Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1480 #2,159 of 3,686 on the Elo list →
Akira1451106 matches
Lau148481 matches
Kage149675 matches
Lion145471 matches
Jean147559 matches
Jacky149040 matches
Shun147631 matches
Lei Fei147030 matches
Sarah148130 matches
El Blaze147219 matches
Vanessa149515 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 28 | 949 | 506 | 443 | 53.3% |
|---|---|---|---|---|---|
| Kage | 29 | 927 | 505 | 422 | 54.5% |
| Akira | 26 | 916 | 469 | 447 | 51.2% |
| Shun | 27 | 683 | 372 | 311 | 54.5% |
| Aoi | 27 | 570 | 302 | 268 | 53.0% |
| Jean | 27 | 544 | 279 | 265 | 51.3% |
| Jacky | 27 | 483 | 271 | 212 | 56.1% |
| Lau | 27 | 464 | 254 | 210 | 54.7% |
| El Blaze | 27 | 458 | 255 | 203 | 55.7% |
| Goh | 27 | 386 | 221 | 165 | 57.2% |
| Vanessa | 31 | 386 | 233 | 153 | 60.4% |
| Brad | 27 | 376 | 220 | 156 | 58.5% |
| Wolf | 27 | 375 | 213 | 162 | 56.8% |
| Jeffry | 27 | 355 | 205 | 150 | 57.8% |
| Pai | 27 | 348 | 203 | 145 | 58.3% |
| Sarah | 26 | 300 | 166 | 134 | 55.3% |
| Lei Fei | 26 | 268 | 156 | 112 | 58.2% |
| Eileen | 27 | 265 | 157 | 108 | 59.2% |
| Taka | — | 139 | 107 | 32 | 77.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,178 of 2,449 rounds counted4.9 inputs a second (295 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.1 | 308 | 351 |
|---|---|---|---|
| Lau | 5.1 | 308 | 283 |
| Kage | 4.9 | 294 | 290 |
| Lion | 5.0 | 299 | 286 |
| Jean | 4.3 | 257 | 238 |
| Jacky | 5.1 | 308 | 165 |
| Shun | 5.2 | 312 | 125 |
| Lei Fei | 4.8 | 285 | 123 |
| Sarah | 4.5 | 272 | 53 |
| El Blaze | 4.5 | 272 | 78 |
| Vanessa | 4.9 | 291 | 60 |
| Brad | 5.2 | 310 | 7 |
| Jeffry | 4.4 | 264 | 30 |
| Pai | 5.2 | 311 | 37 |
| Aoi | 4.9 | 292 | 27 |
| Wolf | 4.7 | 280 | 14 |
| Goh | 4.7 | 284 | 5 |
| Eileen | 5.5 | 331 | 6 |
By opponent's character
| Akira | 5.0 | 297 | 322 |
|---|---|---|---|
| Jeffry | 4.8 | 289 | 209 |
| Jacky | 5.0 | 298 | 232 |
| Wolf | 4.8 | 291 | 160 |
| Aoi | 4.8 | 290 | 122 |
| Pai | 5.0 | 303 | 135 |
| Lion | 4.9 | 293 | 127 |
| Goh | 5.0 | 303 | 108 |
| Jean | 4.8 | 287 | 132 |
| Sarah | 4.9 | 295 | 113 |
| Shun | 4.9 | 295 | 101 |
| El Blaze | 4.9 | 294 | 95 |
| Lau | 5.0 | 301 | 73 |
| Kage | 4.7 | 281 | 58 |
| Vanessa | 5.0 | 302 | 80 |
| Taka | 4.8 | 291 | 33 |
| Dural | 5.2 | 314 | 29 |
| Eileen | 4.9 | 296 | 27 |
| Lei Fei | 4.3 | 259 | 18 |
| Brad | 4.5 | 268 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 88 | 51 | 37 | 58.0% | +9.3 |
