VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

ma1o20

  • Lei Fei
  • Eileen
Career matches570
Career win rate41.2%
Round win rate43.1%
Peak rank22
Distinct opponents25
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1255 #3,280 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2246020525544.6%
Eileen1596267027.1%
Lei Fei161441028.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

179 of 209 rounds counted

9.5 inputs a second (568 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa9.4565173
Lei Fei12.47433
Eileen10.16043

By opponent's character

Aoi9.356017
Jean6.840513
Jeffry9.556722
Goh11.569119
Lau9.456220
Taka9.557122
Akira7.846514
Pai11.569115
Jacky11.468210
Lion8.95349
Vanessa8.65148
Brad11.46843
Sarah10.16043
Wolf9.15484

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi72528.6%-10.3
Jean63350.0%+17.1
Jeffry61516.7%-31.0
Goh53260.0%+27.1
Lau53260.0%+17.2
Taka53260.0%+17.2
Akira41325.0%-12.2
Pai41325.0%-23.4
Jacky3030.0%-22.8
Lion21150.0%+5.8
Vanessa220100.0%+57.8
Brad1010.0%-5.9
Sarah1010.0%-35.4
Wolf1010.0%-28.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence94544.4%+2.3
Single Wall83537.5%-3.6
Breakable Full Fence51420.0%-18.9
Half Fence53260.0%+15.6
Open51420.0%-25.1
Rectangle52340.0%+12.8
Full Fence4040.0%-24.6
Low Fence43175.0%+37.9
Octagon43175.0%+36.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3240.6%37.4%+3.2
No walls1741.2%41.0%+0.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

달그림자 (Rank 21)2026/08/25220100.0%
まろんた (Rank 24)2026/08/251010.0%
jackgnhang (Rank 17)2026/08/251010.0%
破軍恩 (Rank 21)2026/08/251010.0%
まめ (Rank 11)2026/08/251010.0%
パニガーレ (Rank 24)2026/08/233030.0%
女子中学生@Vtuber (Rank 21)2026/08/2121150.0%
おさげ (Rank 45)2026/08/021010.0%
mokemotio (Rank 16)2026/08/023030.0%
yagi[JP] (Rank 21)2026/08/02110100.0%
屬性全點AGI了 (Rank 21)2026/08/0231233.3%
トローリロートル (Rank 22)2026/08/0231233.3%
HayanieMozu (Rank 22)2026/08/0232166.7%
O.J.A (Rank 22)2026/08/0231233.3%
CHASER (Rank 21)2026/08/02110100.0%
dalmax72 (Rank 21)2026/07/3175271.4%
omuretukun (Rank 23)2026/07/141010.0%
Might小麥豆漿 (Rank 21)2026/07/02220100.0%
委員ちょ (Rank 21)2026/07/0242250.0%
ラウアキ (Rank 24)2026/06/151010.0%
moppeso (Rank 23)2026/06/151010.0%
我的名字叫顺溜 (Rank 22)2026/06/1521150.0%
t4a (Rank 16)2026/04/211010.0%
格雷希欧 (Rank 24)2026/03/262020.0%
ShieldHolder (Rank 26)2026/03/262020.0%

Round openings

Every character

Defensive Style: kick into Switch Left SlicerKK4521.5%
Defensive Style: kick3014.3%
Offensive Style: Bunker Buster209.6%
Defensive Style: guard into kickK104.8%
Offensive Style: evade up into Bunker Buster9P73.4%
Offensive Style: HAWK Strike41.9%
Offensive Style: kick41.9%
Defensive Style: Sliding Low Kick into down-back, back kick14K31.4%
Defensive Style: Wheel Kick31.4%
Defensive Style: guard31.4%
Defensive Style: up-forward punch31.4%
Offensive Style: Set-up (Defensive Style) into kickK31.4%
no input31.4%
Defensive Style: Back Charge Kick21.0%
Defensive Style: Set-up (Offensive Style) into kickK21.0%

59 further openings account for the other 67 rounds.

Vanessa

Career
205–255 · 44.6%
This season
49 matches · 40.8%
Peak rank
22

First hit in 53.8% of 199 rounds. Won 48.6% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick into Switch Left SlicerKK4522.5%
Defensive Style: kick3015.0%
Offensive Style: Bunker Buster2010.0%
Defensive Style: guard into kickK105.0%
Offensive Style: evade up into Bunker Buster9P73.5%
Offensive Style: HAWK Strike42.0%
Offensive Style: kick42.0%
Defensive Style: Sliding Low Kick into down-back, back kick14K31.5%
Defensive Style: Wheel Kick31.5%
Defensive Style: guard31.5%
Defensive Style: up-forward punch31.5%
Offensive Style: Set-up (Defensive Style) into kickK31.5%
Defensive Style: Back Charge Kick21.0%
Defensive Style: Set-up (Offensive Style) into kickK21.0%
Defensive Style: Sliding Low Kick into Stopping Low2K21.0%

52 further openings account for the other 59 rounds.

Lei Fei

Career
4–10 · 28.6%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input350.0%
Kyuho Soufuken46P+K into Kakushu Suirengeki6PP116.7%
Sayu ShoukenPP into Renkan MahosuiPPP116.7%
forward movement into Renkan Geimenshou3PP116.7%

Eileen

Career
26–70 · 27.1%
This season
1 matches · 0.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Hikou Bokushoku9P133.3%
punchP into Enkou RensouPP133.3%
punchP into RententaiPK133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)