Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1112 #3,574 of 3,686 on the Elo list →
Jacky1210209 matches
Pai1142191 matches
Jeffry109128 matches
Kage110128 matches
Lau109028 matches
Sarah110826 matches
Shun110226 matches
Goh111223 matches
Brad109818 matches
Akira110416 matches
Jean110414 matches
Taka110214 matches
Wolf110714 matches
Aoi110313 matches
Vanessa110810 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 27 | 403 | 148 | 255 | 36.7% |
|---|---|---|---|---|---|
| Jacky | 27 | 384 | 163 | 221 | 42.5% |
| Brad | 21 | 39 | 10 | 29 | 25.6% |
| Jeffry | 21 | 39 | 10 | 29 | 25.6% |
| Lau | 21 | 39 | 10 | 29 | 25.6% |
| Akira | 21 | 38 | 8 | 30 | 21.1% |
| Aoi | 21 | 38 | 9 | 29 | 23.7% |
| Jean | 21 | 38 | 10 | 28 | 26.3% |
| Kage | 22 | 37 | 9 | 28 | 24.3% |
| Sarah | 21 | 37 | 9 | 28 | 24.3% |
| Shun | 21 | 36 | 8 | 28 | 22.2% |
| Eileen | 21 | 35 | 8 | 27 | 22.9% |
| Lion | 21 | 35 | 7 | 28 | 20.0% |
| Wolf | 21 | 25 | 6 | 19 | 24.0% |
| Goh | 21 | 24 | 6 | 18 | 25.0% |
| Taka | 21 | 22 | 4 | 18 | 18.2% |
| El Blaze | 21 | 15 | 3 | 12 | 20.0% |
| Vanessa | 21 | 13 | 4 | 9 | 30.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,555 of 2,761 rounds counted6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.3 | 376 | 260 |
|---|---|---|---|
| Jacky | 7.0 | 421 | 789 |
| Jeffry | 6.6 | 397 | 76 |
| Kage | 7.1 | 423 | 41 |
| Lau | 6.8 | 405 | 62 |
| Sarah | 6.7 | 400 | 6 |
| Shun | 6.9 | 416 | 65 |
| Goh | 6.1 | 368 | 25 |
| Brad | 6.5 | 390 | 33 |
| Akira | 7.1 | 425 | 17 |
| Wolf | 6.8 | 406 | 52 |
| Jean | 6.6 | 398 | 16 |
| Taka | 6.8 | 409 | 3 |
| Aoi | 6.3 | 378 | 53 |
| El Blaze | 7.2 | 429 | 3 |
| Lion | 6.5 | 390 | 29 |
| Eileen | 6.0 | 360 | 25 |
By opponent's character
| Akira | 6.9 | 412 | 182 |
|---|---|---|---|
| Aoi | 7.1 | 425 | 146 |
| Jeffry | 6.3 | 378 | 166 |
| Pai | 6.6 | 394 | 123 |
| Shun | 6.6 | 396 | 97 |
| Lau | 7.5 | 447 | 88 |
| Jacky | 7.0 | 423 | 100 |
| Wolf | 6.7 | 399 | 102 |
| Sarah | 6.6 | 398 | 54 |
| Kage | 6.0 | 359 | 66 |
| El Blaze | 6.5 | 392 | 75 |
| Lion | 6.8 | 405 | 71 |
| Vanessa | 6.8 | 409 | 85 |
| Jean | 6.3 | 378 | 41 |
| Goh | 6.7 | 404 | 52 |
| Brad | 7.7 | 459 | 41 |
| Lei Fei | 7.4 | 447 | 27 |
| Eileen | 7.2 | 430 | 26 |
| Taka | 6.8 | 409 | 10 |
| Dural | 5.8 | 350 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 78 | 30 | 48 | 38.5% | +3.0 |
|---|---|---|---|---|---|
| Aoi | 76 | 28 | 48 | 36.8% | -0.7 |
| Jeffry | 60 | 12 | 48 | 20.0% | -16.0 |
| Pai | 54 | 20 | 34 | 37.0% | +4.5 |
| Shun | 52 | 14 | 38 | 26.9% | -11.0 |