|---|---|---|---|---|---|
| Jeffry | 62 | 26 | 36 | 41.9% | -15.4 |
| Jacky | 61 | 29 | 32 | 47.5% | -6.1 |
| Wolf | 46 | 17 | 29 | 37.0% | -12.0 |
| Aoi | 40 | 25 | 15 | 62.5% | +7.0 |
| Pai | 37 | 15 | 22 | 40.5% | -13.6 |
| Lion | 35 | 21 | 14 | 60.0% | +4.9 |
| Goh | 32 | 16 | 16 | 50.0% | -7.7 |
| Jean | 32 | 15 | 17 | 46.9% | -8.0 |
| Sarah | 28 | 17 | 11 | 60.7% | +7.5 |
| Shun | 27 | 19 | 8 | 70.4% | +21.5 |
| El Blaze | 25 | 15 | 10 | 60.0% | +13.8 |
| Lau | 20 | 8 | 12 | 40.0% | -8.9 |
| Kage | 19 | 12 | 7 | 63.2% | +9.1 |
| Vanessa | 19 | 11 | 8 | 57.9% | +4.8 |
| Taka | 8 | 4 | 4 | 50.0% | -12.8 |
| Dural | 7 | 5 | 2 | 71.4% | +31.5 |
| Eileen | 7 | 5 | 2 | 71.4% | +31.1 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -7.1 |
| Brad | 1 | 1 | 0 | 100.0% | +57.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 75 | 40 | 35 | 53.3% | -2.0 |
|---|---|---|---|---|---|
| Full Fence | 70 | 37 | 33 | 52.9% | -0.7 |
| Low Fence | 60 | 29 | 31 | 48.3% | -3.9 |
| Breakable Half Fence | 59 | 38 | 21 | 64.4% | +9.8 |
| Rectangle | 58 | 27 | 31 | 46.5% | -4.4 |
| Single Wall | 56 | 26 | 30 | 46.4% | -3.7 |
| Breakable Full Fence | 55 | 23 | 32 | 41.8% | -12.3 |
| Open | 52 | 38 | 14 | 73.1% | +22.0 |
| Octagon | 44 | 16 | 28 | 36.4% | -16.9 |
| Full Fence and Open | 41 | 26 | 15 | 63.4% | +13.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 361 | 50.1% | 53.4% | -3.3 |
| No walls | 168 | 55.4% | 51.5% | +3.9 |
Walls against open: -7.1 points (95% range -17.7 to +3.4), p 0.184 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 13 | 7 | 6 | 53.9% |
|---|---|---|---|---|
| バチャモトさん (Rank 22) | 12 | 10 | 2 | 83.3% |
| yusyusonna (Rank 28) | 11 | 9 | 2 | 81.8% |
| ちょいそる (Rank 25) | 11 | 10 | 1 | 90.9% |
| ザイオン (Rank 30) | 11 | 2 | 9 | 18.2% |
| 無槪念野獸/무개념야수 (Rank 27) | 11 | 5 | 6 | 45.5% |
| 48歳技覚えられないよ (Rank 27) | 10 | 3 | 7 | 30.0% |
| aona (Rank 29) | 10 | 6 | 4 | 60.0% |
| juste (Rank 30) | 10 | 5 | 5 | 50.0% |
| kimxxxtt (Rank 24) | 10 | 5 | 5 | 50.0% |
| CELIS (Rank 26) | 9 | 6 | 3 | 66.7% |
| manekinecogames (Rank 26) | 9 | 6 | 3 | 66.7% |
| トローリロートル (Rank 23) | 8 | 5 | 3 | 62.5% |
| M&E (Rank 25) | 7 | 4 | 3 | 57.1% |
| fazz00r (Rank 26) | 7 | 5 | 2 | 71.4% |
| mitorakujo (Rank 26) | 7 | 6 | 1 | 85.7% |
| syounai (Rank 29) | 7 | 6 | 1 | 85.7% |
| めかざわ (Rank 26) | 7 | 5 | 2 | 71.4% |
| 失礼!スマッシュ☆彡 (Rank 27) | 7 | 1 | 6 | 14.3% |
| AGジャッキー (Rank 27) | 6 | 2 | 4 | 33.3% |
