VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

CatOnPocket.Wired.NAT1

  • Akira
  • Lion
  • Jean
  • Lau
  • Goh
  • Jeffry
  • Aoi
  • El Blaze
  • Shun
  • Eileen
  • Taka
Career matches7,325
Career win rate53.4%
Round win rate46.4%
Peak rank30
Distinct opponents118
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1349 #2,922 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah303,5441,7771,76750.1%
Akira271,38070367750.9%
Goh2761733827954.8%
Lion2834719315455.6%
Lau2929017611460.7%
El Blaze26132894367.4%
Aoi26128953374.2%
Lei Fei—126685854.0%
Vanessa—122734959.8%
Shun25121734860.3%
Jacky—116714561.2%
Taka26103703368.0%
Eileen24102624060.8%
Jean2580473358.8%
Kage—45291664.4%
Jeffry2243331076.7%
Brad—29171258.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,056 of 1,077 rounds counted

5.6 inputs a second (334 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.0357454
Lion5.4324165
Sarah4.9292167
Jean5.633683
Lau5.633762
Goh5.130555
Jeffry4.929420
Aoi5.532816
El Blaze6.036117
Shun5.532810
Eileen5.02983
Taka5.13074

By opponent's character

Akira5.3316139
Jacky5.7339118
Goh5.935693
Jeffry5.533185
Shun5.533290
Wolf6.036281
Lau5.633881
Kage5.130457
Aoi5.935327
Lion5.532936
Dural5.533135
Pai5.231138
Eileen5.231224
El Blaze6.036331
Jean5.432433
Lei Fei6.035827
Sarah5.532931
Brad5.432215
Taka4.72827
Vanessa5.33168

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33132039.4%-5.4
Jacky32131940.6%-3.6
Goh2391439.1%-2.7
Jeffry21111052.4%+8.5
Shun2113861.9%+18.2
Wolf2081240.0%+5.5
Lau1981142.1%+0.1
Kage137653.9%+8.1
Aoi103730.0%-9.3
Lion102820.0%-20.9
Dural92722.2%-27.0
Pai84450.0%+2.9
Eileen73442.9%+3.8
El Blaze74357.1%+2.5
Jean71614.3%-31.6
Lei Fei74357.1%+15.2
Sarah75271.4%+11.7
Brad43175.0%+24.3
Taka21150.0%-0.8
Vanessa21150.0%-3.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence36152141.7%-1.2
Low Fence32151746.9%+1.1
Open31151648.4%+5.3
Rectangle29171258.6%+19.7
Full Fence and Open24101441.7%-2.6
Full Fence2251722.7%-27.2
Single Wall2215768.2%+20.0
Breakable Full Fence2071335.0%-4.7
Octagon1951426.3%-18.0
Breakable Half Fence157846.7%+2.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14139.7%42.9%-3.1
No walls8552.9%46.1%+6.8

Walls against open: -10.0 points (95% range -24.0 to +4.1), p 0.165 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

44884 (Rank 26)2026/10/1751420.0%
itikawanaoki (Rank 23)2026/10/1631233.3%
オニヤンマくん (Rank 28)2026/10/1631233.3%
toothy-limb74 (Rank 26)2026/10/1296366.7%
orz (Rank 29)2026/09/264040.0%
KAISER (Rank 23)2026/09/2642250.0%
suga__chan (Rank 28)2026/09/1431233.3%
がんぴーさん【S.R.G.M】 (Rank 28)2026/08/2254180.0%
こて (Rank 27)2026/08/2231233.3%
いそじぇい (Rank 26)2026/08/2253260.0%
yoshi21cc (Rank 26)2026/08/1932166.7%
gin-chaman (Rank 28)2026/07/2252340.0%
okb@j>おーけーびー (Rank 29)2026/07/2262433.3%
MIES/ミース (Rank 26)2026/07/2251420.0%
windowkhs (Rank 28)2026/07/2231233.3%
manao_0609 (Rank 29)2026/07/2253260.0%
3万円CHALLENGE_TV めぐむ (Rank 30)2026/07/2163350.0%
tamura999 (Rank 30)2026/07/2132166.7%
Enazo_L18_lol (Rank 28)2026/07/2131233.3%
Journie(つ⊙︿⊙)つ (Rank 28)2026/07/2132166.7%
カミナリおやじ (Rank 29)2026/07/2131233.3%
HB (Rank 33)2026/06/2042250.0%
AzaeManV (Rank 33)2026/06/144040.0%
いちまる1972 (Rank 30)2026/06/1342250.0%
WeeWeeW (Rank 26)2026/06/1231233.3%

Round openings

Every character

guardG909.9%
Rimon Chouchu66P717.8%
backdash into guardG455.0%
Chouyoushu1P192.1%
backdash192.1%
Senzankou66P+K into throwP+G171.9%
Housui2P141.6%
backdash into evade up141.6%
kickK into High Kick StraightKP121.3%
backdash into Crescent Heel4K+G111.2%
forward dash into guardG101.1%
Sharpsword44K into Sharpsword Combo44KK91.0%
Yoko'enpi6P91.0%
punchP91.0%
Ekishou3P80.9%

275 further openings account for the other 549 rounds.

Counted from 221 of the 258 matches played. The rest were not pulled for openings.

Akira

Career
703–677 · 50.9%
This season
115 matches · 41.7%
Peak rank
27

First hit in 56.1% of 435 rounds. Won 43.4% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • After losing a round: waits first in 26.1% of rounds, against 13.1% after winning one.
  • After opening the round before with “66P Rimon Chouchu”: opens with “G guard” in 24.5% of rounds, against 8.7% after anything else.

How is this tested?

