VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

nora-tanuki07

  • Akira
  • Lau
  • Kage
  • Jean
  • Jacky
  • Shun
  • Lei Fei
  • Sarah
  • El Blaze
  • Vanessa
  • Brad
  • Jeffry
  • Pai
  • Aoi
  • Wolf
  • Goh
  • Eileen
Career matches9,192
Career win rate55.4%
Round win rate51.3%
Peak rank31
Distinct opponents211
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1480 #2,159 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2894950644353.3%
Kage2992750542254.5%
Akira2691646944751.2%
Shun2768337231154.5%
Aoi2757030226853.0%
Jean2754427926551.3%
Jacky2748327121256.1%
Lau2746425421054.7%
El Blaze2745825520355.7%
Goh2738622116557.2%
Vanessa3138623315360.4%
Brad2737622015658.5%
Wolf2737521316256.8%
Jeffry2735520515057.8%
Pai2734820314558.3%
Sarah2630016613455.3%
Lei Fei2626815611258.2%
Eileen2726515710859.2%
Taka—1391073277.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,178 of 2,449 rounds counted

4.9 inputs a second (295 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira5.1308351
Lau5.1308283
Kage4.9294290
Lion5.0299286
Jean4.3257238
Jacky5.1308165
Shun5.2312125
Lei Fei4.8285123
Sarah4.527253
El Blaze4.527278
Vanessa4.929160
Brad5.23107
Jeffry4.426430
Pai5.231137
Aoi4.929227
Wolf4.728014
Goh4.72845
Eileen5.53316

By opponent's character

Akira5.0297322
Jeffry4.8289209
Jacky5.0298232
Wolf4.8291160
Aoi4.8290122
Pai5.0303135
Lion4.9293127
Goh5.0303108
Jean4.8287132
Sarah4.9295113
Shun4.9295101
El Blaze4.929495
Lau5.030173
Kage4.728158
Vanessa5.030280
Taka4.829133
Dural5.231429
Eileen4.929627
Lei Fei4.325918
Brad4.52684

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira88513758.0%+9.3
Jeffry62263641.9%-15.4
Jacky61293247.5%-6.1
Wolf46172937.0%-12.0
Aoi40251562.5%+7.0
Pai37152240.5%-13.6
Lion35211460.0%+4.9
Goh32161650.0%-7.7
Jean32151746.9%-8.0
Sarah28171160.7%+7.5
Shun2719870.4%+21.5
El Blaze25151060.0%+13.8
Lau2081240.0%-8.9
Kage1912763.2%+9.1
Vanessa1911857.9%+4.8
Taka84450.0%-12.8
Dural75271.4%+31.5
Eileen75271.4%+31.1
Lei Fei42250.0%-7.1
Brad110100.0%+57.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence75403553.3%-2.0
Full Fence70373352.9%-0.7
Low Fence60293148.3%-3.9
Breakable Half Fence59382164.4%+9.8
Rectangle58273146.5%-4.4
Single Wall56263046.4%-3.7
Breakable Full Fence55233241.8%-12.3
Open52381473.1%+22.0
Octagon44162836.4%-16.9
Full Fence and Open41261563.4%+13.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36150.1%53.4%-3.3
No walls16855.4%51.5%+3.9

Walls against open: -7.1 points (95% range -17.7 to +3.4), p 0.184 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 30)2026/10/18137653.9%
無槪念野獸/무개념야수 (Rank 27)2026/10/12115645.5%
yusyusonna (Rank 28)2026/10/12119281.8%
manekinecogames (Rank 26)2026/10/1296366.7%
mitorakujo (Rank 26)2026/10/1176185.7%
TaKaArAsHi573 (Rank 29)2026/10/1163350.0%
Agito (Rank 28)2026/10/1063350.0%
ザイオン (Rank 30)2026/10/10112918.2%
48歳技覚えられないよ (Rank 27)2026/09/30103730.0%
めかざわ (Rank 26)2026/09/2775271.4%
juste (Rank 30)2026/09/25105550.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/2571614.3%
DDaDDai (Rank 28)2026/09/1962433.3%
aona (Rank 29)2026/09/19106460.0%
AGジャッキー (Rank 27)2026/09/1962433.3%
M&E (Rank 25)2026/09/1674357.1%
ちょいそる (Rank 25)2026/09/091110190.9%
トローリロートル (Rank 23)2026/09/0585362.5%
kimxxxtt (Rank 24)2026/08/25105550.0%
CELIS (Rank 26)2026/08/0296366.7%
バチャモトさん (Rank 22)2026/07/171210283.3%
gimoring (Rank 26)2026/07/0564266.7%
銀 (Rank 26)2026/06/2263350.0%
syounai (Rank 29)2026/06/2176185.7%
fazz00r (Rank 26)2026/05/0575271.4%

