Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1382 #2,746 of 3,686 on the Elo list →
El Blaze1372288 matches
Wolf1360272 matches
Brad1396269 matches
Kage1361213 matches
Akira1371209 matches
Jean1347192 matches
Lei Fei1389145 matches
Pai138699 matches
Sarah138866 matches
Lion139549 matches
Jacky139240 matches
Eileen139032 matches
Jeffry138525 matches
Vanessa139424 matches
Goh138219 matches
Aoi138816 matches
Lau139314 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 25 | 840 | 416 | 424 | 49.5% |
|---|---|---|---|---|---|
| Akira | 25 | 743 | 395 | 348 | 53.2% |
| El Blaze | 25 | 680 | 332 | 348 | 48.8% |
| Wolf | 26 | 662 | 306 | 356 | 46.2% |
| Kage | 26 | 611 | 309 | 302 | 50.6% |
| Jean | 25 | 602 | 307 | 295 | 51.0% |
| Lei Fei | 25 | 406 | 234 | 172 | 57.6% |
| Lion | 25 | 311 | 187 | 124 | 60.1% |
| Goh | 26 | 294 | 175 | 119 | 59.5% |
| Pai | 25 | 280 | 169 | 111 | 60.4% |
| Sarah | 24 | 273 | 165 | 108 | 60.4% |
| Eileen | 25 | 268 | 158 | 110 | 59.0% |
| Lau | 25 | 247 | 159 | 88 | 64.4% |
| Aoi | 25 | 223 | 139 | 84 | 62.3% |
| Jacky | 25 | 191 | 120 | 71 | 62.8% |
| Vanessa | 25 | 187 | 124 | 63 | 66.3% |
| Jeffry | 25 | 166 | 111 | 55 | 66.9% |
| Shun | 25 | 134 | 100 | 34 | 74.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,799 of 7,800 rounds counted8.4 inputs a second (506 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 8.9 | 534 | 1,139 |
|---|---|---|---|
| Wolf | 8.1 | 484 | 1,048 |
| Brad | 7.5 | 449 | 1,054 |
| Kage | 8.4 | 506 | 843 |
| Akira | 8.7 | 524 | 841 |
| Jean | 8.6 | 515 | 779 |
| Lei Fei | 8.7 | 524 | 589 |
| Pai | 8.5 | 511 | 381 |
| Sarah | 8.7 | 521 | 264 |
| Lion | 8.8 | 528 | 203 |
| Jacky | 8.8 | 529 | 152 |
| Eileen | 8.9 | 533 | 126 |
| Vanessa | 8.6 | 515 | 97 |
| Jeffry | 7.8 | 466 | 95 |
| Goh | 8.6 | 515 | 69 |
| Aoi | 8.6 | 517 | 60 |
| Lau | 9.4 | 565 | 53 |
| Shun | 8.8 | 531 | 6 |
By opponent's character
| Akira | 8.6 | 515 | 862 |
|---|---|---|---|
| Jacky | 8.5 | 509 | 822 |
| Aoi | 8.1 | 485 | 593 |
| Pai | 8.6 | 516 | 558 |
| Lion | 8.4 | 502 | 535 |
| Shun | 8.2 | 494 | 450 |
| Jeffry | 8.3 | 499 | 458 |
| Wolf | 8.5 | 509 | 439 |
| Sarah | 8.6 | 517 | 457 |
| Jean | 8.3 | 496 | 392 |
| Goh | 8.5 | 509 | 357 |
| Kage | 8.6 | 513 | 345 |
| Lau | 8.7 | 524 | 324 |
| Brad | 8.6 | 518 | 275 |
| Vanessa | 8.7 | 519 | 250 |
| El Blaze | 8.4 | 504 | 208 |
| Taka | 8.1 | 483 | 200 |
| Lei Fei | 8.2 | 492 | 156 |
| Eileen | 8.1 | 488 | 93 |
| Dural | 8.8 | 525 | 25 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 216 | 91 | 125 | 42.1% | -0.7 |
