movement into Punch High KickPK912.5%
crouch into Long Snap Side Chop3P+K772.1%
Hide Side Kick (Deflect)P+K712.0%
Stiletto66K712.0%
crouch dash forward into Long Snap Side Chop3P+K712.0%
Leg Slicer2K+G661.8%
Snap Side Chop3P641.8%
Wind Knuckle6P+KP into Storm Combination6P+KPK571.6%

269 further openings account for the other 1,546 rounds.

Counted from 893 of the 1,035 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky32–36 · 47%23–16 · 59%-10.6
Akira26–24 · 52%14–6 · 70%too few to test
Brad18–16 · 53%19–14 · 58%-1.5
Jeffry20–19 · 51%9–8 · 53%too few to test
Lion20–17 · 54%6–3 · 67%too few to test
Goh22–14 · 61%5–9 · 36%too few to test
Aoi15–16 · 48%7–11 · 39%too few to test
Pai9–7 · 56%10–15 · 40%too few to test
Vanessa19–9 · 68%5–8 · 38%too few to test
Lau16–14 · 53%2–5 · 29%too few to test
Sarah10–13 · 43%6–9 · 40%too few to test
Kage13–11 · 54%9–4 · 69%too few to test
Wolf12–4 · 75%12–8 · 60%too few to test
Lei Fei9–9 · 50%10–5 · 67%too few to test
Jean11–8 · 58%4–9 · 31%too few to test
El Blaze8–7 · 53%1–7 · 12%too few to test
Taka8–8 · 50%5–3 · 62%too few to test
Shun3–8 · 27%3–5 · 38%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

142 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
330–234 · 58.5%
This season
211 matches · 59.2%
Peak rank
36

First hit in 49.6% of 851 rounds. Won 60.0% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 22.3% of rounds, against 10.0% in their other rounds.
  • Against Wolf: backs off first in 21.2% of rounds, against 7.8% against everyone else.

How is this tested?

Arrow Knuckle3P738.5%
forward movement into Elbow Butt4P738.5%
Arrow Knuckle3P into guardG354.1%
evade down into Elbow Butt4P354.1%
Rolling Savate6K+G333.9%
crouch dash forward into throwP+G333.9%
Elbow Butt4P into punchP303.5%
Low Drop Kick62K303.5%
evade down into throwP+G283.3%
throwP+G232.7%
forward movement into punchP222.6%
punchP212.5%
Elbow Butt4P172.0%
Low Hammer2P172.0%
Quick Shoulder66P+K141.6%

169 further openings account for the other 374 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf16–15 · 52%2–3 · 40%too few to test
Akira14–12 · 54%0–2 · 0%too few to test
Jean9–9 · 50%4–1 · 80%too few to test
Aoi5–7 · 42%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
312–192 · 61.9%
This season
180 matches · 70.0%
Peak rank
39

First hit in 48.0% of 739 rounds. Won 61.7% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

  • Against Wolf: moves in first in 33.3% of rounds, against 21.7% against everyone else.
  • Against Sarah: opens with “backdash into 46K+G Kesshi Hanbi” in 14.0% of rounds, against 3.2% against everyone else.

How is this tested?

forward movement into Enkou RensouPP638.5%
forward movement into punchP344.6%
backdash into Kesshi Hanbi46K+G304.0%
backdash into evade up283.8%
punchP192.5%
backdash into Enkou Kenka46P172.3%
forward dash into Douchu6P172.3%
guardG into throwP+G172.3%
backdash into punchP152.0%
guardG into punchP141.9%
guardG into throw escape141.9%
evade up into crouch dash forward131.7%
backdash into guardG111.5%
evade down into Enkou Nyurin66P111.5%
guardG into evade up101.3%

181 further openings account for the other 432 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf20–3 · 87%12–3 · 80%too few to test
Jacky9–8 · 53%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
148–68 · 68.5%
This season
92 matches · 60.9%
Peak rank
34

First hit in 48.2% of 286 rounds. Won 54.4% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP269.0%
backdash into evade up165.6%
crouch dash forward into throwP+G155.2%
Overblow Shoulder66P+K144.9%
punchP124.2%
Overblow Shoulder66P+K into throwP+G103.5%
backdash into Megaton Knuckle43P+K103.5%
guardG into throw escape82.8%
Low Knuckle2P72.4%
Toe Kick2K72.4%
evade up into crouch dash forward62.1%
Megaton Knuckle43P+K51.7%
evade up into throwP+G51.7%
guardG51.7%
Dash Elbow66P into punchP41.4%

93 further openings account for the other 138 rounds.

Counted from 69 of the 92 matches played. The rest were not pulled for openings.

Kage

Career
13–0 · 100.0%
This season
10 matches · 90.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP513.2%
crouch dash back into guardG410.5%
backdash into Kodachinuki4K37.9%
backdash into Hagakure-ryu In Raijingeki46P+K25.3%
backdash into evade down25.3%
forward dash into Senpujin2P+K25.3%
Fusen Renkyaku6K+G into forward movement12.6%
Hagakure-ryu In Raijingeki46P+K12.6%
Hagakure-ryu In Raijingeki46P+K into Hiji'uchi6P12.6%
Hagakure-ryu In Raijingeki46P+K into forward movement12.6%
Hiji'uchi6P12.6%
Hiji'uchi6P into forward movement12.6%
Ryu'eikyaku66K12.6%
Ryubisen44K+G12.6%
backdash into Fujin Urasuisha2P+KK12.6%

11 further openings account for the other 11 rounds.

Goh

Career
6–5 · 54.5%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P313.6%
backdash into Karura4P+K29.1%
Karura4P+K into forward movement14.5%
crouch dash back into Soukyu46P14.5%
crouch dash forward into Tsurane ShoudaPP14.5%
crouch dash forward into kickK14.5%
crouch into Maegeri3K14.5%
evade down into Raikou3P14.5%
evade up14.5%
evade up into Jibishou3P+K14.5%
evade up into Karura4P+K14.5%
evade up into backdash14.5%
evade up into crouch dash back14.5%
evade up into crouch dash forward14.5%
evade up into evade down14.5%

4 further openings account for the other 4 rounds.

Jacky

Career
21–4 · 84.0%
This season
4 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick1K+G211.8%
Bil Jee6P+K into forward dash15.9%
Dash Hammer Kick66K into forward dash15.9%
Middle Smash6P15.9%
Slant Back Knuckle1P into kickK15.9%
Standing Knee Kick4K15.9%
backdash into Long Stride Back Knuckle4P+K15.9%
backdash into evade down15.9%
backward movement into throw escape15.9%
crouch dash forward into Long Stride Back Knuckle4P+K15.9%
crouch dash forward into throw escape15.9%
crouch into Middle Kick~Jab3KP15.9%
crouch into Spin Kick Combination3KPK15.9%
forward dash into Slant Back Knuckle1P15.9%
guardG into High Angle Upper Kick6K15.9%

1 further openings account for the other 1 rounds.

Aoi

Career
23–8 · 74.2%
This season
1 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Sodeshinken33P+K133.3%
guardG into Gedan Shouda2P133.3%
guardG into Hou'oushu3P133.3%

Not counted here: Brad, Lau. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 7 of 16 tests hold up
  • Sarah: 7 of 16 tests hold up
  • Wolf: 2 of 16 tests hold up
  • Eileen: 2 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)