Virtua Fighter 5 REVO · v1.10 · Region: Asia
アベル
Characters played — VF5's own record
| Shun | 33 | 5,915 | 2,967 | 2,948 | 50.2% |
|---|---|---|---|---|---|
| Kage | 29 | 4,511 | 2,208 | 2,303 | 49.0% |
| Sarah | 26 | 784 | 340 | 444 | 43.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 99 | 48 | 51 | 48.5% | -0.2 |
|---|---|---|---|---|---|
| Wolf | 93 | 35 | 58 | 37.6% | -12.6 |
| Jacky | 89 | 41 | 48 | 46.1% | -5.2 |
| Goh | 68 | 35 | 33 | 51.5% | +5.5 |
| Pai | 68 | 33 | 35 | 48.5% | -3.3 |
| Sarah | 65 | 27 | 38 | 41.5% | -3.8 |
| Shun | 60 | 31 | 29 | 51.7% | +2.2 |
| Jeffry | 58 | 30 | 28 | 51.7% | +4.5 |
| Aoi | 51 | 29 | 22 | 56.9% | +5.1 |
| Jean | 50 | 25 | 25 | 50.0% | +3.6 |
| Lion | 48 | 22 | 26 | 45.8% | -3.3 |
| Brad | 46 | 27 | 19 | 58.7% | +10.2 |
| Lau | 40 | 20 | 20 | 50.0% | +1.4 |
| Kage | 35 | 16 | 19 | 45.7% | -3.7 |
| Vanessa | 27 | 16 | 11 | 59.3% | +8.0 |
| Lei Fei | 20 | 11 | 9 | 55.0% | +4.2 |
| El Blaze | 17 | 10 | 7 | 58.8% | +10.6 |
| Eileen | 14 | 7 | 7 | 50.0% | -3.4 |
| Dural | 8 | 5 | 3 | 62.5% | +13.5 |
| Taka | 5 | 3 | 2 | 60.0% | +10.9 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 123 | 58 | 65 | 47.1% | -1.2 |
|---|---|---|---|---|---|
| Open | 113 | 59 | 54 | 52.2% | +4.0 |
| Rectangle | 109 | 48 | 61 | 44.0% | -6.5 |
| Breakable Half Fence | 95 | 41 | 54 | 43.2% | -6.2 |
| Octagon | 93 | 43 | 50 | 46.2% | -1.9 |
| Low Fence | 91 | 54 | 37 | 59.3% | +10.3 |
| Breakable Full Fence | 86 | 38 | 48 | 44.2% | -4.8 |
| Full Fence | 79 | 42 | 37 | 53.2% | +4.5 |
| Half Fence | 71 | 36 | 35 | 50.7% | +0.1 |
| Full Fence and Open | 52 | 25 | 27 | 48.1% | +0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 533 | 46.5% | 49.1% | -2.6 |
| No walls | 327 | 52.3% | 48.9% | +3.4 |
Walls against open: -6.0 points (95% range -13.0 to +1.0), p 0.094 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| sentakuya_k (Rank 30) | 16 | 4 | 12 | 25.0% |
|---|---|---|---|---|
| chileung18 (Rank 32) | 14 | 4 | 10 | 28.6% |
| spacejamplus (Rank 27) | 10 | 5 | 5 | 50.0% |
| ∈挙動不審∋ (Rank 33) | 10 | 3 | 7 | 30.0% |
| どろパイ (Rank 33) | 10 | 6 | 4 | 60.0% |
| BANANA (Rank 28) | 9 | 0 | 9 | 0.0% |
| Teruo_1114 (Rank 29) | 9 | 5 | 4 | 55.6% |
| 44884 (Rank 27) | 8 | 5 | 3 | 62.5% |
| champion-244 (Rank 27) | 8 | 5 | 3 | 62.5% |
| HIGE (Rank 32) | 7 | 3 | 4 | 42.9% |
| しゅが~nsr (Rank 28) | 7 | 5 | 2 | 71.4% |
| ちむ (Rank 32) | 7 | 4 | 3 | 57.1% |
| らお (Rank 27) | 7 | 4 | 3 | 57.1% |
| Masty (Rank 26) | 6 | 5 | 1 | 83.3% |
| PIECE-Estate66 (Rank 30) | 6 | 2 | 4 | 33.3% |
| Sasuquatchfabrix (Rank 30) | 6 | 6 | 0 | 100.0% |
| gta4vcs (Rank 29) | 6 | 3 | 3 | 50.0% |
| ばねばば (Rank 32) | 6 | 4 | 2 | 66.7% |
| イイダ (Rank 29) | 6 | 3 | 3 | 50.0% |
| 雷電 (Rank 30) | 6 | 4 | 2 | 66.7% |
| kupipi_ff11 (Rank 26) | 5 | 1 | 4 | 20.0% |
| luffy_888000 (Rank 26) | 5 | 1 | 4 | 20.0% |
| rauscarlet (Rank 28) | 5 | 2 | 3 | 40.0% |
| xXsoul-childXx (Rank 27) | 5 | 4 | 1 | 80.0% |
| ありがとナス (Rank 28) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| 44884 (Rank 27) | 2026/09/06 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| HIGE (Rank 32) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| らお (Rank 27) | 2026/09/06 | 7 | 4 | 3 | 57.1% |
| ∈挙動不審∋ (Rank 33) | 2026/08/31 | 10 | 3 | 7 | 30.0% |
| ありがとナス (Rank 28) | 2026/08/31 | 5 | 4 | 1 | 80.0% |
| rauscarlet (Rank 28) | 2026/08/31 | 5 | 2 | 3 | 40.0% |
| Masty (Rank 26) | 2026/08/29 | 6 | 5 | 1 | 83.3% |
| Sasuquatchfabrix (Rank 30) | 2026/08/29 | 6 | 6 | 0 | 100.0% |
