VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

kido852

Career matches760
Career win rate69.2%
Round win rate60.1%
Peak rank41
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen4169247222068.2%
Brad3552391375.0%
Lion341615193.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira94544.4%-27.6
Jeffry43175.0%+14.5
Lau42250.0%-28.6
Shun440100.0%+28.5
Kage31233.3%-50.1
Jacky220100.0%+46.8
Lion220100.0%+31.5
Pai220100.0%+25.5
Taka110100.0%+39.9
Wolf110100.0%+32.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence73442.9%-28.0
Open75271.4%-4.7
Octagon43175.0%-3.9
Breakable Full Fence32166.7%-1.0
Full Fence and Open32166.7%+1.7
Low Fence32166.7%-3.6
Rectangle330100.0%+48.0
Full Fence220100.0%+37.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1968.4%66.8%+1.6
No walls1070.0%73.5%-3.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GP (Rank 38)2026/07/0921150.0%
jinmenusagi (Rank 41)2026/07/0921150.0%
sugar (Rank 32)2026/05/2131233.3%
ROMANSKIN (Rank 36)2026/05/2152340.0%
チンタオ (Rank 38)2026/05/21220100.0%
luvvvv (Rank 37)2026/05/191010.0%
ダイゴロー/Daigoro (Rank 36)2026/05/1942250.0%
BitchesBrew (Rank 33)2026/05/19440100.0%
あむざん (Rank 36)2026/05/16110100.0%
zakisan (Rank 35)2026/05/16110100.0%
ぬっき~@ ☆狼☆ (Rank 33)2026/05/16110100.0%
デビブル (Rank 35)2026/03/30220100.0%
さぎ・なぎ@Vtuber準備中 (Rank 31)2026/03/30110100.0%
白い妖精 (Rank 31)2026/03/30220100.0%
貧乏リオン/binboulion (Rank 34)2026/03/30110100.0%

Round openings

Every character

crouch dash forward into guardG96.8%
crouch dash forward into Sharp Shoot1P86.0%
forward movement into punchP86.0%
crouch dash forward into punchP64.5%
Dtee Sawk Dtrohng4P+K into forward dash53.8%
crouch dash forward into Sit Jab2P53.8%
crouch into Sit Jab2P53.8%
crouch dash forward into throwP+G43.0%
guardG into crouch43.0%
Dtee Sawk Dtrohng4P+K into forward movement32.3%
Elbow Hook6P into forward dash32.3%
Sit Jab2P into throwP+G32.3%
Turn Savate44K into kickK32.3%
evade down into guardG32.3%
guardG into evade up32.3%

51 further openings account for the other 61 rounds.

Brad

crouch dash forward into Sharp Shoot1P88.8%
crouch dash forward into guardG77.7%
crouch dash forward into punchP66.6%
Dtee Sawk Dtrohng4P+K into forward dash55.5%
crouch dash forward into Sit Jab2P55.5%
crouch into Sit Jab2P55.5%
forward movement into punchP55.5%
guardG into crouch44.4%
Dtee Sawk Dtrohng4P+K into forward movement33.3%
Elbow Hook6P into forward dash33.3%
Sit Jab2P into throwP+G33.3%
Turn Savate44K into kickK33.3%
crouch dash forward into throwP+G33.3%
evade down into guardG33.3%
guardG into evade up33.3%

20 further openings account for the other 25 rounds.

Lion

forward movement into punchP312.0%
Touku Rigou Bantaitetsu46K+G into forward dash28.0%
guardG into Taizan Soukoushu4P+K28.0%
Juchou Senshou8P+K into forward movement14.0%
Katousui2P into forward movement14.0%
Souji SenpuP+K into Taizan Soukoushu4P+K14.0%
Taizan Soukoushu4P+K14.0%
Tenshin Ryou'inkyaku6K+G into forward movement14.0%
Tourou Hassou41236P into forward movement14.0%
backdash into Touku Rigou Bantaitetsu46K+G14.0%
backward movement into Touku Rigou Bantaitetsu46K+G14.0%
crouch dash back into forward movement14.0%
crouch dash back into throwP+G14.0%
crouch dash forward into Katousui2P14.0%
crouch dash forward into Senkyutai1K14.0%

6 further openings account for the other 6 rounds.

Eileen

crouch dash forward into Enkou Toutou3P+K211.8%
evade up into Sokutantai3K211.8%
Douchu6P into forward dash15.9%
Enkou Kenka46P into forward movement15.9%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP15.9%
Enkou Toutou3P+K into forward movement15.9%
Fukushinshou2P into forward movement15.9%
Hikou Senshi66K into kickK15.9%
crouch dash forward into guardG15.9%
crouch dash forward into throwP+G15.9%
evade down into throwP+G15.9%
evade up into throwP+G15.9%
guardG into Douchu6P15.9%
guardG into Hikou Senshi66K15.9%
guardG into Sokutantai3K15.9%