VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

アベル

Career matches11,210
Career win rate49.2%
Round win rate48.3%
Peak rank33
Distinct opponents466
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun335,9152,9672,94850.2%
Kage294,5112,2082,30349.0%
Sarah2678434044443.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira99485148.5%-0.2
Wolf93355837.6%-12.6
Jacky89414846.1%-5.2
Goh68353351.5%+5.5
Pai68333548.5%-3.3
Sarah65273841.5%-3.8
Shun60312951.7%+2.2
Jeffry58302851.7%+4.5
Aoi51292256.9%+5.1
Jean50252550.0%+3.6
Lion48222645.8%-3.3
Brad46271958.7%+10.2
Lau40202050.0%+1.4
Kage35161945.7%-3.7
Vanessa27161159.3%+8.0
Lei Fei2011955.0%+4.2
El Blaze1710758.8%+10.6
Eileen147750.0%-3.4
Dural85362.5%+13.5
Taka53260.0%+10.9

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall123586547.1%-1.2
Open113595452.2%+4.0
Rectangle109486144.0%-6.5
Breakable Half Fence95415443.2%-6.2
Octagon93435046.2%-1.9
Low Fence91543759.3%+10.3
Breakable Full Fence86384844.2%-4.8
Full Fence79423753.2%+4.5
Half Fence71363550.7%+0.1
Full Fence and Open52252748.1%+0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53346.5%49.1%-2.6
No walls32752.3%48.9%+3.4

Walls against open: -6.0 points (95% range -13.0 to +1.0), p 0.094 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

sentakuya_k (Rank 30)1641225.0%
chileung18 (Rank 32)1441028.6%
spacejamplus (Rank 27)105550.0%
∈挙動不審∋ (Rank 33)103730.0%
どろパイ (Rank 33)106460.0%
BANANA (Rank 28)9090.0%
Teruo_1114 (Rank 29)95455.6%
44884 (Rank 27)85362.5%
champion-244 (Rank 27)85362.5%
HIGE (Rank 32)73442.9%
しゅが~nsr (Rank 28)75271.4%
ちむ (Rank 32)74357.1%
らお (Rank 27)74357.1%
Masty (Rank 26)65183.3%
PIECE-Estate66 (Rank 30)62433.3%
Sasuquatchfabrix (Rank 30)660100.0%
gta4vcs (Rank 29)63350.0%
ばねばば (Rank 32)64266.7%
イイダ (Rank 29)63350.0%
雷電 (Rank 30)64266.7%
kupipi_ff11 (Rank 26)51420.0%
luffy_888000 (Rank 26)51420.0%
rauscarlet (Rank 28)52340.0%
xXsoul-childXx (Rank 27)54180.0%
ありがとナス (Rank 28)54180.0%

Most played opponents, most recent first

44884 (Rank 27)2026/09/0685362.5%
HIGE (Rank 32)2026/09/0673442.9%
らお (Rank 27)2026/09/0674357.1%
∈挙動不審∋ (Rank 33)2026/08/31103730.0%
ありがとナス (Rank 28)2026/08/3154180.0%
rauscarlet (Rank 28)2026/08/3152340.0%
Masty (Rank 26)2026/08/2965183.3%
Sasuquatchfabrix (Rank 30)2026/08/29660100.0%
イイダ (Rank 29)2026/08/2963350.0%
spacejamplus (Rank 27)2026/08/27105550.0%
BANANA (Rank 28)2026/08/279090.0%
PIECE-Estate66 (Rank 30)2026/08/2762433.3%
sentakuya_k (Rank 30)2026/08/231641225.0%
Teruo_1114 (Rank 29)2026/08/2295455.6%
kupipi_ff11 (Rank 26)2026/08/0351420.0%
ちむ (Rank 32)2026/08/0374357.1%
ばねばば (Rank 32)2026/07/3164266.7%
chileung18 (Rank 32)2026/07/271441028.6%
しゅが~nsr (Rank 28)2026/07/2575271.4%
雷電 (Rank 30)2026/07/2164266.7%
champion-244 (Rank 27)2026/07/1785362.5%
gta4vcs (Rank 29)2026/06/2963350.0%
どろパイ (Rank 33)2026/06/20106460.0%
xXsoul-childXx (Rank 27)2026/06/0654180.0%
luffy_888000 (Rank 26)2026/04/0351420.0%

Round openings

Every character

offensive move3248.5%
evade up2125.5%
Rasen4P1804.7%
evade down1704.5%
crouch into Haisenchu1P1634.3%
guardG1594.2%
Koushinhi4P+K+G into crouch dash back1584.1%
backdash into crouch1092.9%
Rasen4P into Rasen Urageri4PK1082.8%
crouch into Gyou'in Haishu3P1082.8%
Honshin Rensenkyaku4K+G902.4%
backdash into Gyou'in Haishu3P711.9%
Tenshin Souchushou6P+K601.6%
Koushinhi4P+K+G581.5%
backdash into Rengeki Gakushu46PPP551.4%

345 further openings account for the other 1,793 rounds.

Shun

offensive move32411.7%
crouch into Haisenchu1P1635.9%
Koushinhi4P+K+G into crouch dash back1585.7%
evade up1435.2%
evade down1344.8%
guardG1274.6%
backdash into crouch1093.9%
crouch into Gyou'in Haishu3P1083.9%
Honshin Rensenkyaku4K+G903.2%
backdash into Gyou'in Haishu3P712.6%
Tenshin Souchushou6P+K602.2%
Koushinhi4P+K+G582.1%
backdash into Rengeki Gakushu46PPP552.0%
crouch into Zensen Soutai2K+G521.9%
forward dash into throwP+G351.3%

226 further openings account for the other 1,091 rounds.

Kage

Rasen4P18018.3%
Rasen4P into Rasen Urageri4PK10811.0%
evade up565.7%
evade down into Rasen4P545.5%
Kouten63214P383.9%
Rasen4P into backward movement353.6%
backdash into Gen'you4K+G303.0%
evade down293.0%
backdash into Yokoshutou4P+K262.6%
Rakujin Gaeri44P242.4%
guardG242.4%
backdash into Senpujin2P+K222.2%
Ryubisen44K+G212.1%
Rasen4P into Furikakato OtoshiK+G171.7%
forward movement into Rasen4P141.4%

117 further openings account for the other 306 rounds.

Sarah

evade up1323.2%
guardG814.3%
evade down712.5%
evade down into Setup Combination3PK47.1%
Hide Side Kick (Deflect)P+K35.4%
evade up into evade down35.4%
Back Knuckle Turn44P23.6%
backdash into Crescent Heel4K+G23.6%
backward movement into Crescent Heel4K+G23.6%
crouch dash back into Crescent Heel4K+G23.6%
evade up into guardG23.6%
no input23.6%
Double Rise Kick4P+K11.8%
Long Snap Side Chop3P+K11.8%
backdash into Double Rise Kick4P+K11.8%

3 further openings account for the other 3 rounds.