VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

ハマラウ

Career matches24,299
Career win rate56.5%
Round win rate55.3%
Peak rank43
Distinct opponents451
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau4323,06513,0839,98256.7%
Shun3677640237451.8%
Wolf3634119115056.0%
Jacky3365343152.3%
Jeffry3333151845.5%
Akira33189950.0%
Goh331010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky38621517155.7%+1.3
Akira30017612458.7%-2.6
Lau27116011159.0%-0.3
Kage26014211854.6%-4.0
Lion25114510657.8%+0.1
Shun2201309059.1%+0.1
Pai2161377963.4%-0.2
Aoi1691155468.0%+5.6
El Blaze143806355.9%-0.4
Lei Fei137835460.6%+3.6
Brad132745856.1%-3.6
Jeffry131844764.1%+2.4
Goh116516544.0%-15.2
Sarah113635055.8%-6.6
Wolf105743170.5%+5.9
Jean97673069.1%+11.3
Taka74492566.2%+4.1
Eileen63333052.4%-7.3
Vanessa3632488.9%+25.1
Dural87187.5%+20.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle34720314458.5%-2.7
Full Fence34521113461.2%+4.2
Low Fence34020513560.3%+1.2
Single Wall34020713360.9%+1.3
Octagon32319912461.6%+3.6
Breakable Half Fence31619012660.1%+0.5
Half Fence31018412659.4%-0.0
Open29716213554.5%-5.6
Breakable Full Fence28417710762.3%+2.0
Full Fence and Open161897255.3%-5.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,92560.5%59.4%+1.1
No walls97758.8%59.5%-0.8

Walls against open: +1.9 points (95% range -2.6 to +6.3), p 0.415 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

lesser-pram7 (Rank 42)2026/09/1969412859.4%
CrossGorgonzola (Rank 43)2026/09/1842142833.3%
マハリータまるこ (Rank 42)2026/09/1841271465.8%
藪からBOY (Rank 41)2026/09/1854163829.6%
おろち ぽっぽ (Rank 44)2026/09/12109397035.8%
ちび太☆らふぁ~る (Rank 42)2026/09/1248272156.2%
おさげ (Rank 43)2026/09/1127141351.9%
かっこいいらう (Rank 44)2026/09/1130102033.3%
ikkyusaaan (Rank 41)2026/09/103930976.9%
あむざん (Rank 43)2026/09/0857292850.9%
kenzan1955 (Rank 38)2026/09/0831211067.7%
ぱお (Rank 41)2026/09/062821775.0%
超ボタン連打マ~ン (Rank 42)2026/09/0641142734.1%
いくお (Rank 43)2026/09/0643162737.2%
tu-kun0223 (Rank 41)2026/09/0649351471.4%
天狗から逃げるな (Rank 41)2026/09/0529171258.6%
デネ (Rank 42)2026/09/0351213041.2%
ラーメソマソ (Rank 45)2026/08/2830102033.3%
lost-growth6050 (Rank 43)2026/08/2858342458.6%
Mochi/かしわもち (Rank 41)2026/08/2540291172.5%
竹を干して竿 (Rank 40)2026/08/1827151255.6%
シエロJ (Rank 42)2026/08/0531151648.4%
ちぃつが (Rank 41)2026/08/0335221362.9%
hanabilei (Rank 40)2026/07/292823582.1%
hikabun (Rank 40)2026/07/172822678.6%

Round openings

Every character

backdash into evade up7876.0%
backdash into evade down7765.9%
guardG into throwP+G6394.9%
Souchuken2P4493.4%
forward movement into punchP4173.2%
crouch dash forward into throwP+G3712.8%
crouch into Senchutai3K3302.5%
backdash into guardG3242.5%
throwP+G3042.3%
backdash into throwP+G2992.3%
Fukko Kensou1P2181.7%
Sako Soushou4P+K into Kensou4P2051.6%
backdash into Sako Soushou4P+K1991.5%
backdash into Tenshin EngekishouP+K1971.5%
crouch dash back into guardG1831.4%

646 further openings account for the other 7,402 rounds.