Round openings

Every character

forward movement into punchP1105.5%
guardG1085.4%
backdash into Chouzan Housui46P+K723.6%
backdash into guardG683.4%
Souka Housui3P+K552.8%
evade up into guardG432.2%
backdash into Gen'you4K+G412.1%
Rimon Chouchu66P into Jouho Touken6P281.4%
forward dash into Jouho Touken6P271.4%
Taizan Soukoushu4P+K251.3%
backdash into Doumawashi Kaitengeri46K+G251.3%
Touku Kosenkyaku9K221.1%
evade up221.1%
backdash into Kosoushou46P201.0%
offensive move180.9%

540 further openings account for the other 1,304 rounds.

Counted from 485 of the 590 matches played. The rest were not pulled for openings.

Akira

Career
469–447 · 51.2%
This season
106 matches · 50.0%
Peak rank
26

First hit in 51.7% of 431 rounds. Won 58.7% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Chouzan Housui46P+K7216.6%
Souka Housui3P+K5512.7%
Rimon Chouchu66P into Jouho Touken6P286.5%
forward dash into Jouho Touken6P276.2%
guardG276.2%
backdash into guardG173.9%
evade up into Jouho Senshou46P143.2%
forward dash into Rimon Chouchu66P143.2%
evade up into guardG133.0%
evade up into Chouzan Housui46P+K112.5%
Jouho Touken6P into Tsutenhou (Deflect)4P+K+G92.1%
backdash into Jouho Senshou46P92.1%
evade up into Souka Housui3P+K92.1%
Chouzan Housui46P+K81.8%
down-back punch+kick1P+K81.8%

65 further openings account for the other 113 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–11 · 48%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
254–210 · 54.7%
This season
81 matches · 58.0%
Peak rank
27

First hit in 44.1% of 272 rounds. Won 54.2% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Touku Kosenkyaku9K228.1%
backdash into Kosoushou46P207.3%
guardG186.6%
Chisoutai2K+G165.9%
Fukko Kensou1P165.9%
forward movement into punchP145.2%
backdash into guardG93.3%
Honshin Hekiken1P+K82.9%
backdash into Touku Kosenkyaku9K82.9%
crouch into Chisoutai2K+G62.2%
crouch into Renkanshou3PPP62.2%
backdash into Fukko Kensou1P51.8%
backdash into Sako Soushou4P+K51.8%
crouch dash back into Kosoushou46P51.8%
evade up into Kosoushou46P51.8%

72 further openings account for the other 109 rounds.

Counted from 66 of the 81 matches played. The rest were not pulled for openings.

Kage

Career
505–422 · 54.5%
This season
75 matches · 53.3%
Peak rank
29

First hit in 48.1% of 266 rounds. Won 53.1% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G4115.4%
forward movement into punchP176.4%
Surigeri2K155.6%
Fusenjin3P into Shippuzan3PP134.9%
Engetsugeri9K+G124.5%
backdash into guardG103.8%
Ryu'eikyaku66K93.4%
Fusen Renkyaku6K+G83.0%
backward movement into Nagiharai6P+K83.0%
guardG83.0%
backdash into Furikakato OtoshiK+G72.6%
Hagakure-ryu In Raijingeki46P+K62.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP51.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G51.9%
SouhajinP+K51.9%

67 further openings account for the other 98 rounds.

Counted from 65 of the 75 matches played. The rest were not pulled for openings.

Jean

Career
279–265 · 51.3%
This season
59 matches · 55.9%
Peak rank
27

First hit in 50.6% of 241 rounds. Won 57.4% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G2510.4%
Shitanagi Shutou1P177.0%
forward movement into punchP166.6%
guardG145.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK104.2%
backdash into Shitanagi Shutou1P104.2%
backdash into guardG93.7%
Doumawashi Kaitengeri46K+G83.3%
backdash into Kake'uchi46P72.9%
evade up into Yamakuzushi6K62.5%
Gyaku Seikenzuki66P52.1%
evade up into guardG52.1%
Oiseikenzuki (Deflect)236P+K into KounirenPP41.7%
Shitanagi Shutou1P into evade down41.7%
backdash into Kake'uchi~Maekeri'age46PK41.7%

67 further openings account for the other 97 rounds.

