Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1510 #1,942 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 33 | 6,130 | 3,072 | 3,058 | 50.1% |
|---|---|---|---|---|---|
| Kage | 29 | 4,619 | 2,268 | 2,351 | 49.1% |
| Sarah | 26 | 784 | 340 | 444 | 43.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,782 of 4,239 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.3 | 440 | 2,731 |
|---|---|---|---|
| Kage | 6.9 | 412 | 1,036 |
| Sarah | 5.0 | 303 | 15 |
By opponent's character
| Wolf | 7.3 | 436 | 385 |
|---|---|---|---|
| Akira | 7.4 | 442 | 371 |
| Jacky | 7.3 | 439 | 383 |
| Goh | 7.3 | 437 | 260 |
| Shun | 7.5 | 449 | 275 |
| Pai | 7.3 | 440 | 238 |
| Jeffry | 7.1 | 426 | 234 |
| Sarah | 7.1 | 426 | 244 |
| Jean | 6.7 | 402 | 193 |
| Aoi | 7.1 | 425 | 175 |
| Lion | 7.1 | 425 | 158 |
| Brad | 7.2 | 432 | 186 |
| Lau | 7.4 | 446 | 163 |
| Kage | 7.1 | 424 | 126 |
| Vanessa | 6.9 | 416 | 106 |
| Lei Fei | 6.9 | 415 | 109 |
| El Blaze | 7.0 | 418 | 76 |
| Eileen | 7.1 | 428 | 67 |
| Dural | 6.5 | 388 | 10 |
| Taka | 6.5 | 389 | 23 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 108 | 45 | 63 | 41.7% | -7.8 |
|---|---|---|---|---|---|
| Akira | 104 | 50 | 54 | 48.1% | -1.0 |
| Jacky | 98 | 47 | 51 | 48.0% | -3.7 |
| Goh | 73 | 39 | 34 | 53.4% | +7.5 |
| Shun | 72 | 36 | 36 | 50.0% | +1.0 |
| Pai | 71 | 34 | 37 | 47.9% | -4.3 |
| Jeffry | 69 | 38 | 31 | 55.1% | +7.8 |
| Sarah | 69 | 27 | 42 | 39.1% | -7.1 |
| Jean | 58 | 27 | 31 | 46.5% | -0.1 |
| Aoi | 54 | 31 | 23 | 57.4% | +5.7 |
| Lion | 51 | 25 | 26 | 49.0% | -1.3 |
| Brad | 50 | 29 | 21 | 58.0% | +9.5 |
| Lau | 46 | 22 | 24 | 47.8% | -1.7 |
| Kage | 41 | 19 | 22 | 46.3% | -2.8 |
| Vanessa | 28 | 17 | 11 | 60.7% | +8.6 |
| Lei Fei | 26 | 13 | 13 | 50.0% | -4.0 |
| El Blaze | 19 | 10 | 9 | 52.6% | +4.1 |
| Eileen | 17 | 8 | 9 | 47.1% | -3.6 |
| Dural | 8 | 5 | 3 | 62.5% | +13.0 |
| Taka | 6 | 4 | 2 | 66.7% | +15.5 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 130 | 59 | 71 | 45.4% | -3.6 |
|---|---|---|---|---|---|
| Open | 122 | 64 | 58 | 52.5% | +3.8 |
| Rectangle | 118 | 53 | 65 | 44.9% | -5.4 |
| Breakable Full Fence | 106 | 46 | 60 | 43.4% | -7.3 |
| Octagon | 104 | 51 | 53 | 49.0% | +1.2 |
| Breakable Half Fence | 103 | 48 | 55 | 46.6% | -2.8 |
| Low Fence | 99 | 60 | 39 | 60.6% | +11.1 |
| Full Fence | 87 | 47 | 40 | 54.0% | +5.4 |
| Half Fence | 86 | 40 | 46 | 46.5% | -3.9 |
| Full Fence and Open | 58 | 28 | 30 | 48.3% | +0.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 604 | 47.2% | 49.3% | -2.1 |
| No walls | 351 | 52.1% | 49.3% | +2.8 |
Walls against open: -5.0 points (95% range -11.7 to +1.8), p 0.150 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| sentakuya_k (Rank 30) | 17 | 5 | 12 | 29.4% |