Counted from 3,222 of the 3,225 matches played. The rest were not pulled for openings.

Lau

backdash into evade up7296.0%
backdash into evade down6475.3%
guardG into throwP+G6245.2%
Souchuken2P4493.7%
forward movement into punchP3713.1%
crouch dash forward into throwP+G3593.0%
crouch into Senchutai3K3302.7%
backdash into guardG3172.6%
throwP+G2922.4%
backdash into throwP+G2702.2%
Fukko Kensou1P2181.8%
Sako Soushou4P+K into Kensou4P2051.7%
backdash into Sako Soushou4P+K1991.6%
backdash into Tenshin EngekishouP+K1971.6%
Chugeki6P1771.5%

475 further openings account for the other 6,737 rounds.

Counted from 2,974 of the 2,977 matches played. The rest were not pulled for openings.

Shun

backdash into evade down10512.7%
backdash into evade up546.5%
crouch into Fukuchougeki2P465.5%
forward movement into punchP414.9%
backdash into throwP+G283.4%
Haisenchu1P253.0%
crouch into Gyou'in Haishu3P242.9%
backdash into Getsuga Gakushu46P232.8%
Fukuchougeki2P192.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP192.3%
Getsuga Gakushu46P151.8%
Gyou'in Haishu3P141.7%
Kasen Chugeki6P141.7%
guardG into throwP+G131.6%
backdash into Kasen Gyou'in6P+K+G121.4%

154 further openings account for the other 378 rounds.

Akira

backdash into evade down1519.7%
backdash into Koboku214P1013.2%
backdash into Rimon Chouchu66P56.6%
evade down into Jouho Touken6P45.3%
backdash into evade up34.0%
crouch dash forward into Rimon Chouchu66P34.0%
backdash into Youhou33P22.6%
crouch dash back into guardG22.6%
evade down into Rimon Chouchu66P22.6%
forward dash into Rimon Chouchu66P22.6%
forward movement into punchP22.6%
guardG into Rimon Chouchu66P22.6%
Jouho Touken6P11.3%
Koboku214P11.3%
Rimon Chouchu66P11.3%

21 further openings account for the other 21 rounds.

Jeffry

backdash into Tsunami Beat3K+G310.0%
forward movement into punchP310.0%
Ducking Low2K+G26.7%
Toe Kick2K26.7%
backdash into Rising Hammer43PP26.7%
backdash into Toe Kick2K26.7%
guardG into Low Knuckle2P26.7%
Body CrushP+K into punchP13.3%
backdash into Double Hammer Down43P13.3%
backdash into Full Swing Upper33P13.3%
backdash into Head Attack46P+K13.3%
backdash into evade down13.3%
backdash into evade up13.3%
backdash into punchP13.3%
crouch dash back into Head Attack46P+K13.3%

6 further openings account for the other 6 rounds.

Wolf

Rolling Savate6K+G312.0%
Low Hammer2P28.0%
backdash into evade down28.0%
backdash into Heavy Middle Kick3K+G14.0%
backdash into Mow Down Chop1P+K14.0%
backdash into Quick Shoulder66P+K14.0%
backdash into Rolling Savate6K+G14.0%
backdash into crouch dash back14.0%
backdash into throwP+G14.0%
crouch dash back into Elbow Butt4P14.0%
crouch dash forward into Rolling Savate6K+G14.0%
crouch into Face Lift Kick3K14.0%
forward dash into crouch dash forward14.0%
forward movement into Screw Lariat63214PP14.0%
guardG into Low Hammer2P14.0%

6 further openings account for the other 6 rounds.

Goh

backdash into evade down633.3%
backdash into Karura4P+K316.7%
Ni'oudaoshi3K+G15.6%
backdash into Kurogane Kudaki66P15.6%
backdash into Muchi'uchigeri4K+G15.6%
backdash into kickK15.6%
backdash into punchP15.6%
crouch dash forward into Onikubikari66K+G15.6%
crouch into Maegeri3K15.6%
forward dash into Karura4P+K15.6%
guardG into Sune'uchi2P15.6%

Not counted here: Jacky. Their matches were not pulled for openings.