Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1748 #584 of 3,686 on the Elo list →
Lau1787249 matches
Shun1762190 matches
Jeffry172699 matches
Taka175064 matches
Lei Fei170635 matches
Wolf173219 matches
Jean174712 matches
Kage174510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 2,196 | 1,225 | 971 | 55.8% |
|---|---|---|---|---|---|
| Shun | 41 | 1,333 | 744 | 589 | 55.8% |
| Jeffry | 38 | 740 | 436 | 304 | 58.9% |
| Taka | 39 | 645 | 378 | 267 | 58.6% |
| Wolf | 33 | 185 | 117 | 68 | 63.2% |
| Lei Fei | 34 | 168 | 106 | 62 | 63.1% |
| Jacky | 30 | 62 | 48 | 14 | 77.4% |
| Kage | 33 | 54 | 29 | 25 | 53.7% |
| El Blaze | 33 | 31 | 18 | 13 | 58.1% |
| Jean | 33 | 20 | 12 | 8 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,031 of 2,761 rounds counted11.1 inputs a second (667 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 11.1 | 663 | 629 |
|---|---|---|---|
| Shun | 11.1 | 664 | 732 |
| Jeffry | 11.2 | 670 | 330 |
| Taka | 11.4 | 685 | 63 |
| Lei Fei | 11.6 | 695 | 141 |
| Wolf | 11.0 | 660 | 29 |
| Jean | 10.8 | 645 | 44 |
| Kage | 11.1 | 664 | 42 |
| El Blaze | 11.0 | 658 | 14 |
| Jacky | 11.5 | 690 | 7 |
By opponent's character
| Lau | 10.8 | 646 | 218 |
|---|---|---|---|
| Wolf | 11.6 | 697 | 183 |
| Kage | 10.7 | 642 | 132 |
| Jacky | 11.0 | 663 | 176 |
| Akira | 11.6 | 698 | 169 |
| Goh | 11.1 | 667 | 153 |
| Jean | 11.1 | 663 | 116 |
| Shun | 11.2 | 672 | 114 |
| Lion | 11.0 | 660 | 127 |
| Aoi | 11.6 | 695 | 116 |
| Sarah | 10.5 | 629 | 96 |
| Vanessa | 10.9 | 657 | 54 |
| Jeffry | 11.5 | 690 | 69 |
| Pai | 11.1 | 668 | 69 |
| Eileen | 10.6 | 635 | 33 |
| El Blaze | 11.2 | 672 | 43 |
| Lei Fei | 11.2 | 673 | 54 |
| Brad | 10.7 | 639 | 35 |
| Taka | 11.1 | 663 | 60 |
| Dural | 10.4 | 622 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 69 | 33 | 36 | 47.8% | -1.1 |
|---|---|---|---|---|---|
| Wolf | 58 | 27 | 31 | 46.5% | +2.9 |
| Kage | 55 | 27 | 28 | 49.1% | -1.2 |
| Jacky | 54 | 26 | 28 | 48.1% | -3.8 |
| Akira | 51 | 27 | 24 | 52.9% | -0.6 |
| Goh | 46 | 31 | 15 | 67.4% | +13.2 |
| Jean | 42 | 23 | 19 | 54.8% | +4.7 |
| Shun | 39 | 22 | 17 | 56.4% | +2.9 |
| Lion | 37 | 17 | 20 | 46.0% | -3.8 |
| Aoi | 35 | 24 | 11 | 68.6% | +18.8 |
| Sarah | 33 | 17 | 16 | 51.5% | -0.3 |
| Vanessa | 30 | 10 | 20 | 33.3% | -11.9 |
| Jeffry | 28 | 19 | 9 | 67.9% | +10.5 |
| Pai | 23 | 11 | 12 | 47.8% | -3.3 |
| Eileen | 20 | 5 | 15 | 25.0% | -15.6 |
| El Blaze | 17 | 9 | 8 | 52.9% | +1.3 |
| Lei Fei | 17 | 4 | 13 | 23.5% | -26.8 |
| Brad | 15 | 7 | 8 | 46.7% | +3.4 |
| Taka | 15 | 6 | 9 | 40.0% | -10.9 |
| Dural | 3 | 0 | 3 | 0.0% | -57.7 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 85 | 44 | 41 | 51.8% | +0.9 |
|---|---|---|---|---|---|
| Open | 79 | 35 | 44 | 44.3% | -8.6 |