|---|---|---|---|---|---|
| Jacky | 208 | 75 | 133 | 36.1% | -1.2 |
| Aoi | 149 | 72 | 77 | 48.3% | +9.1 |
| Pai | 143 | 53 | 90 | 37.1% | +0.6 |
| Lion | 138 | 52 | 86 | 37.7% | -3.6 |
| Shun | 119 | 52 | 67 | 43.7% | +4.2 |
| Jeffry | 117 | 47 | 70 | 40.2% | -1.7 |
| Wolf | 116 | 37 | 79 | 31.9% | -4.4 |
| Sarah | 113 | 50 | 63 | 44.2% | -1.5 |
| Jean | 98 | 36 | 62 | 36.7% | -1.9 |
| Goh | 90 | 46 | 44 | 51.1% | +8.6 |
| Kage | 88 | 44 | 44 | 50.0% | +1.4 |
| Lau | 84 | 35 | 49 | 41.7% | -5.1 |
| Brad | 68 | 33 | 35 | 48.5% | +1.1 |
| Vanessa | 61 | 26 | 35 | 42.6% | -8.6 |
| El Blaze | 53 | 21 | 32 | 39.6% | -1.5 |
| Taka | 53 | 19 | 34 | 35.9% | +7.0 |
| Lei Fei | 40 | 16 | 24 | 40.0% | -9.5 |
| Eileen | 25 | 14 | 11 | 56.0% | +9.8 |
| Dural | 6 | 1 | 5 | 16.7% | -20.0 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 223 | 83 | 140 | 37.2% | -2.1 |
|---|---|---|---|---|---|
| Low Fence | 220 | 102 | 118 | 46.4% | +4.5 |
| Rectangle | 210 | 84 | 126 | 40.0% | -0.8 |
| Full Fence | 204 | 87 | 117 | 42.6% | +1.4 |
| Octagon | 203 | 72 | 131 | 35.5% | -1.6 |
| Open | 197 | 84 | 113 | 42.6% | -0.5 |
| Single Wall | 195 | 75 | 120 | 38.5% | -2.1 |
| Breakable Half Fence | 185 | 78 | 107 | 42.2% | -0.4 |
| Breakable Full Fence | 156 | 78 | 78 | 50.0% | +4.8 |
| Full Fence and Open | 109 | 38 | 71 | 34.9% | -5.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,181 | 40.8% | 40.8% | +0.0 |
| No walls | 612 | 42.6% | 42.0% | +0.7 |
Walls against open: -0.7 points (95% range -5.6 to +4.3), p 0.799 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| a39611619 (Rank 21) | 34 | 20 | 14 | 58.8% |
|---|---|---|---|---|
| zxyzguy (Rank 27) | 29 | 11 | 18 | 37.9% |
| BangJae (Rank 21) | 23 | 20 | 3 | 87.0% |
| みらめたる (Rank 22) | 23 | 17 | 6 | 73.9% |
| CLEARCARE (Rank 41) | 22 | 0 | 22 | 0.0% |
| nekodiver2 (Rank 22) | 19 | 6 | 13 | 31.6% |
| dalmax72 (Rank 21) | 17 | 8 | 9 | 47.1% |
| sk901 (Rank 21) | 17 | 12 | 5 | 70.6% |
| ちぇびーまるやま (Rank 23) | 17 | 7 | 10 | 41.2% |
| makoto.qo.op (Rank 22) | 16 | 11 | 5 | 68.8% |
| ASSERT(m_pThink); (Rank 22) | 15 | 10 | 5 | 66.7% |
| chimichama (Rank 21) | 14 | 9 | 5 | 64.3% |
| トローリロートル (Rank 21) | 14 | 10 | 4 | 71.4% |
| 天道酬勤 (Rank 21) | 14 | 6 | 8 | 42.9% |
| Sevengar01 (Rank 24) | 13 | 6 | 7 | 46.1% |
| TAIDADA (Rank 28) | 13 | 3 | 10 | 23.1% |
| TAPIOKA (Rank 29) | 13 | 5 | 8 | 38.5% |
| yusyusonna (Rank 24) | 13 | 3 | 10 | 23.1% |
| 富美 (Rank 21) | 13 | 8 | 5 | 61.5% |
| GWO (Rank 22) | 12 | 4 | 8 | 33.3% |
| T0_MoA_Ki227 (Rank 23) | 12 | 4 | 8 | 33.3% |
| nakamine0824 (Rank 23) | 12 | 4 | 8 | 33.3% |
