VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

rinrin351

  • Jean
  • Akira
  • Wolf
  • Lion
  • Goh
  • Brad
  • Pai
  • El Blaze
Career matches4,752
Career win rate44.2%
Round win rate44.6%
Peak rank24
Distinct opponents125
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1301 #3,111 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky241,20954366644.9%
Goh2491040150944.1%
Akira2484536947643.7%
Jean2470132437746.2%
Wolf2451121229941.5%
Brad222729717535.7%
Kage—171739842.7%
Lion2471442762.0%
Pai2142291369.0%
Shun—179852.9%
El Blaze1631233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

954 of 1,088 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.9475226
Akira8.0480198
Wolf8.0482188
Jacky7.8466111
Lion9.0540113
Goh7.947286
Pai8.350020
El Blaze8.249512

By opponent's character

Akira8.1483163
Aoi7.947774
Lion8.148575
Pai8.249464
Jean7.746158
Wolf8.450558
Jeffry8.148439
Sarah7.947660
El Blaze8.148848
Jacky8.651632
Lei Fei8.651534
Kage8.148544
Shun7.746239
Lau8.651431
Vanessa8.048233
Goh7.846724
Brad8.550823
Taka7.142626
Eileen9.255016
Dural7.545213

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira39201951.3%+4.2
Aoi2171433.3%-8.9
Lion1881044.4%-1.2
Pai1861233.3%-6.5
Jean1771041.2%+5.2
Wolf1761135.3%+0.1
Jeffry1651131.2%-11.0
Sarah1661037.5%+2.7
El Blaze145935.7%-7.2
Jacky1331023.1%-7.0
Lei Fei137653.9%+8.0
Kage126650.0%+3.6
Shun116554.5%+9.1
Lau92722.2%-6.7
Vanessa95455.6%+7.3
Goh84450.0%+10.8
Brad64266.7%+25.3
Taka64266.7%+15.2
Eileen51420.0%-19.7
Dural3030.0%-27.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence42172540.5%-1.2
Half Fence32102231.2%-7.5
Full Fence and Open28111739.3%-2.6
Octagon2671926.9%-15.5
Breakable Half Fence24131154.2%+15.1
Rectangle24111345.8%+0.2
Single Wall24121250.0%+9.5
Full Fence2391439.1%-2.3
Open2291340.9%+6.4
Breakable Full Fence159660.0%+13.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14441.0%41.7%-0.7
No walls8843.2%39.8%+3.3

Walls against open: -4.0 points (95% range -16.8 to +8.8), p 0.538 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぽん (Rank 23)2026/07/065050.0%
a_h_i_k_o (Rank 27)2026/07/0541325.0%
阿佐谷南外科 (Rank 21)2026/07/0563350.0%
moppeso (Rank 23)2026/07/0442250.0%
Penoco (Rank 24)2026/07/0463350.0%
ma.ya2013 (Rank 24)2026/07/0385362.5%
コデリン03 (Rank 21)2026/07/0332166.7%
しろ☆おび。 (Rank 24)2026/07/0383537.5%
gimoring (Rank 26)2026/07/0231233.3%
野菜君 (Rank 21)2026/07/0231233.3%
你知道我為什麼叫雷飛嗎? (Rank 21)2026/06/3032166.7%
鳶飛戾天,魚躍於淵 (Rank 24)2026/06/3032166.7%
hitokabe2003 (Rank 24)2026/06/2732166.7%
μ (Rank 26)2026/06/274040.0%
edmond3288 (Rank 16)2026/06/2743175.0%
mokoha_jean (Rank 22)2026/06/2531233.3%
ねこ吉 (Rank 22)2026/06/1441325.0%
★★★★★ (Rank 23)2026/06/144040.0%
0Y-Y0 (Rank 21)2026/06/1442250.0%
xXsoul-childXx (Rank 24)2026/06/1442250.0%
yabo (Rank 23)2026/06/0964266.7%
希望ウルフ (Rank 26)2026/05/204040.0%
moreru (Rank 21)2026/05/2052340.0%
geewsa (Rank 25)2026/04/0331233.3%
50路 (Rank 24)2026/04/033030.0%