Lion

Career
506–443 · 53.3%
This season
71 matches · 39.4%
Peak rank
28

First hit in 52.0% of 204 rounds. Won 49.1% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3115.2%
Taizan Soukoushu4P+K2512.2%
Shicchi Soutai3K+G125.9%
guardG115.4%
forward movement into Koushu RensuiPP94.4%
Tourou Hassou41236P83.9%
Juchou Senshou8P+K73.4%
Kishitsu Kasensou43P62.9%
backdash into Kishitsu Kasensou43P62.9%
crouch into Kousoutai2K+G62.9%
forward movement into Rensui SoushuPPP+K62.9%
backdash into Shicchi Soutai3K+G52.5%
Koushutai44K42.0%
backdash into guardG42.0%
evade up into Kousoutai2K+G42.0%

45 further openings account for the other 60 rounds.

Counted from 51 of the 71 matches played. The rest were not pulled for openings.

Sarah

Career
166–134 · 55.3%
This season
30 matches · 53.3%
Peak rank
26

First hit in 46.8% of 124 rounds. Won 60.3% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Leg Slicer2K+G129.7%
backdash into Full Spin Heel Kick9K108.1%
Hide Side Kick (Deflect)P+K97.3%
guardG97.3%
Full Spin Heel Kick9K86.5%
Low Spin Kick3K+G86.5%
backdash into guardG75.7%
Stiletto66K64.8%
backdash32.4%
backdash into Leg Slicer2K+G32.4%
evade up into guardG32.4%
forward dash into Full Spin Heel Kick9K32.4%
forward dash into Low Spin Kick3K+G32.4%
forward dash into Quick Knee6K32.4%
forward movement into punchP32.4%

30 further openings account for the other 34 rounds.

Lei Fei

Career
156–112 · 58.2%
This season
30 matches · 53.3%
Peak rank
26

First hit in 39.8% of 123 rounds. Won 46.9% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K1411.4%
offensive move1310.6%
guardG129.8%
evade up into guardG97.3%
forward movement into punchP97.3%
evade up into Kaisei Tento1P+K54.1%
Toushou66P43.2%
evade up43.2%
offensive move into kickK43.2%
forward movement into Sayu ShoukenPP32.4%
offensive move into Fujinkyaku2K32.4%
offensive move into evade down32.4%
offensive move into evade up32.4%
Dokuritsu Shiki8P+K+G into Juji ToukyakuK21.6%
backdash into guardG21.6%

30 further openings account for the other 33 rounds.

Vanessa

Career
233–153 · 60.4%
This season
15 matches · 53.3%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow813.1%
Defensive Style: Back Charge Kick69.8%
Offensive Style: Back Charge Kick69.8%
Offensive Style: evade up into kickK69.8%
Defensive Style: Shadow Slicer46.6%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP34.9%
Defensive Style: Leopard Strike (Deflect) into punchP23.3%
Defensive Style: Sliding Low Kick23.3%
Defensive Style: Stinger Low Blow into evade down23.3%
Defensive Style: guard into Stinger Low Blow1P+K23.3%
Defensive Style: kick into Switch Left SlicerKK23.3%
Offensive Style: evade up23.3%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP11.6%
Defensive Style: Leopard Strike (Deflect) into Jab~BodyPP11.6%
Defensive Style: Low Spin Slicer11.6%

13 further openings account for the other 13 rounds.

Counted from 14 of the 15 matches played. The rest were not pulled for openings.

El Blaze

Career
255–203 · 55.7%
This season
19 matches · 47.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Volcano Upper4P+K47.3%
forward movement into punchP47.3%
Shadow Lance66K35.5%
backdash into Volcano Upper4P+K35.5%
crouch dash back into Hammer Smash46P+K35.5%
crouch dash back into Straight6P+K35.5%
evade up into Volcano Upper4P+K35.5%
evade up into guardG35.5%
guardG35.5%
backdash into offensive move23.6%
evade up into Low Drop Kick1K+G23.6%
Backswing Rocket1P+K11.8%
Demon Dance9P+K into Demon's Tail9P+KK11.8%
Low Drop Kick1K+G11.8%
Low Drop Kick1K+G into evade down11.8%

18 further openings account for the other 18 rounds.

Counted from 13 of the 19 matches played. The rest were not pulled for openings.

Shun

Career
372–311 · 54.5%
This season
31 matches · 51.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Getsuga Gakushu46P into Getsuga Gyou'in46PP+K48.7%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K36.5%
crouch into Gyou'in Haishu3P36.5%
offensive move36.5%
Getsuga Gakushu46P into Rensai Gakushu46PP24.3%
Haisenchu1P into Haisenchu Kaikakyaku1PK24.3%
backdash into guardG24.3%
forward dash into Tenshin Souchushou6P+K24.3%
Gekizan Senchu3P+K12.2%
Getsuga Gakushu46P12.2%
Getsuga Gakushu46P into punchP12.2%
Haisenchu1P12.2%
Kasen Chugeki6P into Tenshin Benshu4P+K12.2%
RengekiPP into Saishu RenkangekiPPP12.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP12.2%

18 further openings account for the other 18 rounds.