| うをん (Rank 33) | 12 | 2 | 10 | 16.7% |
| けいすけ新宿 (Rank 24) | 12 | 3 | 9 | 25.0% |
| 廿撚二 (Rank 21) | 12 | 8 | 4 | 66.7% |
Most played opponents, most recent first
| a39611619 (Rank 21) | 2026/10/15 | 34 | 20 | 14 | 58.8% |
|---|---|---|---|---|---|
| dalmax72 (Rank 21) | 2026/10/15 | 17 | 8 | 9 | 47.1% |
| ちぇびーまるやま (Rank 23) | 2026/10/14 | 17 | 7 | 10 | 41.2% |
| TAIDADA (Rank 28) | 2026/10/13 | 13 | 3 | 10 | 23.1% |
| みらめたる (Rank 22) | 2026/10/13 | 23 | 17 | 6 | 73.9% |
| sk901 (Rank 21) | 2026/10/13 | 17 | 12 | 5 | 70.6% |
| zxyzguy (Rank 27) | 2026/10/12 | 29 | 11 | 18 | 37.9% |
| 廿撚二 (Rank 21) | 2026/10/12 | 12 | 8 | 4 | 66.7% |
| makoto.qo.op (Rank 22) | 2026/10/07 | 16 | 11 | 5 | 68.8% |
| ASSERT(m_pThink); (Rank 22) | 2026/10/07 | 15 | 10 | 5 | 66.7% |
| chimichama (Rank 21) | 2026/10/06 | 14 | 9 | 5 | 64.3% |
| Sevengar01 (Rank 24) | 2026/10/06 | 13 | 6 | 7 | 46.1% |
| BangJae (Rank 21) | 2026/10/05 | 23 | 20 | 3 | 87.0% |
| nakamine0824 (Rank 23) | 2026/10/05 | 12 | 4 | 8 | 33.3% |
| T0_MoA_Ki227 (Rank 23) | 2026/10/04 | 12 | 4 | 8 | 33.3% |
| うをん (Rank 33) | 2026/09/28 | 12 | 2 | 10 | 16.7% |
| 富美 (Rank 21) | 2026/09/24 | 13 | 8 | 5 | 61.5% |
| yusyusonna (Rank 24) | 2026/09/24 | 13 | 3 | 10 | 23.1% |
| トローリロートル (Rank 21) | 2026/09/17 | 14 | 10 | 4 | 71.4% |
| nekodiver2 (Rank 22) | 2026/09/15 | 19 | 6 | 13 | 31.6% |
| TAPIOKA (Rank 29) | 2026/09/06 | 13 | 5 | 8 | 38.5% |
| CLEARCARE (Rank 41) | 2026/09/03 | 22 | 0 | 22 | 0.0% |
| GWO (Rank 22) | 2026/08/28 | 12 | 4 | 8 | 33.3% |
| けいすけ新宿 (Rank 24) | 2026/08/24 | 12 | 3 | 9 | 25.0% |
| 天道酬勤 (Rank 21) | 2026/08/24 | 14 | 6 | 8 | 42.9% |
Round openings
Every character
| guardG | 194 | 3.0% |
|---|---|---|
| Middle Spin Kick66K | 89 | 1.4% |
| punchP | 78 | 1.2% |
| evade down into guardG | 66 | 1.0% |
| kickK | 66 | 1.0% |
| Rakujin Gaeri44P | 62 | 1.0% |
| Jackal Straight46P+K | 59 | 0.9% |
| R.A.W. AvengerP+K+G into throwP+G | 56 | 0.9% |
| Quick Shoulder66P+K | 55 | 0.8% |
| Midday HeatKK into Combo Twilight GlowKKK | 53 | 0.8% |
| offensive move | 52 | 0.8% |
| Savate4K | 48 | 0.7% |
| forward dash into throwP+G | 48 | 0.7% |
| Jab StraightPP into One Two UpperPPP | 45 | 0.7% |
| offensive move into evade up | 44 | 0.7% |
1,661 further openings account for the other 5,441 rounds.
Counted from 1,653 of the 1,985 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 332–348 · 48.8%
- This season
- 288 matches · 38.9%
- Peak rank
- 25
First hit in 43.6% of 1,059 rounds. Won 44.4% of the rounds they struck first, 38.5% of the rounds they were struck first.