| Lau | 51 | 19 | 32 | 37.2% | -0.2 |
| Jacky | 49 | 17 | 32 | 34.7% | +1.5 |
| Wolf | 45 | 17 | 28 | 37.8% | +5.4 |
| Sarah | 44 | 14 | 30 | 31.8% | -2.9 |
| Kage | 34 | 15 | 19 | 44.1% | +9.4 |
| El Blaze | 32 | 4 | 28 | 12.5% | -16.5 |
| Lion | 29 | 10 | 19 | 34.5% | +0.2 |
| Vanessa | 24 | 7 | 17 | 29.2% | -11.4 |
| Jean | 20 | 8 | 12 | 40.0% | +8.3 |
| Goh | 18 | 9 | 9 | 50.0% | +15.1 |
| Brad | 16 | 10 | 6 | 62.5% | +29.5 |
| Lei Fei | 16 | 9 | 7 | 56.2% | +23.1 |
| Eileen | 13 | 4 | 9 | 30.8% | -6.3 |
| Taka | 5 | 4 | 1 | 80.0% | +36.4 |
| Dural | 1 | 0 | 1 | 0.0% | -36.0 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 89 | 32 | 57 | 36.0% | +0.3 |
|---|---|---|---|---|---|
| Low Fence | 79 | 31 | 48 | 39.2% | +3.5 |
| Octagon | 78 | 25 | 53 | 32.0% | -1.9 |
| Breakable Full Fence | 76 | 36 | 40 | 47.4% | +13.9 |
| Single Wall | 73 | 16 | 57 | 21.9% | -14.1 |
| Open | 68 | 25 | 43 | 36.8% | +0.2 |
| Breakable Half Fence | 63 | 27 | 36 | 42.9% | +9.3 |
| Full Fence | 61 | 19 | 42 | 31.1% | -7.8 |
| Half Fence | 60 | 21 | 39 | 35.0% | +2.7 |
| Full Fence and Open | 32 | 10 | 22 | 31.2% | -0.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 427 | 37.5% | 34.9% | +2.5 |
| No walls | 220 | 32.7% | 35.7% | -3.0 |
Walls against open: +5.5 points (95% range -3.8 to +14.9), p 0.247 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 2P受害訪談:泯滅人性 (Rank 22) | 13 | 7 | 6 | 53.9% |
|---|---|---|---|---|
| sultry-pilot92 (Rank 17) | 13 | 10 | 3 | 76.9% |
| SICHIROUJI (Rank 24) | 12 | 0 | 12 | 0.0% |
| zxyzguy (Rank 24) | 11 | 0 | 11 | 0.0% |
| まろんた (Rank 23) | 11 | 2 | 9 | 18.2% |
| 44884 (Rank 27) | 9 | 0 | 9 | 0.0% |
| ばくちーラウ (Rank 23) | 9 | 1 | 8 | 11.1% |
| dalmax72 (Rank 21) | 8 | 3 | 5 | 37.5% |
| Hosoccher (Rank 24) | 7 | 0 | 7 | 0.0% |
| Nox (Rank 23) | 7 | 5 | 2 | 71.4% |
| don'tthink,feel. (Rank 27) | 7 | 0 | 7 | 0.0% |
| maeK55 (Rank 21) | 6 | 0 | 6 | 0.0% |
| omuretukun (Rank 21) | 6 | 1 | 5 | 16.7% |
| taku5211 (Rank 23) | 6 | 3 | 3 | 50.0% |
| しゅが~nsr (Rank 26) | 6 | 3 | 3 | 50.0% |
| GWO (Rank 24) | 5 | 2 | 3 | 40.0% |
| Kmegane (Rank 25) | 5 | 2 | 3 | 40.0% |
| dojoGR (Rank 21) | 5 | 1 | 4 | 20.0% |
| hjs29055 (Rank 17) | 5 | 5 | 0 | 100.0% |
| neco (Rank 21) | 5 | 2 | 3 | 40.0% |
| potimaru1059 (Rank 22) | 5 | 0 | 5 | 0.0% |
| shrubby-dhal2 (Rank 22) | 5 | 0 | 5 | 0.0% |
| so-ka-si-12-06 (Rank 23) | 5 | 0 | 5 | 0.0% |
| wh-ida2 (Rank 22) | 5 | 2 | 3 | 40.0% |
| たくん (Rank 24) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| dalmax72 (Rank 21) | 2026/08/05 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| まろんた (Rank 23) | 2026/08/05 | 11 | 2 | 9 | 18.2% |