| Full Fence | 71 | 37 | 34 | 52.1% | +1.0 |
| Breakable Full Fence | 65 | 27 | 38 | 41.5% | -6.0 |
| Half Fence | 65 | 32 | 33 | 49.2% | +0.6 |
| Rectangle | 64 | 30 | 34 | 46.9% | -2.7 |
| Single Wall | 64 | 36 | 28 | 56.2% | +8.4 |
| Low Fence | 57 | 30 | 27 | 52.6% | -1.2 |
| Breakable Half Fence | 53 | 27 | 26 | 50.9% | -1.9 |
| Full Fence and Open | 38 | 20 | 18 | 52.6% | +2.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 403 | 48.9% | 50.0% | -1.1 |
| No walls | 200 | 50.5% | 51.4% | -0.9 |
Walls against open: -0.2 points (95% range -8.7 to +8.2), p 0.962 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 自作マニア@むめい。 (Rank 41) | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|
| interceptor (Rank 40) | 18 | 12 | 6 | 66.7% |
| ピーエス (Rank 39) | 17 | 11 | 6 | 64.7% |
| Tokkovanessa_VF (Rank 43) | 13 | 4 | 9 | 30.8% |
| つがさん (Rank 40) | 13 | 9 | 4 | 69.2% |
| ひかる (Rank 41) | 12 | 7 | 5 | 58.3% |
| ミスプロ狼@tenrishoko (Rank 41) | 12 | 8 | 4 | 66.7% |
| マハリータまるこ (Rank 39) | 11 | 8 | 3 | 72.7% |
| 村長~災禍の中心~ (Rank 39) | 11 | 5 | 6 | 45.5% |
| ゆ~やん3 (Rank 42) | 10 | 6 | 4 | 60.0% |
| MaBoy (Rank 35) | 9 | 6 | 3 | 66.7% |
| banjar (Rank 38) | 9 | 7 | 2 | 77.8% |
| おろち ぽっぽ (Rank 33) | 8 | 5 | 3 | 62.5% |
| 金平糖 (Rank 38) | 8 | 3 | 5 | 37.5% |
| take4vf (Rank 41) | 7 | 4 | 3 | 57.1% |
| 『ρε』.α (Rank 41) | 7 | 0 | 7 | 0.0% |
| たつや (Rank 40) | 7 | 2 | 5 | 28.6% |
| デネ (Rank 41) | 7 | 3 | 4 | 42.9% |
| ニトロ (Rank 34) | 7 | 5 | 2 | 71.4% |
| 中四国ウルフ (Rank 42) | 7 | 1 | 6 | 14.3% |
| ラーメソマソ (Rank 42) | 7 | 3 | 4 | 42.9% |
| PuzzG/ぱず爺 (Rank 35) | 6 | 6 | 0 | 100.0% |
| klkun (Rank 41) | 6 | 4 | 2 | 66.7% |
| 組長狼/tb (Rank 43) | 6 | 2 | 4 | 33.3% |
| uomofastidioso (Rank 39) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| 村長~災禍の中心~ (Rank 39) | 2026/10/14 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 41) | 2026/10/14 | 19 | 9 | 10 | 47.4% |
| 『ρε』.α (Rank 41) | 2026/10/14 | 7 | 0 | 7 | 0.0% |
| take4vf (Rank 41) | 2026/10/13 | 7 | 4 | 3 | 57.1% |
| ゆ~やん3 (Rank 42) | 2026/10/13 | 10 | 6 | 4 | 60.0% |
| MaBoy (Rank 35) | 2026/10/09 | 9 | 6 | 3 | 66.7% |
| おろち ぽっぽ (Rank 33) | 2026/10/07 | 8 | 5 | 3 | 62.5% |
| ラーメソマソ (Rank 42) | 2026/10/07 | 7 | 3 | 4 | 42.9% |
| ミスプロ狼@tenrishoko (Rank 41) | 2026/10/06 | 12 | 8 | 4 | 66.7% |
| ひかる (Rank 41) | 2026/10/06 | 12 | 7 | 5 | 58.3% |
| 中四国ウルフ (Rank 42) | 2026/10/05 | 7 | 1 | 6 | 14.3% |
| ピーエス (Rank 39) | 2026/10/05 | 17 | 11 | 6 | 64.7% |
| たつや (Rank 40) | 2026/10/05 | 7 | 2 | 5 | 28.6% |
| 組長狼/tb (Rank 43) | 2026/10/02 | 6 | 2 | 4 | 33.3% |
| つがさん (Rank 40) | 2026/09/30 | 13 | 9 | 4 | 69.2% |
| 金平糖 (Rank 38) | 2026/09/27 | 8 | 3 | 5 | 37.5% |
| ニトロ (Rank 34) | 2026/09/27 | 7 | 5 | 2 | 71.4% |
| マハリータまるこ (Rank 39) | 2026/09/25 | 11 | 8 | 3 | 72.7% |
