Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1748 #582 of 3,686 on the Elo list →
Jean17011,142 matches
Sarah17381,035 matches
Wolf1753211 matches
Eileen1809180 matches
Jeffry172992 matches
Kage175410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 38 | 3,682 | 1,899 | 1,783 | 51.6% |
|---|---|---|---|---|---|
| Jean | 37 | 3,128 | 1,605 | 1,523 | 51.3% |
| Wolf | 36 | 564 | 330 | 234 | 58.5% |
| Eileen | 39 | 504 | 312 | 192 | 61.9% |
| Jeffry | 34 | 216 | 148 | 68 | 68.5% |
| Aoi | 27 | 31 | 23 | 8 | 74.2% |
| Jacky | 28 | 25 | 21 | 4 | 84.0% |
| Kage | 27 | 13 | 13 | 0 | 100.0% |
| Goh | 26 | 11 | 6 | 5 | 54.5% |
| Lau | 26 | 4 | 3 | 1 | 75.0% |
| Brad | 26 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
9,479 of 11,014 rounds counted8.9 inputs a second (533 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 7.0 | 418 | 4,248 |
|---|---|---|---|
| Sarah | 11.5 | 691 | 3,212 |
| Wolf | 8.7 | 520 | 811 |
| Eileen | 9.0 | 539 | 745 |
| Jeffry | 8.4 | 505 | 379 |
| Kage | 8.9 | 536 | 38 |
| Goh | 7.0 | 419 | 5 |
| Lau | 8.3 | 500 | 21 |
| Jacky | 10.5 | 628 | 12 |
| Aoi | 6.6 | 398 | 3 |
| Brad | 6.5 | 392 | 5 |
By opponent's character
| Jacky | 9.2 | 554 | 1,071 |
|---|---|---|---|
| Wolf | 8.6 | 518 | 949 |
| Akira | 8.8 | 531 | 833 |
| Kage | 8.6 | 514 | 544 |
| Goh | 8.7 | 521 | 573 |
| Jean | 9.1 | 544 | 610 |
| Brad | 9.4 | 563 | 525 |
| Sarah | 8.6 | 517 | 516 |
| Lion | 8.7 | 520 | 495 |
| Lau | 8.9 | 532 | 524 |
| Jeffry | 9.2 | 551 | 380 |
| Pai | 8.7 | 522 | 446 |
| Aoi | 9.2 | 551 | 423 |
| Lei Fei | 8.8 | 528 | 400 |
| Vanessa | 9.1 | 547 | 360 |
| El Blaze | 8.7 | 520 | 273 |
| Taka | 8.8 | 530 | 228 |
| Shun | 8.7 | 522 | 189 |
| Eileen | 9.2 | 551 | 99 |
| Dural | 8.8 | 530 | 41 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 307 | 163 | 144 | 53.1% | -1.3 |
|---|---|---|---|---|---|
| Wolf | 258 | 162 | 96 | 62.8% | +7.3 |
| Akira | 239 | 124 | 115 | 51.9% | -0.8 |
| Kage | 161 | 77 | 84 | 47.8% | -4.3 |
| Goh | 157 | 77 | 80 | 49.0% | -5.1 |
| Jean | 154 | 85 | 69 | 55.2% | +2.3 |
| Brad | 151 | 80 | 71 | 53.0% | +2.2 |
| Sarah | 142 | 76 | 66 | 53.5% | +0.8 |
| Lion | 138 | 77 | 61 | 55.8% | +5.3 |
| Lau | 136 | 63 | 73 | 46.3% | -5.1 |
| Jeffry | 133 | 72 | 61 | 54.1% | +0.1 |
| Pai | 131 | 65 | 66 | 49.6% | -4.8 |
| Aoi | 121 | 65 | 56 | 53.7% | -0.7 |
| Lei Fei | 115 | 56 | 59 | 48.7% | -4.5 |
| Vanessa | 104 | 65 | 39 | 62.5% | +12.0 |
| El Blaze | 81 | 33 | 48 | 40.7% | -11.3 |
| Taka | 60 | 27 | 33 | 45.0% | -5.2 |
| Shun | 55 | 31 | 24 | 56.4% | +4.9 |
| Eileen | 33 | 20 | 13 | 60.6% | +6.1 |
| Dural | 11 | 7 | 4 | 63.6% | +10.9 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 308 | 166 | 142 | 53.9% | +1.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 287 | 149 | 138 | 51.9% | -0.8 |
| Low Fence | 286 | 158 | 128 | 55.2% | +1.8 |
| Breakable Full Fence | 277 | 155 | 122 | 56.0% | +2.0 |
