VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

chibaken_1992

  • Shun
  • Jeffry
  • Taka
  • Lei Fei
  • Wolf
  • Jean
  • Kage
  • El Blaze
  • Jacky
Career matches5,434
Career win rate57.3%
Round win rate51.3%
Peak rank42
Distinct opponents236
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1748 #584 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau422,1961,22597155.8%
Shun411,33374458955.8%
Jeffry3874043630458.9%
Taka3964537826758.6%
Wolf331851176863.2%
Lei Fei341681066263.1%
Jacky3062481477.4%
Kage3354292553.7%
El Blaze3331181358.1%
Jean332012860.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,031 of 2,761 rounds counted

11.1 inputs a second (667 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau11.1663629
Shun11.1664732
Jeffry11.2670330
Taka11.468563
Lei Fei11.6695141
Wolf11.066029
Jean10.864544
Kage11.166442
El Blaze11.065814
Jacky11.56907

By opponent's character

Lau10.8646218
Wolf11.6697183
Kage10.7642132
Jacky11.0663176
Akira11.6698169
Goh11.1667153
Jean11.1663116
Shun11.2672114
Lion11.0660127
Aoi11.6695116
Sarah10.562996
Vanessa10.965754
Jeffry11.569069
Pai11.166869
Eileen10.663533
El Blaze11.267243
Lei Fei11.267354
Brad10.763935
Taka11.166360
Dural10.462214

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau69333647.8%-1.1
Wolf58273146.5%+2.9
Kage55272849.1%-1.2
Jacky54262848.1%-3.8
Akira51272452.9%-0.6
Goh46311567.4%+13.2
Jean42231954.8%+4.7
Shun39221756.4%+2.9
Lion37172046.0%-3.8
Aoi35241168.6%+18.8
Sarah33171651.5%-0.3
Vanessa30102033.3%-11.9
Jeffry2819967.9%+10.5
Pai23111247.8%-3.3
Eileen2051525.0%-15.6
El Blaze179852.9%+1.3
Lei Fei1741323.5%-26.8
Brad157846.7%+3.4
Taka156940.0%-10.9
Dural3030.0%-57.7

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon85444151.8%+0.9
Open79354444.3%-8.6
Full Fence71373452.1%+1.0
Breakable Full Fence65273841.5%-6.0
Half Fence65323349.2%+0.6
Rectangle64303446.9%-2.7
Single Wall64362856.2%+8.4
Low Fence57302752.6%-1.2
Breakable Half Fence53272650.9%-1.9
Full Fence and Open38201852.6%+2.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls40348.9%50.0%-1.1
No walls20050.5%51.4%-0.9

Walls against open: -0.2 points (95% range -8.7 to +8.2), p 0.962 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

村長~災禍の中心~ (Rank 39)2026/10/14115645.5%
自作マニア@むめい。 (Rank 41)2026/10/141991047.4%
『ρε』.α (Rank 41)2026/10/147070.0%
take4vf (Rank 41)2026/10/1374357.1%
ゆ~やん3 (Rank 42)2026/10/13106460.0%
MaBoy (Rank 35)2026/10/0996366.7%
おろち ぽっぽ (Rank 33)2026/10/0785362.5%
ラーメソマソ (Rank 42)2026/10/0773442.9%
ミスプロ狼@tenrishoko (Rank 41)2026/10/06128466.7%
ひかる (Rank 41)2026/10/06127558.3%
中四国ウルフ (Rank 42)2026/10/0571614.3%
ピーエス (Rank 39)2026/10/051711664.7%
たつや (Rank 40)2026/10/0572528.6%
組長狼/tb (Rank 43)2026/10/0262433.3%
つがさん (Rank 40)2026/09/30139469.2%
金平糖 (Rank 38)2026/09/2783537.5%
ニトロ (Rank 34)2026/09/2775271.4%
マハリータまるこ (Rank 39)2026/09/25118372.7%
Tokkovanessa_VF (Rank 43)2026/09/25134930.8%
banjar (Rank 38)2026/09/2297277.8%
klkun (Rank 41)2026/08/1864266.7%
uomofastidioso (Rank 39)2026/08/1752340.0%
デネ (Rank 41)2026/08/1773442.9%
interceptor (Rank 40)2026/07/291812666.7%
PuzzG/ぱず爺 (Rank 35)2026/04/02660100.0%

Round openings

Every character

forward movement into punchP1255.3%
guardG into throw escape1124.7%
forward dash into throw escape853.6%
throw escape723.0%
crouch into Haisenchu1P582.4%
punchP552.3%
forward dash into guardG431.8%
backdash into Sako Soushou4P+K371.6%
backdash into guardG351.5%
crouch dash forward into throw escape321.4%
crouch into Senchutai3K321.4%
guardG into evade down281.2%
Fukko Kensou1P261.1%
Getsuga Gakushu46P241.0%
backdash into throw escape241.0%

632 further openings account for the other 1,587 rounds.

