Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1905 #134 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 42 | 810 | 553 | 257 | 68.3% |
|---|---|---|---|---|---|
| Brad | 35 | 52 | 39 | 13 | 75.0% |
| Lion | 34 | 16 | 15 | 1 | 93.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
252 of 294 rounds counted9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 9.5 | 569 | 178 |
|---|---|---|---|
| Brad | 8.8 | 528 | 74 |
By opponent's character
| Akira | 8.8 | 526 | 37 |
|---|---|---|---|
| Kage | 9.4 | 565 | 42 |
| Lau | 9.5 | 571 | 34 |
| Shun | 9.2 | 553 | 25 |
| Goh | 9.6 | 578 | 22 |
| Jeffry | 9.0 | 542 | 7 |
| Pai | 9.6 | 573 | 12 |
| Brad | 8.8 | 529 | 14 |
| Jacky | 8.9 | 537 | 18 |
| Jean | 9.4 | 566 | 16 |
| El Blaze | 9.5 | 568 | 10 |
| Lei Fei | 9.6 | 577 | 10 |
| Vanessa | 9.7 | 580 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 10 | 5 | 5 | 50.0% | -21.4 |
|---|---|---|---|---|---|
| Kage | 10 | 7 | 3 | 70.0% | -8.0 |
| Lau | 8 | 6 | 2 | 75.0% | -0.6 |
| Shun | 7 | 7 | 0 | 100.0% | +23.0 |
| Goh | 5 | 5 | 0 | 100.0% | +27.1 |
| Jeffry | 5 | 3 | 2 | 60.0% | -8.9 |
| Pai | 5 | 4 | 1 | 80.0% | +1.8 |
| Brad | 4 | 1 | 3 | 25.0% | -49.0 |
| Jacky | 4 | 3 | 1 | 75.0% | +10.5 |
| Jean | 4 | 3 | 1 | 75.0% | +0.2 |
| El Blaze | 2 | 2 | 0 | 100.0% | +29.6 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +29.6 |
| Lion | 2 | 2 | 0 | 100.0% | +28.1 |
| Taka | 1 | 1 | 0 | 100.0% | +36.6 |
| Vanessa | 1 | 0 | 1 | 0.0% | -72.3 |
| Wolf | 1 | 1 | 0 | 100.0% | +29.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 11 | 7 | 4 | 63.6% | -6.8 |
|---|---|---|---|---|---|
| Open | 11 | 7 | 4 | 63.6% | -14.4 |
| Octagon | 9 | 7 | 2 | 77.8% | +1.5 |
| Full Fence | 8 | 7 | 1 | 87.5% | +16.3 |
| Single Wall | 8 | 6 | 2 | 75.0% | -0.8 |
| Rectangle | 5 | 5 | 0 | 100.0% | +36.3 |
| Low Fence | 4 | 3 | 1 | 75.0% | +0.4 |
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | -3.5 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | -12.5 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | -1.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 39 | 76.9% | 72.1% | +4.8 |
| No walls | 23 | 69.6% | 75.6% | -6.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ROMANSKIN (Rank 36) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| デネ (Rank 41) | 5 | 4 | 1 | 80.0% |
| 苦道訓|kudoukun_goh (Rank 41) | 5 | 5 | 0 | 100.0% |
| BitchesBrew (Rank 33) | 4 | 4 | 0 | 100.0% |
| こんにちわアキラ (Rank 42) | 4 | 1 | 3 | 25.0% |
| ダイゴロー/Daigoro (Rank 36) | 4 | 2 | 2 | 50.0% |
| ビルちゃん (Rank 41) | 4 | 3 | 1 | 75.0% |
| sugar (Rank 32) | 3 | 1 | 2 | 33.3% |
| ★闘将拉麵男★ (Rank 40) | 3 | 2 | 1 | 66.7% |
| ひかる (Rank 41) | 3 | 3 | 0 | 100.0% |
| 村長~災禍の中心~ (Rank 39) | 3 | 3 | 0 | 100.0% |
| GP (Rank 38) | 2 | 1 | 1 | 50.0% |