|---|---|---|---|---|
| chileung18 (Rank 32) | 14 | 4 | 10 | 28.6% |
| どろパイ (Rank 29) | 13 | 7 | 6 | 53.9% |
| BANANA (Rank 30) | 11 | 0 | 11 | 0.0% |
| spacejamplus (Rank 27) | 10 | 5 | 5 | 50.0% |
| ∈挙動不審∋ (Rank 33) | 10 | 3 | 7 | 30.0% |
| 44884 (Rank 33) | 9 | 5 | 4 | 55.6% |
| Teruo_1114 (Rank 29) | 9 | 5 | 4 | 55.6% |
| PIECE-Estate66 (Rank 31) | 8 | 2 | 6 | 25.0% |
| champion-244 (Rank 27) | 8 | 5 | 3 | 62.5% |
| HIGE (Rank 32) | 7 | 3 | 4 | 42.9% |
| Holmes-sensei (Rank 28) | 7 | 3 | 4 | 42.9% |
| gta4vcs (Rank 29) | 7 | 3 | 4 | 42.9% |
| kupipi_ff11 (Rank 28) | 7 | 1 | 6 | 14.3% |
| しゅが~nsr (Rank 28) | 7 | 5 | 2 | 71.4% |
| ちむ (Rank 32) | 7 | 4 | 3 | 57.1% |
| らお (Rank 27) | 7 | 4 | 3 | 57.1% |
| Sasuquatchfabrix (Rank 30) | 6 | 6 | 0 | 100.0% |
| Tangent_arc1993 (Rank 28) | 6 | 5 | 1 | 83.3% |
| hayate (Rank 32) | 6 | 2 | 4 | 33.3% |
| midori6127 (Rank 29) | 6 | 5 | 1 | 83.3% |
| ばねばば (Rank 32) | 6 | 4 | 2 | 66.7% |
| イイダ (Rank 29) | 6 | 3 | 3 | 50.0% |
| ルビーロマン葵 (Rank 32) | 6 | 4 | 2 | 66.7% |
| 雷電 (Rank 30) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| 44884 (Rank 33) | 2026/10/12 | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|---|
| BANANA (Rank 30) | 2026/10/12 | 11 | 0 | 11 | 0.0% |
| midori6127 (Rank 29) | 2026/10/12 | 6 | 5 | 1 | 83.3% |
| Holmes-sensei (Rank 28) | 2026/10/11 | 7 | 3 | 4 | 42.9% |
| Tangent_arc1993 (Rank 28) | 2026/09/28 | 6 | 5 | 1 | 83.3% |
| sentakuya_k (Rank 30) | 2026/09/28 | 17 | 5 | 12 | 29.4% |
| kupipi_ff11 (Rank 28) | 2026/09/28 | 7 | 1 | 6 | 14.3% |
| PIECE-Estate66 (Rank 31) | 2026/09/28 | 8 | 2 | 6 | 25.0% |
| hayate (Rank 32) | 2026/09/28 | 6 | 2 | 4 | 33.3% |
| gta4vcs (Rank 29) | 2026/09/27 | 7 | 3 | 4 | 42.9% |
| ルビーロマン葵 (Rank 32) | 2026/09/24 | 6 | 4 | 2 | 66.7% |
| どろパイ (Rank 29) | 2026/09/24 | 13 | 7 | 6 | 53.9% |
| HIGE (Rank 32) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| らお (Rank 27) | 2026/09/06 | 7 | 4 | 3 | 57.1% |
| ∈挙動不審∋ (Rank 33) | 2026/08/31 | 10 | 3 | 7 | 30.0% |
| Sasuquatchfabrix (Rank 30) | 2026/08/29 | 6 | 6 | 0 | 100.0% |
| イイダ (Rank 29) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| spacejamplus (Rank 27) | 2026/08/27 | 10 | 5 | 5 | 50.0% |
| Teruo_1114 (Rank 29) | 2026/08/22 | 9 | 5 | 4 | 55.6% |
| ちむ (Rank 32) | 2026/08/03 | 7 | 4 | 3 | 57.1% |
| ばねばば (Rank 32) | 2026/07/31 | 6 | 4 | 2 | 66.7% |
| chileung18 (Rank 32) | 2026/07/27 | 14 | 4 | 10 | 28.6% |
| しゅが~nsr (Rank 28) | 2026/07/25 | 7 | 5 | 2 | 71.4% |
| 雷電 (Rank 30) | 2026/07/21 | 6 | 4 | 2 | 66.7% |
| champion-244 (Rank 27) | 2026/07/17 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| offensive move | 338 | 8.4% |
|---|---|---|
| evade up | 209 | 5.2% |
| Rasen4P | 193 | 4.8% |
| crouch into Haisenchu1P | 171 | 4.2% |
