VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

akini-san

Career matches687
Career win rate55.0%
Round win rate49.3%
Peak rank31
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3168737830955.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira52340.0%-9.6
Jean440100.0%+61.9
Brad3030.0%-59.6
Lau21150.0%+6.3
Pai21150.0%-18.7
Wolf21150.0%-14.1
Kage110100.0%+39.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open74357.1%+7.1
Low Fence43175.0%+24.8
Single Wall31233.3%-20.2
Breakable Full Fence220100.0%+47.0
Full Fence2020.0%-55.2
Breakable Half Fence1010.0%-46.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls540.0%51.7%-11.7
No walls1457.1%53.0%+4.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Nn_nekosuke (Rank 29)2026/09/172020.0%
りゅうのすけ (Rank 31)2026/09/171010.0%
Rosagigantea (Rank 26)2026/09/1121150.0%
moppeso (Rank 28)2026/05/26110100.0%
maripon (Rank 29)2026/05/26220100.0%
yas_md (Rank 32)2026/04/13220100.0%
Luther (Rank 31)2026/04/091010.0%
究極無敵 (Rank 29)2026/03/3121150.0%
花形満 (Rank 33)2026/03/3121150.0%
kagekichi (Rank 32)2026/03/312020.0%
B軍団 (Rank 33)2026/03/30220100.0%

Round openings

Goh

Raikou3P into Denkou3PP1013.3%
crouch dash back into Karura4P+K79.3%
crouch dash back into evade down56.7%
evade down into Kurogane Kudaki66P45.3%
kickK45.3%
Karura4P+K34.0%
Ni'oudaoshi3K+G34.0%
Soukyu46P34.0%
Kokuryusatsu Ichi46P+K22.7%
backdash into Soukyu46P22.7%
backward movement into Ropputsubushi6P+K22.7%
guardG into Batousatsu3KP22.7%
Gohou Yuriori (Deflect)236P+K11.3%
Hiji'ate6P into Denkou3PP11.3%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP11.3%

25 further openings account for the other 25 rounds.