VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

あゆむ

  • Jacky
  • Jeffry
  • Kage
  • Lau
  • Sarah
  • Shun
  • Goh
  • Brad
  • Akira
  • Wolf
  • Jean
  • Taka
  • Aoi
  • Vanessa
  • El Blaze
  • Lion
  • Eileen
Career matches1,297
Career win rate33.3%
Round win rate41.8%
Peak rank27
Distinct opponents312
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1112 #3,574 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2740314825536.7%
Jacky2738416322142.5%
Brad2139102925.6%
Jeffry2139102925.6%
Lau2139102925.6%
Akira213883021.1%
Aoi213892923.7%
Jean2138102826.3%
Kage223792824.3%
Sarah213792824.3%
Shun213682822.2%
Eileen213582722.9%
Lion213572820.0%
Wolf212561924.0%
Goh212461825.0%
Taka212241818.2%
El Blaze211531220.0%
Vanessa21134930.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,555 of 2,761 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.3376260
Jacky7.0421789
Jeffry6.639776
Kage7.142341
Lau6.840562
Sarah6.74006
Shun6.941665
Goh6.136825
Brad6.539033
Akira7.142517
Wolf6.840652
Jean6.639816
Taka6.84093
Aoi6.337853
El Blaze7.24293
Lion6.539029
Eileen6.036025

By opponent's character

Akira6.9412182
Aoi7.1425146
Jeffry6.3378166
Pai6.6394123
Shun6.639697
Lau7.544788
Jacky7.0423100
Wolf6.7399102
Sarah6.639854
Kage6.035966
El Blaze6.539275
Lion6.840571
Vanessa6.840985
Jean6.337841
Goh6.740452
Brad7.745941
Lei Fei7.444727
Eileen7.243026
Taka6.840910
Dural5.83503

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira78304838.5%+3.0
Aoi76284836.8%-0.7
Jeffry60124820.0%-16.0
Pai54203437.0%+4.5
Shun52143826.9%-11.0
Lau51193237.2%-0.2
Jacky49173234.7%+1.5
Wolf45172837.8%+5.4
Sarah44143031.8%-2.9
Kage34151944.1%+9.4
El Blaze3242812.5%-16.5
Lion29101934.5%+0.2
Vanessa2471729.2%-11.4
Jean2081240.0%+8.3
Goh189950.0%+15.1
Brad1610662.5%+29.5
Lei Fei169756.2%+23.1
Eileen134930.8%-6.3
Taka54180.0%+36.4
Dural1010.0%-36.0

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle89325736.0%+0.3
Low Fence79314839.2%+3.5
Octagon78255332.0%-1.9
Breakable Full Fence76364047.4%+13.9
Single Wall73165721.9%-14.1
Open68254336.8%+0.2
Breakable Half Fence63273642.9%+9.3
Full Fence61194231.1%-7.8
Half Fence60213935.0%+2.7
Full Fence and Open32102231.2%-0.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls42737.5%34.9%+2.5
No walls22032.7%35.7%-3.0

Walls against open: +5.5 points (95% range -3.8 to +14.9), p 0.247 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dalmax72 (Rank 21)2026/08/0583537.5%
まろんた (Rank 23)2026/08/05112918.2%
omuretukun (Rank 21)2026/08/0561516.7%
SICHIROUJI (Rank 24)2026/06/20120120.0%
so-ka-si-12-06 (Rank 23)2026/06/155050.0%
maeK55 (Rank 21)2026/06/156060.0%
dojoGR (Rank 21)2026/06/1451420.0%
44884 (Rank 27)2026/06/139090.0%
Kmegane (Rank 25)2026/06/0452340.0%
しゅが~nsr (Rank 26)2026/06/0463350.0%
GWO (Rank 24)2026/06/0452340.0%
zxyzguy (Rank 24)2026/05/28110110.0%
neco (Rank 21)2026/05/2752340.0%
Nox (Rank 23)2026/05/2475271.4%
taku5211 (Rank 23)2026/05/2463350.0%
don'tthink,feel. (Rank 27)2026/05/177070.0%
potimaru1059 (Rank 22)2026/05/155050.0%
wh-ida2 (Rank 22)2026/05/1552340.0%
2P受害訪談:泯滅人性 (Rank 22)2026/05/12137653.9%
Hosoccher (Rank 24)2026/05/107070.0%
shrubby-dhal2 (Rank 22)2026/05/105050.0%
たくん (Rank 24)2026/05/1052340.0%
ばくちーラウ (Rank 23)2026/05/0691811.1%
hjs29055 (Rank 17)2026/05/06550100.0%
sultry-pilot92 (Rank 17)2026/05/061310376.9%

