VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

I_Dondyo_I

Career matches1,579
Career win rate63.8%
Round win rate53.9%
Peak rank31
Distinct opponents77
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3160535025557.9%
Pai3143228015264.8%
El Blaze292931949966.2%
Jean1970472367.1%
Shun2368551380.9%
Jacky1963461773.0%
Sarah2516964.0%
Lau2219386.4%
Kage1010.0%
Brad11000
Dural000
Lion000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi24111345.8%-14.8
Akira159660.0%+4.7
Sarah147750.0%+0.7
Goh118372.7%+12.5
Kage119281.8%+24.1
Pai116554.5%-3.8
Shun118372.7%+17.6
Vanessa95455.6%+2.2
El Blaze74357.1%-1.7
Brad62433.3%-18.0
Jean64266.7%+14.4
Jeffry62433.3%-28.4
Jacky51420.0%-26.7
Lau53260.0%-1.4
Lion51420.0%-30.3
Wolf52340.0%-11.1
Lei Fei440100.0%+36.1
Eileen330100.0%+34.8
Taka21150.0%-7.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence27171063.0%+6.2
Open20101050.0%-3.7
Low Fence1912763.2%+6.0
Single Wall1971236.8%-24.1
Octagon1812666.7%+10.0
Full Fence156940.0%-16.2
Breakable Half Fence149564.3%+9.6
Half Fence118372.7%+17.7
Full Fence and Open106460.0%+6.9
Rectangle330100.0%+46.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8862.5%56.6%+5.9
No walls5850.0%56.4%-6.4

Walls against open: +12.3 points (95% range -4.3 to +28.9), p 0.148 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

NORESPECT (Rank 30)62433.3%
AMUSEUM (Rank 32)54180.0%
XiaoMing.SH (Rank 28)53260.0%
え~る (Rank 29)54180.0%
BANANA (Rank 29)42250.0%
MikuMartineau (Rank 33)41325.0%
SEGAAAAAA (Rank 26)43175.0%
しぐりこ (Rank 25)43175.0%
アベル (Rank 32)42250.0%
躑躅 (Rank 34)4040.0%
Martin1833 (Rank 24)32166.7%
kazu (Rank 31)31233.3%
r1s1d8 (Rank 25)32166.7%
お~ちゃん (Rank 33)31233.3%
しゅが~nsr (Rank 26)31233.3%
はやとっこりー物語 (Rank 32)31233.3%
アオゾラ。のびしろF (Rank 24)32166.7%
コナモン@konnamon (Rank 31)31233.3%
セロニアス (Rank 26)330100.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 31)32166.7%
砂の橋 (Rank 25)330100.0%
50路 (Rank 26)21150.0%
BigBoin (Rank 32)2020.0%
fazz00r (Rank 26)2020.0%
黒シャツ (Rank 30)21150.0%

Most played opponents, most recent first

Martin1833 (Rank 24)2026/09/1332166.7%
NORESPECT (Rank 30)2026/08/3062433.3%
セロニアス (Rank 26)2026/08/17330100.0%
躑躅 (Rank 34)2026/07/064040.0%
お~ちゃん (Rank 33)2026/06/2631233.3%
え~る (Rank 29)2026/06/2154180.0%
黒シャツ (Rank 30)2026/06/1321150.0%
アベル (Rank 32)2026/06/1142250.0%
BANANA (Rank 29)2026/06/1142250.0%
SEGAAAAAA (Rank 26)2026/06/1143175.0%
BigBoin (Rank 32)2026/06/112020.0%
コナモン@konnamon (Rank 31)2026/06/1131233.3%
AMUSEUM (Rank 32)2026/06/0754180.0%
はやとっこりー物語 (Rank 32)2026/06/0731233.3%
kazu (Rank 31)2026/06/0731233.3%
MikuMartineau (Rank 33)2026/06/0741325.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 31)2026/05/2532166.7%
しぐりこ (Rank 25)2026/05/2343175.0%
fazz00r (Rank 26)2026/05/212020.0%
砂の橋 (Rank 25)2026/05/17330100.0%
50路 (Rank 26)2026/05/1721150.0%
しゅが~nsr (Rank 26)2026/05/1031233.3%
アオゾラ。のびしろF (Rank 24)2026/05/0632166.7%
XiaoMing.SH (Rank 28)2026/05/0553260.0%
r1s1d8 (Rank 25)2026/05/0532166.7%

Round openings

Every character

crouch dash back into Koboku214P325.1%
crouch dash back into Honrakukyaku46K+G193.0%
forward movement into RenshouPP172.7%
Haitenkyaku7K into guardG162.5%
Meishouho4P+K+G into Ensei SenpukyakuK+G162.5%
forward movement into punchP162.5%
Haitenkyaku7K152.4%
Rimon Chouchu66P142.2%
Shouda46PP into Rising Back Spin Kick46PPK132.1%
up, up-back kick+guard87K+G into Rocket Discharge6P+K+G132.1%
forward dash into Jouho Touken6P121.9%
crouch dash back into Ensei Touku Haikyaku66K+G111.7%
crouch into down-back kick1K111.7%
evade down into Senzankou66P+K111.7%
backdash into Honrakukyaku46K+G101.6%

208 further openings account for the other 406 rounds.