| Agito (Rank 28) | 6 | 3 | 3 | 50.0% |
| DDaDDai (Rank 28) | 6 | 2 | 4 | 33.3% |
| TaKaArAsHi573 (Rank 29) | 6 | 3 | 3 | 50.0% |
| gimoring (Rank 26) | 6 | 4 | 2 | 66.7% |
| 銀 (Rank 26) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| orz (Rank 30) | 2026/10/18 | 13 | 7 | 6 | 53.9% |
|---|---|---|---|---|---|
| 無槪念野獸/무개념야수 (Rank 27) | 2026/10/12 | 11 | 5 | 6 | 45.5% |
| yusyusonna (Rank 28) | 2026/10/12 | 11 | 9 | 2 | 81.8% |
| manekinecogames (Rank 26) | 2026/10/12 | 9 | 6 | 3 | 66.7% |
| mitorakujo (Rank 26) | 2026/10/11 | 7 | 6 | 1 | 85.7% |
| TaKaArAsHi573 (Rank 29) | 2026/10/11 | 6 | 3 | 3 | 50.0% |
| Agito (Rank 28) | 2026/10/10 | 6 | 3 | 3 | 50.0% |
| ザイオン (Rank 30) | 2026/10/10 | 11 | 2 | 9 | 18.2% |
| 48歳技覚えられないよ (Rank 27) | 2026/09/30 | 10 | 3 | 7 | 30.0% |
| めかざわ (Rank 26) | 2026/09/27 | 7 | 5 | 2 | 71.4% |
| juste (Rank 30) | 2026/09/25 | 10 | 5 | 5 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 27) | 2026/09/25 | 7 | 1 | 6 | 14.3% |
| DDaDDai (Rank 28) | 2026/09/19 | 6 | 2 | 4 | 33.3% |
| aona (Rank 29) | 2026/09/19 | 10 | 6 | 4 | 60.0% |
| AGジャッキー (Rank 27) | 2026/09/19 | 6 | 2 | 4 | 33.3% |
| M&E (Rank 25) | 2026/09/16 | 7 | 4 | 3 | 57.1% |
| ちょいそる (Rank 25) | 2026/09/09 | 11 | 10 | 1 | 90.9% |
| トローリロートル (Rank 23) | 2026/09/05 | 8 | 5 | 3 | 62.5% |
| kimxxxtt (Rank 24) | 2026/08/25 | 10 | 5 | 5 | 50.0% |
| CELIS (Rank 26) | 2026/08/02 | 9 | 6 | 3 | 66.7% |
| バチャモトさん (Rank 22) | 2026/07/17 | 12 | 10 | 2 | 83.3% |
| gimoring (Rank 26) | 2026/07/05 | 6 | 4 | 2 | 66.7% |
| 銀 (Rank 26) | 2026/06/22 | 6 | 3 | 3 | 50.0% |
| syounai (Rank 29) | 2026/06/21 | 7 | 6 | 1 | 85.7% |
| fazz00r (Rank 26) | 2026/05/05 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| forward movement into punchP | 110 | 5.5% |
|---|---|---|
| guardG | 108 | 5.4% |
| backdash into Chouzan Housui46P+K | 72 | 3.6% |
| backdash into guardG | 68 | 3.4% |
| Souka Housui3P+K | 55 | 2.8% |
| evade up into guardG | 43 | 2.2% |
| backdash into Gen'you4K+G | 41 | 2.1% |
| Rimon Chouchu66P into Jouho Touken6P | 28 | 1.4% |
| forward dash into Jouho Touken6P | 27 | 1.4% |
| Taizan Soukoushu4P+K | 25 | 1.3% |
| backdash into Doumawashi Kaitengeri46K+G | 25 | 1.3% |
| Touku Kosenkyaku9K | 22 | 1.1% |
| evade up | 22 | 1.1% |
| backdash into Kosoushou46P | 20 | 1.0% |
| offensive move | 18 | 0.9% |
540 further openings account for the other 1,304 rounds.
Counted from 485 of the 590 matches played. The rest were not pulled for openings.
