VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

JAGAMARU-MIKE

Career matches5,311
Career win rate52.1%
Round win rate51.1%
Peak rank34
Distinct opponents164
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira342,4271,2331,19450.8%
Kage3058530528052.1%
Jacky3046024421653.0%
Wolf2942021520551.2%
El Blaze2932917615353.5%
Brad2927614812853.6%
Pai2927414612853.3%
Lau20810510350.5%
Lion29143855859.4%
Jeffry30101683367.3%
Sarah2688434548.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf126774961.1%+9.7
Jacky114645056.1%+5.8
Akira80413951.2%+1.6
Jeffry58233539.7%-10.3
Aoi55262947.3%-10.5
Jean46281860.9%+8.1
Shun44152934.1%-17.0
Lion41192246.3%-0.5
Pai2721677.8%+20.3
Sarah2415962.5%+5.1
Kage2391439.1%-9.3
Goh1971236.8%-16.7
Vanessa1981142.1%-7.7
Lei Fei178947.1%+3.2
Lau1621412.5%-30.6
El Blaze146842.9%-9.9
Taka134930.8%-1.9
Eileen117463.6%+14.0
Brad54180.0%+44.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon93484551.6%+2.3
Low Fence92454748.9%-2.4
Rectangle90504055.6%+2.8
Single Wall83424150.6%+0.9
Breakable Full Fence76453159.2%+9.9
Open75314441.3%-6.7
Full Fence67274040.3%-12.1
Breakable Half Fence60352558.3%+6.5
Half Fence58312753.5%+1.6
Full Fence and Open2820871.4%+14.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44453.2%51.4%+1.8
No walls25047.2%49.5%-2.3

Walls against open: +4.1 points (95% range -4.5 to +12.7), p 0.350 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pizaman (Rank 34)2026/09/18135838.5%
Gun-Interceptor (Rank 28)2026/09/1895455.6%
Bird-Tat (Rank 33)2026/09/1882625.0%
nasumiso (Rank 28)2026/09/18116554.5%
肉彦さん☆彡 (Rank 31)2026/09/1293633.3%
naska3th (Rank 26)2026/09/05106460.0%
Wonda15426 (Rank 29)2026/09/03116554.5%
アルコール中学 (Rank 29)2026/09/02116554.5%
イチゲン (Rank 27)2026/09/02118372.7%
超煌神 (Rank 30)2026/09/02135838.5%
nanami.madogiwa (Rank 30)2026/08/29104640.0%
hikabun (Rank 35)2026/08/2783537.5%
ヘニオ (Rank 33)2026/08/27100100.0%
マクシミリアン15世 (Rank 33)2026/08/272415962.5%
かえる (Rank 38)2026/08/26102820.0%
煽るアホは0721してろ (Rank 34)2026/08/24111109.1%
neary (Rank 34)2026/08/228080.0%
gans.sk602 (Rank 32)2026/08/172314960.9%
maripon (Rank 31)2026/07/2995455.6%
Rosagigantea (Rank 28)2026/07/29109190.0%
μ (Rank 26)2026/07/282420483.3%
カミナリおやじ (Rank 30)2026/07/28158753.3%
fazz00r (Rank 25)2026/07/2683537.5%
interceptor (Rank 39)2026/07/1392722.2%
☆ガルド☆ (Rank 30)2026/03/28102820.0%

Round openings

Every character

Rimon Chouchu66P1615.3%
forward dash into Jouho Touken6P1464.8%
Souka Housui3P+K1224.0%
backdash into Honrakukyaku46K+G1103.6%
backdash into evade up1053.4%
backdash into Jouho Senshou46P923.0%
backdash into evade down802.6%
guardG into throwP+G712.3%
evade down into crouch dash forward591.9%
Dash Hammer Kick66K into High Angle Upper Kick6K501.6%
backdash into Head Attack46P+K491.6%
guardG401.3%
backdash into Shippuzan3PP361.2%
backdash into throwP+G341.1%
crouch into Nirenkyaku3KK331.1%

498 further openings account for the other 1,868 rounds.

Akira

Rimon Chouchu66P16112.7%
forward dash into Jouho Touken6P14611.5%
Souka Housui3P+K1229.6%
backdash into Jouho Senshou46P927.3%
backdash into evade up443.5%
forward dash into Rimon Chouchu66P332.6%
backdash into Geimon Tessen46P+K+G322.5%
guardG into Jouho Touken6P302.4%
backdash into evade down292.3%
evade down into Souka Housui3P+K292.3%
forward dash into Jouho Senshou46P241.9%
backdash into throwP+G231.8%
evade down into crouch dash forward221.7%
backdash into Souka Housui3P+K201.6%
guardG into Rimon Chouchu66P191.5%

135 further openings account for the other 441 rounds.

El Blaze

guardG into throwP+G5212.5%
evade down into Straight6P+K266.3%
evade down into crouch dash forward235.5%
Volcano Upper4P+K into ElbowP+K204.8%
backdash into evade up174.1%
backdash into evade down163.9%
guardG163.9%
backdash into Darkness Sword43K+G133.1%
guardG into evade down122.9%
evade down112.6%
evade up into crouch dash forward112.6%
Demon Dance9P+K into Demon's Tail9P+KK102.4%
backdash into Straight6P+K92.2%
Rolling Low Knuckle1P into Back Knuckle4P81.9%
throwP+G81.9%

78 further openings account for the other 163 rounds.

