VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

SYMsgecho

  • Akira
  • Brad
  • Kage
  • Lei Fei
  • Jean
  • Wolf
  • Goh
Career matches3,287
Career win rate52.5%
Round win rate52.3%
Peak rank29
Distinct opponents86
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1546 #1,696 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky291,13355957449.3%
Akira2878339638750.6%
Kage2737520117453.6%
Jean2928217610662.4%
Goh2521210310948.6%
Lei Fei272051238260.0%
Brad26150886258.7%
Wolf26147816655.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

844 of 893 rounds counted

8.1 inputs a second (483 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.3498297
Akira8.4502225
Brad7.3438181
Kage7.746485
Lei Fei8.953533
Wolf8.047720
Goh8.34993

By opponent's character

Akira8.4504113
Jean8.1483106
Goh7.9473102
Sarah8.349777
Jacky8.248967
Lau8.148848
Shun7.344155
El Blaze7.846651
Wolf8.450444
Kage8.550831
Eileen7.947333
Lei Fei7.947620
Lion7.746420
Pai7.645821
Dural7.645513
Jeffry8.349716
Taka8.248914
Aoi8.047710
Vanessa7.94743

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira34181652.9%+2.3
Jean27161159.3%+8.4
Goh2416866.7%+11.6
Sarah2014670.0%+16.2
Jacky157846.7%-8.1
Lau1441028.6%-25.2
Shun148657.1%-1.6
El Blaze137653.9%-0.4
Wolf125741.7%-4.1
Kage93633.3%-23.0
Eileen86275.0%+16.1
Lei Fei71614.3%-33.2
Lion550100.0%+36.5
Pai52340.0%-23.3
Dural42250.0%-4.4
Jeffry440100.0%+31.3
Taka4040.0%-52.3
Aoi220100.0%+43.0
Vanessa1010.0%-43.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence28141450.0%-0.1
Octagon26141253.9%-7.6
Breakable Full Fence2520580.0%+21.9
Rectangle2314960.9%+14.8
Low Fence2291340.9%-15.3
Open22101245.5%-6.2
Half Fence1991047.4%-11.6
Full Fence189950.0%-1.9
Single Wall1810855.6%-1.4
Full Fence and Open179852.9%+0.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13957.6%54.8%+2.7
No walls6246.8%54.1%-7.3

Walls against open: +10.0 points (95% range -7.1 to +27.1), p 0.250 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hahaha (Rank 28)2026/10/1663350.0%
はち割れ・練習中 (Rank 33)2026/10/1651420.0%
ぼっさん (Rank 37)2026/10/154040.0%
xXsoul-childXx (Rank 30)2026/10/1554180.0%
ぽこぺん太@能登VF部 (Rank 26)2026/10/10440100.0%
m01ch1 (Rank 30)2026/10/1032166.7%
omuretukun (Rank 25)2026/10/1032166.7%
かりぼー (Rank 27)2026/10/10440100.0%
potimaru1059 (Rank 22)2026/09/1563350.0%
★★★★★ (Rank 30)2026/09/15125741.7%
kidman_ma (Rank 28)2026/09/1341325.0%
HayanieMozu (Rank 23)2026/09/1176185.7%
金子です (Rank 31)2026/09/064040.0%
クロサギ@はなちゃん (Rank 30)2026/09/0643175.0%
AcidNine-JPN (Rank 29)2026/09/0641325.0%
Jyuryoku_Eileen (Rank 26)2026/08/3052340.0%
HaseMasa (Rank 26)2026/08/2473442.9%
kimxxxtt (Rank 21)2026/07/1732166.7%
maripon (Rank 29)2026/07/14137653.9%
しゅうまい (Rank 22)2026/07/1476185.7%
hitokabe2003 (Rank 22)2026/07/09550100.0%
あつあげ (Rank 29)2026/06/2931233.3%
うめおに。 (Rank 27)2026/06/2752340.0%
ttfour@サラしかできないw (Rank 23)2026/05/1732166.7%
ヘニオ (Rank 29)2026/04/1654180.0%

Round openings

Every character

guardG into evade down304.6%
Rimon Chouchu66P284.3%
Sawk Klab6P+K253.9%
backdash into Spin Heel Sword4K+G223.4%
forward dash into Jouho Touken6P192.9%
backdash into Jouho Senshou46P182.8%
Elbow Hook6P152.3%
Middle Smash6P152.3%
guardG into Souka Housui3P+K121.9%
Jolt Upper3P111.7%
Rasen4P111.7%
Jab StraightPP into Jab Double StraightPPP101.5%
backward movement into Nagiharai6P+K101.5%
guardG101.5%
evade down into Jouho Senshou46P91.4%

203 further openings account for the other 403 rounds.

Counted from 161 of the 222 matches played. The rest were not pulled for openings.

Akira

Career
396–387 · 50.6%
This season
56 matches · 53.6%
Peak rank
28

First hit in 49.0% of 196 rounds. Won 56.2% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2814.2%
forward dash into Jouho Touken6P199.6%
backdash into Jouho Senshou46P189.1%
guardG into Souka Housui3P+K126.1%
evade down into Jouho Senshou46P94.6%
Jouho Touken6P73.5%
Rimon Chouchu66P into evade down73.5%
forward dash into forward punch+kick6P+K73.5%
Jouho Senshou46P63.0%
forward dash into Rimon Chouchu66P63.0%
Senzankou66P+K into throwP+G52.5%
Souka Housui3P+K into guardG52.5%
crouch dash back into Koboku214P52.5%
guardG52.5%
Jouho Touken6P into evade down42.0%

33 further openings account for the other 54 rounds.