| omuretukun (Rank 21) | 2026/08/05 | 6 | 1 | 5 | 16.7% |
| SICHIROUJI (Rank 24) | 2026/06/20 | 12 | 0 | 12 | 0.0% |
| so-ka-si-12-06 (Rank 23) | 2026/06/15 | 5 | 0 | 5 | 0.0% |
| maeK55 (Rank 21) | 2026/06/15 | 6 | 0 | 6 | 0.0% |
| dojoGR (Rank 21) | 2026/06/14 | 5 | 1 | 4 | 20.0% |
| 44884 (Rank 27) | 2026/06/13 | 9 | 0 | 9 | 0.0% |
| Kmegane (Rank 25) | 2026/06/04 | 5 | 2 | 3 | 40.0% |
| しゅが~nsr (Rank 26) | 2026/06/04 | 6 | 3 | 3 | 50.0% |
| GWO (Rank 24) | 2026/06/04 | 5 | 2 | 3 | 40.0% |
| zxyzguy (Rank 24) | 2026/05/28 | 11 | 0 | 11 | 0.0% |
| neco (Rank 21) | 2026/05/27 | 5 | 2 | 3 | 40.0% |
| Nox (Rank 23) | 2026/05/24 | 7 | 5 | 2 | 71.4% |
| taku5211 (Rank 23) | 2026/05/24 | 6 | 3 | 3 | 50.0% |
| don'tthink,feel. (Rank 27) | 2026/05/17 | 7 | 0 | 7 | 0.0% |
| potimaru1059 (Rank 22) | 2026/05/15 | 5 | 0 | 5 | 0.0% |
| wh-ida2 (Rank 22) | 2026/05/15 | 5 | 2 | 3 | 40.0% |
| 2P受害訪談:泯滅人性 (Rank 22) | 2026/05/12 | 13 | 7 | 6 | 53.9% |
| Hosoccher (Rank 24) | 2026/05/10 | 7 | 0 | 7 | 0.0% |
| shrubby-dhal2 (Rank 22) | 2026/05/10 | 5 | 0 | 5 | 0.0% |
| たくん (Rank 24) | 2026/05/10 | 5 | 2 | 3 | 40.0% |
| ばくちーラウ (Rank 23) | 2026/05/06 | 9 | 1 | 8 | 11.1% |
| hjs29055 (Rank 17) | 2026/05/06 | 5 | 5 | 0 | 100.0% |
| sultry-pilot92 (Rank 17) | 2026/05/06 | 13 | 10 | 3 | 76.9% |
Round openings
Every character
| Soukasui3P into Souka Rensui3PP | 67 | 2.4% |
|---|---|---|
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 64 | 2.3% |
| crouch into down-back kick1K | 57 | 2.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 47 | 1.7% |
| crouch dash forward into evade down | 47 | 1.7% |
| backdash into evade up | 42 | 1.5% |
| Long Stride Back Knuckle4P+K | 35 | 1.3% |
| Ensei Haikyaku4K | 29 | 1.1% |
| backdash into evade down | 29 | 1.1% |
| kickK into Ko'en SenkyakuKK | 25 | 0.9% |
| Middle Smash6P into Middle Smash Sword6PK | 24 | 0.9% |
| guardG into evade down | 24 | 0.9% |
| guardG | 22 | 0.8% |
| Enshi Soushou66P into Hien Dantai66PK | 21 | 0.8% |
| Hi'en Tankyaku9K | 21 | 0.8% |
943 further openings account for the other 2,213 rounds.
Pai
- Career
- 148–255 · 36.7%
- This season
- 224 matches · 39.3%
- Peak rank
- 27
First hit in 50.2% of 843 rounds. Won 48.7% of the rounds they struck first, 42.1% of the rounds they were struck first.
Significant Tells
- On Open stages: moves in first in 14.8% of rounds, against 4.4% on the other stages.
- After opening the round before by backing off: backs off first in 27.2% of rounds, against 10.1% after anything else.
