VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Dural

背場

Career matches1,467
Career win rate70.4%
Round win rate60.5%
Peak rank43
Distinct opponents115
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural4366345420968.5%
Jacky4152638414273.0%
Lau391761245270.5%
Akira36102713169.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira38271171.0%+2.6
Kage38211755.3%-5.9
Wolf33161748.5%-18.8
Jacky27121544.4%-28.4
Brad2320387.0%+16.1
El Blaze2216672.7%+5.6
Lau2015575.0%+10.3
Jean1613381.2%+12.2
Pai1610662.5%-10.9
Sarah1411378.6%+14.5
Goh1310376.9%+8.2
Jeffry139469.2%+2.1
Lion139469.2%+12.1
Shun129375.0%+7.5
Taka129375.0%+2.4
Aoi97277.8%+3.6
Eileen97277.8%+0.0
Vanessa96366.7%-8.6
Lei Fei880100.0%+20.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall53351866.0%-3.7
Breakable Half Fence43321174.4%+4.0
Rectangle37221559.5%-8.2
Open3530585.7%+19.2
Half Fence34211361.8%-2.8
Full Fence30191163.3%-8.8
Octagon2922775.9%+8.4
Low Fence2417770.8%-0.3
Breakable Full Fence2316769.6%+6.2
Full Fence and Open167943.8%-23.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19667.3%67.8%-0.5
No walls11273.2%69.3%+3.9

Walls against open: -4.3 points (95% range -15.9 to +7.2), p 0.462 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

k-wofs (Rank 40)2026/09/23440100.0%
きっちょむ (Rank 40)2026/09/2353260.0%
いくお (Rank 41)2026/09/22660100.0%
lesser-pram7 (Rank 41)2026/09/2263350.0%
めがじぇね (Rank 43)2026/09/2285362.5%
かっこいいらう (Rank 44)2026/09/2254180.0%
空き缶。 (Rank 41)2026/09/2253260.0%
ごうくんまん (Rank 41)2026/09/22103730.0%
Aki (Rank 41)2026/08/24550100.0%
デネ (Rank 41)2026/08/2462433.3%
『ρε』.α (Rank 41)2026/08/0354180.0%
シズラヒモビッチ (Rank 42)2026/08/0362433.3%
ラーメソマソ (Rank 45)2026/07/271851327.8%
tu-kun0223 (Rank 41)2026/06/3083537.5%
なめ (Rank 34)2026/06/2576185.7%
NO-NAMENANASI774 (Rank 32)2026/06/1964266.7%
nuku2pai428 (Rank 31)2026/06/1964266.7%
Zenpro-052 (Rank 36)2026/06/1964266.7%
스페이스x주주BRAD. (Rank 38)2026/06/1365183.3%
super-lowdropman (Rank 38)2026/06/1352340.0%
ザンパンマーン (Rank 41)2026/06/0752340.0%
KWGC-Union (Rank 39)2026/04/1497277.8%
ヘニオ (Rank 31)2026/04/02440100.0%
junkman (Rank 36)2026/04/0254180.0%
alleni3xvf5ws (Rank 32)2026/04/0254180.0%

Round openings

Every character

forward movement into punchP837.0%
evade down into Rimon Chouchu66P463.9%
Rimon Chouchu66P282.4%
evade down into guardG282.4%
forward dash into evade down272.3%
Chugeki6P262.2%
evade down into Dash Hammer Kick262.2%
evade down into throwP+G252.1%
Dash Hammer Kick242.0%
backdash into evade up242.0%
evade down into forward dash221.9%
forward dash into throwP+G221.9%
forward dash into evade up201.7%
Yakuho Chouchu666P191.6%
throwP+G181.5%

262 further openings account for the other 749 rounds.

Counted from 295 of the 345 matches played. The rest were not pulled for openings.

Dural

forward movement into punchP359.1%
Dash Hammer Kick66K184.7%
evade down into Dash Hammer Kick66K174.4%
Rising Elbow6P143.6%
evade down into guardG133.4%
backdash into evade up123.1%
forward movement into One Two UpperPPP123.1%
forward dash into Slant Back Knuckle1P112.9%
forward movement into One TwoPP112.9%
evade down into forward dash102.6%
forward dash into evade up102.6%
backdash into offensive move82.1%
forward dash into forward, down kick+guard62K+G82.1%
backdash into back kick+guard4K+G71.8%
crouch dash back into evade down61.6%

117 further openings account for the other 193 rounds.

Counted from 95 of the 143 matches played. The rest were not pulled for openings.

Akira

evade down into Rimon Chouchu66P4614.3%
Rimon Chouchu66P288.7%
Yakuho Chouchu666P195.9%
Senzankou66P+K into throwP+G144.4%
evade down into throwP+G134.0%
evade down into forward dash92.8%
evade up into Rimon Chouchu66P92.8%
forward dash into Souka Housui3P+K92.8%
forward dash into Jouho Senshou46P82.5%
forward dash into evade down82.5%
forward movement into punchP72.2%
Geimon Tessen46P+K+G61.9%
evade down into guardG61.9%
forward dash into forward punch+kick6P+K61.9%
guardG61.9%

68 further openings account for the other 127 rounds.

Lau

Chugeki6P268.4%
Fukko Kensou1P175.5%
forward movement into punchP175.5%
forward dash into Fukko Kensou1P134.2%
Senchutai3K123.9%
forward movement into RenshouPP123.9%
Chugeki6P into forward dash113.5%
forward dash into Chisoutai2K+G113.5%
forward dash into throwP+G103.2%
Fukko Kensou1P into guardG92.9%
backdash into evade up92.9%
Kosoushou46P into forward dash82.6%
Souko Sensou66P+K82.6%
forward dash into evade down82.6%
throwP+G72.3%

68 further openings account for the other 132 rounds.

Jacky

forward movement into punchP2414.0%
evade down into Dash Hammer Kick66K95.3%
forward movement into Jab StraightPP95.3%
backdash into Slant Back Knuckle1P84.7%
evade down into throwP+G84.7%
forward dash into Low Spin Kick1K+G84.7%
Dash Hammer Kick66K63.5%
Middle Smash6P63.5%
forward dash into Slant Back Knuckle1P63.5%
guardG into throwP+G63.5%
forward dash into evade down52.9%
evade down into guardG42.3%
forward dash into Middle Smash6P42.3%
forward dash into evade up42.3%
throwP+G42.3%

45 further openings account for the other 60 rounds.

Counted from 44 of the 46 matches played. The rest were not pulled for openings.