Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1546 #1,696 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 29 | 1,133 | 559 | 574 | 49.3% |
|---|---|---|---|---|---|
| Akira | 28 | 783 | 396 | 387 | 50.6% |
| Kage | 27 | 375 | 201 | 174 | 53.6% |
| Jean | 29 | 282 | 176 | 106 | 62.4% |
| Goh | 25 | 212 | 103 | 109 | 48.6% |
| Lei Fei | 27 | 205 | 123 | 82 | 60.0% |
| Brad | 26 | 150 | 88 | 62 | 58.7% |
| Wolf | 26 | 147 | 81 | 66 | 55.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
844 of 893 rounds counted8.1 inputs a second (483 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.3 | 498 | 297 |
|---|---|---|---|
| Akira | 8.4 | 502 | 225 |
| Brad | 7.3 | 438 | 181 |
| Kage | 7.7 | 464 | 85 |
| Lei Fei | 8.9 | 535 | 33 |
| Wolf | 8.0 | 477 | 20 |
| Goh | 8.3 | 499 | 3 |
By opponent's character
| Akira | 8.4 | 504 | 113 |
|---|---|---|---|
| Jean | 8.1 | 483 | 106 |
| Goh | 7.9 | 473 | 102 |
| Sarah | 8.3 | 497 | 77 |
| Jacky | 8.2 | 489 | 67 |
| Lau | 8.1 | 488 | 48 |
| Shun | 7.3 | 441 | 55 |
| El Blaze | 7.8 | 466 | 51 |
| Wolf | 8.4 | 504 | 44 |
| Kage | 8.5 | 508 | 31 |
| Eileen | 7.9 | 473 | 33 |
| Lei Fei | 7.9 | 476 | 20 |
| Lion | 7.7 | 464 | 20 |
| Pai | 7.6 | 458 | 21 |
| Dural | 7.6 | 455 | 13 |
| Jeffry | 8.3 | 497 | 16 |
| Taka | 8.2 | 489 | 14 |
| Aoi | 8.0 | 477 | 10 |
| Vanessa | 7.9 | 474 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 34 | 18 | 16 | 52.9% | +2.3 |
|---|---|---|---|---|---|
| Jean | 27 | 16 | 11 | 59.3% | +8.4 |
| Goh | 24 | 16 | 8 | 66.7% | +11.6 |
| Sarah | 20 | 14 | 6 | 70.0% | +16.2 |
| Jacky | 15 | 7 | 8 | 46.7% | -8.1 |
| Lau | 14 | 4 | 10 | 28.6% | -25.2 |
| Shun | 14 | 8 | 6 | 57.1% | -1.6 |
| El Blaze | 13 | 7 | 6 | 53.9% | -0.4 |
| Wolf | 12 | 5 | 7 | 41.7% | -4.1 |
| Kage | 9 | 3 | 6 | 33.3% | -23.0 |
| Eileen | 8 | 6 | 2 | 75.0% | +16.1 |
| Lei Fei | 7 | 1 | 6 | 14.3% | -33.2 |
| Lion | 5 | 5 | 0 | 100.0% | +36.5 |
| Pai | 5 | 2 | 3 | 40.0% | -23.3 |
| Dural | 4 | 2 | 2 | 50.0% | -4.4 |
| Jeffry | 4 | 4 | 0 | 100.0% | +31.3 |
| Taka | 4 | 0 | 4 | 0.0% | -52.3 |
| Aoi | 2 | 2 | 0 | 100.0% | +43.0 |
| Vanessa | 1 | 0 | 1 | 0.0% | -43.6 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 28 | 14 | 14 | 50.0% | -0.1 |
|---|---|---|---|---|---|
| Octagon | 26 | 14 | 12 | 53.9% | -7.6 |
| Breakable Full Fence | 25 | 20 | 5 | 80.0% | +21.9 |
| Rectangle | 23 | 14 | 9 | 60.9% | +14.8 |
| Low Fence | 22 | 9 | 13 | 40.9% | -15.3 |
| Open | 22 | 10 | 12 | 45.5% | -6.2 |
| Half Fence | 19 | 9 | 10 | 47.4% | -11.6 |
| Full Fence | 18 | 9 | 9 | 50.0% | -1.9 |
| Single Wall | 18 | 10 | 8 | 55.6% | -1.4 |
| Full Fence and Open | 17 | 9 | 8 | 52.9% | +0.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 139 | 57.6% | 54.8% | +2.7 |
| No walls | 62 | 46.8% | 54.1% | -7.3 |
Walls against open: +10.0 points (95% range -7.1 to +27.1), p 0.250 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| maripon (Rank 29) | 13 | 7 | 6 | 53.9% |
|---|---|---|---|---|
| ★★★★★ (Rank 30) | 12 | 5 | 7 | 41.7% |
| HaseMasa (Rank 26) | 7 | 3 | 4 | 42.9% |
| HayanieMozu (Rank 23) | 7 | 6 | 1 | 85.7% |
