Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1567 #1,558 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 35 | 2,308 | 1,538 | 770 | 66.6% |
|---|---|---|---|---|---|
| Sarah | 30 | 1,689 | 890 | 799 | 52.7% |
| Jeffry | 28 | 1,026 | 506 | 520 | 49.3% |
| Brad | 27 | 293 | 162 | 131 | 55.3% |
| Shun | — | 102 | 56 | 46 | 54.9% |
| Vanessa | 24 | 101 | 75 | 26 | 74.3% |
| Lau | 21 | 73 | 37 | 36 | 50.7% |
| Jean | — | 46 | 31 | 15 | 67.4% |
| Lei Fei | — | 41 | 25 | 16 | 61.0% |
| Jacky | — | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,535 of 5,440 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.8 | 411 | 2,889 |
|---|---|---|---|
| Sarah | 6.1 | 364 | 156 |
| Brad | 6.8 | 409 | 460 |
| Jeffry | 6.2 | 374 | 30 |
By opponent's character
| Pai | 6.8 | 410 | 408 |
|---|---|---|---|
| Akira | 6.9 | 414 | 312 |
| Wolf | 6.9 | 413 | 419 |
| Jacky | 7.1 | 426 | 147 |
| Kage | 6.9 | 415 | 147 |
| Vanessa | 6.6 | 398 | 317 |
| Sarah | 6.9 | 412 | 206 |
| Brad | 7.0 | 419 | 222 |
| Shun | 6.6 | 398 | 227 |
| Lau | 6.5 | 391 | 83 |
| Lion | 7.0 | 420 | 205 |
| Jeffry | 6.8 | 410 | 117 |
| Aoi | 6.9 | 415 | 176 |
| Goh | 6.3 | 380 | 157 |
| Jean | 7.0 | 418 | 132 |
| Eileen | 6.3 | 376 | 46 |
| Taka | 6.8 | 406 | 52 |
| Dural | 7.0 | 418 | 52 |
| Lei Fei | 6.6 | 397 | 53 |
| El Blaze | 6.2 | 371 | 57 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 169 | 114 | 55 | 67.5% | -0.6 |
|---|---|---|---|---|---|
| Akira | 139 | 87 | 52 | 62.6% | -0.5 |
| Wolf | 112 | 61 | 51 | 54.5% | -1.9 |
| Jacky | 110 | 73 | 37 | 66.4% | +1.2 |
| Kage | 102 | 64 | 38 | 62.8% | -0.8 |
| Vanessa | 99 | 64 | 35 | 64.7% | -1.2 |
| Sarah | 84 | 53 | 31 | 63.1% | -5.5 |
| Brad | 81 | 53 | 28 | 65.4% | +3.1 |
| Shun | 75 | 63 | 12 | 84.0% | +10.7 |
| Lau | 64 | 40 | 24 | 62.5% | +3.7 |
| Lion | 60 | 37 | 23 | 61.7% | -9.2 |
| Jeffry | 52 | 31 | 21 | 59.6% | +2.1 |
| Aoi | 50 | 41 | 9 | 82.0% | +5.3 |
| Goh | 50 | 34 | 16 | 68.0% | -0.1 |
| Jean | 41 | 24 | 17 | 58.5% | -3.8 |
| Eileen | 29 | 24 | 5 | 82.8% | +6.5 |
| Taka | 26 | 17 | 9 | 65.4% | -12.2 |
| Dural | 24 | 16 | 8 | 66.7% | +2.1 |
| Lei Fei | 23 | 15 | 8 | 65.2% | -12.0 |
| El Blaze | 22 | 20 | 2 | 90.9% | +13.5 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 176 | 107 | 69 | 60.8% | -2.8 |
|---|---|---|---|---|---|
| Single Wall | 155 | 106 | 49 | 68.4% | -0.6 |
| Breakable Half Fence | 154 | 95 | 59 | 61.7% | -4.8 |
| Low Fence | 138 | 96 | 42 | 69.6% | +1.1 |
| Open | 132 | 86 | 46 | 65.2% | +1.9 |
| Octagon | 130 | 89 | 41 | 68.5% | +1.9 |
| Breakable Full Fence | 129 | 88 | 41 | 68.2% | +1.2 |
| Full Fence | 127 | 87 | 40 | 68.5% | +1.2 |
| Rectangle | 115 | 75 | 40 | 65.2% | +1.2 |
| Full Fence and Open | 76 | 48 | 28 | 63.2% | -6.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 831 | 65.1% | 65.7% | -0.6 |
| No walls | 425 | 67.8% | 67.1% | +0.7 |
Walls against open: -1.3 points (95% range -6.9 to +4.3), p 0.659 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| TheWarriorsDen (Rank 30) | 64 | 35 | 29 | 54.7% |
|---|---|---|---|---|
| speedymat (Rank 28) | 37 | 21 | 16 | 56.8% |
| SDrakeo (Rank 26) | 34 | 18 | 16 | 52.9% |
| luckystrike (Rank 28) | 34 | 18 | 16 | 52.9% |
