Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1652 #1,039 of 3,686 on the Elo list →
Akira1686389 matches
El Blaze1648103 matches
Kage165291 matches
Pai162866 matches
Jacky164964 matches
Jeffry166462 matches
Sarah165035 matches
Brad164933 matches
Lion164721 matches
Wolf164610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 34 | 2,686 | 1,354 | 1,332 | 50.4% |
|---|---|---|---|---|---|
| Kage | 30 | 585 | 305 | 280 | 52.1% |
| Jacky | 30 | 561 | 301 | 260 | 53.6% |
| Wolf | 29 | 499 | 257 | 242 | 51.5% |
| El Blaze | 29 | 329 | 176 | 153 | 53.5% |
| Brad | 29 | 276 | 148 | 128 | 53.6% |
| Pai | 29 | 274 | 146 | 128 | 53.3% |
| Lau | — | 208 | 105 | 103 | 50.5% |
| Sarah | 29 | 201 | 106 | 95 | 52.7% |
| Lion | 29 | 143 | 85 | 58 | 59.4% |
| Jeffry | 30 | 101 | 68 | 33 | 67.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,315 of 3,585 rounds counted7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.1 | 487 | 1,450 |
|---|---|---|---|
| El Blaze | 7.2 | 430 | 415 |
| Kage | 6.7 | 401 | 315 |
| Pai | 7.5 | 450 | 273 |
| Jacky | 7.2 | 432 | 222 |
| Jeffry | 7.0 | 421 | 251 |
| Sarah | 6.5 | 390 | 137 |
| Brad | 7.2 | 431 | 132 |
| Lion | 7.5 | 447 | 81 |
| Wolf | 6.7 | 400 | 39 |
By opponent's character
| Wolf | 7.6 | 456 | 522 |
|---|---|---|---|
| Jacky | 7.4 | 446 | 526 |
| Akira | 7.5 | 448 | 328 |
| Aoi | 7.5 | 450 | 246 |
| Jeffry | 7.9 | 475 | 219 |
| Jean | 7.4 | 444 | 205 |
| Shun | 7.0 | 423 | 132 |
| Lion | 7.7 | 463 | 186 |
| Kage | 8.0 | 477 | 118 |
| Pai | 7.6 | 455 | 119 |
| Goh | 7.6 | 457 | 99 |
| Sarah | 7.7 | 459 | 92 |
| Lau | 7.8 | 471 | 81 |
| El Blaze | 6.8 | 408 | 83 |
| Lei Fei | 7.0 | 419 | 82 |
| Vanessa | 7.0 | 421 | 80 |
| Taka | 7.9 | 471 | 62 |
| Brad | 8.2 | 489 | 47 |
| Dural | 7.3 | 436 | 42 |
| Eileen | 7.2 | 430 | 46 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 140 | 83 | 57 | 59.3% | +6.8 |
|---|---|---|---|---|---|
| Jacky | 137 | 81 | 56 | 59.1% | +9.9 |
| Akira | 87 | 44 | 43 | 50.6% | +1.5 |
| Aoi | 61 | 32 | 29 | 52.5% | -4.0 |
| Jeffry | 61 | 25 | 36 | 41.0% | -8.3 |
| Jean | 54 | 31 | 23 | 57.4% | +4.9 |
| Shun | 45 | 15 | 30 | 33.3% | -16.8 |
| Lion | 44 | 20 | 24 | 45.5% | -0.4 |
| Kage | 30 | 15 | 15 | 50.0% | -1.6 |
| Pai | 30 | 23 | 7 | 76.7% | +21.3 |
| Goh | 29 | 9 | 20 | 31.0% | -24.4 |
| Sarah | 24 | 15 | 9 | 62.5% | +6.0 |
| Lau | 22 | 2 | 20 | 9.1% | -33.2 |
| El Blaze | 20 | 9 | 11 | 45.0% | -5.2 |
| Lei Fei | 20 | 11 | 9 | 55.0% | +7.9 |
| Vanessa | 20 | 9 | 11 | 45.0% | -3.9 |
| Taka | 16 | 5 | 11 | 31.2% | -6.9 |