| Tokkovanessa_VF (Rank 43) | 2026/09/25 | 13 | 4 | 9 | 30.8% |
| banjar (Rank 38) | 2026/09/22 | 9 | 7 | 2 | 77.8% |
| klkun (Rank 41) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| uomofastidioso (Rank 39) | 2026/08/17 | 5 | 2 | 3 | 40.0% |
| デネ (Rank 41) | 2026/08/17 | 7 | 3 | 4 | 42.9% |
| interceptor (Rank 40) | 2026/07/29 | 18 | 12 | 6 | 66.7% |
| PuzzG/ぱず爺 (Rank 35) | 2026/04/02 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 125 | 5.3% |
|---|---|---|
| guardG into throw escape | 112 | 4.7% |
| forward dash into throw escape | 85 | 3.6% |
| throw escape | 72 | 3.0% |
| crouch into Haisenchu1P | 58 | 2.4% |
| punchP | 55 | 2.3% |
| forward dash into guardG | 43 | 1.8% |
| backdash into Sako Soushou4P+K | 37 | 1.6% |
| backdash into guardG | 35 | 1.5% |
| crouch dash forward into throw escape | 32 | 1.4% |
| crouch into Senchutai3K | 32 | 1.4% |
| guardG into evade down | 28 | 1.2% |
| Fukko Kensou1P | 26 | 1.1% |
| Getsuga Gakushu46P | 24 | 1.0% |
| backdash into throw escape | 24 | 1.0% |
632 further openings account for the other 1,587 rounds.
Counted from 587 of the 687 matches played. The rest were not pulled for openings.
Lau
- Career
- 1,225–971 · 55.8%
- This season
- 251 matches · 50.2%
- Peak rank
- 42
First hit in 46.0% of 908 rounds. Won 55.5% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 15.4% of rounds, against 5.7% in their other rounds.
- After winning a round: backs off first in 20.8% of rounds, against 8.2% after losing one.
- In round 2: opens with “forward movement into P punch” in 9.7% of rounds, against 4.5% in their other rounds.
| forward movement into punchP | 53 | 5.8% |
|---|---|---|
| guardG into throw escape | 43 | 4.7% |
| forward dash into throw escape | 40 | 4.4% |
| backdash into Sako Soushou4P+K | 37 | 4.0% |
| crouch into Senchutai3K | 32 | 3.5% |
| throw escape | 30 | 3.3% |
| Fukko Kensou1P | 26 | 2.9% |
| forward dash into guardG | 20 | 2.2% |
| punchP | 18 | 2.0% |
| Chugeki6P | 17 | 1.9% |
| backdash into guardG | 17 | 1.9% |
| punchP into crouch dash back | 17 | 1.9% |
| crouch dash forward into throw escape | 13 | 1.4% |
| guardG into evade down | 13 | 1.4% |
| Fukko Kensou1P into guardG | 12 | 1.3% |
215 further openings account for the other 525 rounds.
Counted from 227 of the 251 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–7 · 59% | 2–5 · 29% | too few to test |
| Goh | 10–4 · 71% | 4–3 · 57% | too few to test |
| Kage | 5–9 · 36% | 1–3 · 25% | too few to test |
| Sarah | 7–5 · 58% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 744–589 · 55.8%
- This season
- 190 matches · 44.7%
- Peak rank
- 41
First hit in 55.8% of 620 rounds. Won 52.3% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 20.5% of rounds, against 7.5% in their other rounds.
