VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

gokmasa

  • Aoi
Career matches318
Career win rate66.3%
Round win rate60.4%
Peak rank27
Distinct opponents87
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1432 #2,455 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah272671739464.8%
Aoi1551381374.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

611 of 611 rounds counted

7.4 inputs a second (441 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.3438475
Aoi7.6453136

By opponent's character

Wolf7.0419113
Akira7.042254
Jacky7.444644
Pai7.444448
Kage7.142645
Lion8.349841
Goh7.444632
Jean7.545140
Sarah7.041734
Shun7.645631
Aoi7.746433
Jeffry7.545124
Lau7.645522
Taka7.344116
Eileen7.041811
Brad7.34368
El Blaze8.14838
Lei Fei7.54494
Vanessa6.84113

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf27171063.0%-6.0
Akira1310376.9%+4.9
Jacky1211191.7%+18.3
Pai128466.7%-5.3
Kage117463.6%-7.0
Lion114736.4%-14.8
Goh98188.9%+22.4
Jean95455.6%-13.2
Sarah990100.0%+35.5
Shun96366.7%-5.6
Aoi83537.5%-35.7
Jeffry64266.7%+13.5
Lau53260.0%+1.9
Taka43175.0%-0.5
Eileen31233.3%-40.7
Brad21150.0%-12.0
El Blaze220100.0%+42.3
Lei Fei110100.0%+46.7
Vanessa110100.0%+23.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2217577.3%+15.3
Low Fence1914573.7%+5.7
Breakable Half Fence178947.1%-18.9
Full Fence169756.2%-15.2
Half Fence1613381.2%+9.9
Octagon1510566.7%-1.4
Rectangle1513286.7%+15.4
Breakable Full Fence1310376.9%+13.3
Single Wall94544.4%-26.4
Full Fence and Open74357.1%-13.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9268.5%68.6%-0.1
No walls5070.0%66.8%+3.2

Walls against open: -3.4 points (95% range -21.2 to +14.5), p 0.714 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

あおいあらし (Rank 12)990100.0%
yamayuki (Rank 16)62433.3%
ER_higante (Rank 30)51420.0%
ralph072st (Rank 10)54180.0%
roushi_77 (Rank 28)41325.0%
toothy-limb74 (Rank 25)43175.0%
あ (Rank 26)42250.0%
ankocat2 (Rank 29)31233.3%
makoto_666_x (Rank 27)32166.7%
naru___boy (Rank 30)31233.3%
orachau (Rank 27)32166.7%
thatamaru (Rank 16)330100.0%
winger94 (Rank 10)330100.0%
かくるる (Rank 28)31233.3%
パニガーレ (Rank 24)32166.7%
Mevius1 (Rank 15)220100.0%
SOLA (Rank 24)220100.0%
Sleepoleon (Rank 16)220100.0%
chururira0302 (Rank 23)220100.0%
simusimu500 (Rank 30)21150.0%
toru-miwa (Rank 17)220100.0%
yumi_itigo (Rank 24)21150.0%
ぱぱ (Rank 23)220100.0%
委員ちょ (Rank 21)220100.0%
安全パイ (Rank 24)220100.0%

Most played opponents, most recent first

orachau (Rank 27)2026/09/3032166.7%
あ (Rank 26)2026/09/2642250.0%
toothy-limb74 (Rank 25)2026/09/2643175.0%
roushi_77 (Rank 28)2026/09/2641325.0%
simusimu500 (Rank 30)2026/09/1521150.0%
ankocat2 (Rank 29)2026/09/1431233.3%
ぱぱ (Rank 23)2026/09/14220100.0%
ER_higante (Rank 30)2026/09/1451420.0%
naru___boy (Rank 30)2026/09/1331233.3%
yumi_itigo (Rank 24)2026/09/1321150.0%
パニガーレ (Rank 24)2026/09/1232166.7%
makoto_666_x (Rank 27)2026/09/1132166.7%
安全パイ (Rank 24)2026/09/11220100.0%
SOLA (Rank 24)2026/09/06220100.0%
かくるる (Rank 28)2026/09/0531233.3%
chururira0302 (Rank 23)2026/09/05220100.0%
thatamaru (Rank 16)2026/09/03330100.0%
委員ちょ (Rank 21)2026/09/02220100.0%
winger94 (Rank 10)2026/08/31330100.0%
ralph072st (Rank 10)2026/08/3054180.0%
Mevius1 (Rank 15)2026/08/30220100.0%
Sleepoleon (Rank 16)2026/08/27220100.0%
toru-miwa (Rank 17)2026/08/27220100.0%
yamayuki (Rank 16)2026/08/2762433.3%
あおいあらし (Rank 12)2026/08/27990100.0%

Round openings

Every character

backdash into Crescent Heel4K+G9515.6%
forward movement into kickK528.5%
forward dash into Leg Slicer2K+G498.0%
forward movement into punchP396.4%
NirentotsuPP into Nirentotsu OuchuPPP304.9%
punchP213.4%
punchP into kickK193.1%
backdash into Leg Slicer2K+G183.0%
crouch dash back into Crescent Heel4K+G132.1%
forward dash into crouch111.8%
backdash into crouch91.5%
backdash into guardG81.3%
crouch into Leg Slicer2K+G81.3%
backdash71.1%
backdash into evade down71.1%

125 further openings account for the other 225 rounds.

Sarah

Career
173–94 · 64.8%
This season
120 matches · 67.5%
Peak rank
27

First hit in 58.2% of 474 rounds. Won 63.4% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 51.7% of rounds, against 29.3% in their other rounds.
  • In round 1: opens with “forward dash into 2K+G Leg Slicer” in 24.2% of rounds, against 5.6% in their other rounds.

How is this tested?

backdash into Crescent Heel4K+G9520.0%
forward movement into kickK5210.9%
forward dash into Leg Slicer2K+G4910.3%
forward movement into punchP388.0%
punchP204.2%
backdash into Leg Slicer2K+G183.8%
punchP into kickK163.4%
crouch dash back into Crescent Heel4K+G132.7%
forward dash into crouch112.3%
backdash into crouch81.7%
crouch into Leg Slicer2K+G81.7%
backdash into evade down71.5%
punchP into Jab StraightPP71.5%
Jab StraightPP into Flash Piston PunchPPP61.3%
backdash61.3%

78 further openings account for the other 121 rounds.

Aoi

Career
38–13 · 74.5%
This season
34 matches · 67.7%
Peak rank
15

First hit in 63.4% of 134 rounds. Won 63.5% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP3022.1%
Nirentotsu OuchuPPP into Rentotsu KodachiPPPK64.4%
punchP into NirentotsuPP64.4%
backdash into Sou'unha66K53.7%
crouch dash back into evade down53.7%
punchP into ShougerigasanePK53.7%
Sou'unha66K42.9%
Tenchi In'youP+K+G32.2%
crouch dash back into crouch32.2%
evade down into Sou'unha66K32.2%
evade down into backward movement32.2%
evade up into Sodeshinken33P+K32.2%
punchP into kickK32.2%
backdash into guardG21.5%
crouch dash back into Ouka66P+KP21.5%

48 further openings account for the other 53 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 2 of 15 tests hold up
  • Aoi: not tested (too few rounds)