Kage

backdash into Shippuzan3PP369.5%
crouch into Nirenkyaku3KK338.7%
backdash into Fusenjin3P318.2%
Ryu'eikyaku66K into forward kick6K307.9%
backdash into evade up205.3%
backdash into Doukudaki46K184.8%
backdash into evade down174.5%
Ryu'eikyaku66K into kickK133.4%
Engetsugeri9K+G123.2%
backdash into Gen'you4K+G112.9%
Hagakure-ryu In Raijingeki46P+K92.4%
forward dash into forward kick6K92.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP82.1%
crouch into Nakageri3K82.1%
Engetsugeri9K+G into Hagaryu66K+G61.6%

70 further openings account for the other 118 rounds.

Pai

backdash into Honrakukyaku46K+G11040.3%
Honshin Soukyaku1K+G248.8%
Koutankyaku66K into Renkan Tanheki66KP114.0%
backdash into evade down103.7%
Kochoukyaku4K+G82.9%
Kochoukyaku4K+G into Ensei SenpukyakuK+G62.2%
crouch into Senchutai3K62.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK51.8%
Honrakukyaku46K+G51.8%
Honshin Soukyaku1K+G into Kochoukyaku4K+G51.8%
evade down into Souanshou3P+K51.8%
evade down into crouch dash forward51.8%
backdash41.5%
backdash into evade up41.5%
crouch into Honshin Soukyaku1K+G31.1%

47 further openings account for the other 62 rounds.

Jeffry

backdash into Head Attack46P+K4919.5%
backdash into Rising Hammer43PP197.6%
backdash into Kenka Hook46P187.2%
Smash Upper3P into Double Upper3PP176.8%
backdash into Double Hammer Down43P176.8%
Middle Hell Stab6P+K156.0%
backdash into Tsunami Beat3K+G145.6%
Hammer Slide1P into Grizzly Hammer1PP104.0%
backdash into evade up72.8%
evade down into Knee Attack6K62.4%
Middle Hell Stab6P+K into Body CrushP+K52.0%
backdash into Full Swing Double Hammer41236P+K41.6%
backdash into Megaton Knuckle43P+K41.6%
evade down into crouch dash forward41.6%
guardG41.6%

46 further openings account for the other 58 rounds.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K5022.8%
forward dash into High Angle Upper Kick6K2411.0%
Slant Back Knuckle1P135.9%
Low Spin Kick1K+G94.1%
Low Spin Kick1K+G into Spin Heel Sword4K+G94.1%
forward dash into Dash Hammer Kick66K94.1%
backdash into evade up62.7%
Dash Hammer Kick66K into kickK52.3%
High Angle Upper Kick6K52.3%
backdash into Spin Heel Sword4K+G52.3%
Low Spin Kick1K+G into kickK41.8%
backdash into Middle Spin Kick46K+G41.8%
guardG41.8%
guardG into throwP+G41.8%
Groin Kick6K+G31.4%

46 further openings account for the other 65 rounds.

Brad

Middle Spin Kick66K into Ten Kao6K2821.2%
Sharp Shoot1P86.1%
Sharp Shoot1P into Sit Jab2P86.1%
Middle Spin Kick66K into kickK75.3%
Spine Whip4P64.5%
backdash into Stop Kick4K53.8%
backdash into evade up53.8%
evade down into Sharp Shoot1P53.8%
Sharp Shoot1P into Spine Whip4P43.0%
Sharp Shoot1P into punchP43.0%
Spine Whip4P into evade up43.0%
Dtee Sawk Dtrohng4P+K32.3%
Rapid Double JabP+K into Rapid Short UpperP+KP32.3%
Spine Whip4P into Sharp Shoot1P21.5%
Sway Back4P+K+G into BreakdownP+K21.5%

31 further openings account for the other 38 rounds.

Lion

backdash into Touku Rigou Bantaitetsu46K+G1518.5%
backdash into Kishitsu Kasensou43P911.1%
Senputai8K into Katoutai8KK78.6%
Kishitsu Kasensou43P56.2%
Tourou Hassou41236P into punchP44.9%
backdash into Sentai4K44.9%
Sen'inshou3P into Rakugekishou3PP33.7%
backward movement into Banchu Renkanshu6PP33.7%
Kousoutai2K+G22.5%
Touku Rigou Bantaitetsu46K+G22.5%
Tourou Hassou41236P22.5%
backdash into punchP22.5%
backward movement into Rakugekishou3PP22.5%
In'you4P into Ni In'you4PP11.2%
Juchou Senshou8P+K11.2%

19 further openings account for the other 19 rounds.

Wolf

backdash into Heavy Middle Kick3K+G512.8%
backdash into Short Shoulder46P+K37.7%
forward dash into Gasp Kneel Palm Bomb6P+K37.7%
Pounding Elbow9P+K25.1%
Rolling Savate6K+G25.1%
backdash into Kenka Kick1K+G25.1%
guardG into evade down25.1%
Elbow Butt4P into punchP12.6%
Knee Lift6K into Low Drop Kick62K12.6%
Level Back CrushP+K into throwP+G12.6%
Low Drop Kick62K into kickK12.6%
Low Smash2K into kickK12.6%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K12.6%
Quick Shoulder66P+K into Level Back CrushP+K12.6%
Screw Hook63214P into Screw Lariat63214PP12.6%

12 further openings account for the other 12 rounds.

Not counted here: Sarah. Their matches were not pulled for openings.