Round openings

Every character

backdash into guardG403.7%
Tate'enpi33P252.3%
Gyaku Seikenzuki66P232.1%
Jouho Senshou46P211.9%
Rimon Chouchu66P211.9%
Oihiji4P+K into punchP201.8%
Elbow Butt4P191.8%
Groin Kick6K+G191.8%
forward dash into Jouho Touken6P181.6%
punchP171.6%
Raikou3P into Denkou3PP161.5%
Juchou Senshou8P+K151.4%
backdash into backward movement151.4%
backdash into Jouho Senshou46P141.3%
evade up into backdash141.3%

320 further openings account for the other 791 rounds.

Akira

Career
369–476 · 43.7%
This season
59 matches · 42.4%
Peak rank
24

First hit in 54.8% of 241 rounds. Won 52.3% of the rounds they struck first, 35.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P218.7%
Rimon Chouchu66P218.7%
forward dash into Jouho Touken6P187.4%
backdash into guardG166.6%
backdash into Jouho Senshou46P145.8%
crouch dash forward into Souka Housui3P+K125.0%
backdash into Chouzan Housui46P+K114.5%
Utankyaku66K into Renkantai66KK104.1%
forward dash into Rimon Chouchu66P93.7%
Souka Housui3P+K83.3%
backdash into Youhou33P52.1%
Kaikyusei4P into Sayu Kaikyu4PP41.6%
backdash into Jirou Tanzan4PP+K41.6%
backdash into backward movement41.6%
forward dash into Youteitou6K41.6%

56 further openings account for the other 81 rounds.

Jean

Career
324–377 · 46.2%
This season
60 matches · 33.3%
Peak rank
24

First hit in 49.4% of 237 rounds. Won 44.4% of the rounds they struck first, 38.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P2510.5%
Gyaku Seikenzuki66P239.7%
Oihiji4P+K into punchP208.4%
forward dash into Yoko'enpi6P145.9%
Yamakuzushi6K125.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK104.2%
Shitanagi Shutou1P72.9%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK62.5%
Hizageri4K into Kousenshu4KP62.5%
Koubougeri6K+G62.5%
evade down into guardG62.5%
backdash into Doumawashi Kaitengeri46K+G52.1%
evade down into Yamakuzushi6K52.1%
evade up into backdash52.1%
no input52.1%

51 further openings account for the other 83 rounds.

Wolf

Career
212–299 · 41.5%
This season
48 matches · 35.4%
Peak rank
24

First hit in 48.7% of 187 rounds. Won 44.0% of the rounds they struck first, 39.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt4P1910.1%
Screw Hook63214P into Screw Lariat63214PP126.4%
backdash into Heavy Middle Kick3K+G115.8%
Low Drop Kick62K105.3%
backdash into guardG105.3%
backdash into Elbow Butt4P94.8%
forward dash into Knee Lift6K94.8%
Short Shoulder46P+K73.7%
forward movement into Low Smash2K63.2%
evade down into Elbow Butt4P52.7%
kickK into Double High KickKK52.7%
punchP52.7%
Heavy Middle Kick3K+G42.1%
guardG42.1%
Rolling Savate6K+G31.6%

50 further openings account for the other 69 rounds.

Lion

Career
44–27 · 62.0%
This season
27 matches · 51.9%
Peak rank
24

First hit in 57.5% of 113 rounds. Won 50.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1513.3%
Dantai3K98.0%
Senputai8K into Katoutai8KK98.0%
punchP into kickK98.0%
backdash into Dantai3K76.2%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP54.4%
backdash into guardG43.5%
Kousoutai2K+G32.6%
forward dash into Banchu6P32.6%
Juchou Teishitsu9K into kickK21.8%
Senkyutai1K into Zensoutai2KK21.8%
Senkyutai1K into kickK21.8%
backdash into Rensansui Banchu46P+KPP21.8%
backward movement into forward punch+kick6P+K21.8%
evade up21.8%

34 further openings account for the other 37 rounds.

