VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

のびもあ

  • Jeffry
  • Wolf
  • Taka
  • Akira
  • Sarah
  • Lau
  • Goh
  • Lion
  • El Blaze
Career matches10,734
Career win rate50.0%
Round win rate49.8%
Peak rank41
Distinct opponents545
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1633 #1,141 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen418,5324,2884,24450.3%
Taka321,06253053249.9%
Jeffry3143022520552.3%
Wolf2742120321848.2%
Akira24125527341.6%
Lion2656292751.8%
Lau2649212842.9%
Sarah2632122037.5%
Goh262581732.0%
El Blaze2621150.0%
Jacky—000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,991 of 6,701 rounds counted

6.5 inputs a second (389 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.74043,606
Jeffry5.9357935
Wolf6.0359858
Taka6.5387261
Akira6.840589
Sarah6.740191
Lau6.639847
Goh6.539257
Lion6.840637
El Blaze6.035810

By opponent's character

Akira6.5391592
Jacky6.5387524
Kage6.5391434
Pai6.5391439
Lau6.5393378
El Blaze6.5391377
Wolf6.6394373
Shun6.5387307
Brad6.6396319
Jean6.4383346
Aoi6.4386309
Goh6.4386281
Sarah6.4384246
Lion6.6399239
Lei Fei6.3379204
Jeffry6.4381148
Eileen6.3379138
Vanessa6.6396156
Taka6.5391135
Dural6.639846

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira165788747.3%-0.9
Jacky147826555.8%+7.2
Kage120516942.5%-7.0
Pai117665156.4%+6.6
Lau114437137.7%-9.2
El Blaze96375938.5%-10.8
Wolf95544156.8%+4.8
Shun93365738.7%-10.0
Brad89424747.2%-0.1
Jean86473954.6%+4.7
Aoi85483756.5%+2.8
Goh77492863.6%+12.0
Sarah69373253.6%+0.8
Lion68293942.6%-7.9
Lei Fei56263046.4%-7.0
Jeffry52292355.8%+8.2
Eileen48252352.1%+6.6
Vanessa43251858.1%+9.4
Taka37172046.0%+1.2
Dural114736.4%-14.0

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2121159754.2%+3.9
Breakable Half Fence198999950.0%+2.0
Half Fence1797910044.1%-5.8
Breakable Full Fence172809246.5%-0.4
Rectangle160778348.1%-3.0
Low Fence155649141.3%-7.4
Single Wall150767450.7%+0.9
Open146767052.0%+2.0
Octagon140766454.3%+4.3
Full Fence and Open82463656.1%+5.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,06149.6%49.4%+0.2
No walls45147.9%49.4%-1.5

Walls against open: +1.6 points (95% range -4.0 to +7.3), p 0.569 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

翠嵐 (Rank 41)2026/10/1895455.6%
都筑まもる君 (Rank 31)2026/10/08117463.6%
Okaka_vfes (Rank 37)2026/10/06129375.0%
hitosasiyubi777 (Rank 37)2026/10/0496366.7%
ハッチンパモス (Rank 41)2026/10/03105550.0%
SUSU_MU__ (Rank 36)2026/09/17105550.0%
ENGLID (Rank 39)2026/09/1296366.7%
mini0501 (Rank 26)2026/09/09139469.2%
マクシミリアン15世 (Rank 32)2026/09/0993633.3%
ぁ     やごろ (Rank 36)2026/09/06114736.4%
super-lowdropman (Rank 38)2026/09/06105550.0%
banjar (Rank 38)2026/09/0583537.5%
ジークリオン (Rank 36)2026/08/3098188.9%
cyomiko (Rank 41)2026/08/2894544.4%
寿司眼鉄 (Rank 36)2026/08/28105550.0%
SU (Rank 39)2026/08/27103730.0%
トーマス軍団残党K (Rank 38)2026/08/25107370.0%
naotyu-3 (Rank 36)2026/08/25107370.0%
no-0809 (Rank 38)2026/08/2395455.6%
jikacho-Gigas (Rank 39)2026/08/22146842.9%
hattori1357 (Rank 35)2026/08/22137653.9%
お~ちゃん (Rank 35)2026/08/2295455.6%
おかし (Rank 35)2026/06/24131127.7%
interceptor (Rank 38)2026/06/21168850.0%
lapislazuli (Rank 36)2026/06/2092722.2%

