VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

JAGAMARU-MIKE

  • El Blaze
  • Kage
  • Pai
  • Jacky
  • Jeffry
  • Sarah
  • Brad
  • Lion
  • Wolf
Career matches5,863
Career win rate52.0%
Round win rate51.0%
Peak rank34
Distinct opponents182
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1652 #1,039 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira342,6861,3541,33250.4%
Kage3058530528052.1%
Jacky3056130126053.6%
Wolf2949925724251.5%
El Blaze2932917615353.5%
Brad2927614812853.6%
Pai2927414612853.3%
Lau—20810510350.5%
Sarah292011069552.7%
Lion29143855859.4%
Jeffry30101683367.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,315 of 3,585 rounds counted

7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.14871,450
El Blaze7.2430415
Kage6.7401315
Pai7.5450273
Jacky7.2432222
Jeffry7.0421251
Sarah6.5390137
Brad7.2431132
Lion7.544781
Wolf6.740039

By opponent's character

Wolf7.6456522
Jacky7.4446526
Akira7.5448328
Aoi7.5450246
Jeffry7.9475219
Jean7.4444205
Shun7.0423132
Lion7.7463186
Kage8.0477118
Pai7.6455119
Goh7.645799
Sarah7.745992
Lau7.847181
El Blaze6.840883
Lei Fei7.041982
Vanessa7.042180
Taka7.947162
Brad8.248947
Dural7.343642
Eileen7.243046

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf140835759.3%+6.8
Jacky137815659.1%+9.9
Akira87444350.6%+1.5
Aoi61322952.5%-4.0
Jeffry61253641.0%-8.3
Jean54312357.4%+4.9
Shun45153033.3%-16.8
Lion44202445.5%-0.4
Kage30151550.0%-1.6
Pai3023776.7%+21.3
Goh2992031.0%-24.4
Sarah2415962.5%+6.0
Lau222209.1%-33.2
El Blaze2091145.0%-5.2
Lei Fei2011955.0%+7.9
Vanessa2091145.0%-3.9
Taka1651131.2%-6.9
Brad125741.7%-3.6
Dural114736.4%-17.2
Eileen117463.6%+14.7

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon105525349.5%-0.7
Rectangle104604457.7%+5.7
Low Fence97475048.5%-1.3
Open92375540.2%-8.6
Single Wall91454649.5%-0.0
Breakable Full Fence89523758.4%+8.3
Breakable Half Fence84513360.7%+8.7
Full Fence83335039.8%-11.9
Half Fence63352855.6%+4.1
Full Fence and Open33201360.6%+5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52853.6%51.5%+2.1
No walls28046.1%49.0%-2.9

Walls against open: +5.1 points (95% range -2.9 to +13.1), p 0.211 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

テクノモデル (Rank 33)2026/10/17105550.0%
ぬっき~@女キャラ嫌 (Rank 35)2026/10/161331023.1%
hikabun (Rank 35)2026/10/16115645.5%
マクシミリアン15世 (Rank 30)2026/10/1632171553.1%
ロマンシングサガミ (Rank 30)2026/10/1496366.7%
pizaman (Rank 34)2026/10/14146842.9%
tamaneen (Rank 30)2026/10/12115645.5%
fazz00r (Rank 28)2026/10/0494544.4%
naska3th (Rank 28)2026/10/021410471.4%
Gun-Interceptor (Rank 28)2026/09/1895455.6%
nasumiso (Rank 28)2026/09/18116554.5%
肉彦さん☆彡 (Rank 31)2026/09/1293633.3%
Wonda15426 (Rank 29)2026/09/03116554.5%
アルコール中学 (Rank 29)2026/09/02116554.5%
イチゲン (Rank 27)2026/09/02118372.7%
超煌神 (Rank 30)2026/09/02135838.5%
nanami.madogiwa (Rank 30)2026/08/29104640.0%
ヘニオ (Rank 33)2026/08/27100100.0%
かえる (Rank 38)2026/08/26102820.0%
gans.sk602 (Rank 32)2026/08/172314960.9%
Rosagigantea (Rank 28)2026/07/29109190.0%
μ (Rank 26)2026/07/282420483.3%
カミナリおやじ (Rank 30)2026/07/28158753.3%
interceptor (Rank 39)2026/07/1392722.2%
☆ガルド☆ (Rank 30)2026/03/28102820.0%