| Brad | 12 | 5 | 7 | 41.7% | -3.6 |
| Dural | 11 | 4 | 7 | 36.4% | -17.2 |
| Eileen | 11 | 7 | 4 | 63.6% | +14.7 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 105 | 52 | 53 | 49.5% | -0.7 |
|---|---|---|---|---|---|
| Rectangle | 104 | 60 | 44 | 57.7% | +5.7 |
| Low Fence | 97 | 47 | 50 | 48.5% | -1.3 |
| Open | 92 | 37 | 55 | 40.2% | -8.6 |
| Single Wall | 91 | 45 | 46 | 49.5% | -0.0 |
| Breakable Full Fence | 89 | 52 | 37 | 58.4% | +8.3 |
| Breakable Half Fence | 84 | 51 | 33 | 60.7% | +8.7 |
| Full Fence | 83 | 33 | 50 | 39.8% | -11.9 |
| Half Fence | 63 | 35 | 28 | 55.6% | +4.1 |
| Full Fence and Open | 33 | 20 | 13 | 60.6% | +5.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 528 | 53.6% | 51.5% | +2.1 |
| No walls | 280 | 46.1% | 49.0% | -2.9 |
Walls against open: +5.1 points (95% range -2.9 to +13.1), p 0.211 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マクシミリアン15世 (Rank 30) | 32 | 17 | 15 | 53.1% |
|---|---|---|---|---|
| μ (Rank 26) | 24 | 20 | 4 | 83.3% |
| gans.sk602 (Rank 32) | 23 | 14 | 9 | 60.9% |
| カミナリおやじ (Rank 30) | 15 | 8 | 7 | 53.3% |
| naska3th (Rank 28) | 14 | 10 | 4 | 71.4% |
| pizaman (Rank 34) | 14 | 6 | 8 | 42.9% |
| ぬっき~@女キャラ嫌 (Rank 35) | 13 | 3 | 10 | 23.1% |
| 超煌神 (Rank 30) | 13 | 5 | 8 | 38.5% |
| Wonda15426 (Rank 29) | 11 | 6 | 5 | 54.5% |
| hikabun (Rank 35) | 11 | 5 | 6 | 45.5% |
| nasumiso (Rank 28) | 11 | 6 | 5 | 54.5% |
| tamaneen (Rank 30) | 11 | 5 | 6 | 45.5% |
| アルコール中学 (Rank 29) | 11 | 6 | 5 | 54.5% |
| イチゲン (Rank 27) | 11 | 8 | 3 | 72.7% |
| Rosagigantea (Rank 28) | 10 | 9 | 1 | 90.0% |
| nanami.madogiwa (Rank 30) | 10 | 4 | 6 | 40.0% |
| ☆ガルド☆ (Rank 30) | 10 | 2 | 8 | 20.0% |
| かえる (Rank 38) | 10 | 2 | 8 | 20.0% |
| テクノモデル (Rank 33) | 10 | 5 | 5 | 50.0% |
| ヘニオ (Rank 33) | 10 | 0 | 10 | 0.0% |
| Gun-Interceptor (Rank 28) | 9 | 5 | 4 | 55.6% |
| fazz00r (Rank 28) | 9 | 4 | 5 | 44.4% |
| interceptor (Rank 39) | 9 | 2 | 7 | 22.2% |
| ロマンシングサガミ (Rank 30) | 9 | 6 | 3 | 66.7% |
| 肉彦さん☆彡 (Rank 31) | 9 | 3 | 6 | 33.3% |
Most played opponents, most recent first
| テクノモデル (Rank 33) | 2026/10/17 | 10 | 5 | 5 | 50.0% |
|---|---|---|---|---|---|
| ぬっき~@女キャラ嫌 (Rank 35) | 2026/10/16 | 13 | 3 | 10 | 23.1% |
| hikabun (Rank 35) | 2026/10/16 | 11 | 5 | 6 | 45.5% |
| マクシミリアン15世 (Rank 30) | 2026/10/16 | 32 | 17 | 15 | 53.1% |
| ロマンシングサガミ (Rank 30) | 2026/10/14 | 9 | 6 | 3 | 66.7% |
| pizaman (Rank 34) | 2026/10/14 | 14 | 6 | 8 | 42.9% |
| tamaneen (Rank 30) | 2026/10/12 | 11 | 5 | 6 | 45.5% |
| fazz00r (Rank 28) | 2026/10/04 | 9 | 4 | 5 | 44.4% |