Significant Tells
- In round 3: opens with “G guard” in 6.0% of rounds, against 1.9% in their other rounds.
| Midday HeatKK into Combo Twilight GlowKKK | 53 | 5.0% |
|---|---|---|
| Volcano Upper4P+K | 42 | 4.0% |
| Shadow Lance66K | 34 | 3.2% |
| guardG | 31 | 2.9% |
| offensive move into evade up | 23 | 2.2% |
| Darkness Sword43K+G into forward dash | 22 | 2.1% |
| Shadow Spear6K into forward dash | 22 | 2.1% |
| offensive move | 21 | 2.0% |
| Backswing Rocket1P+K | 20 | 1.9% |
| Fade Roll Kick7K | 20 | 1.9% |
| Rolling Low Knuckle1P | 20 | 1.9% |
| Shouda46PP into Rising Back Spin Kick46PPK | 17 | 1.6% |
| evade up into backdash | 16 | 1.5% |
| punchP into Jab~High KickPK | 15 | 1.4% |
| Hook2KP into Face Hit2KPP | 13 | 1.2% |
297 further openings account for the other 694 rounds.
Counted from 269 of the 288 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–17 · 35% | 4–6 · 40% | too few to test |
| Lion | 7–15 · 32% | 0–2 · 0% | too few to test |
| Aoi | 3–6 · 33% | 2–8 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 416–424 · 49.5%
- This season
- 269 matches · 44.2%
- Peak rank
- 25
First hit in 44.4% of 1,005 rounds. Won 48.6% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Spin Kick66K | 89 | 8.8% |
|---|---|---|
| Jackal Straight46P+K | 59 | 5.8% |
| Turn Savate44K | 39 | 3.8% |
| crouch into Jaguar Tail2K+G | 34 | 3.4% |
| Spine Whip4P into evade up | 31 | 3.0% |
| guardG | 30 | 3.0% |
| Upper Elbow44P | 29 | 2.9% |
| Spine Whip4P | 28 | 2.8% |
| Dtee Sawk Dtrohng4P+K | 26 | 2.6% |
| Sharp Shoot1P | 23 | 2.3% |
| Low Kick2K into Double Strike2KK | 18 | 1.8% |
| punchP into Jab~High KickPK | 18 | 1.8% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 15 | 1.5% |
| Stop Kick4K into forward dash | 15 | 1.5% |
| backdash into Further Low1K+G | 15 | 1.5% |
203 further openings account for the other 546 rounds.
Counted from 258 of the 269 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 9–12 · 43% | 8–6 · 57% | too few to test |
| Akira | 9–13 · 41% | 6–6 · 50% | too few to test |
| Pai | 5–10 · 33% | 5–1 · 83% | too few to test |
| Goh | 7–8 · 47% | 5–2 · 71% | too few to test |
| Jean | 0–5 · 0% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 306–356 · 46.2%
- This season
- 275 matches · 31.3%
- Peak rank
- 26
First hit in 44.2% of 996 rounds. Won 39.1% of the rounds they struck first, 35.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: opens with “66P+K Quick Shoulder” in 10.6% of rounds, against 4.1% in their other rounds.
- Against Shun: opens with “4K Savate” in 15.9% of rounds, against 3.7% against everyone else.
| guardG | 60 | 6.0% |
|---|---|---|
| R.A.W. AvengerP+K+G into throwP+G | 56 | 5.6% |
| Quick Shoulder66P+K | 55 | 5.5% |
| Savate4K | 48 | 4.8% |
| Jab StraightPP into One Two UpperPPP | 45 | 4.5% |
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 40 | 4.0% |
| kickK into Double High KickKK | 33 | 3.3% |
| One-Hand Reverse Hammer4P+K | 23 | 2.3% |
| crouch into Low Hammer2P | 21 | 2.1% |
| punchP into Jab StraightPP | 21 | 2.1% |
| punchP | 18 | 1.8% |
| throwP+G | 18 | 1.8% |
| kickK | 16 | 1.6% |
| forward movement into Elbow Butt4P | 15 | 1.5% |
| evade down into guardG | 12 | 1.2% |
204 further openings account for the other 519 rounds.
Counted from 262 of the 275 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 5–15 · 25% | 0–3 · 0% | too few to test |
| Jacky | 6–12 · 33% | 2–4 · 33% | too few to test |
| Shun | 4–9 · 31% | 1–6 · 14% | too few to test |
| Lion | 6–9 · 40% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 309–302 · 50.6%
- This season
- 213 matches · 39.4%
- Peak rank
- 26
First hit in 47.3% of 727 rounds. Won 44.2% of the rounds they struck first, 39.4% of the rounds they were struck first.