Round openings

Every character

Rimon Chouchu66P1615.0%
forward dash into Jouho Touken6P1464.6%
Souka Housui3P+K1223.8%
backdash into Honrakukyaku46K+G1113.5%
backdash into Jouho Senshou46P932.9%
backdash into evade up732.3%
guardG into throw escape712.2%
backdash into evade down672.1%
evade down into crouch dash forward591.9%
backdash into throwP+G571.8%
Dash Hammer Kick66K into High Angle Upper Kick6K501.6%
backdash into Head Attack46P+K491.5%
guardG441.4%
guardG into evade down381.2%
backdash into Shippuzan3PP361.1%

547 further openings account for the other 2,016 rounds.

Counted from 781 of the 874 matches played. The rest were not pulled for openings.

Akira

Career
1,354–1,332 · 50.4%
This season
389 matches · 44.2%
Peak rank
34

First hit in 51.4% of 1,266 rounds. Won 53.3% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 33.9% of rounds, against 19.2% in their other rounds.
  • Against Akira: backs off first in 39.4% of rounds, against 23.4% against everyone else.
  • On Single Wall stages: waits first in 16.2% of rounds, against 8.4% on the other stages.
  • After losing a round: waits first in 15.2% of rounds, against 1.9% after winning one.
  • When behind: waits first in 14.2% of rounds, against 6.2% when ahead or level.
  • In round 1: opens with “66P Rimon Chouchu” in 20.8% of rounds, against 10.1% in their other rounds.
  • Against Akira: opens with “backdash into P+G throw” in 9.7% of rounds, against 1.7% against everyone else.
  • After winning a round: opens with “66P Rimon Chouchu” in 12.7% of rounds, against 7.7% after losing one.

How is this tested?

Rimon Chouchu66P16112.7%
forward dash into Jouho Touken6P14611.5%
Souka Housui3P+K1229.6%
backdash into Jouho Senshou46P937.3%
backdash into throwP+G342.7%
forward dash into Rimon Chouchu66P332.6%
backdash into Geimon Tessen46P+K+G322.5%
guardG into Jouho Touken6P312.5%
backdash into evade up292.3%
evade down into Souka Housui3P+K292.3%
backdash into Souka Housui3P+K262.0%
backdash into evade down252.0%
forward dash into Jouho Senshou46P241.9%
evade down into crouch dash forward221.7%
guardG into Rimon Chouchu66P201.6%

137 further openings account for the other 440 rounds.

Counted from 307 of the 389 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky18–15 · 55%3–2 · 60%too few to test
Jeffry13–12 · 52%6–7 · 46%too few to test
Akira11–12 · 48%1–12 · 8%too few to test
Wolf9–7 · 56%10–8 · 56%too few to test
Aoi7–7 · 50%2–5 · 29%too few to test
Shun3–10 · 23%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

82 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
176–153 · 53.5%
This season
103 matches · 55.3%
Peak rank
29

First hit in 41.2% of 413 rounds. Won 58.2% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 33.6% of rounds, against 19.1% against everyone else.
  • After opening the round before by backing off: backs off first in 46.5% of rounds, against 20.4% after anything else.
  • In round 1: opens with “G guard into throw escape” in 23.3% of rounds, against 8.7% in their other rounds.
  • Against Wolf: opens with “G guard into throw escape” in 25.0% of rounds, against 10.3% against everyone else.