| Open | 275 | 135 | 140 | 49.1% | -4.6 |
| Full Fence | 273 | 132 | 141 | 48.4% | -6.0 |
| Single Wall | 257 | 149 | 108 | 58.0% | +5.8 |
| Half Fence | 245 | 134 | 111 | 54.7% | +3.1 |
| Rectangle | 229 | 111 | 118 | 48.5% | -5.0 |
| Full Fence and Open | 134 | 72 | 62 | 53.7% | +2.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,619 | 52.3% | 53.1% | -0.8 |
| No walls | 818 | 54.0% | 53.2% | +0.8 |
Walls against open: -1.6 points (95% range -5.7 to +2.5), p 0.447 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ken3000wo (Rank 36) | 105 | 65 | 40 | 61.9% |
|---|---|---|---|---|
| Wallaby360 (Rank 36) | 34 | 16 | 18 | 47.1% |
| lapislazuli (Rank 36) | 33 | 15 | 18 | 45.5% |
| ねこむーと (Rank 38) | 32 | 18 | 14 | 56.2% |
| でんでんでん123X (Rank 39) | 25 | 8 | 17 | 32.0% |
| フルレバ (Rank 36) | 23 | 11 | 12 | 47.8% |
| たたみん♪ (Rank 38) | 22 | 10 | 12 | 45.5% |
| ピーエス (Rank 38) | 21 | 8 | 13 | 38.1% |
| hattori1357 (Rank 33) | 20 | 11 | 9 | 55.0% |
| mudanadoryokuzki (Rank 37) | 20 | 10 | 10 | 50.0% |
| hurikake1999 (Rank 37) | 19 | 8 | 11 | 42.1% |
| お~ちゃん (Rank 33) | 18 | 12 | 6 | 66.7% |
| しょべるん (Rank 37) | 18 | 9 | 9 | 50.0% |
| 都筑まもる君 (Rank 32) | 18 | 7 | 11 | 38.9% |
| montanmo (Rank 37) | 17 | 9 | 8 | 52.9% |
| anzenpai (Rank 34) | 16 | 7 | 9 | 43.8% |
| aona (Rank 35) | 16 | 6 | 10 | 37.5% |
| onigiryy_14 (Rank 36) | 16 | 10 | 6 | 62.5% |
| ゲッパー (Rank 37) | 16 | 8 | 8 | 50.0% |
| じゃんぬ兄(公認) (Rank 37) | 15 | 10 | 5 | 66.7% |
| ジークリオン (Rank 36) | 15 | 9 | 6 | 60.0% |
| 俺様バーンズ (Rank 36) | 15 | 10 | 5 | 66.7% |
| expensive-sand (Rank 39) | 14 | 9 | 5 | 64.3% |
| fixed-star_61 (Rank 34) | 14 | 9 | 5 | 64.3% |
| moto__666 (Rank 35) | 14 | 5 | 9 | 35.7% |
Most played opponents, most recent first
| ゲッパー (Rank 37) | 2026/10/16 | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|---|
| 都筑まもる君 (Rank 32) | 2026/10/15 | 18 | 7 | 11 | 38.9% |
| フルレバ (Rank 36) | 2026/10/11 | 23 | 11 | 12 | 47.8% |
| じゃんぬ兄(公認) (Rank 37) | 2026/10/10 | 15 | 10 | 5 | 66.7% |
| 俺様バーンズ (Rank 36) | 2026/10/08 | 15 | 10 | 5 | 66.7% |
| expensive-sand (Rank 39) | 2026/10/06 | 14 | 9 | 5 | 64.3% |
| aona (Rank 35) | 2026/10/06 | 16 | 6 | 10 | 37.5% |
| お~ちゃん (Rank 33) | 2026/10/02 | 18 | 12 | 6 | 66.7% |
| たたみん♪ (Rank 38) | 2026/10/02 | 22 | 10 | 12 | 45.5% |
| lapislazuli (Rank 36) | 2026/10/02 | 33 | 15 | 18 | 45.5% |
| Wallaby360 (Rank 36) | 2026/09/22 | 34 | 16 | 18 | 47.1% |
| onigiryy_14 (Rank 36) | 2026/09/22 | 16 | 10 | 6 | 62.5% |
| ken3000wo (Rank 36) | 2026/09/18 | 105 | 65 | 40 | 61.9% |
| ジークリオン (Rank 36) | 2026/09/18 | 15 | 9 | 6 | 60.0% |
| でんでんでん123X (Rank 39) | 2026/09/17 | 25 | 8 | 17 | 32.0% |
| ねこむーと (Rank 38) | 2026/09/16 | 32 | 18 | 14 | 56.2% |
| anzenpai (Rank 34) | 2026/09/15 | 16 | 7 | 9 | 43.8% |
| fixed-star_61 (Rank 34) | 2026/09/12 | 14 | 9 | 5 | 64.3% |
| hurikake1999 (Rank 37) | 2026/09/11 | 19 | 8 | 11 | 42.1% |