| naska3th (Rank 28) | 2026/10/02 | 14 | 10 | 4 | 71.4% |
| Gun-Interceptor (Rank 28) | 2026/09/18 | 9 | 5 | 4 | 55.6% |
| nasumiso (Rank 28) | 2026/09/18 | 11 | 6 | 5 | 54.5% |
| 肉彦さん☆彡 (Rank 31) | 2026/09/12 | 9 | 3 | 6 | 33.3% |
| Wonda15426 (Rank 29) | 2026/09/03 | 11 | 6 | 5 | 54.5% |
| アルコール中学 (Rank 29) | 2026/09/02 | 11 | 6 | 5 | 54.5% |
| イチゲン (Rank 27) | 2026/09/02 | 11 | 8 | 3 | 72.7% |
| 超煌神 (Rank 30) | 2026/09/02 | 13 | 5 | 8 | 38.5% |
| nanami.madogiwa (Rank 30) | 2026/08/29 | 10 | 4 | 6 | 40.0% |
| ヘニオ (Rank 33) | 2026/08/27 | 10 | 0 | 10 | 0.0% |
| かえる (Rank 38) | 2026/08/26 | 10 | 2 | 8 | 20.0% |
| gans.sk602 (Rank 32) | 2026/08/17 | 23 | 14 | 9 | 60.9% |
| Rosagigantea (Rank 28) | 2026/07/29 | 10 | 9 | 1 | 90.0% |
| μ (Rank 26) | 2026/07/28 | 24 | 20 | 4 | 83.3% |
| カミナリおやじ (Rank 30) | 2026/07/28 | 15 | 8 | 7 | 53.3% |
| interceptor (Rank 39) | 2026/07/13 | 9 | 2 | 7 | 22.2% |
| ☆ガルド☆ (Rank 30) | 2026/03/28 | 10 | 2 | 8 | 20.0% |
Round openings
Every character
| Rimon Chouchu66P | 161 | 5.0% |
|---|---|---|
| forward dash into Jouho Touken6P | 146 | 4.6% |
| Souka Housui3P+K | 122 | 3.8% |
| backdash into Honrakukyaku46K+G | 111 | 3.5% |
| backdash into Jouho Senshou46P | 93 | 2.9% |
| backdash into evade up | 73 | 2.3% |
| guardG into throw escape | 71 | 2.2% |
| backdash into evade down | 67 | 2.1% |
| evade down into crouch dash forward | 59 | 1.9% |
| backdash into throwP+G | 57 | 1.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 50 | 1.6% |
| backdash into Head Attack46P+K | 49 | 1.5% |
| guardG | 44 | 1.4% |
| guardG into evade down | 38 | 1.2% |
| backdash into Shippuzan3PP | 36 | 1.1% |
547 further openings account for the other 2,016 rounds.
Counted from 781 of the 874 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,354–1,332 · 50.4%
- This season
- 389 matches · 44.2%
- Peak rank
- 34
First hit in 51.4% of 1,266 rounds. Won 53.3% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 33.9% of rounds, against 19.2% in their other rounds.
- Against Akira: backs off first in 39.4% of rounds, against 23.4% against everyone else.
- On Single Wall stages: waits first in 16.2% of rounds, against 8.4% on the other stages.
- After losing a round: waits first in 15.2% of rounds, against 1.9% after winning one.
- When behind: waits first in 14.2% of rounds, against 6.2% when ahead or level.
- In round 1: opens with “66P Rimon Chouchu” in 20.8% of rounds, against 10.1% in their other rounds.
- Against Akira: opens with “backdash into P+G throw” in 9.7% of rounds, against 1.7% against everyone else.