| goodjay (Rank 25) | 32 | 24 | 8 | 75.0% |
| Dreamcast (Rank 25) | 30 | 25 | 5 | 83.3% |
| Semrosto (Rank 39) | 28 | 12 | 16 | 42.9% |
| virtuagamer (Rank 24) | 26 | 20 | 6 | 76.9% |
| mrsamurai (Rank 30) | 25 | 11 | 14 | 44.0% |
| Lorcan (Rank 34) | 21 | 16 | 5 | 76.2% |
| DesertMonkey (Rank 24) | 18 | 13 | 5 | 72.2% |
| NoOneSpecific (Rank 30) | 18 | 8 | 10 | 44.4% |
| CRYSTAL_CITY_JAY (Rank 31) | 17 | 7 | 10 | 41.2% |
| Ame33 (Rank 26) | 16 | 3 | 13 | 18.8% |
| brogasaurusrex (Rank 33) | 16 | 6 | 10 | 37.5% |
| Citywolf (Rank 32) | 15 | 5 | 10 | 33.3% |
| RickoSama (Rank 27) | 15 | 15 | 0 | 100.0% |
| Smashquatch (Rank 30) | 15 | 10 | 5 | 66.7% |
| Momomia (Rank 26) | 14 | 7 | 7 | 50.0% |
| juersh (Rank 22) | 13 | 10 | 3 | 76.9% |
| EverlastingFGC[SCO] (Rank 33) | 12 | 6 | 6 | 50.0% |
| JayeGuevara (Rank 24) | 12 | 12 | 0 | 100.0% |
| Lomiso03230 (Rank 11) | 12 | 12 | 0 | 100.0% |
| Shenmueestamour (Rank 31) | 12 | 9 | 3 | 75.0% |
| Silva_Raida (Rank 22) | 12 | 12 | 0 | 100.0% |
Most played opponents, most recent first
| Lorcan (Rank 34) | 2026/10/11 | 21 | 16 | 5 | 76.2% |
|---|---|---|---|---|---|
| RickoSama (Rank 27) | 2026/10/09 | 15 | 15 | 0 | 100.0% |
| NoOneSpecific (Rank 30) | 2026/10/02 | 18 | 8 | 10 | 44.4% |
| Citywolf (Rank 32) | 2026/09/30 | 15 | 5 | 10 | 33.3% |
| JayeGuevara (Rank 24) | 2026/09/28 | 12 | 12 | 0 | 100.0% |
| Semrosto (Rank 39) | 2026/09/28 | 28 | 12 | 16 | 42.9% |
| mrsamurai (Rank 30) | 2026/09/27 | 25 | 11 | 14 | 44.0% |
| brogasaurusrex (Rank 33) | 2026/09/27 | 16 | 6 | 10 | 37.5% |
| virtuagamer (Rank 24) | 2026/09/27 | 26 | 20 | 6 | 76.9% |
| goodjay (Rank 25) | 2026/09/12 | 32 | 24 | 8 | 75.0% |
| Smashquatch (Rank 30) | 2026/08/24 | 15 | 10 | 5 | 66.7% |
| speedymat (Rank 28) | 2026/08/03 | 37 | 21 | 16 | 56.8% |
| Dreamcast (Rank 25) | 2026/08/02 | 30 | 25 | 5 | 83.3% |
| EverlastingFGC[SCO] (Rank 33) | 2026/07/31 | 12 | 6 | 6 | 50.0% |
| luckystrike (Rank 28) | 2026/07/31 | 34 | 18 | 16 | 52.9% |
| CRYSTAL_CITY_JAY (Rank 31) | 2026/07/31 | 17 | 7 | 10 | 41.2% |
| Shenmueestamour (Rank 31) | 2026/07/31 | 12 | 9 | 3 | 75.0% |
| SDrakeo (Rank 26) | 2026/07/31 | 34 | 18 | 16 | 52.9% |
| juersh (Rank 22) | 2026/07/27 | 13 | 10 | 3 | 76.9% |
| TheWarriorsDen (Rank 30) | 2026/07/26 | 64 | 35 | 29 | 54.7% |
| DesertMonkey (Rank 24) | 2026/07/25 | 18 | 13 | 5 | 72.2% |
| Momomia (Rank 26) | 2026/07/15 | 14 | 7 | 7 | 50.0% |
| Silva_Raida (Rank 22) | 2026/05/22 | 12 | 12 | 0 | 100.0% |
| Ame33 (Rank 26) | 2026/04/24 | 16 | 3 | 13 | 18.8% |
| Lomiso03230 (Rank 11) | 2026/04/09 | 12 | 12 | 0 | 100.0% |
Round openings
Every character
| evade down into guardG | 1,353 | 24.9% |
|---|---|---|
| Katousui2P | 286 | 5.3% |
| guardG into evade down | 276 | 5.1% |
| guardG | 236 | 4.3% |
| Juchou Senshou8P+K | 230 | 4.2% |
| evade down into Juchou Senshou8P+K | 210 | 3.9% |
| evade down into Senkyutai1K | 195 | 3.6% |
| evade up into guardG | 168 | 3.1% |
| Senkyutai1K | 148 | 2.7% |
| Senkyutai1K into guardG | 123 | 2.3% |
| Banchu6P into Banchu Renkanshu6PP | 121 | 2.2% |
| Banchu6P | 106 | 1.9% |
| crouch into guardG | 88 | 1.6% |
| throw escape | 86 | 1.6% |
| evade up into Senshippo66P | 68 | 1.2% |
387 further openings account for the other 1,730 rounds.
