Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1520 #1,878 of 3,686 on the Elo list →
Dural155193 matches
Lau152756 matches
Wolf150352 matches
Lion150642 matches
Lei Fei151632 matches
Jacky153023 matches
Shun150718 matches
Goh152217 matches
Pai151816 matches
Sarah151010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 31 | 654 | 368 | 286 | 56.3% |
|---|---|---|---|---|---|
| Lion | 27 | 573 | 328 | 245 | 57.2% |
| Lau | 27 | 562 | 327 | 235 | 58.2% |
| Lei Fei | 28 | 488 | 291 | 197 | 59.6% |
| Wolf | 26 | 417 | 226 | 191 | 54.2% |
| Jacky | 28 | 327 | 211 | 116 | 64.5% |
| Goh | 25 | 251 | 141 | 110 | 56.2% |
| Shun | 26 | 246 | 141 | 105 | 57.3% |
| Kage | 27 | 239 | 143 | 96 | 59.8% |
| Pai | 26 | 210 | 132 | 78 | 62.9% |
| Sarah | 25 | 174 | 116 | 58 | 66.7% |
| Vanessa | 26 | 128 | 88 | 40 | 68.8% |
| Jean | 23 | 70 | 38 | 32 | 54.3% |
| Aoi | 26 | 46 | 23 | 23 | 50.0% |
| Akira | 26 | 13 | 8 | 5 | 61.5% |
| Eileen | 21 | 5 | 2 | 3 | 40.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,032 of 1,509 rounds counted6.6 inputs a second (398 a minute) this season. Faster than 35% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Dural | 6.9 | 416 | 274 |
|---|---|---|---|
| Lau | 7.0 | 423 | 196 |
| Wolf | 5.5 | 328 | 95 |
| Lion | 6.3 | 380 | 88 |
| Lei Fei | 6.6 | 398 | 96 |
| Jacky | 6.9 | 413 | 101 |
| Shun | 6.8 | 406 | 71 |
| Goh | 5.7 | 340 | 21 |
| Pai | 6.2 | 375 | 58 |
| Akira | 6.3 | 376 | 14 |
| Aoi | 5.8 | 345 | 14 |
| Kage | 6.8 | 405 | 4 |
By opponent's character
| Akira | 6.5 | 393 | 169 |
|---|---|---|---|
| Jacky | 6.8 | 406 | 115 |
| Sarah | 6.6 | 396 | 84 |
| Wolf | 7.2 | 429 | 84 |
| Goh | 6.4 | 382 | 86 |
| Pai | 6.8 | 407 | 85 |
| Jeffry | 6.5 | 393 | 38 |
| Aoi | 6.5 | 389 | 52 |
| Jean | 6.5 | 391 | 50 |
| Lei Fei | 6.2 | 370 | 41 |
| Lion | 6.5 | 388 | 25 |
| Shun | 6.9 | 411 | 41 |
| Kage | 6.3 | 377 | 40 |
| Lau | 6.5 | 391 | 29 |
| Brad | 6.7 | 404 | 23 |
| El Blaze | 6.9 | 416 | 21 |
| Vanessa | 6.8 | 407 | 21 |
| Eileen | 6.8 | 405 | 12 |
| Taka | 6.3 | 378 | 11 |
| Dural | 7.5 | 448 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 69 | 42 | 27 | 60.9% | +8.5 |
|---|---|---|---|---|---|
| Jacky | 37 | 16 | 21 | 43.2% | -11.5 |
| Sarah | 35 | 16 | 19 | 45.7% | -7.2 |
| Wolf | 29 | 17 | 12 | 58.6% | +5.6 |
| Goh | 28 | 18 | 10 | 64.3% | +7.5 |
| Pai | 27 | 16 | 11 | 59.3% | +4.8 |
| Jeffry | 18 | 9 | 9 | 50.0% | -4.1 |
| Aoi | 16 | 13 | 3 | 81.2% | +25.1 |
| Jean | 14 | 8 | 6 | 57.1% | -3.0 |
| Lei Fei | 14 | 9 | 5 | 64.3% | +6.0 |
| Lion | 14 | 7 | 7 | 50.0% | -1.2 |
| Shun | 14 | 4 | 10 | 28.6% | -21.3 |
| Kage | 13 | 6 | 7 | 46.1% | -12.7 |
| Lau | 12 | 5 | 7 | 41.7% | -13.7 |
| Brad | 11 | 5 | 6 | 45.5% | -3.9 |