- After winning a round: backs off first in 18.5% of rounds, against 4.2% after losing one.
| crouch into Haisenchu1P | 58 | 9.3% |
|---|---|---|
| guardG into throw escape | 34 | 5.5% |
| Getsuga Gakushu46P | 24 | 3.9% |
| throw escape | 19 | 3.1% |
| forward dash into throw escape | 18 | 2.9% |
| Kasen Chugeki6P | 15 | 2.4% |
| punchP | 14 | 2.3% |
| punchP into RengekiPP | 13 | 2.1% |
| Gyou'in Haishu3P | 12 | 1.9% |
| crouch into Fukuchougeki2P | 11 | 1.8% |
| evade up into Gyou'in Haishu3P | 11 | 1.8% |
| forward movement into punchP | 11 | 1.8% |
| Gyou'in Haishu3P into guardG | 10 | 1.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 9 | 1.4% |
| backdash into throw escape | 9 | 1.4% |
172 further openings account for the other 352 rounds.
Counted from 151 of the 190 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 436–304 · 58.9%
- This season
- 99 matches · 58.6%
- Peak rank
- 38
First hit in 50.7% of 363 rounds. Won 59.8% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 13.5% of rounds, against 4.0% in their other rounds.
| forward movement into punchP | 26 | 7.1% |
|---|---|---|
| Overblow Shoulder66P+K | 13 | 3.6% |
| forward dash into guardG | 11 | 3.0% |
| forward dash into throw escape | 11 | 3.0% |
| guardG into throw escape | 11 | 3.0% |
| punchP | 11 | 3.0% |
| backdash into Tsunami Beat3K+G | 8 | 2.2% |
| crouch into Low Knuckle2P | 8 | 2.2% |
| forward dash into Hammer Slide1P | 8 | 2.2% |
| guardG into evade down | 8 | 2.2% |
| throw escape | 8 | 2.2% |
| backdash into Full Swing Upper33P | 7 | 1.9% |
| backdash into Kenka Hook46P | 7 | 1.9% |
| punchP into Double KnucklePP | 6 | 1.6% |
| Torpedo Head Butt4P+K | 5 | 1.4% |
140 further openings account for the other 216 rounds.
Counted from 89 of the 99 matches played. The rest were not pulled for openings.
Taka
- Career
- 378–267 · 58.6%
- This season
- 65 matches · 50.8%
- Peak rank
- 39
First hit in 59.7% of 243 rounds. Won 53.8% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 8.6% |
|---|---|---|
| guardG into throw escape | 16 | 6.6% |
| kickK | 15 | 6.2% |
| punchP into Tsuppari 2PP | 12 | 4.9% |
| backdash into Zangeki33P | 11 | 4.5% |
| throw escape | 11 | 4.5% |
| Tsuppari 2PP into Tsuppari 3PPP | 10 | 4.1% |
| punchP | 9 | 3.7% |
| crouch into Shita Harite2P | 7 | 2.9% |
| forward dash into throw escape | 5 | 2.1% |
| Hiji'ate6P | 4 | 1.6% |
| crouch dash forward into throw escape | 4 | 1.6% |
| guardG into Kachi'age33P+K | 4 | 1.6% |
| backdash into Dohyouwari43P | 3 | 1.2% |
| backdash into Kachi'age33P+K | 3 | 1.2% |
80 further openings account for the other 108 rounds.
Counted from 61 of the 65 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 106–62 · 63.1%
- This season
- 35 matches · 42.9%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 8.6% |
|---|---|---|
| Dantai4K | 4 | 4.9% |
| backdash into Kaisei Tento1P+K | 3 | 3.7% |
| crouch into Bunkyaku3K | 3 | 3.7% |
| forward dash into evade up | 3 | 3.7% |
| guardG into throw escape | 3 | 3.7% |
| punchP into Sayu ShoukenPP | 3 | 3.7% |
| Gaiken6P+K | 2 | 2.5% |
| Kinkei DokuritsuP+K | 2 | 2.5% |
| Toushou66P into punchP | 2 | 2.5% |
| backdash into Hai Shiki2P+K+G | 2 | 2.5% |
| forward dash into Kakushu Suirengeki6PP | 2 | 2.5% |
| forward dash into evade down | 2 | 2.5% |
| forward dash into forward movement | 2 | 2.5% |
| forward dash into throw escape | 2 | 2.5% |
39 further openings account for the other 39 rounds.
Counted from 20 of the 35 matches played. The rest were not pulled for openings.
