VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

riegorou-second

Career matches1,190
Career win rate56.7%
Round win rate50.3%
Peak rank36
Distinct opponents52
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau3696754442356.3%
El Blaze30149886159.1%
Jean2735211460.0%
Jeffry2626151157.7%
Jacky26116554.5%
Pai2621150.0%
Kage26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze148657.1%+7.6
Sarah138561.5%+14.7
Kage126650.0%-0.7
Jacky118372.7%+20.4
Pai101910.0%-43.9
Goh74357.1%+14.9
Brad63350.0%-2.5
Jeffry64266.7%+14.7
Lion63350.0%+4.2
Shun63350.0%+14.6
Akira51420.0%-35.9
Aoi52340.0%-2.9
Eileen41325.0%-37.3
Vanessa42250.0%+3.3
Lei Fei32166.7%+17.7
Wolf2020.0%-41.4
Dural110100.0%+51.1
Taka1010.0%-36.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1810855.6%+7.3
Octagon179852.9%+4.7
Breakable Full Fence125741.7%-14.7
Low Fence114736.4%-8.0
Open105550.0%+3.4
Single Wall107370.0%+24.1
Breakable Half Fence93633.3%-5.6
Full Fence93633.3%-19.3
Half Fence97277.8%+26.4
Full Fence and Open2020.0%-53.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7450.0%49.5%+0.5
No walls3151.6%46.1%+5.5

Walls against open: -5.1 points (95% range -27.1 to +17.0), p 0.653 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pizaman (Rank 34)2026/09/142020.0%
HoAssYoAss (Rank 32)2026/09/1432166.7%
BANANA (Rank 30)2026/09/1432166.7%
ガリバー (Rank 30)2026/09/13330100.0%
Ka2 (Rank 34)2026/09/0574357.1%
躑躅 (Rank 36)2026/08/3131233.3%
ヘニオ (Rank 34)2026/08/312020.0%
リーウ (Rank 31)2026/08/3032166.7%
ぷこ (Rank 35)2026/08/3051420.0%
ジークリオン (Rank 37)2026/08/3031233.3%
HAM (Rank 29)2026/08/262020.0%
LEO (Rank 30)2026/08/26105550.0%
都筑まもる君 (Rank 32)2026/08/2631233.3%
寿司眼鉄 (Rank 37)2026/07/2942250.0%
elf4sale (Rank 33)2026/07/2721150.0%
俺様バーンズ (Rank 35)2026/07/2752340.0%
メーティオン 敦美(FF14 (Rank 27)2026/07/25220100.0%
interceptor (Rank 35)2026/07/0621150.0%
自作マニア@いにしえ (Rank 34)2026/07/06220100.0%
どろパイ (Rank 35)2026/07/0375271.4%
リモコンV (Rank 38)2026/07/0331233.3%
ガウショ (Rank 37)2026/06/0832166.7%
蒼き麒麟 (Rank 29)2026/06/0821150.0%
え~る (Rank 28)2026/06/08220100.0%
Phrazes_For_The_Young (Rank 32)2026/05/0931233.3%

Round openings

Every character

backdash into evade down347.3%
backdash into evade up275.8%
backdash into Honshin Hekiken1P+K214.5%
Fukko Kensou1P183.9%
guardG into evade down143.0%
guardG into Fukko Kensou1P91.9%
Honshin Hekiken1P+K81.7%
evade down into guardG81.7%
forward dash into evade up81.7%
Fukko Kensou1P into crouch dash forward71.5%
guardG into Honshin Hekiken1P+K71.5%
Kosoushou46P into forward movement61.3%
crouch dash back into Sako Soushou4P+K61.3%
forward dash into evade down61.3%
forward movement into punchP61.3%

177 further openings account for the other 283 rounds.

Counted from 115 of the 116 matches played. The rest were not pulled for openings.

Lau

backdash into evade down307.5%
backdash into evade up256.3%
backdash into Honshin Hekiken1P+K215.3%
Fukko Kensou1P184.5%
guardG into evade down102.5%
guardG into Fukko Kensou1P92.3%
Honshin Hekiken1P+K82.0%
Fukko Kensou1P into crouch dash forward71.8%
guardG into Honshin Hekiken1P+K71.8%
Kosoushou46P into forward movement61.5%
crouch dash back into Sako Soushou4P+K61.5%
forward dash into evade down61.5%
forward dash into evade up61.5%
backward movement into evade down51.2%
crouch dash forward into Chisoutai2K+G51.2%

138 further openings account for the other 230 rounds.

Counted from 97 of the 98 matches played. The rest were not pulled for openings.

Jacky

Beat KnuckleP+K into Beat Spin KickP+KK28.7%
Spin Heel Sword4K+G into forward movement28.7%
backdash into evade down28.7%
Beat KnuckleP+K into Beat & Back KnuckleP+KP14.3%
Slide Shuffle (Deflect)4P+K+G into evade down14.3%
backdash into Body Blow3P+K14.3%
backdash into Long Stride Back Knuckle4P+K14.3%
backdash into evade up14.3%
backdash into kickK14.3%
backward movement into evade up14.3%
crouch dash back into evade down14.3%
crouch dash back into guardG14.3%
crouch dash forward into Chopping Blow2P+K14.3%
crouch dash forward into Step-in Middle Kick66K+G14.3%
evade down into forward dash14.3%

5 further openings account for the other 5 rounds.

Jeffry

evade down into guardG212.5%
Double Hammer Down43P16.2%
Ducking Low2K+G16.2%
Low Knuckle2P into evade down16.2%
Middle Hell Stab6P+K16.2%
Tsunami Beat3K+G16.2%
backdash into Megaton Knuckle43P+K16.2%
backdash into evade down16.2%
backdash into evade up16.2%
crouch dash forward into guardG16.2%
guardG16.2%
guardG into Hammer Slide1P16.2%
guardG into Low Knuckle2P16.2%
guardG into crouch16.2%
guardG into evade down16.2%

El Blaze

backdash into Volcano Upper4P+K214.3%
guardG into evade down214.3%
Volcano Upper4P+K17.1%
backdash into evade down17.1%
backdash into forward dash17.1%
crouch dash back into Hammer Smash46P+K17.1%
evade down into crouch dash back17.1%
evade down into guardG17.1%
evade down into throwP+G17.1%
forward dash into guardG17.1%
guardG into punchP17.1%
up-back kick+guard7K+G into forward movement17.1%

Pai

RenshouPP into RaigekishouPPP114.3%
Rikensui1P114.3%
backdash into Ensei Soushouheki4P114.3%
backdash into Senchuken6P114.3%
evade down into Souanshou3P+K114.3%
guardG into evade down114.3%
throwP+G into Kochoukyaku4K+G114.3%

Jean

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK120.0%
backdash into Doumawashi Kaitengeri46K+G120.0%
crouch dash forward into Gyaku Seikenzuki66P120.0%
crouch dash forward into Tate'enpi33P120.0%
forward dash into evade up120.0%

Kage

Rasen4P into kickK125.0%
backdash into Hagakure-ryu In Fujingeki46P+KP125.0%
forward dash into throwP+G125.0%
punchP into ResshouPP125.0%