| El Blaze | 10 | 5 | 5 | 50.0% | -3.7 |
| Vanessa | 7 | 5 | 2 | 71.4% | +23.6 |
| Eileen | 5 | 2 | 3 | 40.0% | -12.4 |
| Taka | 3 | 1 | 2 | 33.3% | -22.5 |
| Dural | 2 | 1 | 1 | 50.0% | -10.2 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 47 | 23 | 24 | 48.9% | -2.6 |
|---|---|---|---|---|---|
| Open | 44 | 24 | 20 | 54.5% | +3.5 |
| Low Fence | 42 | 22 | 20 | 52.4% | -5.6 |
| Octagon | 42 | 24 | 18 | 57.1% | +4.0 |
| Breakable Half Fence | 39 | 22 | 17 | 56.4% | -1.6 |
| Rectangle | 35 | 21 | 14 | 60.0% | +6.7 |
| Breakable Full Fence | 31 | 20 | 11 | 64.5% | +9.0 |
| Full Fence | 31 | 18 | 13 | 58.1% | +2.8 |
| Half Fence | 30 | 17 | 13 | 56.7% | +4.5 |
| Full Fence and Open | 18 | 5 | 13 | 27.8% | -26.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 208 | 58.7% | 55.0% | +3.7 |
| No walls | 133 | 51.9% | 53.2% | -1.4 |
Walls against open: +5.0 points (95% range -5.6 to +15.7), p 0.353 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| CELIS (Rank 28) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| Marooned (Rank 24) | 6 | 4 | 2 | 66.7% |
| yasai (Rank 23) | 6 | 5 | 1 | 83.3% |
| ゅろぽ (Rank 25) | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 30) | 5 | 1 | 4 | 20.0% |
| KillBill (Rank 30) | 5 | 3 | 2 | 60.0% |
| SpaceKnight (Rank 28) | 5 | 4 | 1 | 80.0% |
| jackgnhang (Rank 26) | 5 | 2 | 3 | 40.0% |
| NEKOz (Rank 25) | 4 | 2 | 2 | 50.0% |
| cs2skoda (Rank 22) | 4 | 2 | 2 | 50.0% |
| headup11 (Rank 27) | 4 | 2 | 2 | 50.0% |
| megadora5 (Rank 28) | 4 | 2 | 2 | 50.0% |
| アオゾラ。aozora (Rank 27) | 4 | 2 | 2 | 50.0% |
| 김멋있다 (Rank 21) | 4 | 4 | 0 | 100.0% |
| 무파ZeroBlue (Rank 27) | 4 | 1 | 3 | 25.0% |
| CottonCandy (Rank 21) | 3 | 2 | 1 | 66.7% |
| Sunday (Rank 25) | 3 | 3 | 0 | 100.0% |
| drnneb75 (Rank 27) | 3 | 1 | 2 | 33.3% |
| juste (Rank 30) | 3 | 1 | 2 | 33.3% |
| syounai (Rank 26) | 3 | 1 | 2 | 33.3% |
| こて (Rank 27) | 3 | 1 | 2 | 33.3% |
| ブルマ天国 (Rank 28) | 3 | 3 | 0 | 100.0% |
| 佑天飯店 (Rank 29) | 3 | 1 | 2 | 33.3% |
| 格雷希欧 (Rank 23) | 3 | 1 | 2 | 33.3% |
| 申 ディレイ2!!! (Rank 29) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| Marooned (Rank 24) | 2026/10/18 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| Sunday (Rank 25) | 2026/10/18 | 3 | 3 | 0 | 100.0% |
| 김멋있다 (Rank 21) | 2026/10/03 | 4 | 4 | 0 | 100.0% |
| yasai (Rank 23) | 2026/09/26 | 6 | 5 | 1 | 83.3% |
| アオゾラ。aozora (Rank 27) | 2026/09/12 | 4 | 2 | 2 | 50.0% |
| juste (Rank 30) | 2026/09/12 | 3 | 1 | 2 | 33.3% |
| ゅろぽ (Rank 25) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| こて (Rank 27) | 2026/09/10 | 3 | 1 | 2 | 33.3% |
| CELIS (Rank 28) | 2026/09/10 | 6 | 3 | 3 | 50.0% |
| BANANA (Rank 30) | 2026/09/10 | 5 | 1 | 4 | 20.0% |
| NEKOz (Rank 25) | 2026/08/30 | 4 | 2 | 2 | 50.0% |