| Koushinhi4P+K+G into crouch dash back | 167 | 4.1% |
| evade down | 165 | 4.1% |
| guardG | 163 | 4.0% |
| Rasen4P into Rasen Urageri4PK | 116 | 2.9% |
| crouch into Gyou'in Haishu3P | 108 | 2.7% |
| Honshin Rensenkyaku4K+G | 98 | 2.4% |
| backdash into Gyou'in Haishu3P | 97 | 2.4% |
| backdash into crouch | 87 | 2.1% |
| evade down into Rasen4P | 66 | 1.6% |
| Koushinhi4P+K+G | 64 | 1.6% |
| Tenshin Souchushou6P+K | 61 | 1.5% |
356 further openings account for the other 1,938 rounds.
Counted from 1,017 of the 1,068 matches played. The rest were not pulled for openings.
Shun
- Career
- 3,072–3,058 · 50.1%
- This season
- 773 matches · 49.7%
- Peak rank
- 33
First hit in 60.5% of 2,895 rounds. Won 51.0% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 54.6% of rounds, against 38.6% in their other rounds.
- Against Aoi: waits first in 38.1% of rounds, against 18.5% against everyone else.
- After opening the round before by backing off: backs off first in 32.0% of rounds, against 16.8% after anything else.
- After losing a round: waits first in 23.9% of rounds, against 14.9% after winning one.
- When behind: waits first in 22.4% of rounds, against 14.9% when ahead or level.
- On 15–19 drinks: evades first in 33.7% of rounds, against 19.6% on other drink counts.
- In round 1: opens with “crouch into 1P Haisenchu” in 16.5% of rounds, against 2.3% in their other rounds.
- Against Sarah: opens with “4P+K+G Koushinhi into crouch dash back” in 15.4% of rounds, against 5.0% against everyone else.
- On Open stages: opens with “offensive move” in 17.0% of rounds, against 10.7% on the other stages.
- After opening the round before with “4P+K+G Koushinhi into crouch dash back”: opens with “4P+K+G Koushinhi into crouch dash back” in 8.4% of rounds, against 2.8% after anything else.
- After losing a round: opens with “offensive move” in 12.8% of rounds, against 4.4% after winning one.
- When behind: opens with “offensive move” in 14.2% of rounds, against 5.4% when ahead or level.
- On 15–19 drinks: opens with “evade up” in 16.6% of rounds, against 5.0% on other drink counts.
| offensive move | 338 | 11.6% |
|---|---|---|
| crouch into Haisenchu1P | 171 | 5.9% |
| Koushinhi4P+K+G into crouch dash back | 167 | 5.7% |
| evade up | 144 | 5.0% |
| evade down | 129 | 4.4% |
| guardG | 128 | 4.4% |
| crouch into Gyou'in Haishu3P | 108 | 3.7% |
| Honshin Rensenkyaku4K+G | 98 | 3.4% |
| backdash into Gyou'in Haishu3P | 97 | 3.3% |
| backdash into crouch | 87 | 3.0% |
| Koushinhi4P+K+G | 64 | 2.2% |
| Tenshin Souchushou6P+K | 61 | 2.1% |
| backdash into Rengeki Gakushu46PPP | 60 | 2.1% |
| crouch into Zensen Soutai2K+G | 53 | 1.8% |
| forward dash into throwP+G | 39 | 1.3% |
230 further openings account for the other 1,168 rounds.
