VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lei Fei

Gold---Mole

  • Shun
  • Pai
  • Lau
  • Kage
Career matches3,301
Career win rate47.1%
Round win rate47.3%
Peak rank28
Distinct opponents118
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1426 #2,493 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei283,0251,4611,56448.3%
Shun232408615435.8%
Kage211741323.5%
Pai21110110.0%
Lau2184450.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,769 of 2,769 rounds counted

6.3 inputs a second (381 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.33812,496
Shun6.3376205
Pai6.438328
Lau7.042125
Kage6.941215

By opponent's character

Wolf6.4385389
Akira6.6396288
Sarah6.3378231
Jacky6.4383208
Brad6.5392184
Shun6.1364188
Aoi6.1364188
Pai6.1367179
Vanessa6.4382192
Taka6.5388155
Lion6.5390128
Kage6.2371109
Goh6.337775
Jeffry6.337852
Lau6.036342
Jean6.539241
Eileen6.639436
Dural6.337734
Lei Fei6.539135
El Blaze6.438315

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf99415841.4%-2.8
Akira71274438.0%-6.0
Sarah57332457.9%+10.2
Jacky52213140.4%-2.8
Brad47311666.0%+6.1
Shun47143329.8%-4.9
Aoi46192741.3%-2.8
Pai46143230.4%-10.7
Vanessa46262056.5%+16.0
Taka39201951.3%+6.8
Lion32181456.2%+4.6
Kage28101835.7%-5.0
Goh1991047.4%-4.3
Jeffry1551033.3%-4.3
Lau115645.5%-4.3
Jean104640.0%-5.0
Eileen94544.4%-4.6
Dural81712.5%-11.6
Lei Fei87187.5%+33.8
El Blaze4040.0%-23.9

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall91375440.7%+1.4
Octagon83404348.2%+2.7
Half Fence81423951.9%+3.4
Breakable Full Fence77383949.4%+9.8
Full Fence67323547.8%+7.1
Open64204431.2%-12.6
Breakable Half Fence63342954.0%+7.7
Rectangle59203933.9%-15.2
Low Fence44222250.0%+4.6
Full Fence and Open37172046.0%+1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43047.9%45.2%+2.7
No walls19939.7%41.9%-2.2

Walls against open: +4.9 points (95% range -3.7 to +13.4), p 0.266 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

suna19 (Rank 31)2026/10/16135838.5%
S_C_H_T_O_M_P (Rank 26)2026/10/16108280.0%
itrap (Rank 31)2026/10/158080.0%
The8thOne (Rank 29)2026/10/1536132336.1%
Guardian64 (Rank 29)2026/10/112791833.3%
rich.tapestry (Rank 30)2026/10/061221016.7%
DatDemo (Rank 29)2026/10/022315865.2%
MashPotatoTower (Rank 28)2026/09/28126650.0%
NoOneSpecific (Rank 29)2026/09/242314960.9%
xChimerax⛧ (Rank 26)2026/09/23115645.5%
GoldenBoko (Rank 29)2026/09/17114736.4%
MindDragon (Rank 16)2026/09/09880100.0%
GamesoftRobo (Rank 29)2026/09/091521313.3%
seedash (Rank 32)2026/09/061971236.8%
Da-Goat-Pawn (Rank 30)2026/09/02121118.3%
DaWreeslawr! (Rank 25)2026/08/31102820.0%
Blargh (Rank 30)2026/08/288080.0%
Deznere (Rank 25)2026/08/27116554.5%
我老婆最乖 (Rank 23)2026/08/02105550.0%
FOF (Rank 25)2026/07/291711664.7%
B34TD0WN (Rank 30)2026/07/2927101737.0%
dawstheboss2643 (Rank 21)2026/07/141713476.5%
Kingbison (Rank 21)2026/07/02125741.7%
bmurphy88 (Rank 21)2026/06/2398188.9%
GambleOfDarun (Rank 24)2026/06/181871138.9%

Round openings

Every character

punchP into Kakushu Suirengeki6PP1877.0%
punchP into Sayu ShoukenPP1064.0%
punchP863.2%
crouch into Katoken3P+K762.9%
SokutankyakuK+G642.4%
backward movement into crouch602.2%
Tenshi Ryusentai6K+G552.1%
evade down into Gaiken6P+K521.9%
punchP into Kakushu Suigeki6P491.8%
backdash into Kaisei Tento1P+K471.8%
crouch into Shaten Renshou33PP471.8%
evade up into Hai Shiki2P+K+G471.8%
backward movement into Katoken3P+K441.6%
offensive move421.6%
crouch into Souryu Shukkai43P+K411.5%

375 further openings account for the other 1,662 rounds.

Counted from 668 of the 694 matches played. The rest were not pulled for openings.