| イイダ (Rank 29) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| spacejamplus (Rank 27) | 2026/08/27 | 10 | 5 | 5 | 50.0% |
| BANANA (Rank 28) | 2026/08/27 | 9 | 0 | 9 | 0.0% |
| PIECE-Estate66 (Rank 30) | 2026/08/27 | 6 | 2 | 4 | 33.3% |
| sentakuya_k (Rank 30) | 2026/08/23 | 16 | 4 | 12 | 25.0% |
| Teruo_1114 (Rank 29) | 2026/08/22 | 9 | 5 | 4 | 55.6% |
| kupipi_ff11 (Rank 26) | 2026/08/03 | 5 | 1 | 4 | 20.0% |
| ちむ (Rank 32) | 2026/08/03 | 7 | 4 | 3 | 57.1% |
| ばねばば (Rank 32) | 2026/07/31 | 6 | 4 | 2 | 66.7% |
| chileung18 (Rank 32) | 2026/07/27 | 14 | 4 | 10 | 28.6% |
| しゅが~nsr (Rank 28) | 2026/07/25 | 7 | 5 | 2 | 71.4% |
| 雷電 (Rank 30) | 2026/07/21 | 6 | 4 | 2 | 66.7% |
| champion-244 (Rank 27) | 2026/07/17 | 8 | 5 | 3 | 62.5% |
| gta4vcs (Rank 29) | 2026/06/29 | 6 | 3 | 3 | 50.0% |
| どろパイ (Rank 33) | 2026/06/20 | 10 | 6 | 4 | 60.0% |
| xXsoul-childXx (Rank 27) | 2026/06/06 | 5 | 4 | 1 | 80.0% |
| luffy_888000 (Rank 26) | 2026/04/03 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| offensive move | 324 | 8.5% |
|---|---|---|
| evade up | 212 | 5.5% |
| Rasen4P | 180 | 4.7% |
| evade down | 170 | 4.5% |
| crouch into Haisenchu1P | 163 | 4.3% |
| guardG | 159 | 4.2% |
| Koushinhi4P+K+G into crouch dash back | 158 | 4.1% |
| backdash into crouch | 109 | 2.9% |
| Rasen4P into Rasen Urageri4PK | 108 | 2.8% |
| crouch into Gyou'in Haishu3P | 108 | 2.8% |
| Honshin Rensenkyaku4K+G | 90 | 2.4% |
| backdash into Gyou'in Haishu3P | 71 | 1.9% |
| Tenshin Souchushou6P+K | 60 | 1.6% |
| Koushinhi4P+K+G | 58 | 1.5% |
| backdash into Rengeki Gakushu46PPP | 55 | 1.4% |
345 further openings account for the other 1,793 rounds.
Shun
| offensive move | 324 | 11.7% |
|---|---|---|
| crouch into Haisenchu1P | 163 | 5.9% |
| Koushinhi4P+K+G into crouch dash back | 158 | 5.7% |
| evade up | 143 | 5.2% |
| evade down | 134 | 4.8% |
| guardG | 127 | 4.6% |
| backdash into crouch | 109 | 3.9% |
| crouch into Gyou'in Haishu3P | 108 | 3.9% |
| Honshin Rensenkyaku4K+G | 90 | 3.2% |
| backdash into Gyou'in Haishu3P | 71 | 2.6% |
| Tenshin Souchushou6P+K | 60 | 2.2% |
| Koushinhi4P+K+G | 58 | 2.1% |
| backdash into Rengeki Gakushu46PPP | 55 | 2.0% |
| crouch into Zensen Soutai2K+G | 52 | 1.9% |
| forward dash into throwP+G | 35 | 1.3% |
226 further openings account for the other 1,091 rounds.
Kage
| Rasen4P | 180 | 18.3% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 108 | 11.0% |
| evade up | 56 | 5.7% |
| evade down into Rasen4P | 54 | 5.5% |
| Kouten63214P | 38 | 3.9% |
| Rasen4P into backward movement | 35 | 3.6% |
| backdash into Gen'you4K+G | 30 | 3.0% |
| evade down | 29 | 3.0% |
| backdash into Yokoshutou4P+K | 26 | 2.6% |
| Rakujin Gaeri44P | 24 | 2.4% |
| guardG | 24 | 2.4% |
| backdash into Senpujin2P+K | 22 | 2.2% |
| Ryubisen44K+G | 21 | 2.1% |
| Rasen4P into Furikakato OtoshiK+G | 17 | 1.7% |
| forward movement into Rasen4P | 14 | 1.4% |
117 further openings account for the other 306 rounds.
Sarah
| evade up | 13 | 23.2% |
|---|---|---|
| guardG | 8 | 14.3% |
| evade down | 7 | 12.5% |
| evade down into Setup Combination3PK | 4 | 7.1% |
| Hide Side Kick (Deflect)P+K | 3 | 5.4% |
| evade up into evade down | 3 | 5.4% |
| Back Knuckle Turn44P | 2 | 3.6% |
| backdash into Crescent Heel4K+G | 2 | 3.6% |
| backward movement into Crescent Heel4K+G | 2 | 3.6% |
| crouch dash back into Crescent Heel4K+G | 2 | 3.6% |
| evade up into guardG | 2 | 3.6% |
| no input | 2 | 3.6% |
| Double Rise Kick4P+K | 1 | 1.8% |
| Long Snap Side Chop3P+K | 1 | 1.8% |
| backdash into Double Rise Kick4P+K | 1 | 1.8% |
3 further openings account for the other 3 rounds.