How is this tested?

guardG into throw escape5112.3%
evade down into Straight6P+K256.0%
evade down into crouch dash forward245.8%
Volcano Upper4P+K into ElbowP+K204.8%
guardG163.9%
backdash into evade down153.6%
backdash into evade up153.6%
backdash into Darkness Sword43K+G133.1%
evade down122.9%
guardG into evade down122.9%
backdash into Straight6P+K112.6%
evade up into crouch dash forward112.6%
Demon Dance9P+K into Demon's Tail9P+KK102.4%
Rolling Low Knuckle1P into Back Knuckle4P81.9%
backdash into Volcano Upper4P+K81.9%

80 further openings account for the other 164 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–6 · 62%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
305–280 · 52.1%
This season
91 matches · 57.1%
Peak rank
30

First hit in 52.2% of 379 rounds. Won 57.1% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 24.2% of rounds, against 10.8% in their other rounds.
  • Against Jacky: backs off first in 67.6% of rounds, against 39.9% against everyone else.
  • Against Jacky: opens with “backdash into 3P Fusenjin” in 16.9% of rounds, against 6.2% against everyone else.

How is this tested?

backdash into Shippuzan3PP369.5%
crouch into Nirenkyaku3KK338.7%
backdash into Fusenjin3P318.2%
Ryu'eikyaku66K into forward kick6K307.9%
backdash into Doukudaki46K184.8%
backdash into evade down143.7%
Ryu'eikyaku66K into kickK133.4%
Engetsugeri9K+G123.2%
backdash into Gen'you4K+G123.2%
backdash into evade up123.2%
Hagakure-ryu In Raijingeki46P+K92.4%
backdash into Nakageri3K92.4%
forward dash into forward kick6K92.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP82.1%
crouch into Nakageri3K82.1%

71 further openings account for the other 125 rounds.

Pai

Career
146–128 · 53.3%
This season
66 matches · 48.5%
Peak rank
29

First hit in 56.4% of 273 rounds. Won 49.4% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honrakukyaku46K+G11140.7%
Honshin Soukyaku1K+G248.8%
Koutankyaku66K into Renkan Tanheki66KP114.0%
Kochoukyaku4K+G82.9%
backdash into evade down82.9%
Kochoukyaku4K+G into Ensei SenpukyakuK+G62.2%
crouch into Senchutai3K62.2%
evade down into Souanshou3P+K62.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK51.8%
Honrakukyaku46K+G51.8%
Honshin Soukyaku1K+G into Kochoukyaku4K+G51.8%
evade down into crouch dash forward41.5%
backdash into Senchutai3K31.1%
backdash into Souanshou3P+K31.1%
backdash into evade up31.1%

47 further openings account for the other 65 rounds.

Jeffry

Career
68–33 · 67.3%
This season
62 matches · 72.6%
Peak rank
30

First hit in 56.2% of 251 rounds. Won 68.8% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Attack46P+K4919.5%
backdash into Kenka Hook46P197.6%
backdash into Rising Hammer43PP197.6%
Smash Upper3P into Double Upper3PP176.8%
backdash into Double Hammer Down43P176.8%
Middle Hell Stab6P+K156.0%
backdash into Tsunami Beat3K+G145.6%
Hammer Slide1P into Grizzly Hammer1PP104.0%
backdash into throwP+G62.4%
evade down into Knee Attack6K62.4%
Middle Hell Stab6P+K into Body CrushP+K52.0%
backdash into Full Swing Double Hammer41236P+K41.6%
backdash into Megaton Knuckle43P+K41.6%
evade down into crouch dash forward41.6%
guardG41.6%

45 further openings account for the other 58 rounds.

Jacky

Career
301–260 · 53.6%
This season
64 matches · 53.1%
Peak rank
30

First hit in 48.9% of 219 rounds. Won 67.3% of the rounds they struck first, 37.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K5022.8%
forward dash into High Angle Upper Kick6K2411.0%
Slant Back Knuckle1P135.9%
Low Spin Kick1K+G94.1%
Low Spin Kick1K+G into Spin Heel Sword4K+G94.1%
forward dash into Dash Hammer Kick66K94.1%
backdash into Spin Heel Sword4K+G62.7%
Dash Hammer Kick66K into kickK52.3%
High Angle Upper Kick6K52.3%
backdash into evade up52.3%
backdash into throwP+G52.3%
Low Spin Kick1K+G into kickK41.8%
backdash into Middle Spin Kick46K+G41.8%
guardG41.8%
guardG into throw escape41.8%

47 further openings account for the other 63 rounds.