Counted from 156 of the 160 matches played. The rest were not pulled for openings.

Pai

crouch dash back into Honrakukyaku46K+G197.2%
forward movement into RenshouPP176.4%
Haitenkyaku7K into guardG166.0%
Meishouho4P+K+G into Ensei SenpukyakuK+G166.0%
Haitenkyaku7K155.7%
crouch dash back into Ensei Touku Haikyaku66K+G114.2%
crouch into down-back kick1K114.2%
backdash into Honrakukyaku46K+G103.8%
crouch into Ensei Haikyaku4K103.8%
crouch into Souka Raigekishou3PPP93.4%
Meishouho4P+K+G83.0%
forward movement into RaigekishouPPP83.0%
backdash into Tenshin Oushoushou46P+K62.3%
Honrakukyaku46K+G51.9%
Meishouho4P+K+G into punchP51.9%

68 further openings account for the other 99 rounds.

Akira

crouch dash back into Koboku214P3215.3%
Rimon Chouchu66P146.7%
forward dash into Jouho Touken6P125.7%
evade down into Senzankou66P+K115.3%
backdash into Jouho Senshou46P104.8%
backdash into Souka Housui3P+K104.8%
forward movement into punchP94.3%
crouch dash back into Jouho Touken6P83.8%
backdash into Chouzan Housui46P+K62.9%
crouch dash back into Tetsuzankou466P+K52.4%
Chouyoushu1P41.9%
Rimon Chouchu66P into forward dash41.9%
Senzankou66P+K into throwP+G41.9%
evade down into Kaikyusei4P41.9%
Chouyoushu1P into guardG31.4%

52 further openings account for the other 73 rounds.

Counted from 51 of the 55 matches played. The rest were not pulled for openings.

El Blaze

Shouda46PP into Rising Back Spin Kick46PPK1311.2%
up, up-back kick+guard87K+G into Rocket Discharge6P+K+G1311.2%
up-back kick+guard7K+G into Rocket Discharge6P+K+G97.8%
backdash into Darkness Sword43K+G86.9%
Backswing Rocket1P+K into forward movement65.2%
Demon Dance9P+K into Demon's Tail9P+KK54.3%
Volcano Upper4P+K54.3%
Backswing Rocket1P+K32.6%
High Spin KickK+G21.7%
High-Speed Jab46P into Flame Toe Kick46PK21.7%
Low Drop Kick1K+G21.7%
back, up-back kick+guard47K+G into Rocket Discharge6P+K+G21.7%
crouch dash back into Head Smash Kick46K21.7%
evade up into Head Smash Kick46K21.7%
evade up into crouch dash back21.7%

36 further openings account for the other 40 rounds.

Shun

crouch into Gyou'in Haishu3P313.6%
offensive move313.6%
Kouhi Tentai7K+G into Kasen Gyou'in6P+K+G29.1%
forward movement into RengekiPP29.1%
forward movement into punchP29.1%
punchP into RengekiPP29.1%
Gyou'in Haishu3P into crouch14.5%
Koushinhi4P+K+G into Honshin TankaP+K14.5%
Rensai Gakushu46PP into Rengeki Gakushu46PPP14.5%
crouch dash back into Haisenchu1P14.5%
crouch dash back into Kasen Gyou'in6P+K+G14.5%
crouch dash forward into Gyou'in Haishu3P14.5%
evade down into Chougeki RigoutaiPK14.5%
guardG into throwP+G14.5%

Jean

Gyaku Seikenzuki66P218.2%
Nozuchi1P+K218.2%
Nozuchi1P+K into evade down19.1%
Oihiji4P+K into guardG19.1%
evade down into Hizageri4K19.1%
forward dash into Yoko'enpi6P19.1%
forward movement into punchP19.1%
guardG into forward dash19.1%
punchP into crouch19.1%

Jacky

Slide Shuffle (Deflect)4P+K+G into crouch dash forward466.7%
crouch dash back into Body Blow3P+K116.7%
crouch dash back into Long Stride Back Knuckle4P+K116.7%

Brad

Sway Back4P+K+G into Mighty Knee UpperK133.3%
forward movement into Combination UpperPPP133.3%
forward movement into guardG133.3%