Counted from 587 of the 687 matches played. The rest were not pulled for openings.

Lau

Career
1,225–971 · 55.8%
This season
251 matches · 50.2%
Peak rank
42

First hit in 46.0% of 908 rounds. Won 55.5% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 15.4% of rounds, against 5.7% in their other rounds.
  • After winning a round: backs off first in 20.8% of rounds, against 8.2% after losing one.
  • In round 2: opens with “forward movement into P punch” in 9.7% of rounds, against 4.5% in their other rounds.

How is this tested?

forward movement into punchP535.8%
guardG into throw escape434.7%
forward dash into throw escape404.4%
backdash into Sako Soushou4P+K374.0%
crouch into Senchutai3K323.5%
throw escape303.3%
Fukko Kensou1P262.9%
forward dash into guardG202.2%
punchP182.0%
Chugeki6P171.9%
backdash into guardG171.9%
punchP into crouch dash back171.9%
crouch dash forward into throw escape131.4%
guardG into evade down131.4%
Fukko Kensou1P into guardG121.3%

215 further openings account for the other 525 rounds.

Counted from 227 of the 251 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–7 · 59%2–5 · 29%too few to test
Goh10–4 · 71%4–3 · 57%too few to test
Kage5–9 · 36%1–3 · 25%too few to test
Sarah7–5 · 58%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
744–589 · 55.8%
This season
190 matches · 44.7%
Peak rank
41

First hit in 55.8% of 620 rounds. Won 52.3% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 20.5% of rounds, against 7.5% in their other rounds.
  • After winning a round: backs off first in 18.5% of rounds, against 4.2% after losing one.

How is this tested?

crouch into Haisenchu1P589.3%
guardG into throw escape345.5%
Getsuga Gakushu46P243.9%
throw escape193.1%
forward dash into throw escape182.9%
Kasen Chugeki6P152.4%
punchP142.3%
punchP into RengekiPP132.1%
Gyou'in Haishu3P121.9%
crouch into Fukuchougeki2P111.8%
evade up into Gyou'in Haishu3P111.8%
forward movement into punchP111.8%
Gyou'in Haishu3P into guardG101.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP91.4%
backdash into throw escape91.4%

172 further openings account for the other 352 rounds.

Counted from 151 of the 190 matches played. The rest were not pulled for openings.

Jeffry

Career
436–304 · 58.9%
This season
99 matches · 58.6%
Peak rank
38

First hit in 50.7% of 363 rounds. Won 59.8% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 13.5% of rounds, against 4.0% in their other rounds.

How is this tested?

forward movement into punchP267.1%
Overblow Shoulder66P+K133.6%
forward dash into guardG113.0%
forward dash into throw escape113.0%
guardG into throw escape113.0%
punchP113.0%
backdash into Tsunami Beat3K+G82.2%
crouch into Low Knuckle2P82.2%
forward dash into Hammer Slide1P82.2%
guardG into evade down82.2%
throw escape82.2%
backdash into Full Swing Upper33P71.9%
backdash into Kenka Hook46P71.9%
punchP into Double KnucklePP61.6%
Torpedo Head Butt4P+K51.4%

140 further openings account for the other 216 rounds.

Counted from 89 of the 99 matches played. The rest were not pulled for openings.

Taka

Career
378–267 · 58.6%
This season
65 matches · 50.8%
Peak rank
39

First hit in 59.7% of 243 rounds. Won 53.8% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP218.6%
guardG into throw escape166.6%
kickK156.2%
punchP into Tsuppari 2PP124.9%
backdash into Zangeki33P114.5%
throw escape114.5%
Tsuppari 2PP into Tsuppari 3PPP104.1%
punchP93.7%
crouch into Shita Harite2P72.9%
forward dash into throw escape52.1%
Hiji'ate6P41.6%
crouch dash forward into throw escape41.6%
guardG into Kachi'age33P+K41.6%
backdash into Dohyouwari43P31.2%
backdash into Kachi'age33P+K31.2%

80 further openings account for the other 108 rounds.