| jinmenusagi (Rank 41) | 2 | 1 | 1 | 50.0% |
| sizzle (Rank 41) | 2 | 1 | 1 | 50.0% |
| ふかふか (Rank 38) | 2 | 2 | 0 | 100.0% |
| やそかみ (Rank 42) | 2 | 2 | 0 | 100.0% |
| チンタオ (Rank 38) | 2 | 2 | 0 | 100.0% |
| デビブル (Rank 35) | 2 | 2 | 0 | 100.0% |
| 白い妖精 (Rank 31) | 2 | 2 | 0 | 100.0% |
| 粉 (Rank 42) | 2 | 2 | 0 | 100.0% |
| luvvvv (Rank 37) | 1 | 0 | 1 | 0.0% |
| あむざん (Rank 36) | 1 | 1 | 0 | 100.0% |
| さぎ・なぎ@Vtuber準備中 (Rank 31) | 1 | 1 | 0 | 100.0% |
| ぬっき~@ ☆狼☆ (Rank 33) | 1 | 1 | 0 | 100.0% |
| 绝逼膝盖 (Rank 39) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ひかる (Rank 41) | 2026/10/14 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| やそかみ (Rank 42) | 2026/10/14 | 2 | 2 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 40) | 2026/10/14 | 3 | 2 | 1 | 66.7% |
| 绝逼膝盖 (Rank 39) | 2026/10/14 | 1 | 0 | 1 | 0.0% |
| こんにちわアキラ (Rank 42) | 2026/10/14 | 4 | 1 | 3 | 25.0% |
| 粉 (Rank 42) | 2026/10/14 | 2 | 2 | 0 | 100.0% |
| デネ (Rank 41) | 2026/10/13 | 5 | 4 | 1 | 80.0% |
| 村長~災禍の中心~ (Rank 39) | 2026/10/13 | 3 | 3 | 0 | 100.0% |
| 苦道訓|kudoukun_goh (Rank 41) | 2026/10/13 | 5 | 5 | 0 | 100.0% |
| ビルちゃん (Rank 41) | 2026/10/08 | 4 | 3 | 1 | 75.0% |
| ふかふか (Rank 38) | 2026/10/08 | 2 | 2 | 0 | 100.0% |
| sizzle (Rank 41) | 2026/10/07 | 2 | 1 | 1 | 50.0% |
| GP (Rank 38) | 2026/07/09 | 2 | 1 | 1 | 50.0% |
| jinmenusagi (Rank 41) | 2026/07/09 | 2 | 1 | 1 | 50.0% |
| sugar (Rank 32) | 2026/05/21 | 3 | 1 | 2 | 33.3% |
| ROMANSKIN (Rank 36) | 2026/05/21 | 5 | 2 | 3 | 40.0% |
| チンタオ (Rank 38) | 2026/05/21 | 2 | 2 | 0 | 100.0% |
| luvvvv (Rank 37) | 2026/05/19 | 1 | 0 | 1 | 0.0% |
| ダイゴロー/Daigoro (Rank 36) | 2026/05/19 | 4 | 2 | 2 | 50.0% |
| BitchesBrew (Rank 33) | 2026/05/19 | 4 | 4 | 0 | 100.0% |
| あむざん (Rank 36) | 2026/05/16 | 1 | 1 | 0 | 100.0% |
| ぬっき~@ ☆狼☆ (Rank 33) | 2026/05/16 | 1 | 1 | 0 | 100.0% |
| デビブル (Rank 35) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
| さぎ・なぎ@Vtuber準備中 (Rank 31) | 2026/03/30 | 1 | 1 | 0 | 100.0% |
| 白い妖精 (Rank 31) | 2026/03/30 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| crouch dash forward into guardG | 9 | 6.8% |
|---|---|---|
| crouch dash forward into Sharp Shoot1P | 8 | 6.0% |
| forward movement into punchP | 8 | 6.0% |
| crouch dash forward into punchP | 6 | 4.5% |
| Dtee Sawk Dtrohng4P+K into forward dash | 5 | 3.8% |
| crouch dash forward into Sit Jab2P | 5 | 3.8% |
| crouch into Sit Jab2P | 5 | 3.8% |
| crouch dash forward into throw escape | 4 | 3.0% |
| guardG into crouch | 4 | 3.0% |
| Dtee Sawk Dtrohng4P+K into forward movement | 3 | 2.3% |
| Elbow Hook6P into forward dash | 3 | 2.3% |
| Sit Jab2P into throwP+G | 3 | 2.3% |
| Turn Savate44K into kickK | 3 | 2.3% |
| guardG into evade up | 3 | 2.3% |
| Sit Jab2P into forward movement | 2 | 1.5% |
52 further openings account for the other 62 rounds.