Akira
- Career
- 469–447 · 51.2%
- This season
- 106 matches · 50.0%
- Peak rank
- 26
First hit in 51.7% of 431 rounds. Won 58.7% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Chouzan Housui46P+K | 72 | 16.6% |
|---|---|---|
| Souka Housui3P+K | 55 | 12.7% |
| Rimon Chouchu66P into Jouho Touken6P | 28 | 6.5% |
| forward dash into Jouho Touken6P | 27 | 6.2% |
| guardG | 27 | 6.2% |
| backdash into guardG | 17 | 3.9% |
| evade up into Jouho Senshou46P | 14 | 3.2% |
| forward dash into Rimon Chouchu66P | 14 | 3.2% |
| evade up into guardG | 13 | 3.0% |
| evade up into Chouzan Housui46P+K | 11 | 2.5% |
| Jouho Touken6P into Tsutenhou (Deflect)4P+K+G | 9 | 2.1% |
| backdash into Jouho Senshou46P | 9 | 2.1% |
| evade up into Souka Housui3P+K | 9 | 2.1% |
| Chouzan Housui46P+K | 8 | 1.8% |
| down-back punch+kick1P+K | 8 | 1.8% |
65 further openings account for the other 113 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–11 · 48% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 254–210 · 54.7%
- This season
- 81 matches · 58.0%
- Peak rank
- 27
First hit in 44.1% of 272 rounds. Won 54.2% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Touku Kosenkyaku9K | 22 | 8.1% |
|---|---|---|
| backdash into Kosoushou46P | 20 | 7.3% |
| guardG | 18 | 6.6% |
| Chisoutai2K+G | 16 | 5.9% |
| Fukko Kensou1P | 16 | 5.9% |
| forward movement into punchP | 14 | 5.2% |
| backdash into guardG | 9 | 3.3% |
| Honshin Hekiken1P+K | 8 | 2.9% |
| backdash into Touku Kosenkyaku9K | 8 | 2.9% |
| crouch into Chisoutai2K+G | 6 | 2.2% |
| crouch into Renkanshou3PPP | 6 | 2.2% |
| backdash into Fukko Kensou1P | 5 | 1.8% |
| backdash into Sako Soushou4P+K | 5 | 1.8% |
| crouch dash back into Kosoushou46P | 5 | 1.8% |
| evade up into Kosoushou46P | 5 | 1.8% |
72 further openings account for the other 109 rounds.
Counted from 66 of the 81 matches played. The rest were not pulled for openings.
Kage
- Career
- 505–422 · 54.5%
- This season
- 75 matches · 53.3%
- Peak rank
- 29
First hit in 48.1% of 266 rounds. Won 53.1% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 41 | 15.4% |
|---|---|---|
| forward movement into punchP | 17 | 6.4% |
| Surigeri2K | 15 | 5.6% |
| Fusenjin3P into Shippuzan3PP | 13 | 4.9% |
| Engetsugeri9K+G | 12 | 4.5% |
| backdash into guardG | 10 | 3.8% |
| Ryu'eikyaku66K | 9 | 3.4% |
| Fusen Renkyaku6K+G | 8 | 3.0% |
| backward movement into Nagiharai6P+K | 8 | 3.0% |
| guardG | 8 | 3.0% |
| backdash into Furikakato OtoshiK+G | 7 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K | 6 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 5 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 5 | 1.9% |
| SouhajinP+K | 5 | 1.9% |
67 further openings account for the other 98 rounds.
Counted from 65 of the 75 matches played. The rest were not pulled for openings.
Jean
- Career
- 279–265 · 51.3%
- This season
- 59 matches · 55.9%
- Peak rank
- 27
First hit in 50.6% of 241 rounds. Won 57.4% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Doumawashi Kaitengeri46K+G | 25 | 10.4% |
|---|---|---|
| Shitanagi Shutou1P | 17 | 7.0% |
| forward movement into punchP | 16 | 6.6% |
| guardG | 14 | 5.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 10 | 4.2% |
| backdash into Shitanagi Shutou1P | 10 | 4.2% |
| backdash into guardG | 9 | 3.7% |
| Doumawashi Kaitengeri46K+G | 8 | 3.3% |
| backdash into Kake'uchi46P | 7 | 2.9% |
| evade up into Yamakuzushi6K | 6 | 2.5% |
| Gyaku Seikenzuki66P | 5 | 2.1% |
| evade up into guardG | 5 | 2.1% |
| Oiseikenzuki (Deflect)236P+K into KounirenPP | 4 | 1.7% |
| Shitanagi Shutou1P into evade down | 4 | 1.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 1.7% |
67 further openings account for the other 97 rounds.