Counted from 733 of the 773 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 20–30 · 40% | 8–13 · 38% | too few to test |
| Jacky | 14–24 · 37% | 12–8 · 60% | too few to test |
| Goh | 15–15 · 50% | 10–5 · 67% | too few to test |
| Pai | 20–18 · 53% | 6–10 · 38% | too few to test |
| Akira | 14–15 · 48% | 12–12 · 50% | too few to test |
| Sarah | 10–17 · 37% | 10–10 · 50% | too few to test |
| Shun | 9–15 · 38% | 13–11 · 54% | too few to test |
| Jeffry | 11–12 · 48% | 14–5 · 74% | too few to test |
| Jean | 11–14 · 44% | 10–7 · 59% | too few to test |
| Lion | 14–9 · 61% | 5–7 · 42% | too few to test |
| Lau | 10–12 · 45% | 7–2 · 78% | too few to test |
| Kage | 5–10 · 33% | 7–5 · 58% | too few to test |
| Aoi | 9–6 · 60% | 8–4 · 67% | too few to test |
| Brad | 7–9 · 44% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
40 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 2,268–2,351 · 49.1%
- This season
- 280 matches · 48.9%
- Peak rank
- 29
First hit in 58.5% of 1,071 rounds. Won 49.5% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
- Against Akira: evades first in 32.9% of rounds, against 18.1% against everyone else.
- On Open stages: moves in first in 7.0% of rounds, against 1.9% on the other stages.
- After opening the round before by evading: evades first in 31.5% of rounds, against 19.5% after anything else.
- After losing a round: waits first in 7.0% of rounds, against 2.8% after winning one.
- When behind: waits first in 8.5% of rounds, against 2.4% when ahead or level.
- Against Akira: opens with “evade up” in 12.7% of rounds, against 3.6% against everyone else.
- On Full Fence stages: opens with “evade up” in 15.3% of rounds, against 4.0% on the other stages.
- After landing the first hit of the round before: opens with “63214P Kouten” in 4.3% of rounds, against 2.1% after being hit first.
| Rasen4P | 193 | 18.0% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 116 | 10.8% |
| evade down into Rasen4P | 66 | 6.2% |
| evade up | 53 | 4.9% |
| Kouten63214P | 48 | 4.5% |
| Rasen4P into backward movement | 36 | 3.4% |
| backdash into Gen'you4K+G | 30 | 2.8% |
| evade down | 29 | 2.7% |
| backdash into Yokoshutou4P+K | 28 | 2.6% |
| Rakujin Gaeri44P | 27 | 2.5% |
| guardG | 27 | 2.5% |
| backdash into Senpujin2P+K | 24 | 2.2% |
| Ryubisen44K+G | 22 | 2.0% |
| Rasen4P into Furikakato OtoshiK+G | 17 | 1.6% |
| forward movement into Rasen4P | 17 | 1.6% |
122 further openings account for the other 340 rounds.
Counted from 269 of the 280 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–13 · 52% | 1–7 · 12% | too few to test |
| Jacky | 8–12 · 40% | 1–3 · 25% | too few to test |
| Brad | 10–5 · 67% | 4–1 · 80% | too few to test |
| Jeffry | 1–6 · 14% | 5–4 · 56% | too few to test |
| Wolf | 5–10 · 33% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 340–444 · 43.4%
- This season
- 15 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up | 12 | 21.4% |
|---|---|---|
| guardG | 8 | 14.3% |
| evade down | 7 | 12.5% |
| evade down into Setup Combination3PK | 4 | 7.1% |
| Hide Side Kick (Deflect)P+K | 3 | 5.4% |
| evade up into evade down | 3 | 5.4% |
| Back Knuckle Turn44P | 2 | 3.6% |
| backdash into Crescent Heel4K+G | 2 | 3.6% |
| backward movement into Crescent Heel4K+G | 2 | 3.6% |
| crouch dash back into Crescent Heel4K+G | 2 | 3.6% |
| evade up into guardG | 2 | 3.6% |
| no input | 2 | 3.6% |
| Double Rise Kick4P+K | 1 | 1.8% |
| Long Snap Side Chop3P+K | 1 | 1.8% |
| backdash into Double Rise Kick4P+K | 1 | 1.8% |
4 further openings account for the other 4 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 13 of 19 tests hold up
- Kage: 8 of 15 tests hold up
- Sarah: not tested (too few rounds)