Counted from 53 of the 64 matches played. The rest were not pulled for openings.

Sarah

Career
106–95 · 52.7%
This season
35 matches · 57.1%
Peak rank
29

First hit in 54.7% of 137 rounds. Won 49.3% of the rounds they struck first, 61.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K1510.9%
Low Spin Kick3K+G118.0%
Stiletto66K into Quick Knee6K107.3%
forward dash into Quick Knee and Toe Kick6KK96.6%
backdash into Crescent Heel4K+G85.8%
Round Kick8K+G53.6%
guardG53.6%
Low Spin Kick3K+G into Leg Slicer2K+G42.9%
guardG into evade down42.9%
Back Spin KickK+G into Low Spin Kick3K+G32.2%
backdash into Low Spin Kick3K+G32.2%
forward dash into Quick Knee6K32.2%
forward dash into Stiletto66K32.2%
guardG into forward movement32.2%
Full Spin Heel Kick9K21.5%

39 further openings account for the other 49 rounds.

Brad

Career
148–128 · 53.6%
This season
33 matches · 54.5%
Peak rank
29

First hit in 50.8% of 132 rounds. Won 59.7% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K2821.2%
Sharp Shoot1P96.8%
Sharp Shoot1P into Sit Jab2P86.1%
Middle Spin Kick66K into kickK75.3%
Spine Whip4P64.5%
backdash into Stop Kick4K53.8%
evade down into Sharp Shoot1P53.8%
Sharp Shoot1P into Spine Whip4P43.0%
Sharp Shoot1P into punchP43.0%
Spine Whip4P into evade up43.0%
backdash into evade up43.0%
Dtee Sawk Dtrohng4P+K32.3%
Rapid Double JabP+K into Rapid Short UpperP+KP32.3%
backdash into Sharp Shoot1P32.3%
Spine Whip4P into Sharp Shoot1P21.5%

31 further openings account for the other 37 rounds.

Lion

Career
85–58 · 59.4%
This season
21 matches · 57.1%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Touku Rigou Bantaitetsu46K+G1518.5%
backdash into Kishitsu Kasensou43P911.1%
Senputai8K into Katoutai8KK78.6%
Kishitsu Kasensou43P56.2%
Tourou Hassou41236P into punchP44.9%
backdash into Sentai4K44.9%
Sen'inshou3P into Rakugekishou3PP33.7%
backward movement into Banchu Renkanshu6PP33.7%
Kousoutai2K+G22.5%
Touku Rigou Bantaitetsu46K+G22.5%
Tourou Hassou41236P22.5%
backdash into punchP22.5%
backward movement into Rakugekishou3PP22.5%
In'you4P into Ni In'you4PP11.2%
Juchou Senshou8P+K11.2%

19 further openings account for the other 19 rounds.

Wolf

Career
257–242 · 51.5%
This season
10 matches · 30.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Heavy Middle Kick3K+G512.8%
backdash into Short Shoulder46P+K37.7%
forward dash into Gasp Kneel Palm Bomb6P+K37.7%
Pounding Elbow9P+K25.1%
Rolling Savate6K+G25.1%
backdash into Kenka Kick1K+G25.1%
backdash into punchP25.1%
guardG into evade down25.1%
Elbow Butt4P into punchP12.6%
Knee Lift6K into Low Drop Kick62K12.6%
Level Back CrushP+K into throwP+G12.6%
Low Drop Kick62K into kickK12.6%
Low Smash2K into kickK12.6%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K12.6%
Quick Shoulder66P+K into Level Back CrushP+K12.6%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 15 tests hold up
  • El Blaze: 4 of 15 tests hold up
  • Kage: 3 of 14 tests hold up
  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)