Significant Tells
- Against Aoi: opens with “66K Ryu'eikyaku” in 11.8% of rounds, against 3.2% against everyone else.
| Rakujin Gaeri44P | 62 | 8.5% |
|---|---|---|
| punchP into HagasanePK | 35 | 4.8% |
| Rasen4P | 34 | 4.7% |
| crouch into Nirenkyaku3KK | 31 | 4.2% |
| Ryu'eikyaku66K | 28 | 3.8% |
| punchP into ResshouPP | 22 | 3.0% |
| Sokudan1P | 16 | 2.2% |
| guardG | 15 | 2.1% |
| kickK into punchP | 15 | 2.1% |
| Ryubisen44K+G | 13 | 1.8% |
| Hagakure-ryu You Jumonji KamaeP+K+G | 12 | 1.6% |
| SouhajinP+K | 12 | 1.6% |
| punchP into crouch | 12 | 1.6% |
| Fusen Renkyaku6K+G | 11 | 1.5% |
| Kouten63214P | 11 | 1.5% |
170 further openings account for the other 400 rounds.
Counted from 184 of the 213 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–10 · 38% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 395–348 · 53.2%
- This season
- 209 matches · 41.1%
- Peak rank
- 25
First hit in 55.6% of 593 rounds. Won 44.9% of the rounds they struck first, 41.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P | 36 | 6.0% |
|---|---|---|
| Souka Housui3P+K | 27 | 4.5% |
| kickK | 24 | 4.0% |
| Rimon Chouchu66P into forward dash | 22 | 3.7% |
| Souka Housui3P+K into guardG | 15 | 2.5% |
| Jouho Touken6P into backdash | 14 | 2.4% |
| forward punch+kick6P+K | 14 | 2.4% |
| guardG | 14 | 2.4% |
| Jouho Senshou46P | 13 | 2.2% |
| Jouho Touken6P into backward movement | 13 | 2.2% |
| crouch into Sokutai3K | 13 | 2.2% |
| forward dash into throwP+G | 11 | 1.9% |
| Chouzan Housui46P+K | 10 | 1.7% |
| backdash into Jouho Senshou46P | 10 | 1.7% |
| punchP | 10 | 1.7% |
172 further openings account for the other 350 rounds.
Counted from 149 of the 209 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–14 · 33% | 2–8 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
60 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 307–295 · 51.0%
- This season
- 196 matches · 41.3%
- Peak rank
- 25
First hit in 52.3% of 463 rounds. Won 49.2% of the rounds they struck first, 33.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Chudan~Joudan Mawashigeri3KK | 23 | 5.0% |
|---|---|---|
| Doumawashi Kaitengeri46K+G into Joudan Ushiro MawashigeriK+G | 22 | 4.7% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 21 | 4.5% |
| evade down into guardG | 20 | 4.3% |
| Gyaku Seikenzuki66P | 15 | 3.2% |
| backdash into Nozuchi1P+K | 13 | 2.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 11 | 2.4% |
| backdash into Doumawashi Kaitengeri46K+G | 10 | 2.2% |
| guardG | 10 | 2.2% |
| Hangetsu NirenzukiP+K | 9 | 1.9% |
| Hizageri4K into Kousenshu4KP | 9 | 1.9% |
| punchP | 9 | 1.9% |
| Kouyoushu4KK into Kouyou Getsugashu4KKK | 8 | 1.7% |
| crouch into Renge Karitsumi2K+G | 8 | 1.7% |
| kickK into punchP | 7 | 1.5% |
134 further openings account for the other 269 rounds.
Counted from 122 of the 196 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–6 · 54% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
74 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 234–172 · 57.6%
- This season
- 147 matches · 51.7%
- Peak rank
- 25
First hit in 48.4% of 409 rounds. Won 51.5% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| offensive move into Kinkei DokuritsuP+K | 29 | 7.0% |
|---|---|---|
| punchP into Sayu ShoukenPP | 24 | 5.8% |
| offensive move | 18 | 4.4% |
| offensive move into evade up | 17 | 4.1% |
| offensive move into evade down | 15 | 3.6% |
| Toushou66P | 14 | 3.4% |
| Zaban Hekishou66P+K | 14 | 3.4% |
| offensive move into kickK | 14 | 3.4% |
| Toushou66P into forward dash | 11 | 2.7% |
| guardG | 11 | 2.7% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 9 | 2.2% |
| Souryu Shukkai43P+K | 9 | 2.2% |
| Katoken3P+K | 8 | 1.9% |
| offensive move into punchP | 7 | 1.7% |
| Shouhi Renkyaku4K+GK into Soushouhi Kousoutai4K+GKK | 6 | 1.4% |
124 further openings account for the other 207 rounds.