Lei Fei

Career
1,461–1,564 · 48.3%
This season
622 matches · 46.8%
Peak rank
28

First hit in 56.5% of 2,372 rounds. Won 52.2% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • Against Aoi: backs off first in 31.4% of rounds, against 17.9% against everyone else.
  • In round 2: opens with “crouch into 3P+K Katoken” in 5.6% of rounds, against 2.4% in their other rounds.
  • Against Wolf: opens with “P punch into PP Sayu Shouken” in 8.4% of rounds, against 3.9% against everyone else.
  • After opening the round before with “crouch into 3P+K Katoken”: opens with “P punch” in 11.3% of rounds, against 2.5% after anything else.

How is this tested?

punchP into Kakushu Suirengeki6PP1877.8%
punchP into Sayu ShoukenPP1064.4%
crouch into Katoken3P+K763.2%
punchP723.0%
SokutankyakuK+G642.7%
backward movement into crouch602.5%
Tenshi Ryusentai6K+G552.3%
evade down into Gaiken6P+K522.2%
punchP into Kakushu Suigeki6P492.0%
backdash into Kaisei Tento1P+K472.0%
crouch into Shaten Renshou33PP472.0%
evade up into Hai Shiki2P+K+G472.0%
backward movement into Katoken3P+K441.8%
offensive move421.8%
crouch into Souryu Shukkai43P+K411.7%

283 further openings account for the other 1,403 rounds.

Counted from 596 of the 622 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf21–19 · 52%9–18 · 33%too few to test
Akira13–23 · 36%11–17 · 39%too few to test
Sarah23–15 · 61%8–1 · 89%too few to test
Jacky18–22 · 45%3–4 · 43%too few to test
Vanessa20–11 · 65%6–9 · 40%too few to test
Aoi14–21 · 40%2–2 · 50%too few to test
Pai8–14 · 36%4–9 · 31%too few to test
Brad19–7 · 73%4–0 · 100%too few to test
Shun5–15 · 25%5–7 · 42%too few to test
Taka10–10 · 50%5–5 · 50%too few to test
Lion15–12 · 56%3–0 · 100%too few to test
Kage4–7 · 36%5–9 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
86–154 · 35.8%
This season
54 matches · 27.8%
Peak rank
23

First hit in 59.0% of 205 rounds. Won 36.4% of the rounds they struck first, 34.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK3718.1%
Kasen Chugeki6P into Kasen Zenbokushou6PP146.8%
Tenshin Souchushou6P+K146.8%
punchP into RengekiPP146.8%
punchP136.3%
Gyou'in Haishu3P into Fukuchougeki2P94.4%
punchP into Chougeki RigoutaiPK73.4%
Koushu Katai1K into Koushu Rentai1KK52.4%
backdash into offensive move52.4%
crouch into Senpu Soutai3K+G52.4%
crouch into Gyou'in Haishu3P41.9%
Gyou'in Haishu3P31.5%
Gyou'in Haishu3P into Chougeki RigoutaiPK31.5%
Senpu Soutai3K+G31.5%
Tenshin Kashitai1K+G31.5%

52 further openings account for the other 66 rounds.

Pai

Career
0–11 · 0.0%
This season
8 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RenshouPP into RaigekishouPPP414.3%
backdash310.7%
Ensei SenpukyakuK+G27.1%
Senchuken6P27.1%
backdash into evade down27.1%
punchP into RenkentaiPK27.1%
Chouho Soukasui66P+K into Ryoushou6P+K13.6%
Enbikyaku3K+G into crouch13.6%
RenshouPP into Renken ToukyakuPPK13.6%
Shi'en Settai2K+G13.6%
Soukasui3P into Ryoushou6P+K13.6%
backdash into Honrakukyaku46K+G13.6%
backdash into backward movement13.6%
backward movement into Enbu Renkyaku6K+G13.6%
crouch into Souka Rensui3PP13.6%

4 further openings account for the other 4 rounds.

Lau

Career
4–4 · 50.0%
This season
6 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP416.0%
Touku Kosenkyaku9K into Chouhi Teishitsu66K416.0%
guardG312.0%
Senpuga~KokeiK+G28.0%
punchP into RenshouPP28.0%
RenshouPP into RaigekishouPPP14.0%
RenshouPP into Renkanshou3PPP14.0%
Risensou46P+K into Rouko Tekiga6P+KP+K14.0%
Shakashou3P into RenshouPP14.0%
Tenshin EngekishouP+K14.0%
crouch into Chisoutai2K+G14.0%
crouch into Senchutai3K14.0%
evade up into Senpuga~KokeiK+G14.0%
forward dash into throwP+G14.0%
punchP into Souken SenputaiPPK14.0%

Kage

Career
4–13 · 23.5%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P into forward punch+kick+guard6P+K+G213.3%
Sokuten44P+K+G213.3%
crouch into Jizuridan2P213.3%
Hiji'uchi6P into throwP+G16.7%
Jibashiri1K16.7%
Jizuridan2P into Shippuzan3PP16.7%
Kodachinuki4K16.7%
Ryubigeri4KK into Tenshin Agokudaki4KKK16.7%
backdash into Fusen Renkyaku6K+G16.7%
crouch dash forward into Urasuisha3K+G16.7%
evade up into backdash16.7%
punchP into HagasanePK16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 4 of 16 tests hold up
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)