| しゅうまい (Rank 22) | 7 | 6 | 1 | 85.7% |
| hahaha (Rank 28) | 6 | 3 | 3 | 50.0% |
| potimaru1059 (Rank 22) | 6 | 3 | 3 | 50.0% |
| Jyuryoku_Eileen (Rank 26) | 5 | 2 | 3 | 40.0% |
| hitokabe2003 (Rank 22) | 5 | 5 | 0 | 100.0% |
| xXsoul-childXx (Rank 30) | 5 | 4 | 1 | 80.0% |
| うめおに。 (Rank 27) | 5 | 2 | 3 | 40.0% |
| はち割れ・練習中 (Rank 33) | 5 | 1 | 4 | 20.0% |
| ヘニオ (Rank 29) | 5 | 4 | 1 | 80.0% |
| AcidNine-JPN (Rank 29) | 4 | 1 | 3 | 25.0% |
| kidman_ma (Rank 28) | 4 | 1 | 3 | 25.0% |
| かりぼー (Rank 27) | 4 | 4 | 0 | 100.0% |
| ぼっさん (Rank 37) | 4 | 0 | 4 | 0.0% |
| ぽこぺん太@能登VF部 (Rank 26) | 4 | 4 | 0 | 100.0% |
| クロサギ@はなちゃん (Rank 30) | 4 | 3 | 1 | 75.0% |
| 金子です (Rank 31) | 4 | 0 | 4 | 0.0% |
| kimxxxtt (Rank 21) | 3 | 2 | 1 | 66.7% |
| m01ch1 (Rank 30) | 3 | 2 | 1 | 66.7% |
| omuretukun (Rank 25) | 3 | 2 | 1 | 66.7% |
| ttfour@サラしかできないw (Rank 23) | 3 | 2 | 1 | 66.7% |
| あつあげ (Rank 29) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| hahaha (Rank 28) | 2026/10/16 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| はち割れ・練習中 (Rank 33) | 2026/10/16 | 5 | 1 | 4 | 20.0% |
| ぼっさん (Rank 37) | 2026/10/15 | 4 | 0 | 4 | 0.0% |
| xXsoul-childXx (Rank 30) | 2026/10/15 | 5 | 4 | 1 | 80.0% |
| ぽこぺん太@能登VF部 (Rank 26) | 2026/10/10 | 4 | 4 | 0 | 100.0% |
| m01ch1 (Rank 30) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| omuretukun (Rank 25) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| かりぼー (Rank 27) | 2026/10/10 | 4 | 4 | 0 | 100.0% |
| potimaru1059 (Rank 22) | 2026/09/15 | 6 | 3 | 3 | 50.0% |
| ★★★★★ (Rank 30) | 2026/09/15 | 12 | 5 | 7 | 41.7% |
| kidman_ma (Rank 28) | 2026/09/13 | 4 | 1 | 3 | 25.0% |
| HayanieMozu (Rank 23) | 2026/09/11 | 7 | 6 | 1 | 85.7% |
| 金子です (Rank 31) | 2026/09/06 | 4 | 0 | 4 | 0.0% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| AcidNine-JPN (Rank 29) | 2026/09/06 | 4 | 1 | 3 | 25.0% |
| Jyuryoku_Eileen (Rank 26) | 2026/08/30 | 5 | 2 | 3 | 40.0% |
| HaseMasa (Rank 26) | 2026/08/24 | 7 | 3 | 4 | 42.9% |
| kimxxxtt (Rank 21) | 2026/07/17 | 3 | 2 | 1 | 66.7% |
| maripon (Rank 29) | 2026/07/14 | 13 | 7 | 6 | 53.9% |
| しゅうまい (Rank 22) | 2026/07/14 | 7 | 6 | 1 | 85.7% |
| hitokabe2003 (Rank 22) | 2026/07/09 | 5 | 5 | 0 | 100.0% |
| あつあげ (Rank 29) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| うめおに。 (Rank 27) | 2026/06/27 | 5 | 2 | 3 | 40.0% |
| ttfour@サラしかできないw (Rank 23) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 29) | 2026/04/16 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| guardG into evade down | 30 | 4.6% |
|---|---|---|
| Rimon Chouchu66P | 28 | 4.3% |
| Sawk Klab6P+K | 25 | 3.9% |
| backdash into Spin Heel Sword4K+G | 22 | 3.4% |
| forward dash into Jouho Touken6P | 19 | 2.9% |
| backdash into Jouho Senshou46P | 18 | 2.8% |
| Elbow Hook6P | 15 | 2.3% |
| Middle Smash6P | 15 | 2.3% |
| guardG into Souka Housui3P+K | 12 | 1.9% |
| Jolt Upper3P | 11 | 1.7% |
| Rasen4P | 11 | 1.7% |
| Jab StraightPP into Jab Double StraightPPP | 10 | 1.5% |
| backward movement into Nagiharai6P+K | 10 | 1.5% |
| guardG | 10 | 1.5% |
| evade down into Jouho Senshou46P | 9 | 1.4% |
203 further openings account for the other 403 rounds.
