Virtua Fighter 5 REVO · v1.10 · Region: Asia
masao
Characters played — VF5's own record
| Lau | — | 1,040 | 572 | 468 | 55.0% |
|---|---|---|---|---|---|
| Wolf | 30 | 104 | 70 | 34 | 67.3% |
| Jacky | 26 | 27 | 11 | 16 | 40.7% |
| Goh | 27 | 22 | 17 | 5 | 77.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| El Blaze | 5 | 4 | 1 | 80.0% | +36.7 |
|---|---|---|---|---|---|
| Jean | 5 | 2 | 3 | 40.0% | -13.1 |
| Jeffry | 4 | 1 | 3 | 25.0% | -36.9 |
| Sarah | 4 | 4 | 0 | 100.0% | +49.1 |
| Wolf | 4 | 3 | 1 | 75.0% | +5.9 |
| Akira | 3 | 1 | 2 | 33.3% | -29.6 |
| Brad | 2 | 2 | 0 | 100.0% | +50.2 |
| Lau | 2 | 0 | 2 | 0.0% | -70.6 |
| Aoi | 1 | 1 | 0 | 100.0% | +39.1 |
| Kage | 1 | 0 | 1 | 0.0% | -68.7 |
| Pai | 1 | 1 | 0 | 100.0% | +27.0 |
| Vanessa | 1 | 0 | 1 | 0.0% | -43.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 5 | 5 | 0 | 100.0% | +39.6 |
|---|---|---|---|---|---|
| Full Fence | 5 | 2 | 3 | 40.0% | -16.3 |
| Low Fence | 5 | 3 | 2 | 60.0% | +1.2 |
| Single Wall | 5 | 3 | 2 | 60.0% | +1.2 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | +22.6 |
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -8.3 |
| Open | 2 | 0 | 2 | 0.0% | -51.4 |
| Rectangle | 2 | 2 | 0 | 100.0% | +54.4 |
| Octagon | 1 | 0 | 1 | 0.0% | -64.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 15 | 66.7% | 58.4% | +8.2 |
| No walls | 12 | 50.0% | 57.2% | -7.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| LEO (Rank 33) | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|
| 雷電 (Rank 29) | 3 | 1 | 2 | 33.3% |
| maniaki (Rank 27) | 2 | 0 | 2 | 0.0% |
| openpen (Rank 29) | 2 | 1 | 1 | 50.0% |
| ばねばば (Rank 29) | 2 | 2 | 0 | 100.0% |
| りゅうのすけ (Rank 29) | 2 | 2 | 0 | 100.0% |
| ポーキーとともに (Rank 24) | 2 | 2 | 0 | 100.0% |
| スピキ (Rank 29) | 2 | 0 | 2 | 0.0% |
| CELIS (Rank 29) | 1 | 1 | 0 | 100.0% |
| Player2501 (Rank 29) | 1 | 0 | 1 | 0.0% |
| gryffindor (Rank 29) | 1 | 0 | 1 | 0.0% |
| sby (Rank 30) | 1 | 1 | 0 | 100.0% |
| waakuman (Rank 33) | 1 | 0 | 1 | 0.0% |
| ∞オロチ丸∞ (Rank 24) | 1 | 1 | 0 | 100.0% |
| しろ☆おび。 (Rank 24) | 1 | 1 | 0 | 100.0% |
| ちょいそる (Rank 30) | 1 | 0 | 1 | 0.0% |
| ゼータ(MSZ-006) (Rank 33) | 1 | 1 | 0 | 100.0% |
| タウリン1000 (Rank 26) | 1 | 0 | 1 | 0.0% |
| 五反田の義姉 (Rank 22) | 1 | 1 | 0 | 100.0% |
| 暴れん棒2nd (Rank 26) | 1 | 1 | 0 | 100.0% |
| 無想花心剣 (Rank 30) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ポーキーとともに (Rank 24) | 2026/05/25 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| maniaki (Rank 27) | 2026/05/25 | 2 | 0 | 2 | 0.0% |
| 雷電 (Rank 29) | 2026/05/25 | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 30) | 2026/05/25 | 1 | 0 | 1 | 0.0% |
| gryffindor (Rank 29) | 2026/05/25 | 1 | 0 | 1 | 0.0% |
| openpen (Rank 29) | 2026/04/18 | 2 | 1 | 1 | 50.0% |
| ゼータ(MSZ-006) (Rank 33) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| Player2501 (Rank 29) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| sby (Rank 30) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| タウリン1000 (Rank 26) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| りゅうのすけ (Rank 29) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| ∞オロチ丸∞ (Rank 24) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| 暴れん棒2nd (Rank 26) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| しろ☆おび。 (Rank 24) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| ばねばば (Rank 29) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| 五反田の義姉 (Rank 22) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