Round openings

Every character

Soukasui3P into Souka Rensui3PP672.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK642.3%
crouch into down-back kick1K572.1%
Slant Back Knuckle1P into Rage Kick1PK471.7%
crouch dash forward into evade down471.7%
backdash into evade up421.5%
Long Stride Back Knuckle4P+K351.3%
Ensei Haikyaku4K291.1%
backdash into evade down291.1%
kickK into Ko'en SenkyakuKK250.9%
Middle Smash6P into Middle Smash Sword6PK240.9%
guardG into evade down240.9%
guardG220.8%
Enshi Soushou66P into Hien Dantai66PK210.8%
Hi'en Tankyaku9K210.8%

943 further openings account for the other 2,213 rounds.

Pai

Career
148–255 · 36.7%
This season
224 matches · 39.3%
Peak rank
27

First hit in 50.2% of 843 rounds. Won 48.7% of the rounds they struck first, 42.1% of the rounds they were struck first.

Significant Tells

  • On Open stages: moves in first in 14.8% of rounds, against 4.4% on the other stages.
  • After opening the round before by backing off: backs off first in 27.2% of rounds, against 10.1% after anything else.
  • In round 1: opens with “crouch into 1K down-back kick” in 9.8% of rounds, against 5.4% in their other rounds.

How is this tested?

Soukasui3P into Souka Rensui3PP677.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK647.5%
crouch into down-back kick1K566.6%
Ensei Haikyaku4K293.4%
kickK into Ko'en SenkyakuKK252.9%
Enshi Soushou66P into Hien Dantai66PK212.5%
Hi'en Tankyaku9K212.5%
down-back kick1K202.4%
crouch dash forward into evade down172.0%
Souka Rensui3PP into Souka Raigekishou3PPP161.9%
punchP into RenshouPP161.9%
Chouho Soukasui66P+K151.8%
crouch into Ensei Haikyaku4K131.5%
backdash into Ensei Haikyaku4K111.3%
guardG into evade down111.3%

199 further openings account for the other 448 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai4–10 · 29%1–9 · 10%too few to test
Akira6–14 · 30%1–2 · 33%too few to test
Lau2–6 · 25%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
163–221 · 42.5%
This season
209 matches · 45.9%
Peak rank
27

First hit in 50.2% of 809 rounds. Won 51.7% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 62.7% of rounds, against 33.7% after anything else.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK475.7%
Long Stride Back Knuckle4P+K354.3%
backdash into evade up283.4%
Middle Smash6P into Middle Smash Sword6PK242.9%
crouch dash forward into evade down232.8%
Jab StraightPP into Jab Double StraightPPP212.6%
Beat KnuckleP+K into Beat & Back KnuckleP+KP202.4%
backdash into Long Stride Back Knuckle4P+K192.3%
Dragon Combination 21P+KP into Dragon Combination 31P+KPP182.2%
backdash into evade down172.1%
Beat KnuckleP+K into Beat Spin KickP+KK161.9%
Bil Jee6P+K161.9%
backdash into Spin Heel Sword4K+G151.8%
Dash Hammer Kick66K141.7%
Slant Back Knuckle1P111.3%

206 further openings account for the other 497 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–12 · 50%2–5 · 29%too few to test
Jeffry4–9 · 31%1–9 · 10%too few to test
Aoi8–3 · 73%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
10–29 · 25.6%
This season
28 matches · 28.6%
Peak rank
21

First hit in 56.2% of 105 rounds. Won 33.9% of the rounds they struck first, 37.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P into Elbow Hammer6PP1110.1%
Body CrushP+K into Double CrushP+KP87.3%
crouch into Double Upper3PP87.3%
Knee Push4K into Knee Push Wild Hook4KP54.6%
Sunlit Body Upper3P+K43.7%
crouch into Sunlit Body Upper3P+K43.7%
Body CrushP+K into Threat StanceP+K+G32.8%
Middle Hell Stab6P+K32.8%
backdash into evade down32.8%
throwP+G32.8%
Body CrushP+K21.8%
Body CrushP+K into throwP+G21.8%
Dash Elbow66P into Dash Elbow Upper66PP21.8%
Knee Attack6K into forward dash21.8%
Megaton Knuckle43P+K21.8%

41 further openings account for the other 47 rounds.

