VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Goh

marusin_take

  • Lau
  • Kage
Career matches668
Career win rate70.2%
Round win rate62.4%
Peak rank33
Distinct opponents51
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1629 #1,170 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh3233321911465.8%
Lau331961445273.5%
Kage311391063376.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

319 of 319 rounds counted

7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.6457129
Goh7.6455116
Kage7.645574

By opponent's character

Jacky7.645998
Akira7.645933
Aoi7.645724
Sarah7.947225
Wolf7.444519
Pai7.444216
Shun7.947215
Jeffry7.243312
Lau7.846512
Taka7.645811
Brad7.74608
Dural7.645510
Goh7.04228
Kage7.54508
Vanessa7.24358
El Blaze7.64564
Jean8.24903
Lei Fei7.54505

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2417770.8%+5.7
Akira85362.5%-10.7
Aoi65183.3%+15.3
Sarah64266.7%-2.3
Wolf52340.0%-32.7
Pai42250.0%-16.3
Shun440100.0%+28.8
Jeffry32166.7%-11.9
Lau330100.0%+44.9
Taka31233.3%-11.2
Brad21150.0%-13.2
Dural21150.0%-0.2
Goh220100.0%+22.1
Kage21150.0%-20.4
Vanessa21150.0%-17.1
El Blaze110100.0%+34.4
Jean110100.0%+31.1
Lei Fei1010.0%-57.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence117463.6%-5.3
Octagon107370.0%+8.3
Single Wall97277.8%+7.8
Full Fence and Open85362.5%-4.9
Open75271.4%-0.1
Rectangle75271.4%+12.9
Breakable Full Fence63350.0%-19.7
Breakable Half Fence63350.0%-25.8
Low Fence65183.3%+13.7
Full Fence52340.0%-25.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4560.0%65.9%-5.9
No walls2277.3%71.0%+6.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

入れ込むかもしれない (Rank 30)2026/09/2765183.3%
pallmtree (Rank 30)2026/09/0821150.0%
あつあげ (Rank 29)2026/09/05110100.0%
allgonnaworkout (Rank 29)2026/09/02220100.0%
Phrazes_For_The_Young (Rank 34)2026/08/2942250.0%
ふぇに (Rank 34)2026/08/2931233.3%
五寸釘くん (Rank 35)2026/08/272020.0%
アベル (Rank 30)2026/08/27220100.0%
ぺーくんだよ (Rank 35)2026/08/2231233.3%
ぽん (Rank 28)2026/08/2232166.7%
りてりん (Rank 29)2026/07/27110100.0%
ガリバー (Rank 30)2026/07/1643175.0%
とと (Rank 34)2026/07/101010.0%
BANANA (Rank 29)2026/07/05220100.0%
かえる (Rank 36)2026/07/0531233.3%
失礼!スマッシュ☆彡 (Rank 27)2026/06/30110100.0%
なつ (Rank 31)2026/06/301010.0%
鳩男 (Rank 30)2026/06/27110100.0%
uns/em (Rank 25)2026/06/27220100.0%
KAISER (Rank 26)2026/06/2421150.0%
Light (Rank 29)2026/06/171010.0%
코난 (Rank 25)2026/06/15220100.0%
SBD0121 (Rank 28)2026/06/151010.0%
Evolution.K (Rank 26)2026/06/1321150.0%
Rayscott (Rank 21)2026/06/05110100.0%

Round openings

Every character

forward movement into punchP3511.0%
backdash into evade down257.8%
backdash into Karura4P+K226.9%
backdash into Souko Sensou66P+K175.3%
backdash into evade up134.1%
backdash into Sune Kudaki43P103.1%
Rasen4P into throwP+G72.2%
backdash into Saishikkyaku4K72.2%
Sune'uchi2P61.9%
backdash into Chisoutai2K+G61.9%
backdash into Honshin Hekiken1P+K61.9%
forward movement into Tsurane ShoudaPP61.9%
Souko Sensou66P+K into Tenshin EngekishouP+K51.6%
backdash into Ryu'eikyaku66K51.6%
crouch into Souchuken2P51.6%

97 further openings account for the other 144 rounds.

Lau

Career
144–52 · 73.5%
This season
31 matches · 64.5%
Peak rank
33

First hit in 58.9% of 129 rounds. Won 64.5% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souko Sensou66P+K1713.2%
forward movement into punchP1310.1%
backdash into evade down97.0%
backdash into Saishikkyaku4K75.4%
backdash into Chisoutai2K+G64.7%
backdash into Honshin Hekiken1P+K64.7%
Souko Sensou66P+K into Tenshin EngekishouP+K53.9%
crouch into Souchuken2P53.9%
backdash into Kosoushou46P43.1%
backdash into evade up43.1%
Chugeki6P32.3%
Chugeki6P into Hou'ou Soushou6PP32.3%
Fukko Kensou1P32.3%
Souchuken2P32.3%
backdash into Fukko Kensou1P32.3%

28 further openings account for the other 38 rounds.

Goh

Career
219–114 · 65.8%
This season
29 matches · 69.0%
Peak rank
32

First hit in 63.2% of 114 rounds. Won 68.1% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2219.0%
forward movement into punchP1916.4%
backdash into evade down119.5%
backdash into Sune Kudaki43P108.6%
Sune'uchi2P65.2%
forward movement into Tsurane ShoudaPP65.2%
backdash into evade up54.3%
Hiji'ate6P32.6%
Ni'oudaoshi3K+G32.6%
crouch into Sune'uchi2P32.6%
backdash into Soukyu46P21.7%
Garyu66K into kickK10.9%
Hiji'ate6P into punchP10.9%
Karura4P+K10.9%
Sune Kudaki43P into Kirin33P10.9%

22 further openings account for the other 22 rounds.

Kage

Career
106–33 · 76.3%
This season
19 matches · 68.4%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into throwP+G79.5%
backdash into Ryu'eikyaku66K56.8%
backdash into evade down56.8%
evade up56.8%
backdash into evade up45.4%
evade up into kickK45.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G34.0%
backdash into Kodachinuki4K34.0%
forward movement into punchP34.0%
Rasen4P into down punch+kick+guard2P+K+G22.7%
backdash into Gen'you4K+G22.7%
backdash into Jakenshou214P+K22.7%
crouch into Nirenkyaku3KK22.7%
forward dash into throwP+G22.7%
Hagakure-ryu You Jumonji KamaeP+K+G into Suimengeri2K11.4%

24 further openings account for the other 24 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)