Counted from 105 of the 147 matches played. The rest were not pulled for openings.
Sarah
- Career
- 165–108 · 60.4%
- This season
- 66 matches · 45.5%
- Peak rank
- 24
First hit in 49.1% of 226 rounds. Won 43.2% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 31 | 13.7% |
|---|---|---|
| Stiletto66K | 22 | 9.7% |
| Full Spin Heel Kick9K | 12 | 5.3% |
| Sharpsword44K into Sharpsword Combo44KK | 12 | 5.3% |
| Back Knuckle Turn44P | 10 | 4.4% |
| Low Spin Kick3K+G | 8 | 3.5% |
| backdash into Crescent Heel4K+G | 7 | 3.1% |
| Sharpsword44K | 6 | 2.6% |
| Back Knuckle Turn44P into crouch | 5 | 2.2% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 5 | 2.2% |
| crouch into Leg Slicer2K+G | 5 | 2.2% |
| kickK into forward dash | 5 | 2.2% |
| punchP into Jab StraightPP | 5 | 2.2% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 4 | 1.8% |
| evade up into guardG | 4 | 1.8% |
60 further openings account for the other 86 rounds.
Counted from 57 of the 66 matches played. The rest were not pulled for openings.
Pai
- Career
- 169–111 · 60.4%
- This season
- 99 matches · 45.5%
- Peak rank
- 25
First hit in 52.4% of 187 rounds. Won 49.0% of the rounds they struck first, 38.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Henshin Engeki44P | 22 | 11.8% |
|---|---|---|
| Heiho Chutenshou64P into Takuten Soudou64PP | 11 | 5.9% |
| punchP | 10 | 5.3% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 7 | 3.7% |
| Meishouho4P+K+G | 7 | 3.7% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 7 | 3.7% |
| Enshi Soushou66P into Hien Dantai66PK | 6 | 3.2% |
| RenshouPP into RaigekishouPPP | 6 | 3.2% |
| Hi'en Tankyaku9K | 5 | 2.7% |
| Meishouho4P+K+G into punchP | 4 | 2.1% |
| Senchutai3K into Senkyaku Chushou3KP | 4 | 2.1% |
| guardG | 4 | 2.1% |
| Enbu Renkyaku6K+G into Ensei SenpukyakuK+G | 3 | 1.6% |
| Haitenkyaku7K | 3 | 1.6% |
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 3 | 1.6% |
70 further openings account for the other 85 rounds.
Counted from 50 of the 99 matches played. The rest were not pulled for openings.
Lion
- Career
- 187–124 · 60.1%
- This season
- 49 matches · 59.2%
- Peak rank
- 25
First hit in 47.5% of 181 rounds. Won 59.3% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Zensoutai2KK | 14 | 7.7% |
|---|---|---|
| Koushu RensuiPP into Renkan SenshouPPP | 10 | 5.5% |
| Juchou Senshou8P+K | 8 | 4.4% |
| guardG | 7 | 3.9% |
| Shicchi Soutai3K+G into Tenshin Ryou'inkyaku6K+G | 5 | 2.8% |
| crouch into Dantai3K | 5 | 2.8% |
| crouch into Tougeki Rensui1PP | 5 | 2.8% |
| In'you4P into Ni In'you4PP | 4 | 2.2% |
| punchP into Koushu RensuiPP | 4 | 2.2% |
| punchP into up punch8P | 4 | 2.2% |
| Senkyutai1K into kickK | 3 | 1.7% |
| Senshippo66P | 3 | 1.7% |
| Senshou Haiten44P | 3 | 1.7% |
| Shicchi Soutai3K+G | 3 | 1.7% |
| Shicchi Soutai3K+G into KouhaitaiK+G | 3 | 1.7% |
72 further openings account for the other 100 rounds.
Counted from 43 of the 49 matches played. The rest were not pulled for openings.