Wolf
- Career
- 117–68 · 63.2%
- This season
- 19 matches · 47.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K into Level Back CrushP+K | 5 | 6.7% |
|---|---|---|
| forward movement into punchP | 5 | 6.7% |
| crouch into Arrow Knuckle3P | 4 | 5.3% |
| crouch into Low Hammer2P | 4 | 5.3% |
| guardG into throw escape | 3 | 4.0% |
| Rolling Savate6K+G | 2 | 2.7% |
| Screw Hook63214P | 2 | 2.7% |
| backdash into Elbow Butt4P | 2 | 2.7% |
| backdash into Heavy Middle Kick3K+G | 2 | 2.7% |
| backdash into guardG | 2 | 2.7% |
| evade down into throw escape | 2 | 2.7% |
| punchP | 2 | 2.7% |
| Arrow Knuckle3P | 1 | 1.3% |
| Arrow Knuckle3P into Low Hammer2P | 1 | 1.3% |
| Comet Hook1P | 1 | 1.3% |
37 further openings account for the other 37 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
Kage
- Career
- 29–25 · 53.7%
- This season
- 10 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward dash into throw escape | 5 | 15.2% |
|---|---|---|
| Rasen4P into backdash | 2 | 6.1% |
| backdash into Furikakato OtoshiK+G | 2 | 6.1% |
| punchP into kickK | 2 | 6.1% |
| throw escape | 2 | 6.1% |
| Hiji'uchi6P | 1 | 3.0% |
| Kage Yaiba623P+K into Naraku Otoshi623P+KK | 1 | 3.0% |
| Rasen4P | 1 | 3.0% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 1 | 3.0% |
| Ryubisen44K+G | 1 | 3.0% |
| Sokudan1P into Jizuridan2P | 1 | 3.0% |
| Sokudan1P into Sokudangasane1PK | 1 | 3.0% |
| Yokoshutou4P+K | 1 | 3.0% |
| Yokoshutou4P+K into Sunebarai4P+KP | 1 | 3.0% |
| backdash | 1 | 3.0% |
10 further openings account for the other 10 rounds.
Counted from 8 of the 10 matches played. The rest were not pulled for openings.
Jean
- Career
- 12–8 · 60.0%
- This season
- 12 matches · 75.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 2 | 7.1% |
|---|---|---|
| backdash into Hou'ou Kourui Otoshi4K+G | 2 | 7.1% |
| backdash into guardG | 2 | 7.1% |
| forward dash into Shitamaeken2P | 2 | 7.1% |
| forward dash into throw escape | 2 | 7.1% |
| guardG into throw escape | 2 | 7.1% |
| Gyaku Seikenzuki66P | 1 | 3.6% |
| Shitamaeken2P | 1 | 3.6% |
| Shitanagi Shutou1P into evade down | 1 | 3.6% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 3.6% |
| backdash into Chudan Ushiro Mawashigeri66K | 1 | 3.6% |
| backdash into Hizageri4K | 1 | 3.6% |
| backdash into punchP | 1 | 3.6% |
| crouch dash back | 1 | 3.6% |
| crouch dash back into Yamakuzushi6K | 1 | 3.6% |
7 further openings account for the other 7 rounds.
Counted from 8 of the 12 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 18–13 · 58.1%
- This season
- 4 matches · 75.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward dash into throw escape | 2 | 18.2% |
|---|---|---|
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 9.1% |
| Hammer Smash46P+K | 1 | 9.1% |
| backdash into Hammer Smash46P+K | 1 | 9.1% |
| backdash into Spinning Thrust Kick3K+G | 1 | 9.1% |
| evade down into Straight6P+K | 1 | 9.1% |
| forward dash into Shadow Lance66K | 1 | 9.1% |
| forward dash into Short Upper3P | 1 | 9.1% |
| forward movement into punchP | 1 | 9.1% |
| punchP | 1 | 9.1% |
Counted from 3 of the 4 matches played. The rest were not pulled for openings.
Jacky
- Career
- 48–14 · 77.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 1 | 14.3% |
|---|---|---|
| backdash into High Angle Upper Kick6K | 1 | 14.3% |
| crouch into Middle Kick3K | 1 | 14.3% |
| evade down into punchP | 1 | 14.3% |
| forward dash into Middle Smash6P | 1 | 14.3% |
| punchP into Punch High KickPK | 1 | 14.3% |
| throw escape | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 3 of 14 tests hold up
- Shun: 2 of 17 tests hold up
- Jeffry: 1 of 13 tests hold up
- Taka: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