Counted from 11 of the 31 matches played. The rest were not pulled for openings.

Jacky

Career
271–212 · 56.1%
This season
40 matches · 57.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into crouch dash forward1024.4%
Low Spin Kick1K+G512.2%
forward movement into punchP49.8%
Dash Hammer Kick66K24.9%
backdash into Long Stride Back Knuckle4P+K24.9%
backdash into guardG24.9%
evade up into Low Spin Kick1K+G24.9%
Dragon Combination 11P+K into punchP12.4%
Middle Kick~Jab3KP into Spin Kick Combination3KPK12.4%
Slant Back Knuckle1P into Rage Kick1PK12.4%
Slide Shuffle (Deflect)4P+K+G into crouch12.4%
Spin Heel Sword4K+G12.4%
Switch StepP+K+G12.4%
backdash into Double Back Knuckle4PP12.4%
backdash into Spin Heel Sword4K+G12.4%

6 further openings account for the other 6 rounds.

Counted from 10 of the 40 matches played. The rest were not pulled for openings.

Pai

Career
203–145 · 58.3%
This season
8 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Rensui3PP into Souka Raigekishou3PPP1335.1%
Meishouho4P+K+G into Ensei SenpukyakuK+G410.8%
guardG38.1%
Hi'en Tenshi2P+K25.4%
Honshin Soukyaku1K+G25.4%
Senchuken6P25.4%
backdash into guardG25.4%
Meishouho4P+K+G12.7%
Soukasui3P into backward movement12.7%
Soukasui3P into forward dash12.7%
Soukasui3P into forward movement12.7%
back, down-back punch+kick41P+K into backdash12.7%
backdash into Ensei SenpukyakuK+G12.7%
crouch into Renka Sentai2KK12.7%
guardG into Senchuken6P12.7%

1 further openings account for the other 1 rounds.

Jeffry

Career
205–150 · 57.8%
This season
9 matches · 44.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP925.7%
evade up into Knee Attack6K38.6%
evade up into Middle Hell Stab6P+K38.6%
Hammer Slide1P into Grizzly Hammer1PP25.7%
evade up into guardG25.7%
guardG25.7%
Drop Anchor1K+G12.9%
Hammer Slide1P12.9%
backdash into Double Hammer Down43P12.9%
backdash into Hammer Slide1P12.9%
backdash into Head Attack46P+K12.9%
backdash into Rising Hammer43PP12.9%
backdash into Scoop Kick4K+G12.9%
backdash into Torpedo Head Butt4P+K12.9%
backdash into guardG12.9%

5 further openings account for the other 5 rounds.

Brad

Career
220–156 · 58.5%
This season
9 matches · 88.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P310.7%
backdash into Stop Kick4K310.7%
Jumping Dtee Sawk Bon9P+K27.1%
Turn Savate44K27.1%
backdash into Sharp Shoot1P27.1%
backdash into Sway Back4P+K+G27.1%
backdash into backward movement27.1%
backdash into guardG27.1%
backdash13.6%
backdash into Destruction Body3P+K13.6%
backdash into crouch13.6%
backward movement into Sawk Klab6P+K13.6%
evade up13.6%
evade up into High Spin KickK+G13.6%
forward dash into throwP+G13.6%

3 further openings account for the other 3 rounds.

Counted from 7 of the 9 matches played. The rest were not pulled for openings.

Wolf

Career
213–162 · 56.8%
This season
4 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K214.3%
Rolling Savate6K+G214.3%
Elbow Butt4P into punchP17.1%
Pounding Elbow9P+K17.1%
Quick Shoulder66P+K17.1%
Quick Shoulder66P+K into forward movement17.1%
Tomahawk Chop9P17.1%
backdash into Elbow Butt4P17.1%
backdash into Short Shoulder46P+K17.1%
evade up into Low Drop Kick62K17.1%
evade up into Rolling Savate6K+G17.1%
forward movement into punchP17.1%

Goh

Career
221–165 · 57.2%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Karura4P+K116.7%
Raijinsatsu6K+G116.7%
backdash116.7%
backdash into Muchi'uchigeri4K+G116.7%
evade down116.7%
evade up116.7%

Counted from 2 of the 3 matches played. The rest were not pulled for openings.

Not counted here: Aoi, Eileen. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 0 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)