| ブルマ天国 (Rank 28) | 2026/08/27 | 3 | 3 | 0 | 100.0% |
| KillBill (Rank 30) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| SpaceKnight (Rank 28) | 2026/07/27 | 5 | 4 | 1 | 80.0% |
| megadora5 (Rank 28) | 2026/07/24 | 4 | 2 | 2 | 50.0% |
| cs2skoda (Rank 22) | 2026/07/21 | 4 | 2 | 2 | 50.0% |
| 格雷希欧 (Rank 23) | 2026/07/17 | 3 | 1 | 2 | 33.3% |
| 무파ZeroBlue (Rank 27) | 2026/07/03 | 4 | 1 | 3 | 25.0% |
| headup11 (Rank 27) | 2026/06/21 | 4 | 2 | 2 | 50.0% |
| 佑天飯店 (Rank 29) | 2026/06/19 | 3 | 1 | 2 | 33.3% |
| drnneb75 (Rank 27) | 2026/06/03 | 3 | 1 | 2 | 33.3% |
| 申 ディレイ2!!! (Rank 29) | 2026/05/11 | 3 | 0 | 3 | 0.0% |
| syounai (Rank 26) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| jackgnhang (Rank 26) | 2026/04/30 | 5 | 2 | 3 | 40.0% |
| CottonCandy (Rank 21) | 2026/04/16 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| crouch into Zensoutai | 75 | 5.3% |
|---|---|---|
| crouch into down-back kick1K | 61 | 4.3% |
| evade up into guardG | 60 | 4.2% |
| punchP into crouch | 51 | 3.6% |
| crouch into Renkanshou3PPP | 49 | 3.5% |
| no input | 32 | 2.3% |
| punchP | 31 | 2.2% |
| punchP into One TwoPP | 28 | 2.0% |
| Low Drop Kick62K | 24 | 1.7% |
| Low Spin Kick | 24 | 1.7% |
| Screw Hook63214P into Screw Lariat63214PP | 24 | 1.7% |
| backdash into backward movement | 22 | 1.6% |
| forward dash into throwP+G | 21 | 1.5% |
| backdash into Kensou4P | 20 | 1.4% |
| punchP into Low Knuckle2P | 20 | 1.4% |
287 further openings account for the other 874 rounds.
Counted from 354 of the 378 matches played. The rest were not pulled for openings.
Dural
- Career
- 368–286 · 56.3%
- This season
- 93 matches · 53.8%
- Peak rank
- 31
First hit in 63.6% of 335 rounds. Won 55.9% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 79.8% of rounds, against 43.9% in their other rounds.
- In round 1: opens with “P punch into crouch” in 21.4% of rounds, against 6.3% in their other rounds.
| crouch into Zensoutai2KK | 60 | 17.7% |
|---|---|---|
| punchP into crouch | 34 | 10.0% |
| punchP into One TwoPP | 28 | 8.3% |
| punchP | 21 | 6.2% |
| punchP into Low Knuckle2P | 20 | 5.9% |
| evade up into guardG | 17 | 5.0% |
| punchP into Punch High KickPK | 13 | 3.8% |
| Attai2K into Zensoutai2KK | 12 | 3.5% |
| punchP into Zensoutai2KK | 11 | 3.2% |
| backdash into back kick+guard4K+G | 9 | 2.6% |
| backdash into back, down, down-forward kick+guard423K+G | 9 | 2.6% |
| backdash into backward movement | 7 | 2.1% |
| backdash into guardG | 7 | 2.1% |
| backdash into Zensoutai2KK | 6 | 1.8% |
| evade up into back kick+guard4K+G | 6 | 1.8% |
50 further openings account for the other 79 rounds.
Counted from 84 of the 93 matches played. The rest were not pulled for openings.