| ピーエス (Rank 38) | 2026/09/05 | 21 | 8 | 13 | 38.1% |
| montanmo (Rank 37) | 2026/08/21 | 17 | 9 | 8 | 52.9% |
| mudanadoryokuzki (Rank 37) | 2026/07/31 | 20 | 10 | 10 | 50.0% |
| moto__666 (Rank 35) | 2026/07/29 | 14 | 5 | 9 | 35.7% |
| しょべるん (Rank 37) | 2026/07/26 | 18 | 9 | 9 | 50.0% |
| hattori1357 (Rank 33) | 2026/07/26 | 20 | 11 | 9 | 55.0% |
Round openings
Every character
| forward movement into punchP | 893 | 8.8% |
|---|---|---|
| backdash into Crescent Heel4K+G | 476 | 4.7% |
| Kou'un Nidan Hizageri9K+G | 262 | 2.6% |
| Long Snap Side Chop3P+K into forward dash | 211 | 2.1% |
| backdash into Switch Kick4K | 203 | 2.0% |
| guardG into throw escape | 189 | 1.9% |
| crouch into Nozuchi1P+K | 183 | 1.8% |
| backdash into evade up | 178 | 1.8% |
| guardG into Nozuchi1P+K | 127 | 1.2% |
| Kou'un Nidan Hizageri9K+G into evade up | 126 | 1.2% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 118 | 1.2% |
| Nozuchi1P+K | 118 | 1.2% |
| Gyaku Seikenzuki66P | 111 | 1.1% |
| guardG into evade up | 109 | 1.1% |
| backdash into Jackknife Kick3K | 101 | 1.0% |
1,001 further openings account for the other 6,741 rounds.
Counted from 2,471 of the 2,681 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,605–1,523 · 51.3%
- This season
- 1,143 matches · 49.4%
- Peak rank
- 37
First hit in 42.2% of 4,515 rounds. Won 51.8% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 33.8% of rounds, against 27.9% in their other rounds.
- Against El Blaze: backs off first in 24.6% of rounds, against 5.7% against everyone else.
- After opening the round before by attacking: attacks straight away in 43.8% of rounds, against 21.3% after anything else.
- When ahead: attacks straight away in 31.6% of rounds, against 25.1% when level or behind.
- Against Wolf: opens with “9K+G Kou'un Nidan Hizageri” in 12.9% of rounds, against 4.7% against everyone else.
- On Rectangle stages: opens with “forward movement into P punch” in 17.5% of rounds, against 10.4% on the other stages.
- After opening the round before with “9K+G Kou'un Nidan Hizageri”: opens with “9K+G Kou'un Nidan Hizageri” in 20.5% of rounds, against 4.3% after anything else.
| forward movement into punchP | 491 | 10.8% |
|---|---|---|
| Kou'un Nidan Hizageri9K+G | 262 | 5.8% |
| crouch into Nozuchi1P+K | 183 | 4.0% |
| guardG into throw escape | 155 | 3.4% |
| guardG into Nozuchi1P+K | 127 | 2.8% |
| Kou'un Nidan Hizageri9K+G into evade up | 126 | 2.8% |
| Harai'uke (Deflect)4P+K+G into Kake'uchi46P | 118 | 2.6% |
| Nozuchi1P+K | 118 | 2.6% |
| Gyaku Seikenzuki66P | 111 | 2.4% |
| guardG into evade up | 92 | 2.0% |
| crouch into Shitamaeken2P | 81 | 1.8% |
| evade up into Gyaku Seikenzuki66P | 67 | 1.5% |
| evade down into Yoko'enpi6P | 55 | 1.2% |
| evade down into Gyaku Seikenzuki66P | 54 | 1.2% |
| forward movement into KagizukiPPP | 54 | 1.2% |
377 further openings account for the other 2,456 rounds.