- In round 1: opens with “crouch into 1K down-back kick” in 9.8% of rounds, against 5.4% in their other rounds.
| Soukasui3P into Souka Rensui3PP | 67 | 7.9% |
|---|---|---|
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 64 | 7.5% |
| crouch into down-back kick1K | 56 | 6.6% |
| Ensei Haikyaku4K | 29 | 3.4% |
| kickK into Ko'en SenkyakuKK | 25 | 2.9% |
| Enshi Soushou66P into Hien Dantai66PK | 21 | 2.5% |
| Hi'en Tankyaku9K | 21 | 2.5% |
| down-back kick1K | 20 | 2.4% |
| crouch dash forward into evade down | 17 | 2.0% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 16 | 1.9% |
| punchP into RenshouPP | 16 | 1.9% |
| Chouho Soukasui66P+K | 15 | 1.8% |
| crouch into Ensei Haikyaku4K | 13 | 1.5% |
| backdash into Ensei Haikyaku4K | 11 | 1.3% |
| guardG into evade down | 11 | 1.3% |
199 further openings account for the other 448 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 4–10 · 29% | 1–9 · 10% | too few to test |
| Akira | 6–14 · 30% | 1–2 · 33% | too few to test |
| Lau | 2–6 · 25% | 5–4 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 163–221 · 42.5%
- This season
- 209 matches · 45.9%
- Peak rank
- 27
First hit in 50.2% of 809 rounds. Won 51.7% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- After opening the round before by attacking: attacks straight away in 62.7% of rounds, against 33.7% after anything else.
| Slant Back Knuckle1P into Rage Kick1PK | 47 | 5.7% |
|---|---|---|
| Long Stride Back Knuckle4P+K | 35 | 4.3% |
| backdash into evade up | 28 | 3.4% |
| Middle Smash6P into Middle Smash Sword6PK | 24 | 2.9% |
| crouch dash forward into evade down | 23 | 2.8% |
| Jab StraightPP into Jab Double StraightPPP | 21 | 2.6% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 20 | 2.4% |
| backdash into Long Stride Back Knuckle4P+K | 19 | 2.3% |
| Dragon Combination 21P+KP into Dragon Combination 31P+KPP | 18 | 2.2% |
| backdash into evade down | 17 | 2.1% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 16 | 1.9% |
| Bil Jee6P+K | 16 | 1.9% |
| backdash into Spin Heel Sword4K+G | 15 | 1.8% |
| Dash Hammer Kick66K | 14 | 1.7% |
| Slant Back Knuckle1P | 11 | 1.3% |
206 further openings account for the other 497 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–12 · 50% | 2–5 · 29% | too few to test |
| Jeffry | 4–9 · 31% | 1–9 · 10% | too few to test |
| Aoi | 8–3 · 73% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 10–29 · 25.6%
- This season
- 28 matches · 28.6%
- Peak rank
- 21
First hit in 56.2% of 105 rounds. Won 33.9% of the rounds they struck first, 37.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P into Elbow Hammer6PP | 11 | 10.1% |
|---|---|---|
| Body CrushP+K into Double CrushP+KP | 8 | 7.3% |
| crouch into Double Upper3PP | 8 | 7.3% |
| Knee Push4K into Knee Push Wild Hook4KP | 5 | 4.6% |
| Sunlit Body Upper3P+K | 4 | 3.7% |
| crouch into Sunlit Body Upper3P+K | 4 | 3.7% |
| Body CrushP+K into Threat StanceP+K+G | 3 | 2.8% |
| Middle Hell Stab6P+K | 3 | 2.8% |
| backdash into evade down | 3 | 2.8% |
| throwP+G | 3 | 2.8% |
| Body CrushP+K | 2 | 1.8% |
| Body CrushP+K into throwP+G | 2 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 2 | 1.8% |
| Knee Attack6K into forward dash | 2 | 1.8% |
| Megaton Knuckle43P+K | 2 | 1.8% |
41 further openings account for the other 47 rounds.