Counted from 1,402 of the 1,412 matches played. The rest were not pulled for openings.
Lion
- Career
- 1,538–770 · 66.6%
- This season
- 1,135 matches · 67.2%
- Peak rank
- 35
First hit in 47.7% of 4,272 rounds. Won 63.8% of the rounds they struck first, 59.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 26.8% of rounds, against 16.9% in their other rounds.
- Against Wolf: attacks straight away in 59.8% of rounds, against 29.5% against everyone else.
- After opening the round before by attacking: attacks straight away in 59.9% of rounds, against 19.2% after anything else.
- After winning a round: waits first in 20.4% of rounds, against 11.6% after losing one.
- When ahead: waits first in 22.6% of rounds, against 11.4% when level or behind.
- In round 1: opens with “G guard into evade down” in 6.6% of rounds, against 4.1% in their other rounds.
- Against Wolf: opens with “8P+K Juchou Senshou” in 15.0% of rounds, against 4.5% against everyone else.
- After opening the round before with “evade down into G guard”: opens with “evade down into G guard” in 36.2% of rounds, against 18.9% after anything else.
- After the opponent opened the round before with “forward dash into P+G throw”: opens with “evade down into G guard” in 38.3% of rounds, against 22.6% after anything else.
- When behind: opens with “8P+K Juchou Senshou” in 7.2% of rounds, against 4.2% when ahead or level.
| evade down into guardG | 958 | 22.2% |
|---|---|---|
| Katousui2P | 286 | 6.6% |
| Juchou Senshou8P+K | 230 | 5.3% |
| evade down into Juchou Senshou8P+K | 210 | 4.9% |
| guardG into evade down | 205 | 4.8% |
| evade down into Senkyutai1K | 195 | 4.5% |
| guardG | 166 | 3.9% |
| Senkyutai1K | 148 | 3.4% |
| evade up into guardG | 137 | 3.2% |
| Senkyutai1K into guardG | 123 | 2.9% |
| Banchu6P into Banchu Renkanshu6PP | 121 | 2.8% |
| Banchu6P | 106 | 2.5% |
| throw escape | 77 | 1.8% |
| crouch into guardG | 69 | 1.6% |
| evade up into Senshippo66P | 68 | 1.6% |
245 further openings account for the other 1,216 rounds.
Counted from 1,125 of the 1,135 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 49–20 · 71% | 38–21 · 64% | +4.6 |
| Akira | 40–21 · 66% | 19–11 · 63% | too few to test |
| Wolf | 33–24 · 58% | 13–12 · 52% | too few to test |
| Vanessa | 27–18 · 60% | 25–11 · 69% | too few to test |
| Jacky | 40–20 · 67% | 13–4 · 76% | too few to test |
| Brad | 31–16 · 66% | 9–8 · 53% | too few to test |
| Kage | 31–16 · 66% | 9–2 · 82% | too few to test |
| Sarah | 24–14 · 63% | 9–2 · 82% | too few to test |
| Lau | 27–14 · 66% | 6–7 · 46% | too few to test |
| Shun | 22–6 · 79% | 22–2 · 92% | too few to test |
| Lion | 25–9 · 74% | 6–3 · 67% | too few to test |
| Aoi | 24–4 · 86% | 10–2 · 83% | too few to test |
| Jean | 8–7 · 53% | 11–6 · 65% | too few to test |
| Jeffry | 10–12 · 45% | 7–3 · 70% | too few to test |
| Goh | 11–10 · 52% | 10–0 · 100% | too few to test |
| Taka | 10–5 · 67% | 7–1 · 88% | too few to test |
| Eileen | 7–5 · 58% | 9–0 · 100% | too few to test |
| Dural | 7–2 · 78% | 7–3 · 70% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 890–799 · 52.7%
- This season
- 131 matches · 67.9%
- Peak rank
- 30
First hit in 53.5% of 507 rounds. Won 61.2% of the rounds they struck first, 59.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 41.2% of rounds, against 28.7% in their other rounds.