Counted from 1,098 of the 1,143 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 45–31 · 59% | 23–16 · 59% | +1.2 |
| Jacky | 30–35 · 46% | 16–16 · 50% | -8.8 |
| Akira | 24–28 · 46% | 19–15 · 56% | -9.8 |
| Kage | 18–20 · 47% | 16–16 · 50% | +0.0 |
| Jean | 25–23 · 52% | 7–11 · 39% | too few to test |
| Sarah | 18–19 · 49% | 15–9 · 62% | too few to test |
| Lion | 15–14 · 52% | 14–13 · 52% | too few to test |
| Goh | 18–22 · 45% | 4–10 · 29% | too few to test |
| Pai | 17–17 · 50% | 8–12 · 40% | too few to test |
| Lau | 17–29 · 37% | 6–3 · 67% | too few to test |
| Brad | 16–14 · 53% | 8–12 · 40% | too few to test |
| Lei Fei | 11–18 · 38% | 3–8 · 27% | too few to test |
| El Blaze | 13–24 · 35% | 2–1 · 67% | too few to test |
| Vanessa | 12–10 · 55% | 6–6 · 50% | too few to test |
| Jeffry | 8–11 · 42% | 11–6 · 65% | too few to test |
| Aoi | 7–9 · 44% | 7–2 · 78% | too few to test |
| Taka | 8–11 · 42% | 0–0 · — | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 1,899–1,783 · 51.6%
- This season
- 1,035 matches · 51.5%
- Peak rank
- 38
First hit in 53.1% of 3,591 rounds. Won 55.2% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- Against Lion: evades first in 10.1% of rounds, against 2.4% against everyone else.
- After opening the round before by waiting: backs off first in 46.0% of rounds, against 31.2% after anything else.
- After winning a round: backs off first in 38.5% of rounds, against 25.4% after losing one.
- When ahead: backs off first in 36.2% of rounds, against 28.5% when level or behind.
- Against El Blaze: opens with “backdash into evade up” in 16.7% of rounds, against 2.6% against everyone else.
- After opening the round before with “backdash into 4K+G Crescent Heel”: opens with “forward movement into P punch” in 12.4% of rounds, against 8.1% after anything else.
- After losing a round: opens with “forward movement into P punch” in 11.4% of rounds, against 5.9% after winning one.
| backdash into Crescent Heel4K+G | 476 | 13.1% |
|---|---|---|
| forward movement into punchP | 315 | 8.7% |
| Long Snap Side Chop3P+K into forward dash | 211 | 5.8% |
| backdash into Switch Kick4K | 203 | 5.6% |
| backdash into evade up | 108 | 3.0% |
| backdash into Jackknife Kick3K | 101 | 2.8% |
| forward movement into High Kick StraightKP | 97 | 2.7% |
| forward movement into Punch High KickPK | 91 | 2.5% |
| crouch into Long Snap Side Chop3P+K | 77 | 2.1% |
| Hide Side Kick (Deflect)P+K | 71 | 2.0% |
| Stiletto66K | 71 | 2.0% |
| crouch dash forward into Long Snap Side Chop3P+K | 71 | 2.0% |
| Leg Slicer2K+G | 66 | 1.8% |
| Snap Side Chop3P | 64 | 1.8% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 57 | 1.6% |
269 further openings account for the other 1,546 rounds.