Jacky

Career
543–666 · 44.9%
This season
28 matches · 35.7%
Peak rank
24

First hit in 44.1% of 111 rounds. Won 44.9% of the rounds they struck first, 38.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Groin Kick6K+G1917.1%
Middle Spin Kick46K+G98.1%
punchP87.2%
Step-in Middle Kick66K+G65.4%
Low Spin Kick1K+G54.5%
Slant Back Knuckle1P into Rage Kick1PK54.5%
backdash into Spin Heel Sword4K+G54.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K43.6%
Beat KnuckleP+K into Beat & Back KnuckleP+KP32.7%
Middle Smash6P into Middle Smash Sword6PK32.7%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K32.7%
backdash into guardG32.7%
evade up into Spin Heel Sword4K+G32.7%
Spinning KickK+G21.8%
backdash into Middle Spin Kick46K+G21.8%

27 further openings account for the other 31 rounds.

Goh

Career
401–509 · 44.1%
This season
26 matches · 53.9%
Peak rank
24

First hit in 57.1% of 105 rounds. Won 63.3% of the rounds they struck first, 28.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Raikou3P into Denkou3PP1615.2%
Garyu66K109.5%
Soukyu46P109.5%
backdash into Karura4P+K109.5%
Tsukikage6K76.7%
Jibishou3P+K into punchP65.7%
backdash into Shouzuka Okuri1P+K54.8%
evade up into Karura4P+K54.8%
Hiji'ate6P32.9%
backward movement into Hiji'ate6P32.9%
evade down into Karura4P+K32.9%
evade up into backdash32.9%
Karura4P+K21.9%
Kurogane Kudaki66P21.9%
kickK21.9%

18 further openings account for the other 18 rounds.

Brad

Career
97–175 · 35.7%
This season
15 matches · 46.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sawk Klab6P+K915.2%
Spine Whip4P into evade down610.2%
Jackal Straight46P+K58.5%
Destruction Body3P+K into Dtee Sawk Lang3P+KP35.1%
evade down into guardG35.1%
backdash into backward movement23.4%
kickK into forward dash23.4%
Dtee Sawk Bon1P+K11.7%
Ducking6P+K+G into Ducking StraightP11.7%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK11.7%
High Spin KickK+G into Tornado CombinationK+GK11.7%
Middle Kick3K into punchP11.7%
Middle Spin Kick66K11.7%
Rapid Short UpperP+KP into Rapid CombinationP+KPP11.7%
Sawk Klab6P+K into Jab StraightPP11.7%

21 further openings account for the other 21 rounds.

Pai

Career
29–13 · 69.0%
This season
5 matches · 80.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Danshitsu6K315.0%
Hi'en Tankyaku9K210.0%
backdash into punchP210.0%
Enbikyaku3K+G15.0%
Ensei Haikyaku4K into kickK15.0%
Ensei KatanhekiP+K15.0%
Ensei Touku Haikyaku66K+G15.0%
Senchutai3K15.0%
backdash into Honrakukyaku46K+G15.0%
backdash into guardG15.0%
backward movement into Shashinkou466P+K15.0%
crouch dash forward into Souanshou3P+K15.0%
forward dash into Chouho Soukasui66P+K15.0%
punchP into Ko'en SenkyakuKK15.0%
punchP into RenshouPP15.0%

1 further openings account for the other 1 rounds.

El Blaze

Career
1–2 · 33.3%
This season
3 matches · 33.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Darkness Hammer2P+K into punchP216.7%
punchP216.7%
Back Knuckle4P into Shadow Spin Kick4PK18.3%
Low Kick2K into kickK18.3%
Middle Kick3K18.3%
backdash into backward movement18.3%
backdash into guardG18.3%
crouch into Overtune Blow3P+K18.3%
evade up into Low Kick2K18.3%
punchP into Quick HookPP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)