Counted from 161 of the 222 matches played. The rest were not pulled for openings.
Akira
- Career
- 396–387 · 50.6%
- This season
- 56 matches · 53.6%
- Peak rank
- 28
First hit in 49.0% of 196 rounds. Won 56.2% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 28 | 14.2% |
|---|---|---|
| forward dash into Jouho Touken6P | 19 | 9.6% |
| backdash into Jouho Senshou46P | 18 | 9.1% |
| guardG into Souka Housui3P+K | 12 | 6.1% |
| evade down into Jouho Senshou46P | 9 | 4.6% |
| Jouho Touken6P | 7 | 3.5% |
| Rimon Chouchu66P into evade down | 7 | 3.5% |
| forward dash into forward punch+kick6P+K | 7 | 3.5% |
| Jouho Senshou46P | 6 | 3.0% |
| forward dash into Rimon Chouchu66P | 6 | 3.0% |
| Senzankou66P+K into throwP+G | 5 | 2.5% |
| Souka Housui3P+K into guardG | 5 | 2.5% |
| crouch dash back into Koboku214P | 5 | 2.5% |
| guardG | 5 | 2.5% |
| Jouho Touken6P into evade down | 4 | 2.0% |
33 further openings account for the other 54 rounds.
Counted from 49 of the 56 matches played. The rest were not pulled for openings.
Brad
- Career
- 88–62 · 58.7%
- This season
- 45 matches · 64.4%
- Peak rank
- 26
First hit in 47.8% of 161 rounds. Won 62.3% of the rounds they struck first, 53.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sawk Klab6P+K | 25 | 15.3% |
|---|---|---|
| Elbow Hook6P | 15 | 9.2% |
| guardG into evade down | 14 | 8.6% |
| Jolt Upper3P | 11 | 6.8% |
| Jaguar Tail2K+G | 7 | 4.3% |
| guardG into Stop Kick4K | 5 | 3.1% |
| Sharp Shoot1P | 4 | 2.5% |
| Spine Whip4P into forward movement | 4 | 2.5% |
| guardG into evade up | 4 | 2.5% |
| Sharp Shoot1P into evade down | 3 | 1.8% |
| Spine Whip4P into forward dash | 3 | 1.8% |
| Sway Back4P+K+G into BreakdownP+K | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
| crouch into Jolt Upper3P | 3 | 1.8% |
| evade down into forward dash | 3 | 1.8% |
40 further openings account for the other 56 rounds.
Counted from 41 of the 45 matches played. The rest were not pulled for openings.
Jacky
- Career
- 559–574 · 49.3%
- This season
- 79 matches · 41.8%
- Peak rank
- 29
First hit in 52.5% of 158 rounds. Won 45.8% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 22 | 13.9% |
|---|---|---|
| Middle Smash6P | 15 | 9.5% |
| Jab StraightPP into Jab Double StraightPPP | 10 | 6.3% |
| guardG into evade down | 9 | 5.7% |
| Groin Kick6K+G | 8 | 5.1% |
| Low Spin Kick1K+G | 8 | 5.1% |
| backdash into Long Stride Back Knuckle4P+K | 7 | 4.4% |
| Low Spin Kick1K+G into guardG | 6 | 3.8% |
| Dash Hammer Kick66K | 5 | 3.2% |
| evade down into forward dash | 5 | 3.2% |
| punchP into Jab StraightPP | 5 | 3.2% |
| Low Spin Kick1K+G into evade down | 3 | 1.9% |
| guardG into Long Stride Back Knuckle4P+K | 3 | 1.9% |
| guardG into throw escape | 3 | 1.9% |
| punchP into Spinning Arm Kick4PK | 3 | 1.9% |
39 further openings account for the other 46 rounds.