Counted from 893 of the 1,035 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 32–36 · 47% | 23–16 · 59% | -10.6 |
| Akira | 26–24 · 52% | 14–6 · 70% | too few to test |
| Brad | 18–16 · 53% | 19–14 · 58% | -1.5 |
| Jeffry | 20–19 · 51% | 9–8 · 53% | too few to test |
| Lion | 20–17 · 54% | 6–3 · 67% | too few to test |
| Goh | 22–14 · 61% | 5–9 · 36% | too few to test |
| Aoi | 15–16 · 48% | 7–11 · 39% | too few to test |
| Pai | 9–7 · 56% | 10–15 · 40% | too few to test |
| Vanessa | 19–9 · 68% | 5–8 · 38% | too few to test |
| Lau | 16–14 · 53% | 2–5 · 29% | too few to test |
| Sarah | 10–13 · 43% | 6–9 · 40% | too few to test |
| Kage | 13–11 · 54% | 9–4 · 69% | too few to test |
| Wolf | 12–4 · 75% | 12–8 · 60% | too few to test |
| Lei Fei | 9–9 · 50% | 10–5 · 67% | too few to test |
| Jean | 11–8 · 58% | 4–9 · 31% | too few to test |
| El Blaze | 8–7 · 53% | 1–7 · 12% | too few to test |
| Taka | 8–8 · 50% | 5–3 · 62% | too few to test |
| Shun | 3–8 · 27% | 3–5 · 38% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
142 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 330–234 · 58.5%
- This season
- 211 matches · 59.2%
- Peak rank
- 36
First hit in 49.6% of 851 rounds. Won 60.0% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 22.3% of rounds, against 10.0% in their other rounds.
- Against Wolf: backs off first in 21.2% of rounds, against 7.8% against everyone else.
| Arrow Knuckle3P | 73 | 8.5% |
|---|---|---|
| forward movement into Elbow Butt4P | 73 | 8.5% |
| Arrow Knuckle3P into guardG | 35 | 4.1% |
| evade down into Elbow Butt4P | 35 | 4.1% |
| Rolling Savate6K+G | 33 | 3.9% |
| crouch dash forward into throwP+G | 33 | 3.9% |
| Elbow Butt4P into punchP | 30 | 3.5% |
| Low Drop Kick62K | 30 | 3.5% |
| evade down into throwP+G | 28 | 3.3% |
| throwP+G | 23 | 2.7% |
| forward movement into punchP | 22 | 2.6% |
| punchP | 21 | 2.5% |
| Elbow Butt4P | 17 | 2.0% |
| Low Hammer2P | 17 | 2.0% |
| Quick Shoulder66P+K | 14 | 1.6% |
169 further openings account for the other 374 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 16–15 · 52% | 2–3 · 40% | too few to test |
| Akira | 14–12 · 54% | 0–2 · 0% | too few to test |
| Jean | 9–9 · 50% | 4–1 · 80% | too few to test |
| Aoi | 5–7 · 42% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 312–192 · 61.9%
- This season
- 180 matches · 70.0%
- Peak rank
- 39
First hit in 48.0% of 739 rounds. Won 61.7% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
- Against Wolf: moves in first in 33.3% of rounds, against 21.7% against everyone else.
- Against Sarah: opens with “backdash into 46K+G Kesshi Hanbi” in 14.0% of rounds, against 3.2% against everyone else.
| forward movement into Enkou RensouPP | 63 | 8.5% |
|---|---|---|
| forward movement into punchP | 34 | 4.6% |
| backdash into Kesshi Hanbi46K+G | 30 | 4.0% |
| backdash into evade up | 28 | 3.8% |
| punchP | 19 | 2.5% |
| backdash into Enkou Kenka46P | 17 | 2.3% |
| forward dash into Douchu6P | 17 | 2.3% |
| guardG into throwP+G | 17 | 2.3% |
| backdash into punchP | 15 | 2.0% |
| guardG into punchP | 14 | 1.9% |
| guardG into throw escape | 14 | 1.9% |
| evade up into crouch dash forward | 13 | 1.7% |
| backdash into guardG | 11 | 1.5% |
| evade down into Enkou Nyurin66P | 11 | 1.5% |
| guardG into evade up | 10 | 1.3% |
181 further openings account for the other 432 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 20–3 · 87% | 12–3 · 80% | too few to test |
| Jacky | 9–8 · 53% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 148–68 · 68.5%
- This season
- 92 matches · 60.9%
- Peak rank
- 34
First hit in 48.2% of 286 rounds. Won 54.4% of the rounds they struck first, 54.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 9.0% |
|---|---|---|
| backdash into evade up | 16 | 5.6% |
| crouch dash forward into throwP+G | 15 | 5.2% |
| Overblow Shoulder66P+K | 14 | 4.9% |
| punchP | 12 | 4.2% |
| Overblow Shoulder66P+K into throwP+G | 10 | 3.5% |
| backdash into Megaton Knuckle43P+K | 10 | 3.5% |
| guardG into throw escape | 8 | 2.8% |
| Low Knuckle2P | 7 | 2.4% |
| Toe Kick2K | 7 | 2.4% |
| evade up into crouch dash forward | 6 | 2.1% |
| Megaton Knuckle43P+K | 5 | 1.7% |
| evade up into throwP+G | 5 | 1.7% |
| guardG | 5 | 1.7% |
| Dash Elbow66P into punchP | 4 | 1.4% |
93 further openings account for the other 138 rounds.