Round openings

Every character

backdash into evade down3184.9%
Enkou Kenka46P3044.7%
backdash into Hikou Niki6K2734.2%
backdash into Enkou Kenka46P2724.2%
Hikou Senshi66K2063.2%
forward movement into Rensou HekizanPPP1923.0%
backward movement into Douchu6P1492.3%
backward movement into evade down1442.2%
Douchu6P1251.9%
forward movement into Enkou RensouPP1101.7%
Middle Hell Stab6P+K1071.7%
backdash into Megaton Knuckle43P+K1061.6%
Low Drop Kick62K1051.6%
Enkou Nyudou214P+K861.3%
forward dash into guardG851.3%

763 further openings account for the other 3,859 rounds.

Counted from 1,600 of the 1,668 matches played. The rest were not pulled for openings.

Eileen

Career
4,288–4,244 · 50.3%
This season
1,047 matches · 49.7%
Peak rank
41

First hit in 40.9% of 4,029 rounds. Won 52.1% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 43.3% of rounds, against 34.8% in their other rounds.
  • Against Brad: moves in first in 33.8% of rounds, against 18.2% against everyone else.
  • On Rectangle stages: moves in first in 28.7% of rounds, against 18.2% on the other stages.
  • After opening the round before by evading: moves in first in 27.8% of rounds, against 19.5% after anything else.
  • After winning a round: backs off first in 40.5% of rounds, against 29.4% after losing one.
  • When ahead: backs off first in 40.9% of rounds, against 31.1% when level or behind.
  • After being hit first in the round before: attacks straight away in 32.7% of rounds, against 30.2% after landing the first hit.
  • Against Vanessa: opens with “46P Enkou Kenka” in 16.9% of rounds, against 7.1% against everyone else.
  • After losing a round: opens with “66K Hikou Senshi” in 8.1% of rounds, against 3.1% after winning one.
  • When behind: opens with “66K Hikou Senshi” in 6.8% of rounds, against 4.8% when ahead or level.

How is this tested?

Enkou Kenka46P3047.5%
backdash into Hikou Niki6K2736.7%
backdash into Enkou Kenka46P2726.7%
Hikou Senshi66K2065.0%
backdash into evade down2065.0%
forward movement into Rensou HekizanPPP1924.7%
backward movement into Douchu6P1493.6%
Douchu6P1253.1%
backward movement into evade down1182.9%
forward movement into Enkou RensouPP1102.7%
Enkou Nyudou214P+K862.1%
backward movement into Enkou Kenka46P812.0%
forward dash into guardG711.7%
evade down into forward dash621.5%
Hikou Niki6K601.5%

334 further openings account for the other 1,768 rounds.

Counted from 1,009 of the 1,047 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau21–26 · 45%11–23 · 32%+10.7
Kage19–29 · 40%7–17 · 29%too few to test
Akira16–34 · 32%9–12 · 43%too few to test
Jacky34–21 · 62%7–6 · 54%too few to test
Brad25–31 · 45%8–6 · 57%too few to test
Pai14–11 · 56%26–13 · 67%too few to test
Shun17–26 · 40%5–11 · 31%too few to test
El Blaze15–21 · 42%7–10 · 41%too few to test
Aoi8–13 · 38%9–8 · 53%too few to test
Jean7–11 · 39%8–3 · 73%too few to test
Wolf16–13 · 55%4–4 · 50%too few to test
Lion16–13 · 55%4–7 · 36%too few to test
Sarah11–8 · 58%5–8 · 38%too few to test
Goh18–8 · 69%13–2 · 87%too few to test
Vanessa14–8 · 64%7–5 · 58%too few to test
Lei Fei12–14 · 46%4–2 · 67%too few to test
Eileen13–13 · 50%1–2 · 33%too few to test
Jeffry10–5 · 67%6–5 · 55%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
203–218 · 48.2%
This season
216 matches · 45.4%
Peak rank
27

First hit in 44.8% of 852 rounds. Won 52.9% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • Against Wolf: moves in first in 31.5% of rounds, against 14.9% against everyone else.

