VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

砂の橋

  • Lei Fei
  • Shun
Career matches5,967
Career win rate46.7%
Round win rate47.0%
Peak rank28
Distinct opponents291
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1409 #2,604 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi—3,4441,5951,84946.3%
Lei Fei281,28359069346.0%
Shun271,24060064048.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,116 of 2,675 rounds counted

6.1 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.03601,979
Shun6.8406137

By opponent's character

Akira6.2373274
Wolf6.0361235
Aoi5.7344218
Jacky6.0361130
Pai6.0358208
Shun6.1367149
Lion6.2371116
Jeffry5.9354100
Sarah6.1368138
Kage6.0358100
Brad6.237260
Goh6.136774
Lei Fei6.237454
Jean6.337567
Lau6.237230
El Blaze6.337644
Eileen5.935148
Taka6.237548
Vanessa6.035823

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira71274438.0%-5.9
Wolf63323150.8%+9.9
Aoi62382461.3%+14.7
Jacky57213636.8%-5.5
Pai55292652.7%+5.6
Shun47163134.0%-8.3
Lion43182541.9%-4.1
Jeffry42212150.0%+2.5
Sarah38172144.7%-1.0
Kage2992031.0%-8.7
Brad2772025.9%-12.7
Goh27151255.6%+17.6
Lei Fei2471729.2%-12.9
Jean1731417.6%-18.5
Lau178947.1%+1.8
El Blaze1510566.7%+17.1
Eileen149564.3%+13.5
Taka1421214.3%-22.8
Vanessa115645.5%+1.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon85345140.0%-5.4
Breakable Half Fence83364743.4%+0.0
Half Fence80374346.2%+1.1
Rectangle69264337.7%-2.5
Low Fence68303844.1%-2.2
Breakable Full Fence63303347.6%+5.7
Open57322556.1%+13.1
Single Wall57193833.3%-9.1
Full Fence53233043.4%-1.0
Full Fence and Open32181456.2%+14.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43343.0%43.4%-0.5
No walls18244.5%44.1%+0.4

Walls against open: -0.9 points (95% range -9.8 to +8.1), p 0.846 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

セロニアス (Rank 26)2026/10/1262433.3%
いそまるGOLDEN (Rank 28)2026/10/1251420.0%
DENKI_HIGE (Rank 27)2026/10/121541126.7%
midori6127 (Rank 29)2026/10/11134930.8%
pri3_jpn (Rank 26)2026/10/1174357.1%
GM_team-nijikira (Rank 27)2026/10/0562433.3%
SHUSHUSHU (Rank 30)2026/10/0562433.3%
CAMUI-1007 (Rank 25)2026/09/1462433.3%
NEKOz (Rank 25)2026/09/0693633.3%
tsuna-sand274 (Rank 25)2026/08/3185362.5%
guernica000 (Rank 26)2026/08/3163350.0%
Shurkn-_-pap03 (Rank 26)2026/08/311331023.1%
神無月夏美Vtuber (Rank 25)2026/08/31138561.5%
misoazy (Rank 27)2026/08/3052340.0%
allgonnaworkout (Rank 27)2026/08/3051420.0%
hunny_honey (Rank 30)2026/08/2492722.2%
かつ (Rank 25)2026/08/24660100.0%
HoAssYoAss (Rank 24)2026/08/2362433.3%
ba(袈裟) (Rank 29)2026/07/2051420.0%
じゃったちえお (Rank 27)2026/07/2053260.0%
HIROCHILL (Rank 29)2026/06/2252340.0%
EVOyan (Rank 28)2026/06/155050.0%
nonbeedabee (Rank 24)2026/05/1162433.3%
kuro__pomeranian (Rank 25)2026/05/1171614.3%
マークや☆ (Rank 25)2026/04/2052340.0%

Round openings

Every character

Kochouheki (Deflect)236P+K24510.1%
evade down into guardG2429.9%
evade up into guardG1536.3%
guardG into evade down1305.3%
Katoken3P+K1014.2%
guardG into throw escape994.1%
throw escape733.0%
evade down into punchP652.7%
Ryubikyaku8K+G632.6%
offensive move482.0%
Niki Bunkyaku9K451.9%
guardG into punchP441.8%
evade down into throw escape431.8%
Rigoutai6K421.7%
evade up into Fukuchougeki2P401.6%

231 further openings account for the other 998 rounds.

Counted from 616 of the 673 matches played. The rest were not pulled for openings.

Lei Fei

Career
590–693 · 46.0%
This season
495 matches · 43.4%
Peak rank
28

First hit in 43.0% of 1,729 rounds. Won 52.0% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 54.8% of rounds, against 32.5% in their other rounds.
  • Against Pai: waits first in 27.2% of rounds, against 16.8% against everyone else.
  • In round 1: opens with “evade down into G guard” in 16.0% of rounds, against 9.3% in their other rounds.
  • Against Sarah: opens with “evade up into G guard” in 15.1% of rounds, against 6.6% against everyone else.
  • After opening the round before with “236P+K Kochouheki (Deflect)”: opens with “evade up into G guard” in 14.1% of rounds, against 6.3% after anything else.

How is this tested?

Kochouheki (Deflect)236P+K24514.1%
evade down into guardG19010.9%
evade up into guardG1257.2%
Katoken3P+K1015.8%
guardG into evade down824.7%
guardG into throw escape774.4%
throw escape633.6%
evade down into punchP563.2%
Niki Bunkyaku9K452.6%
Rigoutai6K422.4%
offensive move382.2%
guardG into punchP342.0%
evade down into throw escape311.8%
evade up into Fukusoushou2P301.7%
evade down221.3%

145 further openings account for the other 554 rounds.

Counted from 438 of the 495 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–15 · 44%10–6 · 62%too few to test
Pai17–20 · 46%7–1 · 88%too few to test
Aoi19–15 · 56%4–3 · 57%too few to test
Wolf9–17 · 35%9–4 · 69%too few to test
Sarah8–11 · 42%4–4 · 50%too few to test
Shun8–14 · 36%2–3 · 40%too few to test
Jacky6–8 · 43%3–6 · 33%too few to test
Kage5–10 · 33%1–5 · 17%too few to test
Lion6–10 · 38%2–4 · 33%too few to test
Jeffry8–6 · 57%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
600–640 · 48.4%
This season
178 matches · 44.4%
Peak rank
27

First hit in 40.5% of 694 rounds. Won 47.7% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 52.8% of rounds, against 29.7% in their other rounds.
  • In round 2: opens with “8K+G Ryubikyaku” in 15.3% of rounds, against 6.9% in their other rounds.
  • Against Lei Fei: opens with “evade up into 2P Fukuchougeki” in 23.3% of rounds, against 4.6% against everyone else.

How is this tested?

Ryubikyaku8K+G639.1%
evade down into guardG527.5%
guardG into evade down486.9%
evade up into Fukuchougeki2P405.8%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K365.2%
offensive move into punchP294.2%
evade up into guardG284.0%
offensive move into Honshin TankaP+K263.7%
evade down into RengekiPP223.2%
guardG into throw escape223.2%
Senpu Soutai3K+G213.0%
Zabantetsu2P+K+G into Shoushi Outeki1P+K152.2%
evade down into throw escape121.7%
evade up into evade down111.6%
Toukyaku6K+G101.4%

101 further openings account for the other 261 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–7 · 53%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 5 of 16 tests hold up
  • Shun: 3 of 17 tests hold up