VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

wcc6181

  • Goh
  • Jean
  • Pai
  • Taka
  • Jacky
  • Lion
  • Eileen
Career matches10,506
Career win rate51.8%
Round win rate50.2%
Peak rank30
Distinct opponents442
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1496 #2,040 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira293,1091,5371,57249.4%
Goh302,5551,3141,24151.4%
Jean281,73690383352.0%
Pai281,27466461052.1%
Taka3065937328656.6%
Jacky2650026323752.6%
Lion2837720417354.1%
Eileen2829618111561.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,751 of 6,036 rounds counted

6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.43834,180
Goh6.5389632
Jean5.9353295
Pai6.1367305
Taka6.7402166
Jacky5.834591
Lion6.337848
Eileen6.136834

By opponent's character

Wolf6.2375576
Akira6.3380538
Jacky6.4386553
Shun6.3381410
Jeffry6.5390404
Pai6.5390386
Goh6.2374326
Sarah6.3380289
El Blaze6.2373273
Jean6.3376268
Lion6.4382247
Lau6.6394231
Aoi6.2375226
Brad6.7400198
Kage5.8349185
Lei Fei6.4384161
Vanessa6.5391179
Taka6.1364131
Dural6.840994
Eileen6.337676

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf147678045.6%-5.4
Akira141726951.1%+1.6
Jacky140806057.1%+6.1
Shun105525349.5%-2.1
Jeffry104485646.1%-3.5
Pai100594159.0%+9.4
Goh85364942.4%-5.2
Sarah70313944.3%-3.8
El Blaze69294042.0%-5.1
Jean66353153.0%+8.7
Lion60283246.7%-2.0
Lau57282949.1%-1.1
Aoi56401671.4%+18.4
Brad52272551.9%+2.1
Kage46222447.8%-2.2
Lei Fei46182839.1%-6.9
Vanessa44162836.4%-9.1
Taka35171848.6%-3.6
Dural2591636.0%-10.6
Eileen2011955.0%+7.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1948910545.9%-4.1
Breakable Half Fence151777451.0%+2.9
Open151658643.0%-7.2
Octagon149757450.3%+1.0
Breakable Full Fence148777152.0%+2.7
Single Wall146737350.0%+3.0
Half Fence139736652.5%+1.9
Full Fence132617146.2%-4.5
Low Fence111624955.9%+6.0
Full Fence and Open84434151.2%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls91349.5%49.6%-0.1
No walls40849.0%49.0%+0.1

Walls against open: -0.2 points (95% range -6.2 to +5.8), p 0.953 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tentenn100 (Rank 30)2026/09/23103730.0%
エルモchYT★プなれ★ (Rank 29)2026/09/22116554.5%
hunny_honey (Rank 30)2026/09/18124833.3%
striker0123 (Rank 31)2026/09/18125741.7%
Shurkn-_-pap03 (Rank 26)2026/09/17117463.6%
dalmax72 (Rank 26)2026/09/17128466.7%
windowkhs (Rank 27)2026/09/17149564.3%
cokeshi (Rank 31)2026/09/17113827.3%
BANANA (Rank 29)2026/09/161441028.6%
ばたこ (Rank 26)2026/09/15114736.4%
HaseMasa (Rank 27)2026/09/15105550.0%
nihikibito (Rank 24)2026/09/14104640.0%
r1s1d8 (Rank 27)2026/09/13105550.0%
ShieldHolder (Rank 28)2026/09/12115645.5%
juste (Rank 30)2026/09/11146842.9%
なっちゃんねる (Rank 27)2026/09/09115645.5%
失礼!スマッシュ☆彡 (Rank 26)2026/09/051612475.0%
orz (Rank 29)2026/09/05117463.6%
E-BB1 (Rank 26)2026/09/05136746.1%
MNDZ (Rank 31)2026/09/02115645.5%
NORESPECT (Rank 29)2026/08/29134930.8%
Someonetrytowin (Rank 26)2026/08/281971236.8%
DDaDDai (Rank 27)2026/08/25106460.0%
WeeWeeW (Rank 26)2026/08/22116554.5%
ER_higante (Rank 29)2026/08/04102820.0%

Round openings

Every character

backdash into Chouzan Housui46P+K5969.8%
backdash into evade up5879.7%
backdash into Jouho Senshou46P3455.7%
guardG2904.8%
forward dash into Jouho Touken6P1943.2%
backdash into Koboku214P1913.2%
Housui2P1722.8%
forward dash into guardG1242.0%
forward dash1181.9%
evade down into guardG1081.8%
backdash into Chouyoushu1P941.6%
kickK891.5%
backdash into Karura4P+K881.4%
Rimon Chouchu66P into Jouho Touken6P841.4%
guardG into forward dash841.4%

578 further openings account for the other 2,885 rounds.

