VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

h7aven11

  • Sarah
Career matches384
Career win rate38.3%
Round win rate41.0%
Peak rank21
Distinct opponents25
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1195 #3,441 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2136814522339.4%
Sarah161621412.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

507 of 505 rounds counted

7.9 inputs a second (475 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.9476501
Sarah7.04186

By opponent's character

Sarah7.4443122
Lau8.450364
Aoi8.550759
Taka8.450431
Goh7.243431
Jean7.645834
Lei Fei8.752331
Akira7.846629
Jacky8.651718
Jeffry7.746214
Kage8.249120
Wolf7.444215
Brad6.639410
Eileen8.04827
El Blaze8.14876
Lion7.14277
Pai8.95379

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah31141745.2%-2.4
Lau179852.9%+22.5
Aoi158753.3%+23.5
Taka9090.0%-31.9
Goh82625.0%+7.3
Jean8080.0%-24.2
Lei Fei83537.5%-6.1
Akira71614.3%-12.7
Jacky53260.0%+39.8
Jeffry5050.0%-15.8
Kage52340.0%+3.2
Wolf4040.0%-37.6
Brad2020.0%-37.0
Eileen220100.0%+58.7
El Blaze2020.0%-3.3
Lion2020.0%-37.0
Pai2020.0%-6.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1941521.1%-14.5
Open168850.0%+20.9
Breakable Half Fence1551033.3%-9.1
Full Fence1421214.3%-20.1
Low Fence1431121.4%-7.2
Breakable Full Fence134930.8%-2.0
Octagon114736.4%-8.4
Full Fence and Open85362.5%+43.9
Rectangle82625.0%-1.4
Single Wall63350.0%+13.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8026.2%35.3%-9.1
No walls3638.9%31.1%+7.8

Walls against open: -16.9 points (95% range -42.5 to +8.6), p 0.194 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

B34TD0WN (Rank 27)292276.9%
EPARegulations (Rank 21)159660.0%
Nohara (Rank 15)1431121.4%
Digimon (Rank 27)82625.0%
Cooljerk (Rank 22)71614.3%
S_C_H_T_O_M_P (Rank 21)71614.3%
Mr.Boegard (Rank 14)65183.3%
CoolAGamer (Rank 4)54180.0%
Ramenion (Rank 21)41325.0%
ChefboyRDean3 (Rank 11)32166.7%
F.C.J. (Rank 23)32166.7%
JDog (Rank 21)32166.7%
TayoTayoTaka (Rank 25)3030.0%
chaingrabs (Rank 24)32166.7%
johncha (Rank 22)31233.3%
Alt+Ctrl+Win+Shift+L (Rank 26)2020.0%
BucksonRanchero (Rank 14)21150.0%
RareEntity (Rank 42)2020.0%
SFPunker (Rank 37)2020.0%
STOPMOTION (Rank 26)2020.0%
VF31998 (Rank 28)220100.0%
biggoof24 (Rank 21)220100.0%
seedash (Rank 30)2020.0%
{SINS}_yoyo*TPH* (Rank 23)220100.0%
Ingobernable (Rank 27)1010.0%

Most played opponents, most recent first

johncha (Rank 22)2026/07/2631233.3%
B34TD0WN (Rank 27)2026/07/25292276.9%
Nohara (Rank 15)2026/07/251431121.4%
Cooljerk (Rank 22)2026/07/2571614.3%
seedash (Rank 30)2026/07/252020.0%
Alt+Ctrl+Win+Shift+L (Rank 26)2026/07/252020.0%
SFPunker (Rank 37)2026/07/252020.0%
STOPMOTION (Rank 26)2026/07/252020.0%
EPARegulations (Rank 21)2026/07/25159660.0%
{SINS}_yoyo*TPH* (Rank 23)2026/07/25220100.0%
F.C.J. (Rank 23)2026/07/2532166.7%
Digimon (Rank 27)2026/07/2082625.0%
Ingobernable (Rank 27)2026/07/201010.0%
RareEntity (Rank 42)2026/07/202020.0%
VF31998 (Rank 28)2026/07/20220100.0%
JDog (Rank 21)2026/07/2032166.7%
TayoTayoTaka (Rank 25)2026/07/203030.0%
biggoof24 (Rank 21)2026/07/20220100.0%
S_C_H_T_O_M_P (Rank 21)2026/07/2071614.3%
chaingrabs (Rank 24)2026/07/1932166.7%
CoolAGamer (Rank 4)2026/07/1954180.0%
Ramenion (Rank 21)2026/07/0541325.0%
Mr.Boegard (Rank 14)2026/07/0565183.3%
BucksonRanchero (Rank 14)2026/07/0521150.0%
ChefboyRDean3 (Rank 11)2026/07/0532166.7%

Round openings

Every character

crouch into Low Spin Kick6412.6%
backdash into backward movement367.1%
backdash346.7%
Somersault Kick7K183.5%
backdash into Low Spin Kick1K+G173.3%
backdash into evade up173.3%
backdash into Slide Shuffle (Deflect)4P+K+G163.1%
backdash into Spin Heel Sword4K+G152.9%
Slant Back Knuckle1P into backdash142.8%
Somersault Kick7K into Spinning Kick Turn44K142.8%
backdash into Middle Spin Kick46K+G142.8%
punchP132.5%
Low Spin Kick1K+G112.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP102.0%
evade up81.6%

113 further openings account for the other 209 rounds.

Jacky

Career
145–223 · 39.4%
This season
130 matches · 33.9%
Peak rank
21

First hit in 49.6% of 488 rounds. Won 44.2% of the rounds they struck first, 38.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Low Spin Kick1K+G6212.3%
backdash into backward movement367.1%
backdash346.8%
Somersault Kick7K183.6%
backdash into Low Spin Kick1K+G173.4%
backdash into evade up173.4%
backdash into Slide Shuffle (Deflect)4P+K+G163.2%
backdash into Spin Heel Sword4K+G153.0%
Slant Back Knuckle1P into backdash142.8%
Somersault Kick7K into Spinning Kick Turn44K142.8%
backdash into Middle Spin Kick46K+G142.8%
punchP132.6%
Low Spin Kick1K+G112.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP102.0%
evade up81.6%

109 further openings account for the other 205 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah5–9 · 36%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
2–14 · 12.5%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick3K+G233.3%
Rising Elbow6P into Double Joint Butt6PK116.7%
backdash into Stiletto66K116.7%
crouch into Dragon Smash Cannon1K116.7%
kickK into High Kick StraightKP116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 15 tests hold up
  • Sarah: not tested (too few rounds)