- After winning a round: opens with “66P Rimon Chouchu” in 12.7% of rounds, against 7.7% after losing one.
| Rimon Chouchu66P | 161 | 12.7% |
|---|---|---|
| forward dash into Jouho Touken6P | 146 | 11.5% |
| Souka Housui3P+K | 122 | 9.6% |
| backdash into Jouho Senshou46P | 93 | 7.3% |
| backdash into throwP+G | 34 | 2.7% |
| forward dash into Rimon Chouchu66P | 33 | 2.6% |
| backdash into Geimon Tessen46P+K+G | 32 | 2.5% |
| guardG into Jouho Touken6P | 31 | 2.5% |
| backdash into evade up | 29 | 2.3% |
| evade down into Souka Housui3P+K | 29 | 2.3% |
| backdash into Souka Housui3P+K | 26 | 2.0% |
| backdash into evade down | 25 | 2.0% |
| forward dash into Jouho Senshou46P | 24 | 1.9% |
| evade down into crouch dash forward | 22 | 1.7% |
| guardG into Rimon Chouchu66P | 20 | 1.6% |
137 further openings account for the other 440 rounds.
Counted from 307 of the 389 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 18–15 · 55% | 3–2 · 60% | too few to test |
| Jeffry | 13–12 · 52% | 6–7 · 46% | too few to test |
| Akira | 11–12 · 48% | 1–12 · 8% | too few to test |
| Wolf | 9–7 · 56% | 10–8 · 56% | too few to test |
| Aoi | 7–7 · 50% | 2–5 · 29% | too few to test |
| Shun | 3–10 · 23% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
82 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 176–153 · 53.5%
- This season
- 103 matches · 55.3%
- Peak rank
- 29
First hit in 41.2% of 413 rounds. Won 58.2% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 33.6% of rounds, against 19.1% against everyone else.
- After opening the round before by backing off: backs off first in 46.5% of rounds, against 20.4% after anything else.
- In round 1: opens with “G guard into throw escape” in 23.3% of rounds, against 8.7% in their other rounds.
- Against Wolf: opens with “G guard into throw escape” in 25.0% of rounds, against 10.3% against everyone else.
| guardG into throw escape | 51 | 12.3% |
|---|---|---|
| evade down into Straight6P+K | 25 | 6.0% |
| evade down into crouch dash forward | 24 | 5.8% |
| Volcano Upper4P+K into ElbowP+K | 20 | 4.8% |
| guardG | 16 | 3.9% |
| backdash into evade down | 15 | 3.6% |
| backdash into evade up | 15 | 3.6% |
| backdash into Darkness Sword43K+G | 13 | 3.1% |
| evade down | 12 | 2.9% |
| guardG into evade down | 12 | 2.9% |
| backdash into Straight6P+K | 11 | 2.6% |
| evade up into crouch dash forward | 11 | 2.6% |
| Demon Dance9P+K into Demon's Tail9P+KK | 10 | 2.4% |
| Rolling Low Knuckle1P into Back Knuckle4P | 8 | 1.9% |
| backdash into Volcano Upper4P+K | 8 | 1.9% |
80 further openings account for the other 164 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–6 · 62% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 305–280 · 52.1%
- This season
- 91 matches · 57.1%
- Peak rank
- 30
First hit in 52.2% of 379 rounds. Won 57.1% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 24.2% of rounds, against 10.8% in their other rounds.
- Against Jacky: backs off first in 67.6% of rounds, against 39.9% against everyone else.
- Against Jacky: opens with “backdash into 3P Fusenjin” in 16.9% of rounds, against 6.2% against everyone else.
| backdash into Shippuzan3PP | 36 | 9.5% |
|---|---|---|
| crouch into Nirenkyaku3KK | 33 | 8.7% |
| backdash into Fusenjin3P | 31 | 8.2% |
| Ryu'eikyaku66K into forward kick6K | 30 | 7.9% |
| backdash into Doukudaki46K | 18 | 4.8% |
| backdash into evade down | 14 | 3.7% |
| Ryu'eikyaku66K into kickK | 13 | 3.4% |
| Engetsugeri9K+G | 12 | 3.2% |
| backdash into Gen'you4K+G | 12 | 3.2% |
| backdash into evade up | 12 | 3.2% |
| Hagakure-ryu In Raijingeki46P+K | 9 | 2.4% |
| backdash into Nakageri3K | 9 | 2.4% |
| forward dash into forward kick6K | 9 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 8 | 2.1% |
| crouch into Nakageri3K | 8 | 2.1% |
71 further openings account for the other 125 rounds.
