VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

masao

Career matches1,193
Career win rate56.2%
Round win rate55.3%
Peak rank30
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau1,04057246855.0%
Wolf30104703467.3%
Jacky2627111640.7%
Goh272217577.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze54180.0%+36.7
Jean52340.0%-13.1
Jeffry41325.0%-36.9
Sarah440100.0%+49.1
Wolf43175.0%+5.9
Akira31233.3%-29.6
Brad220100.0%+50.2
Lau2020.0%-70.6
Aoi110100.0%+39.1
Kage1010.0%-68.7
Pai110100.0%+27.0
Vanessa1010.0%-43.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence550100.0%+39.6
Full Fence52340.0%-16.3
Low Fence53260.0%+1.2
Single Wall53260.0%+1.2
Full Fence and Open32166.7%+22.6
Breakable Half Fence21150.0%-8.3
Open2020.0%-51.4
Rectangle220100.0%+54.4
Octagon1010.0%-64.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1566.7%58.4%+8.2
No walls1250.0%57.2%-7.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

LEO (Rank 33)54180.0%
雷電 (Rank 29)31233.3%
maniaki (Rank 27)2020.0%
openpen (Rank 29)21150.0%
ばねばば (Rank 29)220100.0%
りゅうのすけ (Rank 29)220100.0%
ポーキーとともに (Rank 24)220100.0%
スピキ (Rank 29)2020.0%
CELIS (Rank 29)110100.0%
Player2501 (Rank 29)1010.0%
gryffindor (Rank 29)1010.0%
sby (Rank 30)110100.0%
waakuman (Rank 33)1010.0%
∞オロチ丸∞ (Rank 24)110100.0%
しろ☆おび。 (Rank 24)110100.0%
ちょいそる (Rank 30)1010.0%
ゼータ(MSZ-006) (Rank 33)110100.0%
タウリン1000 (Rank 26)1010.0%
五反田の義姉 (Rank 22)110100.0%
暴れん棒2nd (Rank 26)110100.0%
無想花心剣 (Rank 30)1010.0%

Most played opponents, most recent first

ポーキーとともに (Rank 24)2026/05/25220100.0%
maniaki (Rank 27)2026/05/252020.0%
雷電 (Rank 29)2026/05/2531233.3%
ちょいそる (Rank 30)2026/05/251010.0%
gryffindor (Rank 29)2026/05/251010.0%
openpen (Rank 29)2026/04/1821150.0%
ゼータ(MSZ-006) (Rank 33)2026/04/18110100.0%
Player2501 (Rank 29)2026/04/181010.0%
sby (Rank 30)2026/04/18110100.0%
タウリン1000 (Rank 26)2026/04/181010.0%
りゅうのすけ (Rank 29)2026/04/18220100.0%
∞オロチ丸∞ (Rank 24)2026/04/18110100.0%
暴れん棒2nd (Rank 26)2026/04/18110100.0%
しろ☆おび。 (Rank 24)2026/04/18110100.0%
ばねばば (Rank 29)2026/04/18220100.0%
五反田の義姉 (Rank 22)2026/04/18110100.0%
スピキ (Rank 29)2026/04/182020.0%
waakuman (Rank 33)2026/04/181010.0%
無想花心剣 (Rank 30)2026/04/181010.0%
LEO (Rank 33)2026/04/1854180.0%
CELIS (Rank 29)2026/04/18110100.0%

Round openings

Every character

backdash into evade up64.5%
crouch into Squat Straight2P64.5%
Arrow Knuckle3P into Body Blow6P53.8%
Quick Shoulder66P+K53.8%
Squat Straight2P53.8%
Slant Back Knuckle1P43.0%
backdash into Karura4P+K43.0%
forward movement into punchP43.0%
backdash into Shouzuka Okuri1P+K32.3%
backdash into throwP+G32.3%
forward movement into Jab StraightPP32.3%
punchP32.3%
punchP into Jab StraightPP32.3%
Arrow Knuckle3P21.5%
Dash Hammer Kick66K21.5%

64 further openings account for the other 74 rounds.

Wolf

Arrow Knuckle3P into Body Blow6P510.2%
Quick Shoulder66P+K510.2%
punchP into Jab StraightPP36.1%
Arrow Knuckle3P24.1%
backdash into Mow Down Chop1P+K24.1%
crouch dash back into Mow Down Chop1P+K24.1%
crouch dash forward into throwP+G24.1%
crouch into Heavy Middle Kick3K+G24.1%
punchP24.1%
Arrow Knuckle3P into Dragonfish Blow6PP12.0%
Body Blow6P into Rolling Back Elbow6PP+K12.0%
Elbow Butt4P into punchP12.0%
Heavy Middle Kick3K+G into Face Lift Kick3K12.0%
Heavy Middle Kick3K+G into Knee Lift6K12.0%
Low Hammer2P into Screw Lariat63214PP12.0%

18 further openings account for the other 18 rounds.

Goh

backdash into Karura4P+K49.3%
backdash into Shouzuka Okuri1P+K37.0%
backdash into evade up37.0%
Soukyu46P24.7%
backdash into Batousatsu3KP24.7%
backdash into Kyousengeri46K24.7%
backdash into throwP+G24.7%
evade down into Onikubikari66K+G24.7%
Hiji'ate6P12.3%
Hiji'ate6P into punchP12.3%
Kokuryusatsu Ichi46P+K into Hiji'ate6P12.3%
Kurogane Kudaki66P12.3%
Kyousengeri46K12.3%
Onikubikari66K+G12.3%
Raikou3P12.3%

16 further openings account for the other 16 rounds.

Jacky

crouch into Squat Straight2P615.0%
Squat Straight2P512.5%
Slant Back Knuckle1P410.0%
forward movement into punchP410.0%
forward movement into Jab StraightPP37.5%
Dash Hammer Kick66K25.0%
Middle Smash6P25.0%
backdash into evade up25.0%
Jab StraightPP into Jab Double StraightPPP12.5%
Middle Smash6P into Middle Smash Sword6PK12.5%
Middle Smash6P into kickK12.5%
Slant Back Knuckle1P into Rage Kick1PK12.5%
evade up into forward dash12.5%
forward dash into High Angle Upper Kick6K12.5%
forward dash into throwP+G12.5%

5 further openings account for the other 5 rounds.