Jacky
- Career
- 120–71 · 62.8%
- This season
- 40 matches · 42.5%
- Peak rank
- 25
First hit in 44.6% of 148 rounds. Won 40.9% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Spinning Arm Kick4PK | 12 | 8.1% |
|---|---|---|
| kickK into Double Spinning KickKK | 8 | 5.4% |
| Side Hook Turn44P | 7 | 4.7% |
| Dash Hammer Kick66K | 6 | 4.0% |
| punchP into Jab StraightPP | 6 | 4.0% |
| Jab StraightPP into Jab Double StraightPPP | 5 | 3.4% |
| Slant Back Knuckle1P | 4 | 2.7% |
| forward dash into throwP+G | 4 | 2.7% |
| Middle Spin Kick46K+G into Spinning KickK+G | 3 | 2.0% |
| Side Hook Turn44P into crouch | 3 | 2.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 2.0% |
| Switch StepP+K+G into Switch Chopping BlowP+K+GP | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| kickK into punchP | 3 | 2.0% |
| punchP into Middle Back Knuckle Spin6PPK | 3 | 2.0% |
61 further openings account for the other 75 rounds.
Counted from 39 of the 40 matches played. The rest were not pulled for openings.
Eileen
- Career
- 158–110 · 59.0%
- This season
- 32 matches · 46.9%
- Peak rank
- 25
First hit in 47.3% of 112 rounds. Won 43.4% of the rounds they struck first, 40.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Goku Senshin (Deflect)4P+K+G | 5 | 4.5% |
|---|---|---|
| Goku Shicchi (Interrupt Moves)6P+K+G | 5 | 4.5% |
| punchP into Enkou RensouPP | 5 | 4.5% |
| Enkou RensouPP into Rensou HekizanPPP | 4 | 3.6% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 4 | 3.6% |
| Matsubi Tenshin44P | 3 | 2.7% |
| Matsubi Tenshin44P into crouch | 3 | 2.7% |
| crouch into Sokutantai3K | 3 | 2.7% |
| guardG | 3 | 2.7% |
| Enkou Chousou3P into Enkou Santen3PP | 2 | 1.8% |
| Enkou Kenka46P | 2 | 1.8% |
| Enkou Nyurin66P | 2 | 1.8% |
| Hikou Senshi66K | 2 | 1.8% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 2 | 1.8% |
| Sokutantai3K into Hikou Senshi66K | 2 | 1.8% |
58 further openings account for the other 65 rounds.
Counted from 28 of the 32 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 124–63 · 66.3%
- This season
- 26 matches · 38.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer | 10 | 12.5% |
|---|---|---|
| Defensive Style: Back Charge Kick | 5 | 6.2% |
| Defensive Style: Low Spin Slicer into Hind Back Spin KickK+G | 3 | 3.8% |
| Defensive Style: Stopping Low into Stopping Low Combo2KP | 3 | 3.8% |
| Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP | 3 | 3.8% |
| Defensive Style: Ducking Body Blow | 2 | 2.5% |
| Defensive Style: Low Spin Slicer | 2 | 2.5% |
| Defensive Style: Stinger Low Blow | 2 | 2.5% |
| Defensive Style: evade down into guardG | 2 | 2.5% |
| Defensive Style: evade up into forward dash | 2 | 2.5% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 2 | 2.5% |
| Defensive Style: kick into Switch Left SlicerKK | 2 | 2.5% |
| Offensive Style: Stopping Low | 2 | 2.5% |
| Offensive Style: throw | 2 | 2.5% |
| Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK | 1 | 1.2% |
37 further openings account for the other 37 rounds.
Counted from 22 of the 26 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 111–55 · 66.9%
- This season
- 25 matches · 36.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into Grizzly Hammer1PP | 5 | 7.8% |
|---|---|---|
| evade up | 3 | 4.7% |
| forward dash into guardG | 3 | 4.7% |
| guardG | 3 | 4.7% |
| punchP into Double KnucklePP | 3 | 4.7% |
| Dash Elbow66P into Dash Elbow Upper66PP | 2 | 3.1% |
| Double KnucklePP into Double Knuckle~UpperPPP | 2 | 3.1% |
| backdash into Heel Drop6K+G | 2 | 3.1% |
| crouch into Side Kick3K | 2 | 3.1% |
| evade down into guardG | 2 | 3.1% |
| guardG into evade up | 2 | 3.1% |
| kickK into punchP | 2 | 3.1% |
| no input | 2 | 3.1% |
| Body CrushP+K | 1 | 1.6% |
| Drop Anchor1K+G | 1 | 1.6% |
29 further openings account for the other 29 rounds.