Pai
- Career
- 146–128 · 53.3%
- This season
- 66 matches · 48.5%
- Peak rank
- 29
First hit in 56.4% of 273 rounds. Won 49.4% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 111 | 40.7% |
|---|---|---|
| Honshin Soukyaku1K+G | 24 | 8.8% |
| Koutankyaku66K into Renkan Tanheki66KP | 11 | 4.0% |
| Kochoukyaku4K+G | 8 | 2.9% |
| backdash into evade down | 8 | 2.9% |
| Kochoukyaku4K+G into Ensei SenpukyakuK+G | 6 | 2.2% |
| crouch into Senchutai3K | 6 | 2.2% |
| evade down into Souanshou3P+K | 6 | 2.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 5 | 1.8% |
| Honrakukyaku46K+G | 5 | 1.8% |
| Honshin Soukyaku1K+G into Kochoukyaku4K+G | 5 | 1.8% |
| evade down into crouch dash forward | 4 | 1.5% |
| backdash into Senchutai3K | 3 | 1.1% |
| backdash into Souanshou3P+K | 3 | 1.1% |
| backdash into evade up | 3 | 1.1% |
47 further openings account for the other 65 rounds.
Jeffry
- Career
- 68–33 · 67.3%
- This season
- 62 matches · 72.6%
- Peak rank
- 30
First hit in 56.2% of 251 rounds. Won 68.8% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Head Attack46P+K | 49 | 19.5% |
|---|---|---|
| backdash into Kenka Hook46P | 19 | 7.6% |
| backdash into Rising Hammer43PP | 19 | 7.6% |
| Smash Upper3P into Double Upper3PP | 17 | 6.8% |
| backdash into Double Hammer Down43P | 17 | 6.8% |
| Middle Hell Stab6P+K | 15 | 6.0% |
| backdash into Tsunami Beat3K+G | 14 | 5.6% |
| Hammer Slide1P into Grizzly Hammer1PP | 10 | 4.0% |
| backdash into throwP+G | 6 | 2.4% |
| evade down into Knee Attack6K | 6 | 2.4% |
| Middle Hell Stab6P+K into Body CrushP+K | 5 | 2.0% |
| backdash into Full Swing Double Hammer41236P+K | 4 | 1.6% |
| backdash into Megaton Knuckle43P+K | 4 | 1.6% |
| evade down into crouch dash forward | 4 | 1.6% |
| guardG | 4 | 1.6% |
45 further openings account for the other 58 rounds.
Jacky
- Career
- 301–260 · 53.6%
- This season
- 64 matches · 53.1%
- Peak rank
- 30
First hit in 48.9% of 219 rounds. Won 67.3% of the rounds they struck first, 37.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 50 | 22.8% |
|---|---|---|
| forward dash into High Angle Upper Kick6K | 24 | 11.0% |
| Slant Back Knuckle1P | 13 | 5.9% |
| Low Spin Kick1K+G | 9 | 4.1% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 9 | 4.1% |
| forward dash into Dash Hammer Kick66K | 9 | 4.1% |
| backdash into Spin Heel Sword4K+G | 6 | 2.7% |
| Dash Hammer Kick66K into kickK | 5 | 2.3% |
| High Angle Upper Kick6K | 5 | 2.3% |
| backdash into evade up | 5 | 2.3% |
| backdash into throwP+G | 5 | 2.3% |
| Low Spin Kick1K+G into kickK | 4 | 1.8% |
| backdash into Middle Spin Kick46K+G | 4 | 1.8% |
| guardG | 4 | 1.8% |
| guardG into throw escape | 4 | 1.8% |
47 further openings account for the other 63 rounds.
Counted from 53 of the 64 matches played. The rest were not pulled for openings.
