VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

5

Career matches3,548
Career win rate60.5%
Round win rate55.8%
Peak rank42
Distinct opponents141
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka423,0481,8291,21960.0%
Wolf3832720112661.5%
Vanessa361731165767.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage55352063.6%+3.9
Akira48331568.8%+9.1
Pai38221657.9%-0.2
Jacky3325875.8%+10.3
Wolf31181358.1%-2.3
Lion2923679.3%+19.2
Lau27121544.4%-17.3
Lei Fei24111345.8%-9.5
Brad2112957.1%-4.1
Sarah2112957.1%-8.5
Jeffry2011955.0%-15.3
Shun1912763.2%+6.8
Jean146842.9%-21.4
Aoi126650.0%-14.4
El Blaze128466.7%+2.0
Vanessa86275.0%+13.6
Eileen75271.4%+6.7
Goh74357.1%-8.7
Dural53260.0%+3.6
Taka54180.0%+12.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence51302158.8%+1.2
Half Fence51331864.7%+1.3
Breakable Full Fence49301961.2%-0.2
Open49292059.2%-4.5
Rectangle49292059.2%-1.3
Low Fence42231954.8%-6.6
Full Fence40261465.0%+3.3
Octagon39281171.8%+8.7
Single Wall33211263.6%+1.2
Full Fence and Open1881044.4%-14.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27963.1%61.4%+1.7
No walls12458.9%62.2%-3.3

Walls against open: +5.0 points (95% range -6.3 to +16.3), p 0.384 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinmenusagi (Rank 43)2026/09/231710758.8%
k-wofs (Rank 40)2026/09/2373442.9%
Osamu_0303 (Rank 38)2026/09/2252340.0%
cyomiko (Rank 42)2026/09/1751420.0%
デビブル (Rank 42)2026/09/1395455.6%
lesser-pram7 (Rank 42)2026/08/30146842.9%
堂島様 (Rank 44)2026/08/30135838.5%
毎度♪ (Rank 42)2026/08/3084450.0%
ヤートン (Rank 40)2026/08/2364266.7%
デネ (Rank 42)2026/08/23139469.2%
Fibonacci (Rank 41)2026/08/2375271.4%
ラッキーボーイ (Rank 39)2026/08/2363350.0%
ひじひじくん (Rank 41)2026/08/2252340.0%
せろり☆ (Rank 43)2026/07/1483537.5%
ふかふか (Rank 38)2026/07/0698188.9%
グラウンド・ゼロ (Rank 39)2026/07/0653260.0%
おかし (Rank 41)2026/07/0651420.0%
interceptor (Rank 39)2026/06/071110190.9%
パパ (Rank 40)2026/05/3164266.7%
banjar (Rank 39)2026/05/3154180.0%
hikabun (Rank 37)2026/05/1153260.0%
onigiryy_14 (Rank 35)2026/05/1164266.7%
rocku (Rank 40)2026/05/0496366.7%
こば次狼/covajiro (Rank 41)2026/04/2054180.0%
どらうるふ (Rank 41)2026/04/1964266.7%

Round openings

Every character

forward movement into punchP1076.5%
crouch dash forward into throwP+G1016.1%
backdash into evade up875.3%
kickK774.7%
evade down into Morotezuki66P734.4%
evade up into crouch dash forward583.5%
Shita Harite2P into backdash503.0%
evade down into crouch dash forward493.0%
crouch dash forward into guardG482.9%
backdash into throwP+G432.6%
evade up into throwP+G412.5%
Shita Harite2P into throwP+G372.2%
Shita Harite2P into forward dash251.5%
Shita Harite2P241.5%
evade down into throwP+G241.5%

255 further openings account for the other 801 rounds.

Counted from 403 of the 436 matches played. The rest were not pulled for openings.

Taka

forward movement into punchP887.4%
kickK776.5%
evade down into Morotezuki66P736.1%
backdash into evade up635.3%
crouch dash forward into throwP+G615.1%
Shita Harite2P into backdash504.2%
evade up into crouch dash forward474.0%
crouch dash forward into guardG383.2%
evade down into crouch dash forward383.2%
Shita Harite2P into throwP+G373.1%
evade up into throwP+G332.8%
backdash into throwP+G292.4%
Shita Harite2P into forward dash252.1%
Shita Harite2P242.0%
forward movement into Shita Harite2P221.9%

136 further openings account for the other 483 rounds.

Counted from 293 of the 326 matches played. The rest were not pulled for openings.

Wolf

crouch dash forward into throwP+G4010.7%
backdash into evade up246.4%
forward movement into punchP195.1%
forward movement into Low Hammer2P154.0%
Low Hammer2P into throwP+G143.8%
backdash into throwP+G143.8%
Low Hammer2P113.0%
evade down into crouch dash forward113.0%
evade up into crouch dash forward113.0%
Low Hammer2P into backdash102.7%
crouch dash forward into guardG102.7%
forward dash into Low Drop Kick62K102.7%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K92.4%
Low Hammer2P into forward dash82.1%
backdash into Elbow Butt4P82.1%

82 further openings account for the other 159 rounds.

Vanessa

Offensive Style: backdash into evade up78.3%
Defensive Style: backdash into evade up67.1%
Defensive Style: forward movement into punchP56.0%
Defensive Style: crouch into Stinger Low Blow1P+K44.8%
Defensive Style: evade down into crouch dash forward44.8%
Defensive Style: forward dash into evade up44.8%
Offensive Style: forward dash into evade up44.8%
Offensive Style: evade up into crouch dash forward33.6%
Defensive Style: Sit Jab22.4%
Defensive Style: Sit Jab into forward movement22.4%
Defensive Style: crouch into Sit Jab2P22.4%
Defensive Style: evade down into Ducking Body Blow66P22.4%
Defensive Style: forward movement into Sit Jab2P22.4%
Defensive Style: Bone Crush Middle into crouch11.2%
Defensive Style: Shadow Slicer11.2%

35 further openings account for the other 35 rounds.