How is this tested?

Low Drop Kick62K10512.2%
Savate4K576.6%
Quick Shoulder66P+K into forward movement566.5%
forward movement into Jab StraightPP465.4%
forward movement into Low Smash2K404.7%
backdash into evade down303.5%
Rolling Savate6K+G283.3%
Body Blow6P into Rolling Back Elbow6PP+K252.9%
backdash into Heavy Toe Kick4K+G252.9%
backdash into Rolling Elbow43P252.9%
Knee Lift6K172.0%
backdash into Short Shoulder46P+K172.0%
backdash into Body Blow6P161.9%
Body Blow6P into Dragonfish Blow6PP111.3%
forward movement into One Two UpperPPP111.3%

138 further openings account for the other 350 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–7 · 63%3–7 · 30%too few to test
Pai7–10 · 41%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
225–205 · 52.3%
This season
236 matches · 55.1%
Peak rank
31

First hit in 46.0% of 814 rounds. Won 55.4% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6P+K Middle Hell Stab” in 18.4% of rounds, against 11.3% in their other rounds.
  • After opening the round before with “backdash into 43P+K Megaton Knuckle”: opens with “6P+K Middle Hell Stab” in 20.0% of rounds, against 9.8% after anything else.

How is this tested?

Middle Hell Stab6P+K10713.1%
backdash into Megaton Knuckle43P+K10612.9%
backdash into evade down344.2%
Knee Push4K323.9%
backdash into Double Hammer Down43P323.9%
Toe Kick2K303.7%
Hammer Slide1P273.3%
Dash Elbow66P242.9%
Dash Elbow66P into Dash Elbow Upper66PP242.9%
Torpedo Head Butt4P+K232.8%
kickK into punchP192.3%
Hammer Slide1P into Grizzly Hammer1PP182.2%
Middle Hell Stab6P+K into backward movement182.2%
backdash into Toe Kick2K161.9%
Overblow Shoulder66P+K141.7%

117 further openings account for the other 295 rounds.

Counted from 206 of the 236 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–10 · 57%3–8 · 27%too few to test
Akira10–9 · 53%6–2 · 75%too few to test
Kage9–2 · 82%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
530–532 · 49.9%
This season
73 matches · 48.0%
Peak rank
32

First hit in 47.8% of 293 rounds. Won 57.9% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP4314.5%
kickK4013.5%
Kirikabu Kudaki1P+K289.5%
backdash into Dohyouwari43P124.0%
forward movement into punchP124.0%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP72.4%
backdash into evade down72.4%
backdash into Kirikabu Kudaki1P+K62.0%
backward movement into Hiji'ate6P62.0%
backdash into Kumoyaburi4P+K51.7%
guardG into Kirikabu Kudaki1P+K51.7%
Kachi'age33P+K41.4%
Shita Harite2P41.4%
backdash into Ao'oni Midaremage214P+K41.4%
backdash into throwP+G41.4%

75 further openings account for the other 109 rounds.