Rimon Chouchu66P7116.2%
guardG429.6%
backdash into guardG347.8%
Chouyoushu1P194.3%
Senzankou66P+K into throwP+G173.9%
Housui2P143.2%
backdash112.5%
Ekishou3P81.8%
backward movement into Jouho Touken6P81.8%
forward dash into guardG81.8%
Jouho Senshou46P71.6%
backdash into evade up71.6%
Senzankou66P+K61.4%
backdash into Goko Shutsudou3K+GP61.4%
crouch dash back into Koboku214P61.4%

90 further openings account for the other 173 rounds.

Counted from 108 of the 115 matches played. The rest were not pulled for openings.

Sarah

Career
1,777–1,767 · 50.1%
This season
38 matches · 42.1%
Peak rank
30

First hit in 63.5% of 167 rounds. Won 46.2% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1911.4%
kickK into High Kick StraightKP127.2%
backdash into Crescent Heel4K+G116.6%
Sharpsword44K into Sharpsword Combo44KK95.4%
kickK into punchP84.8%
backdash74.2%
Rising Elbow6P into Elbow Side Chop6PP53.0%
Snap Side Chop3P into Setup Combination3PK53.0%
guardG into Stiletto66K53.0%
Back Knuckle Turn44P42.4%
Hide Side Kick (Deflect)P+K42.4%
Rising Elbow6P42.4%
Crescent Heel4K+G31.8%
Long Snap Side Chop3P+K31.8%
Sharpsword44K31.8%

48 further openings account for the other 65 rounds.

Jean

Career
47–33 · 58.8%
This season
20 matches · 60.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1315.7%
Yoko'enpi6P910.8%
Shitamaeken2P89.6%
Hangetsu NirenzukiP+K56.0%
Shitanagi Shutou1P33.6%
backdash into guardG33.6%
guardG into evade up33.6%
Hizageri4K into Kousenshu4KP22.4%
backdash into Doumawashi Kaitengeri46K+G22.4%
backdash into Nozuchi1P+K22.4%
backdash into evade up22.4%
evade down into Ryoutezuki66P+K22.4%
guardG into punchP22.4%
throwP+G22.4%
Chudan Mawashigeri3K11.2%

24 further openings account for the other 24 rounds.

Lion

Career
193–154 · 55.6%
This season
43 matches · 46.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K69.2%
Taizan Soukoushu4P+K69.2%
Senshippo66P46.2%
guardG46.2%
Banchu6P34.6%
backdash into Tanhikyaku46K34.6%
backdash into guardG34.6%
crouch dash forward into Sen'inshou3P23.1%
punchP23.1%
punchP into Koushu RensuiPP23.1%
Banchu6P into crouch dash forward11.5%
Dantai3K11.5%
Fujinkyaku66K11.5%
Fujinkyaku66K into Fujin Rentankyaku66KK11.5%
In'you4P11.5%

25 further openings account for the other 25 rounds.

Counted from 17 of the 43 matches played. The rest were not pulled for openings.

Lau

Career
176–114 · 60.7%
This season
16 matches · 37.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P711.3%
Chugeki6P69.7%
Kokyaku Haiten7K58.1%
guardG58.1%
Kosoushou46P23.2%
RenshouPP into Renkanshou3PPP23.2%
Souko Sensou66P+K23.2%
evade up into crouch dash forward23.2%
guardG into Chugeki6P23.2%
punchP23.2%
Chouhi Teishitsu66K11.6%
Kensou4P into Kensou Danteki4PK11.6%
Kensou4P into kickK11.6%
Kensou4P into throwP+G11.6%
Ko'en Senshi66K+G11.6%

22 further openings account for the other 22 rounds.

Goh

Career
338–279 · 54.8%
This season
13 matches · 46.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P59.1%
Sune'uchi2P59.1%
Garyu66K47.3%
guardG47.3%
Hiji'ate6P35.5%
AgitosogiP+K23.6%
backdash into guardG23.6%
evade down into guardG23.6%
Gohou Yuriori (Deflect)236P+K11.8%
Jibishou3P+K11.8%
Sune'uchi2P into Urahiji44P11.8%
Sune'uchi2P into backdash11.8%
Sune'uchi2P into forward dash11.8%
Tsukikage6K11.8%
backdash11.8%

21 further openings account for the other 21 rounds.

Aoi

Career
95–33 · 74.2%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K425.0%
Ryoushi43P212.5%
Chudan Hiji'ate6P16.2%
Chudan Hiji'ate6P into Tsumujisakura6PP16.2%
Koromoguruma66P16.2%
NirentotsuPP into Nirentotsu OuchuPPP16.2%
Tenchi In'youP+K+G16.2%
backward movement into Hou'oushu3P16.2%
guardG16.2%
guardG into Maegeri3K16.2%
guardG into crouch16.2%
guardG into evade down16.2%

El Blaze

Career
89–43 · 67.4%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Straight6P+K323.1%
Volcano Upper4P+K215.4%
Combination Blow3PP into Shutdown Knee3PPK17.7%
Sit Jab2P17.7%
backdash into guardG17.7%
crouch dash back into guardG17.7%
evade down into Straight6P+K17.7%
evade down into throwP+G17.7%
evade up into guardG17.7%
guardG17.7%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Jeffry

Career
33–10 · 76.7%
This season
5 matches · 60.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Double KnucklePP into Double Knuckle~UpperPPP112.5%
Elbow Butt6P112.5%
Hammer Slide1P112.5%
Low Knuckle2P112.5%
Stunner KnuckleKP into Stunner Head ButtKPP112.5%
Torpedo Head Butt4P+K112.5%
Tsunami Beat3K+G112.5%
guardG112.5%

Counted from 2 of the 5 matches played. The rest were not pulled for openings.

Not counted here: Eileen, Shun, Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 2 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)