Shun
- Career
- 8–28 · 22.2%
- This season
- 26 matches · 30.8%
- Peak rank
- 21
First hit in 45.7% of 105 rounds. Won 45.8% of the rounds they struck first, 31.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Tenshin Souchushou6P+K | 12 | 11.3% |
|---|---|---|
| Toukyaku6K+G | 6 | 5.7% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 4 | 3.8% |
| crouch into Zensen Soutai2K+G | 4 | 3.8% |
| Gyou'in Haishu3P | 3 | 2.8% |
| Chubu Soutenkyaku66K into forward movement | 2 | 1.9% |
| backdash into Gyou'inshuP+K+G | 2 | 1.9% |
| backdash into Rensai Gakushu46PP | 2 | 1.9% |
| backdash into punchP | 2 | 1.9% |
| forward dash into evade up | 2 | 1.9% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 1 | 0.9% |
| Chubu Soutenkyaku66K into kickK | 1 | 0.9% |
| Gekizan Senchu3P+K | 1 | 0.9% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 0.9% |
| Gyou'in Haishu3P into Fukuchougeki2P | 1 | 0.9% |
62 further openings account for the other 62 rounds.
Kage
- Career
- 9–28 · 24.3%
- This season
- 28 matches · 21.4%
- Peak rank
- 22
First hit in 60.0% of 105 rounds. Won 41.3% of the rounds they struck first, 16.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senpujin2P+K into Fujin Urasuisha2P+KK | 10 | 9.5% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 7 | 6.7% |
| Nakageri3K into Nirenkyaku3KK | 6 | 5.7% |
| Fusenjin3P into Shippuzan3PP | 4 | 3.8% |
| Tsumujigeri2K+G | 4 | 3.8% |
| crouch into Shippuzan3PP | 4 | 3.8% |
| Kasumi Yaiba66P+K into Nagiharai6P+K | 2 | 1.9% |
| Rasen4P | 2 | 1.9% |
| Ryu'eikyaku66K into forward kick6K | 2 | 1.9% |
| SouhajinP+K | 2 | 1.9% |
| Tsumujigeri2K+G into crouch | 2 | 1.9% |
| backdash into Fujin Urasuisha2P+KK | 2 | 1.9% |
| backdash into Fusenjin3P | 2 | 1.9% |
| backdash into SouhajinP+K | 2 | 1.9% |
| evade up into Nirenkyaku3KK | 2 | 1.9% |
51 further openings account for the other 52 rounds.
Lau
- Career
- 10–29 · 25.6%
- This season
- 28 matches · 21.4%
- Peak rank
- 21
First hit in 56.9% of 102 rounds. Won 32.8% of the rounds they struck first, 31.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souko Reppa3P+K | 15 | 14.6% |
|---|---|---|
| RenshouPP into Renkanshou3PPP | 13 | 12.6% |
| crouch into Souko Reppa3P+K | 9 | 8.7% |
| RenshouPP into Renshou Senputai3PPK | 8 | 7.8% |
| crouch into Chisoutai2K+G | 6 | 5.8% |
| Gako Choushitsu6K | 2 | 1.9% |
| Kensou4P into Kensou Danteki4PK | 2 | 1.9% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 2 | 1.9% |
| Shakashou3P into RenshouPP | 2 | 1.9% |
| Souko Reppa3P+K into Rouko Tankai6P+K | 2 | 1.9% |
| Tenshin EngekishouP+K | 2 | 1.9% |
| Touku Kosenkyaku9K | 2 | 1.9% |
| backdash into Risensou46P+K | 2 | 1.9% |
| backdash into Sako Soushou4P+K | 2 | 1.9% |
| kickK into Ko'en TenshinkyakuKK | 2 | 1.9% |
31 further openings account for the other 32 rounds.
Sarah
- Career
- 9–28 · 24.3%
- This season
- 26 matches · 23.1%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P into Double Joint Butt6PK | 11 | 11.1% |
|---|---|---|
| Quick Knee6K into Quick Knee and Toe Kick6KK | 7 | 7.1% |
| Quick Knee6K into Quick Knee Straight6KP | 6 | 6.1% |
| Leg Slicer2K+G into crouch | 5 | 5.0% |
| crouch into Jackknife Middle Kick3KK | 5 | 5.0% |
| crouch into Leg Slicer2K+G | 5 | 5.0% |
| Long Snap Side Chop3P+K | 4 | 4.0% |
| kickK into Double Thrust KickKK | 4 | 4.0% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 3 | 3.0% |
| Low Spin Kick3K+G into crouch | 3 | 3.0% |
| Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK | 3 | 3.0% |
| kickK into High Kick StraightKP | 3 | 3.0% |
| Back Spin KickK+G into Reverse High KickK+GK | 2 | 2.0% |
| Dragon Smash Cannon1K | 2 | 2.0% |
| Hide Side Kick (Deflect)P+K | 2 | 2.0% |
29 further openings account for the other 34 rounds.