Akira

Career
52–73 · 41.6%
This season
25 matches · 44.0%
Peak rank
24

First hit in 63.7% of 102 rounds. Won 56.9% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2120.6%
backdash into evade down2019.6%
Senzankou66P+K into throwP+G1312.8%
backdash into Jouho Senshou46P87.8%
backward movement into Jouho Senshou46P43.9%
backward movement into evade down32.9%
Jouho Touken6P into backward movement22.0%
backdash into Chutenshou2K+GP22.0%
backdash into Tetsuzankou466P+K22.0%
forward dash into Rimon Chouchu66P22.0%
Chouzan Housui46P+K11.0%
Rimon Chouchu66P into Jouho Touken6P11.0%
Rimon Chouchu66P into forward dash11.0%
Senzankou66P+K11.0%
Souka Housui3P+K11.0%

20 further openings account for the other 20 rounds.

Sarah

Career
12–20 · 37.5%
This season
25 matches · 36.0%
Peak rank
26

First hit in 58.0% of 100 rounds. Won 51.7% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G1313.0%
backdash into Full Spin Heel Kick9K99.0%
backdash into evade down88.0%
Hide Side Kick (Deflect)P+K44.0%
Stiletto66K44.0%
backdash into Low Spin Kick3K+G44.0%
Leg Slicer2K+G33.0%
Long Snap Side Chop3P+K33.0%
backdash into Serpent Toe Kick2P+K33.0%
backdash into kickK33.0%
backward movement into evade down33.0%
Quick Knee6K into Quick Knee and Toe Kick6KK22.0%
backdash into Leg Slicer2K+G22.0%
backdash into Serpent Smash Cannon2P+KK22.0%
backdash into backward movement22.0%

28 further openings account for the other 35 rounds.

Lau

Career
21–28 · 42.9%
This season
18 matches · 44.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P56.9%
Kokyaku Haiten7K56.9%
Touku Kosenkyaku9K45.6%
backdash into Sako Soushou4P+K45.6%
backdash into Touku Kosenkyaku9K45.6%
Chugeki6P into Hou'ou Soushou6PP34.2%
Kosoushou46P22.8%
Souko Sensou66P+K22.8%
backdash into Kosoushou46P22.8%
crouch into Renkanshou3PPP22.8%
evade down into Kasoutai2K22.8%
evade down into Touku Kosenkyaku9K22.8%
evade down into guardG22.8%
guardG into Touku Kosenkyaku9K22.8%
Enjin Senpukyaku4K+G11.4%

30 further openings account for the other 30 rounds.

Goh

Career
8–17 · 32.0%
This season
14 matches · 28.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K915.8%
backdash into evade down610.5%
Soukyu46P47.0%
backdash into Batousatsu3KP47.0%
backdash into Maegeri3K47.0%
backward movement into evade down47.0%
Maegeri3K into Batousatsu3KP35.3%
Aragami4K23.5%
Aragami4K into evade up11.8%
Fudousatsu Arata66P+K11.8%
Karura4P+K11.8%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP11.8%
Kurogane Kudaki66P11.8%
Ni'oudaoshi3K+G11.8%
Onikubikari66K+G11.8%

14 further openings account for the other 14 rounds.

Lion

Career
29–27 · 51.8%
This season
11 matches · 72.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1432.6%
backdash into evade down511.6%
backdash into Sentai4K49.3%
backdash into Kishitsu Kasensou43P24.7%
Fujinkyaku66K12.3%
In'you4P12.3%
Shicchi Soutai3K+G12.3%
Taizan Soukoushu4P+K12.3%
Tenshin Ryou'inkyaku6K+G12.3%
Zensou Tenshinkyaku44K+G12.3%
backdash into Juchou Senshou8P+K12.3%
backdash into Senkyutai1K12.3%
backdash into Senputai8K12.3%
backdash into Taizan Soukoushu4P+K12.3%
backdash into Touku Rigou Bantaitetsu46K+G12.3%

7 further openings account for the other 7 rounds.

El Blaze

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Volcano Upper4P+K550.0%
backdash110.0%
backdash into Back Knuckle4P110.0%
backdash into Hammer Smash46P+K110.0%
backdash into Middle Kick3K110.0%
backdash into evade down110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 10 of 17 tests hold up
  • Wolf: 1 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)