Sarah
- Career
- 106–95 · 52.7%
- This season
- 35 matches · 57.1%
- Peak rank
- 29
First hit in 54.7% of 137 rounds. Won 49.3% of the rounds they struck first, 61.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 15 | 10.9% |
|---|---|---|
| Low Spin Kick3K+G | 11 | 8.0% |
| Stiletto66K into Quick Knee6K | 10 | 7.3% |
| forward dash into Quick Knee and Toe Kick6KK | 9 | 6.6% |
| backdash into Crescent Heel4K+G | 8 | 5.8% |
| Round Kick8K+G | 5 | 3.6% |
| guardG | 5 | 3.6% |
| Low Spin Kick3K+G into Leg Slicer2K+G | 4 | 2.9% |
| guardG into evade down | 4 | 2.9% |
| Back Spin KickK+G into Low Spin Kick3K+G | 3 | 2.2% |
| backdash into Low Spin Kick3K+G | 3 | 2.2% |
| forward dash into Quick Knee6K | 3 | 2.2% |
| forward dash into Stiletto66K | 3 | 2.2% |
| guardG into forward movement | 3 | 2.2% |
| Full Spin Heel Kick9K | 2 | 1.5% |
39 further openings account for the other 49 rounds.
Brad
- Career
- 148–128 · 53.6%
- This season
- 33 matches · 54.5%
- Peak rank
- 29
First hit in 50.8% of 132 rounds. Won 59.7% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 28 | 21.2% |
|---|---|---|
| Sharp Shoot1P | 9 | 6.8% |
| Sharp Shoot1P into Sit Jab2P | 8 | 6.1% |
| Middle Spin Kick66K into kickK | 7 | 5.3% |
| Spine Whip4P | 6 | 4.5% |
| backdash into Stop Kick4K | 5 | 3.8% |
| evade down into Sharp Shoot1P | 5 | 3.8% |
| Sharp Shoot1P into Spine Whip4P | 4 | 3.0% |
| Sharp Shoot1P into punchP | 4 | 3.0% |
| Spine Whip4P into evade up | 4 | 3.0% |
| backdash into evade up | 4 | 3.0% |
| Dtee Sawk Dtrohng4P+K | 3 | 2.3% |
| Rapid Double JabP+K into Rapid Short UpperP+KP | 3 | 2.3% |
| backdash into Sharp Shoot1P | 3 | 2.3% |
| Spine Whip4P into Sharp Shoot1P | 2 | 1.5% |
31 further openings account for the other 37 rounds.
Lion
- Career
- 85–58 · 59.4%
- This season
- 21 matches · 57.1%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Touku Rigou Bantaitetsu46K+G | 15 | 18.5% |
|---|---|---|
| backdash into Kishitsu Kasensou43P | 9 | 11.1% |
| Senputai8K into Katoutai8KK | 7 | 8.6% |
| Kishitsu Kasensou43P | 5 | 6.2% |
| Tourou Hassou41236P into punchP | 4 | 4.9% |
| backdash into Sentai4K | 4 | 4.9% |
| Sen'inshou3P into Rakugekishou3PP | 3 | 3.7% |
| backward movement into Banchu Renkanshu6PP | 3 | 3.7% |
| Kousoutai2K+G | 2 | 2.5% |
| Touku Rigou Bantaitetsu46K+G | 2 | 2.5% |
| Tourou Hassou41236P | 2 | 2.5% |
| backdash into punchP | 2 | 2.5% |
| backward movement into Rakugekishou3PP | 2 | 2.5% |
| In'you4P into Ni In'you4PP | 1 | 1.2% |
| Juchou Senshou8P+K | 1 | 1.2% |
19 further openings account for the other 19 rounds.
Wolf
- Career
- 257–242 · 51.5%
- This season
- 10 matches · 30.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Heavy Middle Kick3K+G | 5 | 12.8% |
|---|---|---|
| backdash into Short Shoulder46P+K | 3 | 7.7% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 3 | 7.7% |
| Pounding Elbow9P+K | 2 | 5.1% |
| Rolling Savate6K+G | 2 | 5.1% |
| backdash into Kenka Kick1K+G | 2 | 5.1% |
| backdash into punchP | 2 | 5.1% |
| guardG into evade down | 2 | 5.1% |
| Elbow Butt4P into punchP | 1 | 2.6% |
| Knee Lift6K into Low Drop Kick62K | 1 | 2.6% |
| Level Back CrushP+K into throwP+G | 1 | 2.6% |
| Low Drop Kick62K into kickK | 1 | 2.6% |
| Low Smash2K into kickK | 1 | 2.6% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 2.6% |
| Quick Shoulder66P+K into Level Back CrushP+K | 1 | 2.6% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 8 of 15 tests hold up
- El Blaze: 4 of 15 tests hold up
- Kage: 3 of 14 tests hold up
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