Goh
- Career
- 6–18 · 25.0%
- This season
- 23 matches · 21.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| AgitosogiP+K | 9 | 10.1% |
|---|---|---|
| crouch into Denkou3PP | 8 | 9.0% |
| Hoderi4P into Hoderi~Shikigami4PP | 4 | 4.5% |
| Jibishou3P+K | 3 | 3.4% |
| Raikou3P into Denkou3PP | 3 | 3.4% |
| backdash into Karura4P+K | 3 | 3.4% |
| backdash into Kokuryusatsu Ichi46P+K | 3 | 3.4% |
| backdash into Kyousengeri46K | 3 | 3.4% |
| backdash into Shouzuka Okuri1P+K | 3 | 3.4% |
| backdash into Soukyu46P | 3 | 3.4% |
| Shouzuka Okuri1P+K | 2 | 2.2% |
| Soukyu46P into forward movement | 2 | 2.2% |
| backward movement into Soukyu46P | 2 | 2.2% |
| evade up into crouch dash forward | 2 | 2.2% |
| forward dash into evade up | 2 | 2.2% |
35 further openings account for the other 37 rounds.
Brad
- Career
- 10–29 · 25.6%
- This season
- 18 matches · 27.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 6 | 8.4% |
|---|---|---|
| Sawk Klab6P+K | 4 | 5.6% |
| offensive move | 4 | 5.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 3 | 4.2% |
| Rapid Double JabP+K | 3 | 4.2% |
| Rapid Short UpperP+KP into Rapid CombinationP+KPP | 3 | 4.2% |
| backdash into evade down | 3 | 4.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 2.8% |
| crouch into Sharp Shoot1P | 2 | 2.8% |
| guardG into evade down | 2 | 2.8% |
| Double Knee Solo9K into kickK | 1 | 1.4% |
| Dtee Sawk Dtrohng4P+K into Spine Whip4P | 1 | 1.4% |
| Elbow Hook6P into evade down | 1 | 1.4% |
| Elbow Hook6P into evade up | 1 | 1.4% |
| Elbow Hook6P into forward movement | 1 | 1.4% |
34 further openings account for the other 34 rounds.
Akira
- Career
- 8–30 · 21.1%
- This season
- 16 matches · 18.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| SoutoP+K | 9 | 14.8% |
|---|---|---|
| crouch into Souka Housui3P+K | 5 | 8.2% |
| Rimon Chouchu66P | 3 | 4.9% |
| Yakuho Chouchu666P | 3 | 4.9% |
| backdash into SoutoP+K | 3 | 4.9% |
| Chouzan Housui46P+K | 2 | 3.3% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 2 | 3.3% |
| Jouho Senshou46P into forward dash | 2 | 3.3% |
| Souka Housui3P+K | 2 | 3.3% |
| ZanshuK+G into Youshi SaikenK+GP | 2 | 3.3% |
| backdash into back kick+guard4K+G | 2 | 3.3% |
| forward dash into evade down | 2 | 3.3% |
| Housui2P into backward movement | 1 | 1.6% |
| Jouho Touken6P into backward movement | 1 | 1.6% |
| Kaikyusei4P into Jirou Tanzan4PP+K | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Wolf
- Career
- 6–19 · 24.0%
- This season
- 15 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Gasp Kneel Palm Bomb6P+K | 6 | 10.9% |
|---|---|---|
| Knee Lift6K | 5 | 9.1% |
| Body Blow6P into Dragonfish Blow6PP | 3 | 5.5% |
| Knee Lift6K into forward dash | 3 | 5.5% |
| R.A.W. AvengerP+K+G | 2 | 3.6% |
| Arrow Knuckle3P | 1 | 1.8% |
| Arrow Knuckle3P into guardG | 1 | 1.8% |
| Body Blow6P into guardG | 1 | 1.8% |
| Comet Hook1P into Knuckle Part1PP | 1 | 1.8% |
| Elbow Butt4P | 1 | 1.8% |
| Elbow Butt4P into Jab StraightPP | 1 | 1.8% |
| Elbow Butt4P into One Two UpperPPP | 1 | 1.8% |
| Elbow Butt4P into forward movement | 1 | 1.8% |
| Gasp Kneel Palm Bomb6P+K into Knee Lift6K | 1 | 1.8% |
| Gasp Kneel Palm Bomb6P+K into forward movement | 1 | 1.8% |
26 further openings account for the other 26 rounds.