Counted from 38 of the 79 matches played. The rest were not pulled for openings.
Kage
- Career
- 201–174 · 53.6%
- This season
- 22 matches · 59.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P | 11 | 15.9% |
|---|---|---|
| backward movement into Nagiharai6P+K | 10 | 14.5% |
| Hiji'uchi6P | 6 | 8.7% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 4.3% |
| Rasen4P into backdash | 3 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 2.9% |
| Rasen4P into backward movement | 2 | 2.9% |
| guardG | 2 | 2.9% |
| guardG into SouhajinP+K | 2 | 2.9% |
| guardG into evade down | 2 | 2.9% |
| punchP into ResshouPP | 2 | 2.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 1.4% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 1.4% |
| Hiji'uchi6P into crouch dash forward | 1 | 1.4% |
| Nagiharai6P+K | 1 | 1.4% |
20 further openings account for the other 20 rounds.
Counted from 18 of the 22 matches played. The rest were not pulled for openings.
Jean
- Career
- 176–106 · 62.4%
- This season
- 5 matches · 80.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hou'ou Kourui Otoshi4K+G | 4 | 18.2% |
|---|---|---|
| Yoko'enpi6P | 2 | 9.1% |
| crouch dash forward into Tate'enpi33P | 2 | 9.1% |
| Gyaku Seikenzuki66P | 1 | 4.5% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 4.5% |
| Yoko'enpi6P into forward dash | 1 | 4.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 4.5% |
| backdash into Nozuchi1P+K | 1 | 4.5% |
| crouch into Shitazuki3P | 1 | 4.5% |
| crouch into Tate'enpi33P | 1 | 4.5% |
| evade down into Yoko'enpi6P | 1 | 4.5% |
| evade up into Yoko'enpi6P | 1 | 4.5% |
| forward dash into Yoko'enpi6P | 1 | 4.5% |
| guardG into Joudan Ushiro MawashigeriK+G | 1 | 4.5% |
| guardG into evade up | 1 | 4.5% |
2 further openings account for the other 2 rounds.
Wolf
- Career
- 81–66 · 55.1%
- This season
- 5 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 5 | 25.0% |
|---|---|---|
| Quick Shoulder66P+K into forward movement | 3 | 15.0% |
| Arrow Knuckle3P into guardG | 1 | 5.0% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 5.0% |
| Comet Hook1P into Knuckle Part1PP | 1 | 5.0% |
| Quick Shoulder66P+K into forward dash | 1 | 5.0% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 5.0% |
| backdash into Face Lift Kick3K | 1 | 5.0% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.0% |
| backdash into Savate4K | 1 | 5.0% |
| backdash into Short Shoulder46P+K | 1 | 5.0% |
| evade down into Elbow Butt4P | 1 | 5.0% |
| forward movement into Elbow Butt4P | 1 | 5.0% |
| guardG into punchP | 1 | 5.0% |
Lei Fei
- Career
- 123–82 · 60.0%
- This season
- 9 matches · 77.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| SokutankyakuK+G | 5 | 31.2% |
|---|---|---|
| guardG into Rigoutai6K | 2 | 12.5% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 6.2% |
| Toushou66P | 1 | 6.2% |
| backdash into offensive move | 1 | 6.2% |
| crouch dash back into Kaisei Tento1P+K | 1 | 6.2% |
| evade down into Kakushu Suigeki6P | 1 | 6.2% |
| forward dash into Kakushu Suigeki6P | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
| guardG into evade down | 1 | 6.2% |
| punchP into Kakushu Suirengeki6PP | 1 | 6.2% |
Counted from 4 of the 9 matches played. The rest were not pulled for openings.
Goh
- Career
- 103–109 · 48.6%
- This season
- 1 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 1 | 33.3% |
|---|---|---|
| backdash into Soukyu46P | 1 | 33.3% |
| guardG into Ni'oudaoshi3K+G | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Goh: not tested (too few rounds)
