VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Brad

dawstheboss2643

Career matches657
Career win rate36.7%
Round win rate46.9%
Peak rank22
Distinct opponents61
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1159 #3,521 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad2265724141636.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,130 of 1,130 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.04221,130

By opponent's character

Lei Fei7.0421125
Akira6.9415113
Vanessa7.2432110
Kage6.639898
Eileen6.840691
Pai7.243496
Jean7.142587
Shun7.142883
Wolf7.444656
Brad6.840738
Goh7.746334
Jacky6.941632
Jeffry6.538831
Lau7.545327
Taka6.740224
Lion7.344124
El Blaze6.841021
Aoi6.840718
Sarah7.142415
Dural7.34397

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei33102330.3%-0.9
Akira27111640.7%+2.4
Vanessa27141351.9%+2.3
Kage24131154.2%+5.6
Eileen2391439.1%-4.4
Pai23101343.5%+5.4
Jean2291340.9%+0.7
Shun2061430.0%-17.1
Wolf148657.1%+8.3
Brad94544.4%-3.8
Goh84450.0%+1.3
Jacky85362.5%+9.8
Jeffry84450.0%+7.6
Lau73442.9%+4.1
Taka74357.1%+13.1
Lion62433.3%-30.0
El Blaze52340.0%+7.4
Aoi41325.0%-22.2
Sarah42250.0%+3.0
Dural2020.0%-27.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence46271958.7%+12.7
Octagon38142436.8%-0.4
Full Fence and Open29141548.3%+6.4
Breakable Half Fence2891932.1%-16.1
Half Fence27121544.4%+3.4
Low Fence2281436.4%-13.0
Open22121054.5%+6.0
Full Fence2081240.0%+3.8
Single Wall1821611.1%-27.6
Rectangle158753.3%+5.1

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17444.8%43.1%+1.7
No walls6235.5%45.3%-9.8

Walls against open: +11.5 points (95% range -3.1 to +26.1), p 0.123 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

CeeDilla (Rank 21)2061430.0%
Gold---Mole (Rank 25)1741323.5%
aTinyFox (Rank 21)168850.0%
Catfish (Rank 19)136746.1%
RougherThan1ply (Rank 15)128466.7%
TheXzam7705 (Rank 21)113827.3%
AvtheGamer55 (Rank 10)108280.0%
mindsoulbody187 (Rank 18)102820.0%
BadassMSPaintSkeleton (Rank 21)96366.7%
OSMinty (Rank 21)93633.3%
Ramenion (Rank 19)93633.3%
ZEROXP7 (Rank 19)94544.4%
Diregu (Rank 6)86275.0%
freddy (Rank 18)86275.0%
Auroboro (Rank 14)52340.0%
Sonnnnnnnnnn-1 (Rank 19)53260.0%
a39611619 (Rank 21)53260.0%
thedriver (Rank 22)52340.0%
wargandi03 (Rank 12)52340.0%
FISH (Rank 9)43175.0%
WudangHazuki (Rank 16)41325.0%
YesHelloRockOn (Rank 23)42250.0%
tepodon_inaba (Rank 21)42250.0%
Stargazer (Rank 5)32166.7%
Tito27 (Rank 21)32166.7%

Most played opponents, most recent first

thedriver (Rank 22)2026/07/1752340.0%
Tito27 (Rank 21)2026/07/1632166.7%
freddy (Rank 18)2026/07/1686275.0%
TheXzam7705 (Rank 21)2026/07/16113827.3%
RougherThan1ply (Rank 15)2026/07/16128466.7%
tepodon_inaba (Rank 21)2026/07/1542250.0%
YesHelloRockOn (Rank 23)2026/07/1542250.0%
Sonnnnnnnnnn-1 (Rank 19)2026/07/1553260.0%
ZEROXP7 (Rank 19)2026/07/1494544.4%
WudangHazuki (Rank 16)2026/07/1441325.0%
Gold---Mole (Rank 25)2026/07/141741323.5%
aTinyFox (Rank 21)2026/07/14168850.0%
BadassMSPaintSkeleton (Rank 21)2026/07/1496366.7%
CeeDilla (Rank 21)2026/07/142061430.0%
Ramenion (Rank 19)2026/07/0393633.3%
AvtheGamer55 (Rank 10)2026/07/03108280.0%
Stargazer (Rank 5)2026/07/0232166.7%
a39611619 (Rank 21)2026/07/0253260.0%
Diregu (Rank 6)2026/07/0286275.0%
Catfish (Rank 19)2026/07/02136746.1%
OSMinty (Rank 21)2026/07/0293633.3%
Auroboro (Rank 14)2026/06/2452340.0%
mindsoulbody187 (Rank 18)2026/06/24102820.0%
FISH (Rank 9)2026/06/2443175.0%
wargandi03 (Rank 12)2026/06/2452340.0%

Round openings

Brad

Career
241–416 · 36.7%
This season
281 matches · 43.1%
Peak rank
22

First hit in 44.6% of 1,120 rounds. Won 48.0% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • Against Lei Fei: opens with “4P+K Dtee Sawk Dtrohng into crouch” in 14.8% of rounds, against 6.2% against everyone else.

How is this tested?

Dtee Sawk Dtrohng4P+K14913.1%
Dtee Sawk Dtrohng4P+K into crouch827.2%
punchP544.8%
Stop Kick4K into forward movement524.6%
Jumping Dtee Sawk Bon9P+K353.1%
Dtee Sawk Dtrohng4P+K into backward movement322.8%
Turn Savate44K312.7%
backdash into backward movement282.5%
backdash272.4%
forward dash into Middle Kick3K272.4%
Sawk Klab6P+K242.1%
Ten Kao6K201.8%
Rapid Double JabP+K181.6%
backdash into Stop Kick4K171.5%
evade down into backdash151.3%

203 further openings account for the other 526 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei6–17 · 26%0–1 · 0%too few to test
Akira6–8 · 43%3–7 · 30%too few to test
Vanessa11–7 · 61%3–5 · 38%too few to test
Kage10–8 · 56%3–3 · 50%too few to test
Eileen3–6 · 33%3–6 · 33%too few to test
Pai8–8 · 50%2–5 · 29%too few to test
Jean6–10 · 38%2–1 · 67%too few to test
Shun3–9 · 25%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 1 of 15 tests hold up