Taka
- Career
- 4–18 · 18.2%
- This season
- 14 matches · 14.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 11 | 20.4% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 9 | 16.7% |
| Aka'oni MidaremageP+K | 7 | 13.0% |
| Hiji'ate6P | 2 | 3.7% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 2 | 3.7% |
| Marutahiza6K into Shikofumi6KK | 2 | 3.7% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 2 | 3.7% |
| Zangeki33P into punchP | 2 | 3.7% |
| backdash into evade up | 2 | 3.7% |
| Agyou4P+K+G | 1 | 1.9% |
| Honda Harite4PP into Honda Kata'ate4PPP | 1 | 1.9% |
| Marutahiza6K | 1 | 1.9% |
| Zangeki33P | 1 | 1.9% |
| backdash | 1 | 1.9% |
| backdash into Chu Tsuppari6P+K | 1 | 1.9% |
9 further openings account for the other 9 rounds.
Aoi
- Career
- 9–29 · 23.7%
- This season
- 13 matches · 15.4%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into Tsumujisakura6PP | 4 | 7.5% |
|---|---|---|
| Ryusen3P+K into Ryusen Soushou39P+KP | 4 | 7.5% |
| punchP into NirentotsuPP | 4 | 7.5% |
| Raijinha6K into Kumogeri6KK | 2 | 3.8% |
| Sayo'arashiP+K | 2 | 3.8% |
| Sou'unha66K into Raijinha6K | 2 | 3.8% |
| back punch+kick+guard4P+K+G | 2 | 3.8% |
| backdash into guardG | 2 | 3.8% |
| crouch into down punch+kick2P+K | 2 | 3.8% |
| guardG into back punch+kick4P+K | 2 | 3.8% |
| Hou'oushu3P | 1 | 1.9% |
| NirentotsuPP into Nirentotsu OuchuPPP | 1 | 1.9% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 1.9% |
| Raijinha6K into Tenraitsui6KP | 1 | 1.9% |
| Sanseigan66P+K into Ouka66P+KP | 1 | 1.9% |
22 further openings account for the other 22 rounds.
Jean
- Career
- 10–28 · 26.3%
- This season
- 14 matches · 14.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hangetsu NirenzukiP+K | 6 | 11.5% |
|---|---|---|
| Hizageri4K into Kousenshu4KP | 5 | 9.6% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 4 | 7.7% |
| Yamakuzushi6K into forward movement | 3 | 5.8% |
| Doumawashi Kaitengeri46K+G | 2 | 3.9% |
| Maegeri~InabikariKP into Maegeri~InazumazukiKPP | 2 | 3.9% |
| backdash | 2 | 3.9% |
| crouch into Oishitazuki3PP | 2 | 3.9% |
| punchP into Maeken~Joudan MawashigeriPK | 2 | 3.9% |
| Agezuki3P+K | 1 | 1.9% |
| Enpi Kurenai Naraku2P+K | 1 | 1.9% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 1 | 1.9% |
| Gyaku Seikenzuki66P into forward movement | 1 | 1.9% |
| Hou'ou Kouyoku'uchi4K+GP into Hou'ou Enshizuki4K+GPP | 1 | 1.9% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 1 | 1.9% |
18 further openings account for the other 18 rounds.