Lion
- Career
- 506–443 · 53.3%
- This season
- 71 matches · 39.4%
- Peak rank
- 28
First hit in 52.0% of 204 rounds. Won 49.1% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 31 | 15.2% |
|---|---|---|
| Taizan Soukoushu4P+K | 25 | 12.2% |
| Shicchi Soutai3K+G | 12 | 5.9% |
| guardG | 11 | 5.4% |
| forward movement into Koushu RensuiPP | 9 | 4.4% |
| Tourou Hassou41236P | 8 | 3.9% |
| Juchou Senshou8P+K | 7 | 3.4% |
| Kishitsu Kasensou43P | 6 | 2.9% |
| backdash into Kishitsu Kasensou43P | 6 | 2.9% |
| crouch into Kousoutai2K+G | 6 | 2.9% |
| forward movement into Rensui SoushuPPP+K | 6 | 2.9% |
| backdash into Shicchi Soutai3K+G | 5 | 2.5% |
| Koushutai44K | 4 | 2.0% |
| backdash into guardG | 4 | 2.0% |
| evade up into Kousoutai2K+G | 4 | 2.0% |
45 further openings account for the other 60 rounds.
Counted from 51 of the 71 matches played. The rest were not pulled for openings.
Sarah
- Career
- 166–134 · 55.3%
- This season
- 30 matches · 53.3%
- Peak rank
- 26
First hit in 46.8% of 124 rounds. Won 60.3% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Leg Slicer2K+G | 12 | 9.7% |
|---|---|---|
| backdash into Full Spin Heel Kick9K | 10 | 8.1% |
| Hide Side Kick (Deflect)P+K | 9 | 7.3% |
| guardG | 9 | 7.3% |
| Full Spin Heel Kick9K | 8 | 6.5% |
| Low Spin Kick3K+G | 8 | 6.5% |
| backdash into guardG | 7 | 5.7% |
| Stiletto66K | 6 | 4.8% |
| backdash | 3 | 2.4% |
| backdash into Leg Slicer2K+G | 3 | 2.4% |
| evade up into guardG | 3 | 2.4% |
| forward dash into Full Spin Heel Kick9K | 3 | 2.4% |
| forward dash into Low Spin Kick3K+G | 3 | 2.4% |
| forward dash into Quick Knee6K | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
30 further openings account for the other 34 rounds.
Lei Fei
- Career
- 156–112 · 58.2%
- This season
- 30 matches · 53.3%
- Peak rank
- 26
First hit in 39.8% of 123 rounds. Won 46.9% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 14 | 11.4% |
|---|---|---|
| offensive move | 13 | 10.6% |
| guardG | 12 | 9.8% |
| evade up into guardG | 9 | 7.3% |
| forward movement into punchP | 9 | 7.3% |
| evade up into Kaisei Tento1P+K | 5 | 4.1% |
| Toushou66P | 4 | 3.2% |
| evade up | 4 | 3.2% |
| offensive move into kickK | 4 | 3.2% |
| forward movement into Sayu ShoukenPP | 3 | 2.4% |
| offensive move into Fujinkyaku2K | 3 | 2.4% |
| offensive move into evade down | 3 | 2.4% |
| offensive move into evade up | 3 | 2.4% |
| Dokuritsu Shiki8P+K+G into Juji ToukyakuK | 2 | 1.6% |
| backdash into guardG | 2 | 1.6% |
30 further openings account for the other 33 rounds.