Counted from 49 of the 56 matches played. The rest were not pulled for openings.

Brad

Career
88–62 · 58.7%
This season
45 matches · 64.4%
Peak rank
26

First hit in 47.8% of 161 rounds. Won 62.3% of the rounds they struck first, 53.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sawk Klab6P+K2515.3%
Elbow Hook6P159.2%
guardG into evade down148.6%
Jolt Upper3P116.8%
Jaguar Tail2K+G74.3%
guardG into Stop Kick4K53.1%
Sharp Shoot1P42.5%
Spine Whip4P into forward movement42.5%
guardG into evade up42.5%
Sharp Shoot1P into evade down31.8%
Spine Whip4P into forward dash31.8%
Sway Back4P+K+G into BreakdownP+K31.8%
backdash into evade up31.8%
crouch into Jolt Upper3P31.8%
evade down into forward dash31.8%

40 further openings account for the other 56 rounds.

Counted from 41 of the 45 matches played. The rest were not pulled for openings.

Jacky

Career
559–574 · 49.3%
This season
79 matches · 41.8%
Peak rank
29

First hit in 52.5% of 158 rounds. Won 45.8% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G2213.9%
Middle Smash6P159.5%
Jab StraightPP into Jab Double StraightPPP106.3%
guardG into evade down95.7%
Groin Kick6K+G85.1%
Low Spin Kick1K+G85.1%
backdash into Long Stride Back Knuckle4P+K74.4%
Low Spin Kick1K+G into guardG63.8%
Dash Hammer Kick66K53.2%
evade down into forward dash53.2%
punchP into Jab StraightPP53.2%
Low Spin Kick1K+G into evade down31.9%
guardG into Long Stride Back Knuckle4P+K31.9%
guardG into throw escape31.9%
punchP into Spinning Arm Kick4PK31.9%

39 further openings account for the other 46 rounds.

Counted from 38 of the 79 matches played. The rest were not pulled for openings.

Kage

Career
201–174 · 53.6%
This season
22 matches · 59.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P1115.9%
backward movement into Nagiharai6P+K1014.5%
Hiji'uchi6P68.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G34.3%
Rasen4P into backdash34.3%
Hagakure-ryu In Raijingeki46P+K22.9%
Rasen4P into backward movement22.9%
guardG22.9%
guardG into SouhajinP+K22.9%
guardG into evade down22.9%
punchP into ResshouPP22.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP11.4%
Hagakure-ryu In Raijingeki46P+K into punchP11.4%
Hiji'uchi6P into crouch dash forward11.4%
Nagiharai6P+K11.4%

20 further openings account for the other 20 rounds.

Counted from 18 of the 22 matches played. The rest were not pulled for openings.

Jean

Career
176–106 · 62.4%
This season
5 matches · 80.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hou'ou Kourui Otoshi4K+G418.2%
Yoko'enpi6P29.1%
crouch dash forward into Tate'enpi33P29.1%
Gyaku Seikenzuki66P14.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK14.5%
Yoko'enpi6P into forward dash14.5%
backdash into Kake'uchi~Maekeri'age46PK14.5%
backdash into Nozuchi1P+K14.5%
crouch into Shitazuki3P14.5%
crouch into Tate'enpi33P14.5%
evade down into Yoko'enpi6P14.5%
evade up into Yoko'enpi6P14.5%
forward dash into Yoko'enpi6P14.5%
guardG into Joudan Ushiro MawashigeriK+G14.5%
guardG into evade up14.5%

2 further openings account for the other 2 rounds.

Wolf

Career
81–66 · 55.1%
This season
5 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K525.0%
Quick Shoulder66P+K into forward movement315.0%
Arrow Knuckle3P into guardG15.0%
Body Blow6P into Rolling Back Elbow6PP+K15.0%
Comet Hook1P into Knuckle Part1PP15.0%
Quick Shoulder66P+K into forward dash15.0%
Screw Hook63214P into Screw Lariat63214PP15.0%
backdash into Face Lift Kick3K15.0%
backdash into Heavy Middle Kick3K+G15.0%
backdash into Savate4K15.0%
backdash into Short Shoulder46P+K15.0%
evade down into Elbow Butt4P15.0%
forward movement into Elbow Butt4P15.0%
guardG into punchP15.0%

Lei Fei

Career
123–82 · 60.0%
This season
9 matches · 77.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

SokutankyakuK+G531.2%
guardG into Rigoutai6K212.5%
Sayu ShoukenPP into Renkan MahosuiPPP16.2%
Toushou66P16.2%
backdash into offensive move16.2%
crouch dash back into Kaisei Tento1P+K16.2%
evade down into Kakushu Suigeki6P16.2%
forward dash into Kakushu Suigeki6P16.2%
forward movement into punchP16.2%
guardG into evade down16.2%
punchP into Kakushu Suirengeki6PP16.2%

Counted from 4 of the 9 matches played. The rest were not pulled for openings.

Goh

Career
103–109 · 48.6%
This season
1 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P133.3%
backdash into Soukyu46P133.3%
guardG into Ni'oudaoshi3K+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)