Lau
- Career
- 327–235 · 58.2%
- This season
- 56 matches · 60.7%
- Peak rank
- 27
First hit in 63.0% of 227 rounds. Won 59.4% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Renkanshou3PPP | 49 | 21.6% |
|---|---|---|
| crouch into down-back kick1K | 45 | 19.8% |
| backdash into Kensou4P | 20 | 8.8% |
| crouch into Kasoutai2K | 16 | 7.0% |
| backdash into Chisoutai2K+G | 8 | 3.5% |
| Chisoutai2K+G | 7 | 3.1% |
| Kasoutai2K into down-back kick1K | 6 | 2.6% |
| backdash into backward movement | 6 | 2.6% |
| crouch into Chisoutai2K+G | 6 | 2.6% |
| crouch into Saishikkyaku4K | 6 | 2.6% |
| down-back kick1K | 6 | 2.6% |
| RenshouPP into Renkanshou3PPP | 5 | 2.2% |
| backdash into Renkanshou3PPP | 4 | 1.8% |
| evade up into Hi'en Renshou44PP | 4 | 1.8% |
| backdash into Souko Reppa3P+K | 3 | 1.3% |
24 further openings account for the other 36 rounds.
Wolf
- Career
- 226–191 · 54.2%
- This season
- 53 matches · 58.5%
- Peak rank
- 26
First hit in 42.7% of 157 rounds. Won 59.7% of the rounds they struck first, 46.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| no input | 27 | 16.2% |
|---|---|---|
| Low Drop Kick62K | 24 | 14.4% |
| Screw Hook63214P into Screw Lariat63214PP | 24 | 14.4% |
| forward movement into Elbow Butt4P | 13 | 7.8% |
| Comet Hook1P into Knuckle Part1PP | 10 | 6.0% |
| evade up into guardG | 9 | 5.4% |
| forward movement into Knuckle Part1PP | 6 | 3.6% |
| Face Lift Kick3K into guardG | 4 | 2.4% |
| backdash into Body Blow6P | 4 | 2.4% |
| Body Blow6P | 3 | 1.8% |
| evade up into Body Blow6P | 3 | 1.8% |
| punchP into throwP+G | 3 | 1.8% |
| Elbow Butt4P into Dragonfish Blow6PP | 2 | 1.2% |
| Face Lift Kick3K | 2 | 1.2% |
| Knee Lift6K into evade down | 2 | 1.2% |
26 further openings account for the other 31 rounds.
Counted from 43 of the 53 matches played. The rest were not pulled for openings.
Lion
- Career
- 328–245 · 57.2%
- This season
- 44 matches · 47.7%
- Peak rank
- 27
First hit in 53.4% of 161 rounds. Won 58.1% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senkyutai1K | 17 | 10.6% |
|---|---|---|
| crouch into Zensoutai2KK | 14 | 8.7% |
| punchP into crouch | 14 | 8.7% |
| Banchu6P into Banchu Renkanshu6PP | 12 | 7.5% |
| backdash into Shicchi Soutai3K+G | 11 | 6.8% |
| evade up into guardG | 10 | 6.2% |
| Senkyutai1K | 7 | 4.3% |
| Juchou Senshou8P+K | 6 | 3.7% |
| Shicchi Soutai3K+G | 6 | 3.7% |
| Senkyutai1K into kickK | 5 | 3.1% |
| KouhaitaiK+G into Shicchi Soutai3K+G | 4 | 2.5% |
| punchP into Touho Soushu2P+K | 4 | 2.5% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into Sentai4K | 3 | 1.9% |
29 further openings account for the other 42 rounds.
Counted from 40 of the 44 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 291–197 · 59.6%
- This season
- 32 matches · 46.9%
- Peak rank
- 28
First hit in 52.8% of 125 rounds. Won 53.0% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souryu Shukkai43P+K into guardG | 15 | 11.9% |
|---|---|---|
| backdash into offensive move | 14 | 11.1% |
| offensive move into evade up | 11 | 8.7% |
| Souryu Shukkai43P+K | 9 | 7.1% |
| backward movement into Katoken3P+K | 8 | 6.3% |
| backdash into Kaisei Tento1P+K | 7 | 5.6% |
| Zaban Hekishou66P+K | 6 | 4.8% |
| Soushou2P+K into guardG | 5 | 4.0% |
| evade down into guardG | 5 | 4.0% |
| evade up into Hai Shiki2P+K+G | 4 | 3.2% |
| evade up into guardG | 4 | 3.2% |
| forward dash into throwP+G | 4 | 3.2% |
| backdash into Soushou2P+K | 3 | 2.4% |
| evade up into throwP+G | 3 | 2.4% |
| Souhikyaku9K+G | 2 | 1.6% |
20 further openings account for the other 26 rounds.
