VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

model_stride88

Career matches2,930
Career win rate51.6%
Round win rate46.0%
Peak rank33
Distinct opponents149
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry311,86395490951.2%
Lei Fei331,06755751052.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira30151550.0%+11.4
Jacky27121544.4%+4.4
Goh26151157.7%+15.7
Wolf23101343.5%-5.0
Pai2291340.9%+0.8
Shun2191242.9%-5.0
Jeffry1771041.2%-4.7
Jean157846.7%-0.9
Sarah157846.7%-0.1
El Blaze117463.6%+25.2
Vanessa112918.2%-26.6
Kage103730.0%-14.5
Lion84450.0%+9.9
Aoi62433.3%-16.1
Brad62433.3%-17.8
Eileen63350.0%+8.7
Lau52340.0%+0.2
Lei Fei41325.0%-16.8
Taka41325.0%-26.5
Dural3030.0%-37.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall34132138.2%-3.6
Octagon33132039.4%-6.6
Full Fence32131940.6%-1.9
Open28111739.3%-5.1
Breakable Full Fence26161061.5%+19.3
Breakable Half Fence2461825.0%-17.5
Half Fence2491537.5%-3.1
Low Fence2011955.0%+8.0
Full Fence and Open1810855.6%+7.8
Rectangle158753.3%+7.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15442.2%43.1%-0.9
No walls8242.7%43.8%-1.1

Walls against open: +0.2 points (95% range -13.6 to +13.9), p 0.981 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RedRamMysterio (Rank 30)2026/09/2331233.3%
ぽん (Rank 30)2026/09/2231233.3%
こて (Rank 28)2026/09/1832166.7%
tamaneen (Rank 30)2026/09/1832166.7%
ekd (Rank 32)2026/09/1341325.0%
鳩男 (Rank 31)2026/09/0974357.1%
jackgnhang (Rank 27)2026/09/0531233.3%
rosenkim (Rank 31)2026/08/3142250.0%
え~る (Rank 33)2026/08/2343175.0%
calmknight[냠냠] (Rank 31)2026/08/2362433.3%
xenon335 (Rank 28)2026/08/0331233.3%
白☆髭 (Rank 29)2026/08/0342250.0%
B.S.R-JP (Rank 26)2026/07/3032166.7%
ねこまじん (Rank 33)2026/07/224040.0%
HIROCHILL (Rank 29)2026/07/2053260.0%
Light (Rank 32)2026/07/1343175.0%
けいすけ新宿 (Rank 31)2026/07/103030.0%
jiwoonpk (Rank 31)2026/07/1082625.0%
orz (Rank 30)2026/07/0541325.0%
ふぇに (Rank 33)2026/07/0231233.3%
五寸釘くん (Rank 34)2026/07/0253260.0%
Player2501 (Rank 30)2026/06/2131233.3%
えねみぃ (Rank 30)2026/06/05330100.0%
AS (Rank 32)2026/05/173030.0%
龍仙人【鬼手仏心】 (Rank 26)2026/04/2631233.3%

Round openings

Every character

forward movement into punchP10610.2%
backdash into Kaisei Tento1P+K636.0%
SokutankyakuK+G into Shishi DaichoukouK+GP514.9%
Senpukyaku66K+G504.8%
backdash into evade up444.2%
Niki Bunkyaku9K383.6%
backdash into evade down373.5%
backdash into Rising Hammer43PP363.5%
backdash into crouch353.4%
Low Knuckle2P292.8%
Fukusoushou2P282.7%
punchP into Kakushu Suigeki6P232.2%
Touku Tenshinkyaku8K+G191.8%
backdash into Double Hammer Down43P191.8%
Kochouheki (Deflect)236P+K171.6%

155 further openings account for the other 449 rounds.

Counted from 257 of the 270 matches played. The rest were not pulled for openings.

Lei Fei

forward movement into punchP7711.1%
backdash into Kaisei Tento1P+K639.1%
SokutankyakuK+G into Shishi DaichoukouK+GP517.3%
Senpukyaku66K+G507.2%
Niki Bunkyaku9K385.5%
Fukusoushou2P284.0%
backdash into crouch253.6%
punchP into Kakushu Suigeki6P233.3%
Touku Tenshinkyaku8K+G192.7%
Kochouheki (Deflect)236P+K172.5%
backdash into evade up172.5%
backdash into evade down162.3%
Souhikyaku9K+G111.6%
backdash into Dokuritsu Shiki8P+K+G101.4%
crouch into Haishin Chugeki2P+KP101.4%

96 further openings account for the other 239 rounds.

Jeffry

backdash into Rising Hammer43PP3610.3%
Low Knuckle2P298.3%
forward movement into punchP298.3%
backdash into evade up277.7%
backdash into evade down216.0%
backdash into Double Hammer Down43P195.4%
crouch into Ducking Low2K+G154.3%
Body CrushP+K into Threat StanceP+K+G113.1%
backdash into Body CrushP+K113.1%
backdash into crouch102.9%
crouch into Double Upper3PP102.9%
Elbow Butt6P into Elbow Hammer6PP92.6%
punchP into Elbow Butt6P82.3%
crouch into Low Knuckle2P72.0%
forward movement into Body CrushP+K61.7%

54 further openings account for the other 102 rounds.

Counted from 88 of the 101 matches played. The rest were not pulled for openings.