Shun

Career
8–28 · 22.2%
This season
26 matches · 30.8%
Peak rank
21

First hit in 45.7% of 105 rounds. Won 45.8% of the rounds they struck first, 31.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenshin Souchushou6P+K1211.3%
Toukyaku6K+G65.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP43.8%
crouch into Zensen Soutai2K+G43.8%
Gyou'in Haishu3P32.8%
Chubu Soutenkyaku66K into forward movement21.9%
backdash into Gyou'inshuP+K+G21.9%
backdash into Rensai Gakushu46PP21.9%
backdash into punchP21.9%
forward dash into evade up21.9%
Chubu Soutenkyaku66K into Sokutan Senshu6K10.9%
Chubu Soutenkyaku66K into kickK10.9%
Gekizan Senchu3P+K10.9%
Getsuga Gakushu46P into Rensai Gakushu46PP10.9%
Gyou'in Haishu3P into Fukuchougeki2P10.9%

62 further openings account for the other 62 rounds.

Kage

Career
9–28 · 24.3%
This season
28 matches · 21.4%
Peak rank
22

First hit in 60.0% of 105 rounds. Won 41.3% of the rounds they struck first, 16.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senpujin2P+K into Fujin Urasuisha2P+KK109.5%
Rasen4P into Rasen Urageri4PK76.7%
Nakageri3K into Nirenkyaku3KK65.7%
Fusenjin3P into Shippuzan3PP43.8%
Tsumujigeri2K+G43.8%
crouch into Shippuzan3PP43.8%
Kasumi Yaiba66P+K into Nagiharai6P+K21.9%
Rasen4P21.9%
Ryu'eikyaku66K into forward kick6K21.9%
SouhajinP+K21.9%
Tsumujigeri2K+G into crouch21.9%
backdash into Fujin Urasuisha2P+KK21.9%
backdash into Fusenjin3P21.9%
backdash into SouhajinP+K21.9%
evade up into Nirenkyaku3KK21.9%

51 further openings account for the other 52 rounds.

Lau

Career
10–29 · 25.6%
This season
28 matches · 21.4%
Peak rank
21

First hit in 56.9% of 102 rounds. Won 32.8% of the rounds they struck first, 31.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Reppa3P+K1514.6%
RenshouPP into Renkanshou3PPP1312.6%
crouch into Souko Reppa3P+K98.7%
RenshouPP into Renshou Senputai3PPK87.8%
crouch into Chisoutai2K+G65.8%
Gako Choushitsu6K21.9%
Kensou4P into Kensou Danteki4PK21.9%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK21.9%
Shakashou3P into RenshouPP21.9%
Souko Reppa3P+K into Rouko Tankai6P+K21.9%
Tenshin EngekishouP+K21.9%
Touku Kosenkyaku9K21.9%
backdash into Risensou46P+K21.9%
backdash into Sako Soushou4P+K21.9%
kickK into Ko'en TenshinkyakuKK21.9%

31 further openings account for the other 32 rounds.

Sarah

Career
9–28 · 24.3%
This season
26 matches · 23.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Double Joint Butt6PK1111.1%
Quick Knee6K into Quick Knee and Toe Kick6KK77.1%
Quick Knee6K into Quick Knee Straight6KP66.1%
Leg Slicer2K+G into crouch55.0%
crouch into Jackknife Middle Kick3KK55.0%
crouch into Leg Slicer2K+G55.0%
Long Snap Side Chop3P+K44.0%
kickK into Double Thrust KickKK44.0%
Jackknife Kick3K into Jackknife Middle Kick3KK33.0%
Low Spin Kick3K+G into crouch33.0%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK33.0%
kickK into High Kick StraightKP33.0%
Back Spin KickK+G into Reverse High KickK+GK22.0%
Dragon Smash Cannon1K22.0%
Hide Side Kick (Deflect)P+K22.0%

29 further openings account for the other 34 rounds.

Goh

Career
6–18 · 25.0%
This season
23 matches · 21.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

AgitosogiP+K910.1%
crouch into Denkou3PP89.0%
Hoderi4P into Hoderi~Shikigami4PP44.5%
Jibishou3P+K33.4%
Raikou3P into Denkou3PP33.4%
backdash into Karura4P+K33.4%
backdash into Kokuryusatsu Ichi46P+K33.4%
backdash into Kyousengeri46K33.4%
backdash into Shouzuka Okuri1P+K33.4%
backdash into Soukyu46P33.4%
Shouzuka Okuri1P+K22.2%
Soukyu46P into forward movement22.2%
backward movement into Soukyu46P22.2%
evade up into crouch dash forward22.2%
forward dash into evade up22.2%

35 further openings account for the other 37 rounds.