Jacky
- Career
- 211–116 · 64.5%
- This season
- 23 matches · 65.2%
- Peak rank
- 28
First hit in 58.4% of 101 rounds. Won 55.9% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 17 | 16.8% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 12 | 11.9% |
| backdash into Spin Heel Sword4K+G | 8 | 7.9% |
| punchP into Double Back Knuckle4PP | 8 | 7.9% |
| punchP into Jab StraightPP | 6 | 5.9% |
| backdash into Rage Kick1PK | 4 | 4.0% |
| crouch into Rage Kick1PK | 4 | 4.0% |
| evade up into guardG | 4 | 4.0% |
| punchP into Spinning Arm Kick4PK | 4 | 4.0% |
| Low Spin Kick1K+G into guardG | 3 | 3.0% |
| backdash into Low Spin Kick1K+G | 3 | 3.0% |
| Dash Hammer Kick66K | 2 | 2.0% |
| Low Spin Kick1K+G into Spinning KickK+G | 2 | 2.0% |
| crouch into Slant Back Knuckle1P | 2 | 2.0% |
| evade down into Low Spin Kick1K+G | 2 | 2.0% |
17 further openings account for the other 20 rounds.
Shun
- Career
- 141–105 · 57.3%
- This season
- 18 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu Kaikakyaku1PK | 13 | 18.3% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 8 | 11.3% |
| punchP into Chougeki RigoutaiPK | 8 | 11.3% |
| crouch into Haisenchu1P | 7 | 9.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 8.4% |
| crouch into Gyou'in Haishu3P | 4 | 5.6% |
| guardG | 3 | 4.2% |
| Haisenchu1P | 2 | 2.8% |
| Koushu Katai1K into Koushu Rentai1KK | 2 | 2.8% |
| evade up into guardG | 2 | 2.8% |
| guardG into Haisenchu Kaikakyaku1PK | 2 | 2.8% |
| Fukuchougeki2P into Haisenchu Kaikakyaku1PK | 1 | 1.4% |
| Fukuchougeki2P into Koushu Rentai1KK | 1 | 1.4% |
| Gyou'in Haishu3P into Gyoushintai3K | 1 | 1.4% |
| backdash into Haisenchu Kaikakyaku1PK | 1 | 1.4% |
10 further openings account for the other 10 rounds.
Goh
- Career
- 141–110 · 56.2%
- This season
- 17 matches · 64.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into Denkou3PP | 19 | 28.4% |
|---|---|---|
| crouch into Batousatsu3KP | 6 | 9.0% |
| evade up into guardG | 6 | 9.0% |
| crouch into Kusabigeri2K | 4 | 6.0% |
| forward dash into throwP+G | 4 | 6.0% |
| backdash into Batousatsu3KP | 3 | 4.5% |
| backdash into Maegeri3K | 3 | 4.5% |
| Hiji'ate6P | 2 | 3.0% |
| evade up into Maegeri3K | 2 | 3.0% |
| guardG | 2 | 3.0% |
| guardG into evade down | 2 | 3.0% |
| Kusabigeri2K | 1 | 1.5% |
| Kyousengeri46K | 1 | 1.5% |
| Maegeri3K into Batousatsu3KP | 1 | 1.5% |
| Sune Kudaki43P into guardG | 1 | 1.5% |
10 further openings account for the other 10 rounds.
Pai
- Career
- 132–78 · 62.9%
- This season
- 16 matches · 56.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 16 | 27.6% |
|---|---|---|
| down-back kick1K | 5 | 8.6% |
| Honshin Soukyaku1K+G | 3 | 5.2% |
| crouch into Ensei Haikyaku4K | 3 | 5.2% |
| up-forward kick+guard9K+G into Ensei SenpukyakuK+G | 3 | 5.2% |
| Ensei Haikyaku4K | 2 | 3.5% |
| Sensaitai2K into Renka Sentai2KK | 2 | 3.5% |
| backdash into Honshin Soukyaku1K+G | 2 | 3.5% |
| backdash into backward movement | 2 | 3.5% |
| evade up into guardG | 2 | 3.5% |
| Ensei Haikyaku4K into crouch | 1 | 1.7% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 1.7% |
| Rikensui1P | 1 | 1.7% |
| Senchutai3K | 1 | 1.7% |
| backdash into Kochoukyaku4K+G | 1 | 1.7% |
13 further openings account for the other 13 rounds.