Counted from 17 of the 25 matches played. The rest were not pulled for openings.
Goh
- Career
- 175–119 · 59.5%
- This season
- 19 matches · 26.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Zenpou Kaiten Ukemi6P+K+G into throwP+G | 5 | 8.2% |
|---|---|---|
| backdash into Raijinsatsu6K+G | 5 | 8.2% |
| evade down into guardG | 4 | 6.6% |
| backdash into Kyousengeri46K | 3 | 4.9% |
| backdash into Sune Kudaki43P | 3 | 4.9% |
| Garyu66K | 2 | 3.3% |
| Ni'oudaoshi3K+G | 2 | 3.3% |
| Urahiji44P | 2 | 3.3% |
| backdash into Karura4P+K | 2 | 3.3% |
| punchP | 2 | 3.3% |
| BasaraP+K+G into Jibishou3P+K | 1 | 1.6% |
| BasaraP+K+G into throwP+G | 1 | 1.6% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G | 1 | 1.6% |
| Kyousengeri46K into evade up | 1 | 1.6% |
| Maegeri3K into Batousatsu3KP | 1 | 1.6% |
26 further openings account for the other 26 rounds.
Counted from 17 of the 19 matches played. The rest were not pulled for openings.
Aoi
- Career
- 139–84 · 62.3%
- This season
- 16 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Uzumaki Shutou44P | 6 | 10.0% |
|---|---|---|
| punchP into NirentotsuPP | 6 | 10.0% |
| Kamageri4K | 4 | 6.7% |
| punchP into up punch8P | 4 | 6.7% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 3 | 5.0% |
| NirentotsuPP into Nirentotsu OuchuPPP | 3 | 5.0% |
| Sou'unha66K | 3 | 5.0% |
| Ogamigeri4K+G into ShigureK+G | 2 | 3.3% |
| Ryusen3P+K into Ryusen Soushou39P+KP | 2 | 3.3% |
| Sanseigan66P+K into Ouka66P+KP | 2 | 3.3% |
| back punch+kick+guard4P+K+G | 2 | 3.3% |
| kickK | 2 | 3.3% |
| punchP into ShougerigasanePK | 2 | 3.3% |
| Jousei Ryusenshou214P+K | 1 | 1.7% |
| Kamageri4K into forward dash | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Lau
- Career
- 159–88 · 64.4%
- This season
- 14 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 3 | 6.0% |
|---|---|---|
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 3 | 6.0% |
| Souko Sensou66P+K | 3 | 6.0% |
| Chisoutai2K+G into Senpuga~KokeiK+G | 2 | 4.0% |
| Touku Kosenkyaku9K | 2 | 4.0% |
| forward dash into throwP+G | 2 | 4.0% |
| Enjin Senpukyaku4K+G into Senpuga~KokeiK+G | 1 | 2.0% |
| Fukko Kensou1P into guardG | 1 | 2.0% |
| Gako Choushitsu6K into Touku Kosenkyaku9K | 1 | 2.0% |
| Genchi Senpukyaku8K+G | 1 | 2.0% |
| Hi'en Tenshinshou44P into Hi'en Senpukyaku44PK+G | 1 | 2.0% |
| Hi'en Tenshinshou44P into crouch | 1 | 2.0% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 1 | 2.0% |
| Ko'en Senshi66K+G into Senpuga~KokeiK+G | 1 | 2.0% |
| Kokyaku Haiten7K | 1 | 2.0% |
26 further openings account for the other 26 rounds.
Counted from 13 of the 14 matches played. The rest were not pulled for openings.
Shun
- Career
- 100–34 · 74.6%
- This season
- 2 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Gyoushintai3K into Rentai Kanshu3KP | 1 | 16.7% |
|---|---|---|
| Hiten Hougeki9P+K into offensive move | 1 | 16.7% |
| Tanhi ChougekiK+G | 1 | 16.7% |
| offensive move | 1 | 16.7% |
| offensive move into Kasen Gyou'in6P+K+G | 1 | 16.7% |
| offensive move into throwP+G | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (98 here; about 4.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 1 of 14 tests hold up
- Brad: 0 of 15 tests hold up
- Wolf: 2 of 15 tests hold up
- Kage: 1 of 15 tests hold up
- Akira: 0 of 14 tests hold up
- Jean: 0 of 11 tests hold up
- Lei Fei: 0 of 14 tests hold up
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