Brad

Career
10–29 · 25.6%
This season
18 matches · 27.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K68.4%
Sawk Klab6P+K45.6%
offensive move45.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK34.2%
Rapid Double JabP+K34.2%
Rapid Short UpperP+KP into Rapid CombinationP+KPP34.2%
backdash into evade down34.2%
Sway Back4P+K+G into Mighty Knee UpperK22.8%
crouch into Sharp Shoot1P22.8%
guardG into evade down22.8%
Double Knee Solo9K into kickK11.4%
Dtee Sawk Dtrohng4P+K into Spine Whip4P11.4%
Elbow Hook6P into evade down11.4%
Elbow Hook6P into evade up11.4%
Elbow Hook6P into forward movement11.4%

34 further openings account for the other 34 rounds.

Akira

Career
8–30 · 21.1%
This season
16 matches · 18.8%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

SoutoP+K914.8%
crouch into Souka Housui3P+K58.2%
Rimon Chouchu66P34.9%
Yakuho Chouchu666P34.9%
backdash into SoutoP+K34.9%
Chouzan Housui46P+K23.3%
Fujinkyaku2K+G into Chutenshou2K+GP23.3%
Jouho Senshou46P into forward dash23.3%
Souka Housui3P+K23.3%
ZanshuK+G into Youshi SaikenK+GP23.3%
backdash into back kick+guard4K+G23.3%
forward dash into evade down23.3%
Housui2P into backward movement11.6%
Jouho Touken6P into backward movement11.6%
Kaikyusei4P into Jirou Tanzan4PP+K11.6%

21 further openings account for the other 21 rounds.

Wolf

Career
6–19 · 24.0%
This season
15 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gasp Kneel Palm Bomb6P+K610.9%
Knee Lift6K59.1%
Body Blow6P into Dragonfish Blow6PP35.5%
Knee Lift6K into forward dash35.5%
R.A.W. AvengerP+K+G23.6%
Arrow Knuckle3P11.8%
Arrow Knuckle3P into guardG11.8%
Body Blow6P into guardG11.8%
Comet Hook1P into Knuckle Part1PP11.8%
Elbow Butt4P11.8%
Elbow Butt4P into Jab StraightPP11.8%
Elbow Butt4P into One Two UpperPPP11.8%
Elbow Butt4P into forward movement11.8%
Gasp Kneel Palm Bomb6P+K into Knee Lift6K11.8%
Gasp Kneel Palm Bomb6P+K into forward movement11.8%

26 further openings account for the other 26 rounds.

Taka

Career
4–18 · 18.2%
This season
14 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP1120.4%
Morotezuki66P into Morote Tsuppari66PP916.7%
Aka'oni MidaremageP+K713.0%
Hiji'ate6P23.7%
Kumoyaburi4P+K into Ten'yaburi4P+KP23.7%
Marutahiza6K into Shikofumi6KK23.7%
Tsuppari 3PPP into Tsuppari 4PPPP23.7%
Zangeki33P into punchP23.7%
backdash into evade up23.7%
Agyou4P+K+G11.9%
Honda Harite4PP into Honda Kata'ate4PPP11.9%
Marutahiza6K11.9%
Zangeki33P11.9%
backdash11.9%
backdash into Chu Tsuppari6P+K11.9%

9 further openings account for the other 9 rounds.

Aoi

Career
9–29 · 23.7%
This season
13 matches · 15.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP47.5%
Ryusen3P+K into Ryusen Soushou39P+KP47.5%
punchP into NirentotsuPP47.5%
Raijinha6K into Kumogeri6KK23.8%
Sayo'arashiP+K23.8%
Sou'unha66K into Raijinha6K23.8%
back punch+kick+guard4P+K+G23.8%
backdash into guardG23.8%
crouch into down punch+kick2P+K23.8%
guardG into back punch+kick4P+K23.8%
Hou'oushu3P11.9%
NirentotsuPP into Nirentotsu OuchuPPP11.9%
Ouda6P+K into Oushu Hiji'ate6P+KP11.9%
Raijinha6K into Tenraitsui6KP11.9%
Sanseigan66P+K into Ouka66P+KP11.9%

22 further openings account for the other 22 rounds.