| スピキ (Rank 29) | 2026/04/18 | 2 | 0 | 2 | 0.0% |
| waakuman (Rank 33) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| 無想花心剣 (Rank 30) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| LEO (Rank 33) | 2026/04/18 | 5 | 4 | 1 | 80.0% |
| CELIS (Rank 29) | 2026/04/18 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 6 | 4.5% |
|---|---|---|
| crouch into Squat Straight2P | 6 | 4.5% |
| Arrow Knuckle3P into Body Blow6P | 5 | 3.8% |
| Quick Shoulder66P+K | 5 | 3.8% |
| Squat Straight2P | 5 | 3.8% |
| Slant Back Knuckle1P | 4 | 3.0% |
| backdash into Karura4P+K | 4 | 3.0% |
| forward movement into punchP | 4 | 3.0% |
| backdash into Shouzuka Okuri1P+K | 3 | 2.3% |
| backdash into throwP+G | 3 | 2.3% |
| forward movement into Jab StraightPP | 3 | 2.3% |
| punchP | 3 | 2.3% |
| punchP into Jab StraightPP | 3 | 2.3% |
| Arrow Knuckle3P | 2 | 1.5% |
| Dash Hammer Kick66K | 2 | 1.5% |
64 further openings account for the other 74 rounds.
Wolf
| Arrow Knuckle3P into Body Blow6P | 5 | 10.2% |
|---|---|---|
| Quick Shoulder66P+K | 5 | 10.2% |
| punchP into Jab StraightPP | 3 | 6.1% |
| Arrow Knuckle3P | 2 | 4.1% |
| backdash into Mow Down Chop1P+K | 2 | 4.1% |
| crouch dash back into Mow Down Chop1P+K | 2 | 4.1% |
| crouch dash forward into throwP+G | 2 | 4.1% |
| crouch into Heavy Middle Kick3K+G | 2 | 4.1% |
| punchP | 2 | 4.1% |
| Arrow Knuckle3P into Dragonfish Blow6PP | 1 | 2.0% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 2.0% |
| Elbow Butt4P into punchP | 1 | 2.0% |
| Heavy Middle Kick3K+G into Face Lift Kick3K | 1 | 2.0% |
| Heavy Middle Kick3K+G into Knee Lift6K | 1 | 2.0% |
| Low Hammer2P into Screw Lariat63214PP | 1 | 2.0% |
18 further openings account for the other 18 rounds.
Goh
| backdash into Karura4P+K | 4 | 9.3% |
|---|---|---|
| backdash into Shouzuka Okuri1P+K | 3 | 7.0% |
| backdash into evade up | 3 | 7.0% |
| Soukyu46P | 2 | 4.7% |
| backdash into Batousatsu3KP | 2 | 4.7% |
| backdash into Kyousengeri46K | 2 | 4.7% |
| backdash into throwP+G | 2 | 4.7% |
| evade down into Onikubikari66K+G | 2 | 4.7% |
| Hiji'ate6P | 1 | 2.3% |
| Hiji'ate6P into punchP | 1 | 2.3% |
| Kokuryusatsu Ichi46P+K into Hiji'ate6P | 1 | 2.3% |
| Kurogane Kudaki66P | 1 | 2.3% |
| Kyousengeri46K | 1 | 2.3% |
| Onikubikari66K+G | 1 | 2.3% |
| Raikou3P | 1 | 2.3% |
16 further openings account for the other 16 rounds.
Jacky
| crouch into Squat Straight2P | 6 | 15.0% |
|---|---|---|
| Squat Straight2P | 5 | 12.5% |
| Slant Back Knuckle1P | 4 | 10.0% |
| forward movement into punchP | 4 | 10.0% |
| forward movement into Jab StraightPP | 3 | 7.5% |
| Dash Hammer Kick66K | 2 | 5.0% |
| Middle Smash6P | 2 | 5.0% |
| backdash into evade up | 2 | 5.0% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.5% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 2.5% |
| Middle Smash6P into kickK | 1 | 2.5% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.5% |
| evade up into forward dash | 1 | 2.5% |
| forward dash into High Angle Upper Kick6K | 1 | 2.5% |
| forward dash into throwP+G | 1 | 2.5% |
5 further openings account for the other 5 rounds.