- After opening the round before by waiting: waits first in 44.3% of rounds, against 20.4% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 20.7% of rounds, against 2.8% after anything else.
- In round 1: opens with “G guard into evade down” in 16.0% of rounds, against 6.9% in their other rounds.
- After opening the round before with “G guard”: opens with “G guard” in 30.8% of rounds, against 8.3% after anything else.
| evade down into guardG | 200 | 39.5% |
|---|---|---|
| guardG | 63 | 12.4% |
| guardG into evade down | 47 | 9.3% |
| evade down into Low Spin Kick3K+G | 26 | 5.1% |
| evade down into Serpent Toe Kick2P+K | 26 | 5.1% |
| evade up into guardG | 12 | 2.4% |
| guardG into Low Spin Kick3K+G | 9 | 1.8% |
| crouch into guardG | 8 | 1.6% |
| evade down into Hide Side Kick (Deflect)P+K | 6 | 1.2% |
| guardG into Serpent Toe Kick2P+K | 6 | 1.2% |
| throw escape | 6 | 1.2% |
| Snap Side Chop3P into Setup Combination3PK | 5 | 1.0% |
| backdash into guardG | 5 | 1.0% |
| evade down into Rising Elbow6P | 4 | 0.8% |
| guardG into Squat Straight2P | 4 | 0.8% |
54 further openings account for the other 80 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 7–1 · 88% | 6–9 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 162–131 · 55.3%
- This season
- 109 matches · 53.2%
- Peak rank
- 27
First hit in 45.2% of 460 rounds. Won 55.8% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- On Octagon stages: waits first in 25.3% of rounds, against 10.5% on the other stages.
- When ahead: evades first in 70.5% of rounds, against 57.3% when level or behind.
- When ahead: opens with “evade down into G guard” in 37.1% of rounds, against 26.3% when level or behind.
| evade down into guardG | 136 | 29.6% |
|---|---|---|
| evade down into Jolt Upper~Spin Kick3PK | 22 | 4.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 20 | 4.3% |
| Sit Jab2P | 20 | 4.3% |
| backdash into guardG | 18 | 3.9% |
| evade up into guardG | 18 | 3.9% |
| evade down into Rapid Double JabP+K | 13 | 2.8% |
| evade down into Sawk Klab6P+K | 13 | 2.8% |
| evade down into Lumpini Combination4PK | 12 | 2.6% |
| evade down into Jolt Upper3P | 11 | 2.4% |
| crouch into guardG | 10 | 2.2% |
| guardG into evade down | 10 | 2.2% |
| Sawk Klab6P+K | 8 | 1.7% |
| evade down into Sharp Shoot1P | 8 | 1.7% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 5 | 1.1% |
74 further openings account for the other 136 rounds.
Jeffry
- Career
- 506–520 · 49.3%
- This season
- 35 matches · 57.1%
- Peak rank
- 28
First hit in 51.9% of 135 rounds. Won 57.1% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 57 | 41.9% |
|---|---|---|
| guardG into evade down | 13 | 9.6% |
| evade down into Ducking Low2K+G | 6 | 4.4% |
| Low Knuckle2P | 5 | 3.7% |
| crouch into Low Knuckle2P | 5 | 3.7% |
| evade down into kickK | 4 | 2.9% |
| guardG | 4 | 2.9% |
| Ducking Low2K+G | 3 | 2.2% |
| Full Swing Double Hammer41236P+K | 2 | 1.5% |
| Hell Dunk Elbow2P+K | 2 | 1.5% |
| evade down into Destruction WaveK+G | 2 | 1.5% |
| evade down into Grizzly Hammer1PP | 2 | 1.5% |
| evade down into Hell Dunk Elbow2P+K | 2 | 1.5% |
| evade up into backdash | 2 | 1.5% |
| guardG into crouch | 2 | 1.5% |
25 further openings account for the other 25 rounds.
Lau
- Career
- 37–36 · 50.7%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 2 | 66.7% |
|---|---|---|
| guardG into evade down | 1 | 33.3% |
Vanessa
- Career
- 75–26 · 74.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: evade down into Boomerang Hook3P+K | 2 | 66.7% |
|---|---|---|
| Defensive Style: evade down into Back Knuckle6P | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 10 of 18 tests hold up
- Sarah: 5 of 15 tests hold up
- Brad: 3 of 13 tests hold up
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
