VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

lapislazuli_2185

Career matches1,880
Career win rate53.8%
Round win rate52.7%
Peak rank31
Distinct opponents111
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3194751543254.4%
Jeffry2881942739252.1%
Goh26114694560.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf44251956.8%+3.4
Akira36211558.3%+2.4
Jeffry1881044.4%-9.5
Sarah179852.9%+0.1
Aoi168850.0%-5.5
Jacky147750.0%+2.3
Goh138561.5%+5.8
Jean138561.5%+2.5
Lion105550.0%-1.4
Shun106460.0%+9.2
Pai85362.5%+7.3
El Blaze72528.6%-33.0
Kage52340.0%-9.6
Lau52340.0%-13.5
Vanessa53260.0%+3.4
Brad32166.7%+7.4
Eileen21150.0%+1.6
Lei Fei220100.0%+19.9
Dural110100.0%+39.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence33161748.5%-8.0
Breakable Full Fence32171553.1%-2.9
Low Fence28171160.7%+5.3
Half Fence22121054.5%+3.4
Single Wall2214863.6%+8.7
Octagon21101147.6%-4.9
Open2191242.9%-10.2
Rectangle1711664.7%+9.0
Full Fence1411378.6%+26.4
Full Fence and Open104640.0%-17.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13955.4%54.3%+1.1
No walls7156.3%54.8%+1.5

Walls against open: -0.4 points (95% range -15.5 to +14.8), p 0.961 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

omuretukun (Rank 23)86275.0%
CELIS (Rank 27)64266.7%
あなたのかみさま (Rank 23)660100.0%
BANANA (Rank 30)52340.0%
tamaneen (Rank 30)53260.0%
yamaneko (Rank 31)54180.0%
クロサギ@はなちゃん (Rank 32)54180.0%
ヤーマン (Rank 32)51420.0%
三輪ですが@SRGM (Rank 24)52340.0%
鳩男 (Rank 29)52340.0%
AnchorMan (Rank 28)42250.0%
pallmtree (Rank 31)41325.0%
こて (Rank 27)43175.0%
タイヨウ (Rank 33)42250.0%
Gun-Interceptor (Rank 27)31233.3%
HAM (Rank 27)32166.7%
HIROCHILL (Rank 30)31233.3%
Player2501 (Rank 28)31233.3%
SHUSHUSHU (Rank 28)31233.3%
XXX (Rank 30)32166.7%
ooosugi1202 (Rank 29)330100.0%
μ (Rank 26)32166.7%
ぽぽたこ (Rank 33)31233.3%
入れ込むかもしれない (Rank 26)32166.7%
龍仙人【鬼手仏心】 (Rank 26)330100.0%

Most played opponents, most recent first

ぽぽたこ (Rank 33)2026/09/1531233.3%
タイヨウ (Rank 33)2026/09/1542250.0%
クロサギ@はなちゃん (Rank 32)2026/09/1554180.0%
pallmtree (Rank 31)2026/09/1141325.0%
BANANA (Rank 30)2026/09/1052340.0%
鳩男 (Rank 29)2026/09/0852340.0%
HIROCHILL (Rank 30)2026/08/3031233.3%
yamaneko (Rank 31)2026/08/2954180.0%
XXX (Rank 30)2026/08/2932166.7%
ヤーマン (Rank 32)2026/08/2951420.0%
tamaneen (Rank 30)2026/08/2853260.0%
μ (Rank 26)2026/08/2832166.7%
ooosugi1202 (Rank 29)2026/08/27330100.0%
CELIS (Rank 27)2026/07/2464266.7%
三輪ですが@SRGM (Rank 24)2026/07/1552340.0%
龍仙人【鬼手仏心】 (Rank 26)2026/06/20330100.0%
入れ込むかもしれない (Rank 26)2026/05/2532166.7%
あなたのかみさま (Rank 23)2026/05/23660100.0%
HAM (Rank 27)2026/05/1832166.7%
SHUSHUSHU (Rank 28)2026/05/1731233.3%
こて (Rank 27)2026/05/1643175.0%
Player2501 (Rank 28)2026/05/0931233.3%
Gun-Interceptor (Rank 27)2026/05/0731233.3%
AnchorMan (Rank 28)2026/04/1642250.0%
omuretukun (Rank 23)2026/04/1686275.0%

Round openings

Every character

throwP+G14815.9%
crouch into Low Knuckle2P10411.2%
Hammer Slide1P into Grizzly Hammer1PP636.8%
crouch into Fukusoushou2P353.8%
backdash into Kaisei Tento1P+K283.0%
backdash into Megaton Knuckle43P+K252.7%
backdash into evade up242.6%
crouch into Sune'uchi2P242.6%
guardG into throwP+G242.6%
crouch dash forward into throwP+G202.2%
backdash into Kenka Hook46P151.6%
evade up into Toe Kick2K141.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G131.4%
Sayu ShoukenPP into Renkan MahosuiPPP131.4%
SokutankyakuK+G into Shishi DaichoukouK+GP131.4%

179 further openings account for the other 365 rounds.

Counted from 226 of the 229 matches played. The rest were not pulled for openings.

Jeffry

crouch into Low Knuckle2P10419.3%
throwP+G7313.6%
Hammer Slide1P into Grizzly Hammer1PP6311.7%
backdash into Megaton Knuckle43P+K254.7%
backdash into Kenka Hook46P152.8%
backdash into evade up142.6%
evade up into Toe Kick2K142.6%
guardG into throwP+G112.0%
evade up into Dash Elbow66P101.9%
evade down into Toe Kick2K91.7%
no input81.5%
evade up71.3%
backdash into Heavy Back Knuckle4P61.1%
backdash into Scoop Kick4K+G61.1%
backdash into Toe Kick2K61.1%

94 further openings account for the other 167 rounds.

Lei Fei

throwP+G6121.5%
crouch into Fukusoushou2P3512.3%
backdash into Kaisei Tento1P+K289.9%
Sayu ShoukenPP into Renkan MahosuiPPP134.6%
SokutankyakuK+G into Shishi DaichoukouK+GP134.6%
backdash into offensive move134.6%
crouch dash forward into throwP+G134.6%
punchP into Sayu ShoukenPP103.5%
backdash into evade up82.8%
crouch into Zensoutai2K+G82.8%
guardG into throwP+G72.5%
Soushou2P+K31.1%
evade down into throwP+G31.1%
evade up into Kochouheki (Deflect)236P+K31.1%
punchP into Kakushu Suirengeki6PP31.1%

58 further openings account for the other 63 rounds.

Counted from 69 of the 72 matches played. The rest were not pulled for openings.

Goh

crouch into Sune'uchi2P2422.6%
throwP+G1413.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1312.3%
Ni'oudaoshi3K+G76.6%
guardG into throwP+G65.7%
backdash into Karura4P+K54.7%
backdash into Soukyu46P54.7%
crouch dash forward into throwP+G32.8%
backdash into Aragami4K21.9%
backdash into evade down21.9%
backdash into evade up21.9%
Kyousengeri46K into forward dash10.9%
Ni'oudaoshi3K+G into crouch10.9%
Soukyu46P into forward dash10.9%
Sune'uchi2P into backdash10.9%

19 further openings account for the other 19 rounds.