Counted from 32 of the 71 matches played. The rest were not pulled for openings.
Brad
- Career
- 39–13 · 75.0%
- This season
- 22 matches · 63.6%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Sharp Shoot1P | 8 | 8.8% |
|---|---|---|
| crouch dash forward into guardG | 7 | 7.7% |
| crouch dash forward into punchP | 6 | 6.6% |
| Dtee Sawk Dtrohng4P+K into forward dash | 5 | 5.5% |
| crouch dash forward into Sit Jab2P | 5 | 5.5% |
| crouch into Sit Jab2P | 5 | 5.5% |
| forward movement into punchP | 5 | 5.5% |
| guardG into crouch | 4 | 4.4% |
| Dtee Sawk Dtrohng4P+K into forward movement | 3 | 3.3% |
| Elbow Hook6P into forward dash | 3 | 3.3% |
| Sit Jab2P into throwP+G | 3 | 3.3% |
| Turn Savate44K into kickK | 3 | 3.3% |
| crouch dash forward into throw escape | 3 | 3.3% |
| guardG into evade up | 3 | 3.3% |
| Sit Jab2P into forward movement | 2 | 2.2% |
21 further openings account for the other 26 rounds.
Lion
- Career
- 15–1 · 93.8%
- This season
- 6 matches · 100.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 12.0% |
|---|---|---|
| Touku Rigou Bantaitetsu46K+G into forward dash | 2 | 8.0% |
| guardG into Taizan Soukoushu4P+K | 2 | 8.0% |
| Juchou Senshou8P+K into forward movement | 1 | 4.0% |
| Katousui2P into forward movement | 1 | 4.0% |
| Souji SenpuP+K into Taizan Soukoushu4P+K | 1 | 4.0% |
| Taizan Soukoushu4P+K | 1 | 4.0% |
| Tenshin Ryou'inkyaku6K+G into forward movement | 1 | 4.0% |
| Tourou Hassou41236P into forward movement | 1 | 4.0% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 4.0% |
| backward movement into Touku Rigou Bantaitetsu46K+G | 1 | 4.0% |
| crouch dash back into forward movement | 1 | 4.0% |
| crouch dash back into throw escape | 1 | 4.0% |
| crouch dash forward into Katousui2P | 1 | 4.0% |
| crouch dash forward into Senkyutai1K | 1 | 4.0% |
6 further openings account for the other 6 rounds.
Eileen
- Career
- 553–257 · 68.3%
- This season
- 43 matches · 74.4%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Enkou Toutou3P+K | 2 | 11.8% |
|---|---|---|
| evade up into Sokutantai3K | 2 | 11.8% |
| Douchu6P into forward dash | 1 | 5.9% |
| Enkou Kenka46P into forward movement | 1 | 5.9% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 1 | 5.9% |
| Enkou Toutou3P+K into forward movement | 1 | 5.9% |
| Fukushinshou2P into forward movement | 1 | 5.9% |
| Hikou Senshi66K into kickK | 1 | 5.9% |
| crouch dash forward into guardG | 1 | 5.9% |
| crouch dash forward into throw escape | 1 | 5.9% |
| evade down into throw escape | 1 | 5.9% |
| evade up into throw escape | 1 | 5.9% |
| guardG into Douchu6P | 1 | 5.9% |
| guardG into Hikou Senshi66K | 1 | 5.9% |
| guardG into Sokutantai3K | 1 | 5.9% |
Counted from 4 of the 43 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Eileen: not tested (too few rounds)