Counted from 61 of the 65 matches played. The rest were not pulled for openings.

Lei Fei

Career
106–62 · 63.1%
This season
35 matches · 42.9%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP78.6%
Dantai4K44.9%
backdash into Kaisei Tento1P+K33.7%
crouch into Bunkyaku3K33.7%
forward dash into evade up33.7%
guardG into throw escape33.7%
punchP into Sayu ShoukenPP33.7%
Gaiken6P+K22.5%
Kinkei DokuritsuP+K22.5%
Toushou66P into punchP22.5%
backdash into Hai Shiki2P+K+G22.5%
forward dash into Kakushu Suirengeki6PP22.5%
forward dash into evade down22.5%
forward dash into forward movement22.5%
forward dash into throw escape22.5%

39 further openings account for the other 39 rounds.

Counted from 20 of the 35 matches played. The rest were not pulled for openings.

Wolf

Career
117–68 · 63.2%
This season
19 matches · 47.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K into Level Back CrushP+K56.7%
forward movement into punchP56.7%
crouch into Arrow Knuckle3P45.3%
crouch into Low Hammer2P45.3%
guardG into throw escape34.0%
Rolling Savate6K+G22.7%
Screw Hook63214P22.7%
backdash into Elbow Butt4P22.7%
backdash into Heavy Middle Kick3K+G22.7%
backdash into guardG22.7%
evade down into throw escape22.7%
punchP22.7%
Arrow Knuckle3P11.3%
Arrow Knuckle3P into Low Hammer2P11.3%
Comet Hook1P11.3%

37 further openings account for the other 37 rounds.

Counted from 18 of the 19 matches played. The rest were not pulled for openings.

Kage

Career
29–25 · 53.7%
This season
10 matches · 60.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into throw escape515.2%
Rasen4P into backdash26.1%
backdash into Furikakato OtoshiK+G26.1%
punchP into kickK26.1%
throw escape26.1%
Hiji'uchi6P13.0%
Kage Yaiba623P+K into Naraku Otoshi623P+KK13.0%
Rasen4P13.0%
Ryubigeri4KK into Tenshin Agokudaki4KKK13.0%
Ryubisen44K+G13.0%
Sokudan1P into Jizuridan2P13.0%
Sokudan1P into Sokudangasane1PK13.0%
Yokoshutou4P+K13.0%
Yokoshutou4P+K into Sunebarai4P+KP13.0%
backdash13.0%

10 further openings account for the other 10 rounds.

Counted from 8 of the 10 matches played. The rest were not pulled for openings.

Jean

Career
12–8 · 60.0%
This season
12 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P27.1%
backdash into Hou'ou Kourui Otoshi4K+G27.1%
backdash into guardG27.1%
forward dash into Shitamaeken2P27.1%
forward dash into throw escape27.1%
guardG into throw escape27.1%
Gyaku Seikenzuki66P13.6%
Shitamaeken2P13.6%
Shitanagi Shutou1P into evade down13.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK13.6%
backdash into Chudan Ushiro Mawashigeri66K13.6%
backdash into Hizageri4K13.6%
backdash into punchP13.6%
crouch dash back13.6%
crouch dash back into Yamakuzushi6K13.6%

7 further openings account for the other 7 rounds.

Counted from 8 of the 12 matches played. The rest were not pulled for openings.

El Blaze

Career
18–13 · 58.1%
This season
4 matches · 75.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into throw escape218.2%
Back Knuckle4P into Shadow Spin Kick4PK19.1%
Hammer Smash46P+K19.1%
backdash into Hammer Smash46P+K19.1%
backdash into Spinning Thrust Kick3K+G19.1%
evade down into Straight6P+K19.1%
forward dash into Shadow Lance66K19.1%
forward dash into Short Upper3P19.1%
forward movement into punchP19.1%
punchP19.1%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Jacky

Career
48–14 · 77.4%
This season
2 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP114.3%
backdash into High Angle Upper Kick6K114.3%
crouch into Middle Kick3K114.3%
evade down into punchP114.3%
forward dash into Middle Smash6P114.3%
punchP into Punch High KickPK114.3%
throw escape114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 3 of 14 tests hold up
  • Shun: 2 of 17 tests hold up
  • Jeffry: 1 of 13 tests hold up
  • Taka: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)