Vanessa
- Career
- 233–153 · 60.4%
- This season
- 15 matches · 53.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Stinger Low Blow | 8 | 13.1% |
|---|---|---|
| Defensive Style: Back Charge Kick | 6 | 9.8% |
| Offensive Style: Back Charge Kick | 6 | 9.8% |
| Offensive Style: evade up into kickK | 6 | 9.8% |
| Defensive Style: Shadow Slicer | 4 | 6.6% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 3 | 4.9% |
| Defensive Style: Leopard Strike (Deflect) into punchP | 2 | 3.3% |
| Defensive Style: Sliding Low Kick | 2 | 3.3% |
| Defensive Style: Stinger Low Blow into evade down | 2 | 3.3% |
| Defensive Style: guard into Stinger Low Blow1P+K | 2 | 3.3% |
| Defensive Style: kick into Switch Left SlicerKK | 2 | 3.3% |
| Offensive Style: evade up | 2 | 3.3% |
| Defensive Style: Heavy Hook into Heavy Hook ComboP+KP | 1 | 1.6% |
| Defensive Style: Leopard Strike (Deflect) into Jab~BodyPP | 1 | 1.6% |
| Defensive Style: Low Spin Slicer | 1 | 1.6% |
13 further openings account for the other 13 rounds.
Counted from 14 of the 15 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 255–203 · 55.7%
- This season
- 19 matches · 47.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Volcano Upper4P+K | 4 | 7.3% |
|---|---|---|
| forward movement into punchP | 4 | 7.3% |
| Shadow Lance66K | 3 | 5.5% |
| backdash into Volcano Upper4P+K | 3 | 5.5% |
| crouch dash back into Hammer Smash46P+K | 3 | 5.5% |
| crouch dash back into Straight6P+K | 3 | 5.5% |
| evade up into Volcano Upper4P+K | 3 | 5.5% |
| evade up into guardG | 3 | 5.5% |
| guardG | 3 | 5.5% |
| backdash into offensive move | 2 | 3.6% |
| evade up into Low Drop Kick1K+G | 2 | 3.6% |
| Backswing Rocket1P+K | 1 | 1.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 1.8% |
| Low Drop Kick1K+G | 1 | 1.8% |
| Low Drop Kick1K+G into evade down | 1 | 1.8% |
18 further openings account for the other 18 rounds.
Counted from 13 of the 19 matches played. The rest were not pulled for openings.
Shun
- Career
- 372–311 · 54.5%
- This season
- 31 matches · 51.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 4 | 8.7% |
|---|---|---|
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 3 | 6.5% |
| crouch into Gyou'in Haishu3P | 3 | 6.5% |
| offensive move | 3 | 6.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 2 | 4.3% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 4.3% |
| backdash into guardG | 2 | 4.3% |
| forward dash into Tenshin Souchushou6P+K | 2 | 4.3% |
| Gekizan Senchu3P+K | 1 | 2.2% |
| Getsuga Gakushu46P | 1 | 2.2% |
| Getsuga Gakushu46P into punchP | 1 | 2.2% |
| Haisenchu1P | 1 | 2.2% |
| Kasen Chugeki6P into Tenshin Benshu4P+K | 1 | 2.2% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 2.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 2.2% |
18 further openings account for the other 18 rounds.
Counted from 11 of the 31 matches played. The rest were not pulled for openings.
Jacky
- Career
- 271–212 · 56.1%
- This season
- 40 matches · 57.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 10 | 24.4% |
|---|---|---|
| Low Spin Kick1K+G | 5 | 12.2% |
| forward movement into punchP | 4 | 9.8% |
| Dash Hammer Kick66K | 2 | 4.9% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 4.9% |
| backdash into guardG | 2 | 4.9% |
| evade up into Low Spin Kick1K+G | 2 | 4.9% |
| Dragon Combination 11P+K into punchP | 1 | 2.4% |
| Middle Kick~Jab3KP into Spin Kick Combination3KPK | 1 | 2.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 2.4% |
| Spin Heel Sword4K+G | 1 | 2.4% |
| Switch StepP+K+G | 1 | 2.4% |
| backdash into Double Back Knuckle4PP | 1 | 2.4% |
| backdash into Spin Heel Sword4K+G | 1 | 2.4% |
6 further openings account for the other 6 rounds.
Counted from 10 of the 40 matches played. The rest were not pulled for openings.