Sarah
- Career
- 116–58 · 66.7%
- This season
- 10 matches · 40.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick3K+G | 7 | 17.1% |
|---|---|---|
| punchP | 5 | 12.2% |
| Low Spin Kick3K+G into guardG | 3 | 7.3% |
| Rising Elbow6P | 3 | 7.3% |
| Rising Elbow6P into Double Joint Butt6PK | 3 | 7.3% |
| backdash into evade up | 3 | 7.3% |
| crouch into Low Spin Kick3K+G | 3 | 7.3% |
| Rising Elbow6P into Elbow Side Chop6PP | 2 | 4.9% |
| forward dash into throwP+G | 2 | 4.9% |
| Stiletto66K | 1 | 2.4% |
| backdash into backward movement | 1 | 2.4% |
| backward movement into throwP+G | 1 | 2.4% |
| evade up into guardG | 1 | 2.4% |
| forward dash into Low Spin Kick3K+G | 1 | 2.4% |
| guardG | 1 | 2.4% |
4 further openings account for the other 4 rounds.
Aoi
- Career
- 23–23 · 50.0%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into Tsumujisakura6PP | 4 | 18.2% |
|---|---|---|
| punchP into ShougerigasanePK | 3 | 13.6% |
| Kusanagi2K+G | 2 | 9.1% |
| back punch+kick+guard4P+K+G | 2 | 9.1% |
| punchP into crouch | 2 | 9.1% |
| Raijinha6K into Kumogeri6KK | 1 | 4.5% |
| Tenchi In'youP+K+G | 1 | 4.5% |
| crouch into Kusanagi2K+G | 1 | 4.5% |
| evade up into guardG | 1 | 4.5% |
| guardG | 1 | 4.5% |
| guardG into backdash | 1 | 4.5% |
| guardG into punchP | 1 | 4.5% |
| punchP | 1 | 4.5% |
| punchP into Gedan Shouda2P | 1 | 4.5% |
Akira
- Career
- 8–5 · 61.5%
- This season
- 5 matches · 40.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Souka Housui3P+K | 3 | 17.6% |
|---|---|---|
| no input | 3 | 17.6% |
| Yakuho Chouchu666P | 2 | 11.8% |
| Jouho Touken6P into Sayu Kaikyu4PP | 1 | 5.9% |
| Souka Housui3P+K into guardG | 1 | 5.9% |
| SoutoP+K into Souka Housui3P+K | 1 | 5.9% |
| backdash into Souka Housui3P+K | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| backdash into guardG | 1 | 5.9% |
| forward dash into guardG | 1 | 5.9% |
| forward dash into throwP+G | 1 | 5.9% |
| punchP into forward movement | 1 | 5.9% |
Vanessa
- Career
- 88–40 · 68.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Low Spin Slicer | 2 | 25.0% |
|---|---|---|
| Defensive Style: backdash into guardG | 2 | 25.0% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 1 | 12.5% |
| Defensive Style: guard into evade down | 1 | 12.5% |
| Defensive Style: punch into Cut-in Knee Kick6K | 1 | 12.5% |
| Offensive Style: Body Blow~Bullet Hook into Stride Combination6PPK | 1 | 12.5% |
Eileen
- Career
- 2–3 · 40.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P into Jouho Chu'un6PP | 1 | 25.0% |
|---|---|---|
| crouch into Zensoutai2K+G | 1 | 25.0% |
| guardG into evade down | 1 | 25.0% |
| punchP into Enkou RensouPP | 1 | 25.0% |
Jean
- Career
- 38–32 · 54.3%
- This season
- 1 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 3 | 75.0% |
|---|---|---|
| evade up into guardG | 1 | 25.0% |
Kage
- Career
- 143–96 · 59.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
Counted from 1 of the 2 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
Tests behind each character's list
- Dural: 2 of 13 tests hold up
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