Counted from 69 of the 92 matches played. The rest were not pulled for openings.
Kage
- Career
- 13–0 · 100.0%
- This season
- 10 matches · 90.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 13.2% |
|---|---|---|
| crouch dash back into guardG | 4 | 10.5% |
| backdash into Kodachinuki4K | 3 | 7.9% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 5.3% |
| backdash into evade down | 2 | 5.3% |
| forward dash into Senpujin2P+K | 2 | 5.3% |
| Fusen Renkyaku6K+G into forward movement | 1 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K into Hiji'uchi6P | 1 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 1 | 2.6% |
| Hiji'uchi6P | 1 | 2.6% |
| Hiji'uchi6P into forward movement | 1 | 2.6% |
| Ryu'eikyaku66K | 1 | 2.6% |
| Ryubisen44K+G | 1 | 2.6% |
| backdash into Fujin Urasuisha2P+KK | 1 | 2.6% |
11 further openings account for the other 11 rounds.
Goh
- Career
- 6–5 · 54.5%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 3 | 13.6% |
|---|---|---|
| backdash into Karura4P+K | 2 | 9.1% |
| Karura4P+K into forward movement | 1 | 4.5% |
| crouch dash back into Soukyu46P | 1 | 4.5% |
| crouch dash forward into Tsurane ShoudaPP | 1 | 4.5% |
| crouch dash forward into kickK | 1 | 4.5% |
| crouch into Maegeri3K | 1 | 4.5% |
| evade down into Raikou3P | 1 | 4.5% |
| evade up | 1 | 4.5% |
| evade up into Jibishou3P+K | 1 | 4.5% |
| evade up into Karura4P+K | 1 | 4.5% |
| evade up into backdash | 1 | 4.5% |
| evade up into crouch dash back | 1 | 4.5% |
| evade up into crouch dash forward | 1 | 4.5% |
| evade up into evade down | 1 | 4.5% |
4 further openings account for the other 4 rounds.
Jacky
- Career
- 21–4 · 84.0%
- This season
- 4 matches · 75.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick1K+G | 2 | 11.8% |
|---|---|---|
| Bil Jee6P+K into forward dash | 1 | 5.9% |
| Dash Hammer Kick66K into forward dash | 1 | 5.9% |
| Middle Smash6P | 1 | 5.9% |
| Slant Back Knuckle1P into kickK | 1 | 5.9% |
| Standing Knee Kick4K | 1 | 5.9% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| backward movement into throw escape | 1 | 5.9% |
| crouch dash forward into Long Stride Back Knuckle4P+K | 1 | 5.9% |
| crouch dash forward into throw escape | 1 | 5.9% |
| crouch into Middle Kick~Jab3KP | 1 | 5.9% |
| crouch into Spin Kick Combination3KPK | 1 | 5.9% |
| forward dash into Slant Back Knuckle1P | 1 | 5.9% |
| guardG into High Angle Upper Kick6K | 1 | 5.9% |
1 further openings account for the other 1 rounds.
Aoi
- Career
- 23–8 · 74.2%
- This season
- 1 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade up into Sodeshinken33P+K | 1 | 33.3% |
|---|---|---|
| guardG into Gedan Shouda2P | 1 | 33.3% |
| guardG into Hou'oushu3P | 1 | 33.3% |
Not counted here: Brad, Lau. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 7 of 16 tests hold up
- Sarah: 7 of 16 tests hold up
- Wolf: 2 of 16 tests hold up
- Eileen: 2 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Aoi: not tested (too few rounds)