Pai
- Career
- 203–145 · 58.3%
- This season
- 8 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Souka Rensui3PP into Souka Raigekishou3PPP | 13 | 35.1% |
|---|---|---|
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 4 | 10.8% |
| guardG | 3 | 8.1% |
| Hi'en Tenshi2P+K | 2 | 5.4% |
| Honshin Soukyaku1K+G | 2 | 5.4% |
| Senchuken6P | 2 | 5.4% |
| backdash into guardG | 2 | 5.4% |
| Meishouho4P+K+G | 1 | 2.7% |
| Soukasui3P into backward movement | 1 | 2.7% |
| Soukasui3P into forward dash | 1 | 2.7% |
| Soukasui3P into forward movement | 1 | 2.7% |
| back, down-back punch+kick41P+K into backdash | 1 | 2.7% |
| backdash into Ensei SenpukyakuK+G | 1 | 2.7% |
| crouch into Renka Sentai2KK | 1 | 2.7% |
| guardG into Senchuken6P | 1 | 2.7% |
1 further openings account for the other 1 rounds.
Jeffry
- Career
- 205–150 · 57.8%
- This season
- 9 matches · 44.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 25.7% |
|---|---|---|
| evade up into Knee Attack6K | 3 | 8.6% |
| evade up into Middle Hell Stab6P+K | 3 | 8.6% |
| Hammer Slide1P into Grizzly Hammer1PP | 2 | 5.7% |
| evade up into guardG | 2 | 5.7% |
| guardG | 2 | 5.7% |
| Drop Anchor1K+G | 1 | 2.9% |
| Hammer Slide1P | 1 | 2.9% |
| backdash into Double Hammer Down43P | 1 | 2.9% |
| backdash into Hammer Slide1P | 1 | 2.9% |
| backdash into Head Attack46P+K | 1 | 2.9% |
| backdash into Rising Hammer43PP | 1 | 2.9% |
| backdash into Scoop Kick4K+G | 1 | 2.9% |
| backdash into Torpedo Head Butt4P+K | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
5 further openings account for the other 5 rounds.
Brad
- Career
- 220–156 · 58.5%
- This season
- 9 matches · 88.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Sharp Shoot1P | 3 | 10.7% |
|---|---|---|
| backdash into Stop Kick4K | 3 | 10.7% |
| Jumping Dtee Sawk Bon9P+K | 2 | 7.1% |
| Turn Savate44K | 2 | 7.1% |
| backdash into Sharp Shoot1P | 2 | 7.1% |
| backdash into Sway Back4P+K+G | 2 | 7.1% |
| backdash into backward movement | 2 | 7.1% |
| backdash into guardG | 2 | 7.1% |
| backdash | 1 | 3.6% |
| backdash into Destruction Body3P+K | 1 | 3.6% |
| backdash into crouch | 1 | 3.6% |
| backward movement into Sawk Klab6P+K | 1 | 3.6% |
| evade up | 1 | 3.6% |
| evade up into High Spin KickK+G | 1 | 3.6% |
| forward dash into throwP+G | 1 | 3.6% |
3 further openings account for the other 3 rounds.
Counted from 7 of the 9 matches played. The rest were not pulled for openings.
Wolf
- Career
- 213–162 · 56.8%
- This season
- 4 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 2 | 14.3% |
|---|---|---|
| Rolling Savate6K+G | 2 | 14.3% |
| Elbow Butt4P into punchP | 1 | 7.1% |
| Pounding Elbow9P+K | 1 | 7.1% |
| Quick Shoulder66P+K | 1 | 7.1% |
| Quick Shoulder66P+K into forward movement | 1 | 7.1% |
| Tomahawk Chop9P | 1 | 7.1% |
| backdash into Elbow Butt4P | 1 | 7.1% |
| backdash into Short Shoulder46P+K | 1 | 7.1% |
| evade up into Low Drop Kick62K | 1 | 7.1% |
| evade up into Rolling Savate6K+G | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
Goh
- Career
- 221–165 · 57.2%
- This season
- 3 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Karura4P+K | 1 | 16.7% |
|---|---|---|
| Raijinsatsu6K+G | 1 | 16.7% |
| backdash | 1 | 16.7% |
| backdash into Muchi'uchigeri4K+G | 1 | 16.7% |
| evade down | 1 | 16.7% |
| evade up | 1 | 16.7% |
Counted from 2 of the 3 matches played. The rest were not pulled for openings.
Not counted here: Aoi, Eileen. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 0 of 15 tests hold up
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
