VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

やまだ

Career matches2,063
Career win rate52.9%
Round win rate51.5%
Peak rank39
Distinct opponents155
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka391,69088580552.4%
Kage3226715311457.3%
Shun2647133427.7%
Jeffry272619773.1%
Lau271913668.4%
Jean26148657.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf37181948.6%-3.2
Jacky31141745.2%-11.0
Lau31171454.8%+2.9
Akira26151157.7%+6.6
Jeffry2013765.0%+14.5
Pai2091145.0%-2.6
Goh1913668.4%+8.4
Brad1711664.7%+11.0
El Blaze168850.0%-9.2
Lion149564.3%+10.2
Kage139469.2%+14.6
Shun134930.8%-19.7
Eileen125741.7%-1.5
Aoi115645.5%-14.7
Jean94544.4%-7.3
Lei Fei96366.7%+3.2
Sarah85362.5%+4.3
Taka42250.0%-9.4
Vanessa2020.0%-47.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle39211853.9%+0.8
Full Fence38231560.5%+7.9
Breakable Full Fence35191654.3%+0.1
Low Fence33191457.6%+4.5
Open33171651.5%-2.6
Single Wall31141745.2%-4.3
Half Fence2819967.9%+11.2
Octagon24121250.0%-8.8
Breakable Half Fence1761135.3%-15.1
Full Fence and Open159660.0%+6.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18155.2%54.5%+0.8
No walls9751.5%52.2%-0.7

Walls against open: +1.4 points (95% range -12.0 to +14.9), p 0.832 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

super-lowdropman (Rank 39)2026/09/1743175.0%
W_takahashi_LJ (Rank 39)2026/09/0676185.7%
Saibo_season2 (Rank 39)2026/08/2054180.0%
mudanadoryokuzki (Rank 37)2026/08/2054180.0%
interceptor (Rank 40)2026/08/0253260.0%
rocku (Rank 41)2026/08/024040.0%
マーウォ (Rank 38)2026/08/0242250.0%
Source-chaude-Pa (Rank 41)2026/08/0263350.0%
ウシジマ (Rank 36)2026/08/0254180.0%
しょべるん (Rank 38)2026/08/0265183.3%
midori6127 (Rank 30)2026/08/0232166.7%
キネマ (Rank 30)2026/07/2342250.0%
nanami.madogiwa (Rank 30)2026/07/2353260.0%
pulpul-pulse (Rank 30)2026/07/23330100.0%
え~る (Rank 30)2026/07/1632166.7%
ばねばば (Rank 31)2026/07/0943175.0%
ミニマム (Rank 41)2026/05/1441325.0%
金田一の少年 (Rank 26)2026/05/0732166.7%
ありがとナス (Rank 27)2026/05/0731233.3%
爆走夢歌 (Rank 36)2026/05/0752340.0%
ベジット (Rank 41)2026/05/073030.0%
okinawa_39 (Rank 41)2026/05/0763350.0%
るりじゃいき (Rank 38)2026/04/1951420.0%
striker0123 (Rank 28)2026/04/1253260.0%
ボビ (Rank 42)2026/03/3132166.7%

Round openings

Every character

backdash into evade down26521.2%
crouch dash forward into throwP+G937.5%
crouch dash forward into evade down665.3%
Shita Harite2P493.9%
backdash into evade up463.7%
forward movement into punchP322.6%
crouch dash forward into guardG262.1%
crouch dash forward into punchP262.1%
backdash into Hagakure-ryu In Raijingeki46P+K252.0%
backdash into punchP201.6%
backdash into Kachi'age33P+K191.5%
Hiji'ate6P141.1%
evade up into forward dash141.1%
crouch dash forward into Kumoyaburi4P+K131.0%
Hiji'uchi6P110.9%

233 further openings account for the other 528 rounds.

Taka

backdash into evade down10715.4%
crouch dash forward into throwP+G8412.1%
crouch dash forward into evade down608.6%
Shita Harite2P497.0%
crouch dash forward into punchP223.2%
forward movement into punchP213.0%
backdash into Kachi'age33P+K192.7%
crouch dash forward into guardG172.5%
Hiji'ate6P142.0%
backdash into punchP142.0%
evade up into forward dash142.0%
crouch dash forward into Kumoyaburi4P+K131.9%
backdash into evade up111.6%
kickK101.4%
Zangeki33P81.1%

103 further openings account for the other 232 rounds.

Kage

backdash into evade down15039.5%
backdash into evade up338.7%
backdash into Hagakure-ryu In Raijingeki46P+K256.6%
Hiji'uchi6P112.9%
backdash into Rasen4P71.8%
crouch dash forward into Hiji'uchi6P71.8%
crouch dash forward into throwP+G71.8%
backdash61.6%
backdash into Nakageri3K61.6%
backdash into crouch61.6%
crouch dash forward into evade down61.6%
backdash into Hagakure-ryu In Fujingeki46P+KP51.3%
backdash into punchP51.3%
crouch dash forward into Fusenjin3P51.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G41.1%

63 further openings account for the other 97 rounds.

Jeffry

forward movement into punchP78.6%
guardG67.4%
crouch dash forward into guardG56.2%
Full Swing Upper33P into forward movement33.7%
evade down into Hell Dunk Hammer214P+K33.7%
evade down into guardG33.7%
Side Kick3K into guardG22.5%
backdash into Kenka Hook46P22.5%
backdash into Side Kick3K22.5%
backdash into evade down22.5%
crouch dash forward into Low Knuckle2P22.5%
crouch dash forward into Sunlit Body Upper3P+K22.5%
crouch into Side Kick3K22.5%
evade down into Heavy Back Knuckle4P22.5%
evade up into Side Kick3K22.5%

33 further openings account for the other 36 rounds.

Shun

Rensai Gakushu46PP into Rengeki Gakushu46PPP811.0%
crouch dash back into Tenshin Souchushou6P+K79.6%
offensive move68.2%
Haisenchu1P34.1%
crouch into Gyou'in Haishu3P34.1%
crouch into Haisenchu1P34.1%
Haisenchu1P into backward movement22.7%
Haisenchu1P into guardG22.7%
Tanhi ChougekiK+G22.7%
crouch dash forward into guardG22.7%
evade down into Kasen Zenbokushou6PP22.7%
forward movement into punchP22.7%
guardG into Haisenchu1P22.7%
Fukuchougeki2P into Saishu RenkangekiPPP11.4%
Getsuga Gakushu46P into Rensai Gakushu46PP11.4%

27 further openings account for the other 27 rounds.

Jean

backdash into evade down646.1%
crouch dash forward into throwP+G215.4%
backdash into Chudan Mawashigeri3K17.7%
backdash into evade up17.7%
crouch dash forward into Harai'uke (Deflect)4P+K+G17.7%
crouch dash forward into Tate'enpi33P17.7%
guardG into evade down17.7%

Lau

Fukko Kensou1P240.0%
crouch dash forward into guardG120.0%
forward dash into evade down120.0%
guardG into Fukko Kensou1P120.0%