Jean

Career
10–28 · 26.3%
This season
14 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hangetsu NirenzukiP+K611.5%
Hizageri4K into Kousenshu4KP59.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK47.7%
Yamakuzushi6K into forward movement35.8%
Doumawashi Kaitengeri46K+G23.9%
Maegeri~InabikariKP into Maegeri~InazumazukiKPP23.9%
backdash23.9%
crouch into Oishitazuki3PP23.9%
punchP into Maeken~Joudan MawashigeriPK23.9%
Agezuki3P+K11.9%
Enpi Kurenai Naraku2P+K11.9%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK11.9%
Gyaku Seikenzuki66P into forward movement11.9%
Hou'ou Kouyoku'uchi4K+GP into Hou'ou Enshizuki4K+GPP11.9%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK11.9%

18 further openings account for the other 18 rounds.

Vanessa

Career
4–9 · 30.8%
This season
10 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Ducking Body Blow into Ducking Body Smash66PP920.0%
Defensive Style: kick into Switch Left SlicerKK48.9%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK24.4%
Defensive Style: Grand Spike24.4%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP24.4%
Defensive Style: Stopping Low into Stopping Low Combo2KP24.4%
Defensive Style: guard into Switch Left SlicerKK24.4%
Defensive Style: Bone Crush Middle12.2%
Defensive Style: Boomerang Hook into evade down12.2%
Defensive Style: Heavy Hook12.2%
Defensive Style: Heavy Hook into evade down12.2%
Defensive Style: Heavy Impact12.2%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP12.2%
Defensive Style: Wind Elbow12.2%
Defensive Style: back punch+kick+guard12.2%

14 further openings account for the other 14 rounds.

Lion

Career
7–28 · 20.0%
This season
9 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Rakugekishou3PP513.5%
Banchu6P into Banchu Renkanshu6PP410.8%
Souji SenpuP+K410.8%
Fujinkyaku66K into Fujin Rentankyaku66KK25.4%
Juchou Senshou8P+K25.4%
Sen'inshou3P into Rakugekishou3PP25.4%
Senkyutai1K25.4%
up kick+guard8K+G into RensentaiKK25.4%
In'you4P into Ni In'you4PP12.7%
Koushu RensuiPP into Renkan SenshouPPP12.7%
Senputai8K into Katoutai8KK12.7%
backdash into Fujin Rentankyaku66KK12.7%
backdash into Juchou Senshou8P+K12.7%
backdash into Koushutai44K12.7%
backdash into Shicchi Soutai3K+G12.7%

7 further openings account for the other 7 rounds.

El Blaze

Career
3–12 · 20.0%
This season
9 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Midday HeatKK into Combo Twilight GlowKKK39.4%
backdash into Rocket Discharge6P+K+G39.4%
Low Drop Kick1K+G26.2%
Rocket Discharge6P+K+G into Low Drop Kick1K+G26.2%
guardG26.2%
offensive move26.2%
Demon Dance9P+K into Demon's Tail9P+KK13.1%
Rocket Discharge6P+K+G into Fake Roll41236P13.1%
Shadow Slash4KP into Face Smash4KPP13.1%
Straight6P+K13.1%
Straight6P+K into Quick Combo6P+KP13.1%
Volcano Knee6K+G13.1%
backdash into Face Smash4KPP13.1%
backdash into Volcano Knee6K+G13.1%
backdash into backward movement13.1%

9 further openings account for the other 9 rounds.

Eileen

Career
8–27 · 22.9%
This season
7 matches · 14.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hikou Bokushoku9P416.0%
Hikou Bokushoku9P into punchP312.0%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP28.0%
Dokuritsu SouganP+K into Jouho Chu'un6PP14.0%
Douchu6P into Jouho Chu'un6PP14.0%
Enkou Nyudou214P+K14.0%
Enkou Nyudou214P+K into Enkou ShutsudouP14.0%
Hikou Bokushoku9P into evade up14.0%
Jouho Chu'un6PP into Geimen Senpu6PPK14.0%
backdash14.0%
backdash into Enkou Kenka46P14.0%
backdash into Hikou Bokushoku9P14.0%
backdash into ZenkuhonP+K14.0%
guardG14.0%
guardG into Fukushinshou2P14.0%

4 further openings account for the other 4 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 3 of 15 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)