Akira

Career
1,537–1,572 · 49.4%
This season
1,024 matches · 48.9%
Peak rank
29

First hit in 56.5% of 4,186 rounds. Won 52.5% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 59.6% of rounds, against 50.2% in their other rounds.
  • Against Sarah: backs off first in 71.0% of rounds, against 51.4% against everyone else.
  • After winning a round: attacks straight away in 19.7% of rounds, against 8.5% after losing one.
  • When ahead: attacks straight away in 17.9% of rounds, against 10.8% when level or behind.
  • In round 2: opens with “backdash into 46P+K Chouzan Housui” in 20.5% of rounds, against 12.1% in their other rounds.
  • Against Brad: opens with “forward dash into 6P Jouho Touken” in 12.5% of rounds, against 4.4% against everyone else.
  • After opening the round before with “backdash into 46P+K Chouzan Housui”: opens with “forward dash into 6P Jouho Touken” in 8.4% of rounds, against 4.2% after anything else.
  • When behind: opens with “forward dash into 6P Jouho Touken” in 6.9% of rounds, against 3.8% when ahead or level.

How is this tested?

backdash into Chouzan Housui46P+K59614.1%
backdash into evade up42710.1%
backdash into Jouho Senshou46P3458.2%
forward dash into Jouho Touken6P1944.6%
backdash into Koboku214P1914.5%
Housui2P1724.1%
guardG1643.9%
forward dash1002.4%
forward dash into guardG962.3%
backdash into Chouyoushu1P942.2%
kickK862.0%
Rimon Chouchu66P into Jouho Touken6P842.0%
guardG into forward dash711.7%
evade down into guardG691.6%
guardG into Jouho Touken6P601.4%

246 further openings account for the other 1,470 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky32–31 · 51%18–7 · 72%too few to test
Wolf30–25 · 55%11–21 · 34%+16.1
Shun33–27 · 55%7–6 · 54%too few to test
Akira26–27 · 49%5–11 · 31%too few to test
Pai23–14 · 62%18–13 · 58%+4.5
Jeffry19–25 · 43%8–11 · 42%too few to test
Sarah13–22 · 37%6–10 · 38%too few to test
Jean18–19 · 49%9–3 · 75%too few to test
El Blaze13–20 · 39%4–9 · 31%too few to test
Goh13–23 · 36%7–5 · 58%too few to test
Lion9–13 · 41%10–8 · 56%too few to test
Lau14–11 · 56%1–8 · 11%too few to test
Aoi17–4 · 81%11–4 · 73%too few to test
Vanessa10–15 · 40%5–5 · 50%too few to test
Taka13–10 · 57%3–4 · 43%too few to test
Brad8–7 · 53%3–10 · 23%too few to test
Kage10–10 · 50%5–4 · 56%too few to test
Lei Fei6–11 · 35%2–6 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
1,314–1,241 · 51.4%
This season
170 matches · 48.8%
Peak rank
30

First hit in 51.1% of 691 rounds. Won 53.8% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 3: backs off first in 67.5% of rounds, against 52.4% in their other rounds.
  • After losing a round: moves in first in 12.6% of rounds, against 3.4% after winning one.
  • When behind: backs off first in 66.5% of rounds, against 56.6% when ahead or level.
  • In round 4 or later: opens with “backdash into 46P Soukyu” in 9.6% of rounds, against 4.9% in their other rounds.

How is this tested?

backdash into Karura4P+K8812.6%
backdash into evade up7911.3%
backdash into Kokuryusatsu Ichi46P+K507.2%
backdash into Soukyu46P436.2%
guardG385.5%
Sune'uchi2P344.9%
backdash into Jibishou3P+K324.6%
backward movement into Hiji'ate6P213.0%
evade down into guardG142.0%
forward dash into throwP+G131.9%
Zukotsuwari9P+K121.7%
backdash into Kumite Harai~Tsukami4P+K+GP+G111.6%
forward dash into guardG111.6%
guardG into backdash101.4%
Soukyu46P81.1%

96 further openings account for the other 232 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–5 · 58%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
903–833 · 52.0%
This season
117 matches · 50.4%
Peak rank
28

First hit in 48.0% of 477 rounds. Won 56.3% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • When ahead: attacks straight away in 30.9% of rounds, against 17.7% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 10.9% of rounds, against 4.0% in their other rounds.