Vanessa
- Career
- 4–9 · 30.8%
- This season
- 10 matches · 20.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 9 | 20.0% |
|---|---|---|
| Defensive Style: kick into Switch Left SlicerKK | 4 | 8.9% |
| Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK | 2 | 4.4% |
| Defensive Style: Grand Spike | 2 | 4.4% |
| Defensive Style: Heavy Hook into Heavy Hook ComboP+KP | 2 | 4.4% |
| Defensive Style: Stopping Low into Stopping Low Combo2KP | 2 | 4.4% |
| Defensive Style: guard into Switch Left SlicerKK | 2 | 4.4% |
| Defensive Style: Bone Crush Middle | 1 | 2.2% |
| Defensive Style: Boomerang Hook into evade down | 1 | 2.2% |
| Defensive Style: Heavy Hook | 1 | 2.2% |
| Defensive Style: Heavy Hook into evade down | 1 | 2.2% |
| Defensive Style: Heavy Impact | 1 | 2.2% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 2.2% |
| Defensive Style: Wind Elbow | 1 | 2.2% |
| Defensive Style: back punch+kick+guard | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Lion
- Career
- 7–28 · 20.0%
- This season
- 9 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Rakugekishou3PP | 5 | 13.5% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 4 | 10.8% |
| Souji SenpuP+K | 4 | 10.8% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 2 | 5.4% |
| Juchou Senshou8P+K | 2 | 5.4% |
| Sen'inshou3P into Rakugekishou3PP | 2 | 5.4% |
| Senkyutai1K | 2 | 5.4% |
| up kick+guard8K+G into RensentaiKK | 2 | 5.4% |
| In'you4P into Ni In'you4PP | 1 | 2.7% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 2.7% |
| Senputai8K into Katoutai8KK | 1 | 2.7% |
| backdash into Fujin Rentankyaku66KK | 1 | 2.7% |
| backdash into Juchou Senshou8P+K | 1 | 2.7% |
| backdash into Koushutai44K | 1 | 2.7% |
| backdash into Shicchi Soutai3K+G | 1 | 2.7% |
7 further openings account for the other 7 rounds.
El Blaze
- Career
- 3–12 · 20.0%
- This season
- 9 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Midday HeatKK into Combo Twilight GlowKKK | 3 | 9.4% |
|---|---|---|
| backdash into Rocket Discharge6P+K+G | 3 | 9.4% |
| Low Drop Kick1K+G | 2 | 6.2% |
| Rocket Discharge6P+K+G into Low Drop Kick1K+G | 2 | 6.2% |
| guardG | 2 | 6.2% |
| offensive move | 2 | 6.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 3.1% |
| Rocket Discharge6P+K+G into Fake Roll41236P | 1 | 3.1% |
| Shadow Slash4KP into Face Smash4KPP | 1 | 3.1% |
| Straight6P+K | 1 | 3.1% |
| Straight6P+K into Quick Combo6P+KP | 1 | 3.1% |
| Volcano Knee6K+G | 1 | 3.1% |
| backdash into Face Smash4KPP | 1 | 3.1% |
| backdash into Volcano Knee6K+G | 1 | 3.1% |
| backdash into backward movement | 1 | 3.1% |
9 further openings account for the other 9 rounds.
Eileen
- Career
- 8–27 · 22.9%
- This season
- 7 matches · 14.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hikou Bokushoku9P | 4 | 16.0% |
|---|---|---|
| Hikou Bokushoku9P into punchP | 3 | 12.0% |
| Sayu Gekishou6P+KP into Jinrai Santen6P+KPP | 2 | 8.0% |
| Dokuritsu SouganP+K into Jouho Chu'un6PP | 1 | 4.0% |
| Douchu6P into Jouho Chu'un6PP | 1 | 4.0% |
| Enkou Nyudou214P+K | 1 | 4.0% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 1 | 4.0% |
| Hikou Bokushoku9P into evade up | 1 | 4.0% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 1 | 4.0% |
| backdash | 1 | 4.0% |
| backdash into Enkou Kenka46P | 1 | 4.0% |
| backdash into Hikou Bokushoku9P | 1 | 4.0% |
| backdash into ZenkuhonP+K | 1 | 4.0% |
| guardG | 1 | 4.0% |
| guardG into Fukushinshou2P | 1 | 4.0% |
4 further openings account for the other 4 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 3 of 15 tests hold up
- Jacky: 1 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