How is this tested?

guardG439.0%
backdash into Nozuchi1P+K377.7%
backdash into evade up285.8%
Shitamaeken2P265.4%
backdash into Kake'uchi~Maekeri'age46PK265.4%
backdash into Yamakuzushi6K194.0%
Kou'un Nidan Hizageri9K+G173.5%
Ryoutezuki66P+K132.7%
Nukitesashi6P+K112.3%
evade down into guardG112.3%
forward dash into Nukitesashi6P+K112.3%
Shitamaeken2P into crouch91.9%
backdash into guardG91.9%
backdash into Kake'uchi46P81.7%
forward dash81.7%

110 further openings account for the other 204 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf7–8 · 47%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
664–610 · 52.1%
This season
74 matches · 50.0%
Peak rank
28

First hit in 48.7% of 314 rounds. Won 49.7% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Rikensui1P4012.7%
backdash into evade up299.2%
backdash into Tenshin Oushoushou46P+K216.7%
guardG196.0%
backdash into Honrakukyaku46K+G144.4%
backdash into Enbikyaku3K+G134.1%
backdash into guardG92.9%
evade down into guardG92.9%
Souchuken2P82.5%
backdash into Souka Senpukyaku3PK82.5%
crouch into Souchuken2P72.2%
guardG into Renka Sentai2KK72.2%
backdash61.9%
forward dash61.9%
Sensaitai2K into Renka Sentai2KK51.6%

76 further openings account for the other 114 rounds.

Taka

Career
373–286 · 56.6%
This season
40 matches · 45.0%
Peak rank
30

First hit in 63.9% of 166 rounds. Won 50.0% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Aka'oni MidaremageP+K3420.5%
backdash into Mageryu46P116.6%
backdash into Ao'oni Midaremage214P+K106.0%
guardG106.0%
Shita Harite2P into Hiji'ate6P84.8%
backdash into evade up74.2%
Shita Harite2P63.6%
Shita Harite2P into Kumoyaburi4P+K53.0%
backdash42.4%
forward dash into guardG42.4%
backdash into Kumoyaburi4P+K31.8%
evade down into guardG31.8%
guardG into Shita Harite2P31.8%
guardG into throw escape31.8%
backdash into guardG21.2%

43 further openings account for the other 53 rounds.

Jacky

Career
263–237 · 52.6%
This season
22 matches · 63.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1112.1%
backdash into evade up1011.0%
backdash into Spin Heel Sword4K+G88.8%
backdash into Beat Spin KickP+KK66.6%
Slide Shuffle (Deflect)4P+K+G44.4%
Somersault Kick7K44.4%
Squat Straight2P into crouch44.4%
Double Dragon9K into kickK33.3%
Squat Straight2P33.3%
backdash into Rage Kick1PK33.3%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K22.2%
backdash into Middle Spin Kick46K+G22.2%
Groin Kick6K+G11.1%
Slant Back Knuckle1P11.1%
Slant Back Knuckle1P into Rage Kick1PK11.1%

28 further openings account for the other 28 rounds.

Lion

Career
204–173 · 54.1%
This season
12 matches · 58.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Katousui2P714.6%
backdash into Taizan Acchou43P+K48.3%
Senputai8K into Katoutai8KK36.2%
backdash into evade up36.2%
guardG36.2%
backdash into Kishitsu Kasensou43P24.2%
backdash into Koushutai44K24.2%
backdash into Sentai4K24.2%
backdash into Souji SenpuP+K24.2%
guardG into throw escape24.2%
Juchou Teishitsu9K12.1%
Katousui2P into Touho Soushu2P+K12.1%
Katousui2P into evade down12.1%
Katousui2P into forward dash12.1%
backdash12.1%

13 further openings account for the other 13 rounds.

Eileen

Career
181–115 · 61.1%
This season
9 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Goku Shicchi (Interrupt Moves)6P+K+G720.6%
backdash into evade up411.8%
backdash25.9%
backdash into Kesshi Hanbi46K+G25.9%
guardG25.9%
Enkou Nyurin66P12.9%
backdash into Enkou Kenka46P12.9%
backdash into Soumensou4P12.9%
backdash into Taisei Soudou46P+K12.9%
backdash into Touku Geimentai4K+G12.9%
backward movement into Enkou Kenka46P12.9%
backward movement into Goku Shicchi (Interrupt Moves)6P+K+G12.9%
backward movement into evade up12.9%
crouch into Matsumen Tousou4P+KK12.9%
evade down into guardG12.9%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 18 tests hold up
  • Goh: 4 of 15 tests hold up
  • Jean: 2 of 14 tests hold up
  • Pai: 0 of 12 tests hold up
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)