VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

Zeno-vfws0111

  • Jean
  • Goh
Career matches2,193
Career win rate53.7%
Round win rate50.1%
Peak rank36
Distinct opponents75
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1615 #1,247 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau361,61087973154.6%
Jean3056629427251.9%
Goh261441028.6%
Lion—31233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,120 of 1,143 rounds counted

9.1 inputs a second (543 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau9.2551632
Jean8.9533483
Goh9.05395

By opponent's character

Akira9.5569222
Wolf9.0538187
Jacky9.3556119
Aoi9.2555100
Kage9.255187
Sarah9.154353
Jeffry8.551251
Lau9.255447
Shun9.053944
Jean8.550831
Goh8.450443
Lion9.255234
Pai8.450534
El Blaze8.450530
Eileen7.846912
Vanessa8.953413
Dural7.94769
Brad9.35574

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira56342260.7%+15.7
Wolf47242351.1%-6.2
Jacky29141548.3%-4.4
Aoi25121348.0%+9.8
Kage25101540.0%+0.0
Sarah136746.1%-3.0
Jeffry124833.3%-10.5
Lau123925.0%-20.9
Shun124833.3%-12.2
Jean118372.7%+19.9
Goh105550.0%-1.6
Lion95455.6%+2.5
Pai96366.7%+15.5
El Blaze71614.3%-36.2
Eileen31233.3%-7.1
Vanessa31233.3%-20.0
Dural2020.0%-58.9
Brad110100.0%+59.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence38221657.9%+13.7
Low Fence35152042.9%-4.2
Octagon32151746.9%-4.6
Single Wall29141548.3%-3.3
Breakable Full Fence27151255.6%+8.5
Full Fence27131448.1%-7.1
Breakable Half Fence25111444.0%-4.4
Rectangle2517868.0%+24.0
Open1441028.6%-17.1
Full Fence and Open83537.5%-15.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17453.4%48.9%+4.6
No walls7842.3%48.0%-5.7

Walls against open: +10.3 points (95% range -5.6 to +26.2), p 0.205 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 30)2026/10/1838241463.2%
Bird-Tat (Rank 33)2026/10/1863350.0%
うをん (Rank 31)2026/10/1731233.3%
のびもあ (Rank 30)2026/10/1573442.9%
ヘニオ (Rank 35)2026/10/1542250.0%
MaBoy (Rank 34)2026/10/1554180.0%
ぶーん (Rank 35)2026/10/1593633.3%
マハリータまるこ (Rank 39)2026/10/1551420.0%
jihyo (Rank 34)2026/10/1575271.4%
r1s1d8 (Rank 27)2026/08/0454180.0%
nasumiso (Rank 27)2026/08/0443175.0%
胃弱 (Rank 26)2026/08/03440100.0%
a.k.aとりてん (Rank 37)2026/08/023030.0%
M&E (Rank 23)2026/07/3074357.1%
gimoring (Rank 26)2026/07/3063350.0%
ふかふか (Rank 37)2026/07/30137653.9%
ncub5030 (Rank 33)2026/07/3032166.7%
オムレツハンター© (Rank 32)2026/07/3074357.1%
イイクルーン (Rank 36)2026/07/308080.0%
★闘将拉麵男★ (Rank 37)2026/07/19105550.0%
ガウショ (Rank 38)2026/07/1931233.3%
ぬっき~@17000枚でた (Rank 34)2026/07/1974357.1%
あぽろん (Rank 36)2026/05/31115645.5%
nanami.madogiwa (Rank 33)2026/05/3052340.0%
村長~災禍の中心~ (Rank 37)2026/05/3031233.3%

Round openings

Every character

backdash into evade down11112.6%
Gyaku Seikenzuki66P627.1%
Kosoushou46P566.4%
Chugeki6P364.1%
backdash into Honshin Hekiken1P+K252.9%
punchP into crouch dash forward212.4%
Souko Sensou66P+K into Tenshin EngekishouP+K192.2%
Souko Sensou66P+K182.0%
Fukko Kensou1P171.9%
Yoko'enpi6P171.9%
backdash into Oihiji4P+K161.8%
guardG into evade down151.7%
backdash into Kake'uchi~Maekeri'age46PK141.6%
Fukko Kensou1P into guardG131.5%
Harai'uke (Deflect)4P+K+G into punchP131.5%

196 further openings account for the other 425 rounds.

Counted from 220 of the 286 matches played. The rest were not pulled for openings.

Lau

Career
879–731 · 54.6%
This season
164 matches · 45.1%
Peak rank
36

First hit in 50.8% of 537 rounds. Won 54.2% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 51.1% of rounds, against 27.8% in their other rounds.
  • Against Kage: backs off first in 56.8% of rounds, against 29.2% against everyone else.
  • In round 1: opens with “backdash into evade down” in 25.5% of rounds, against 8.3% in their other rounds.
  • Against Wolf: opens with “6P Chugeki” in 18.1% of rounds, against 4.5% against everyone else.

How is this tested?

backdash into evade down6912.6%
Kosoushou46P5610.2%
Chugeki6P366.6%
backdash into Honshin Hekiken1P+K254.6%
Souko Sensou66P+K into Tenshin EngekishouP+K193.5%
Souko Sensou66P+K183.3%
Fukko Kensou1P173.1%
Fukko Kensou1P into guardG132.4%
punchP into crouch dash forward132.4%
backdash into Souko Sensou66P+K112.0%
Honshin Hekiken1P+K into Tenshin EngekishouP+K101.8%
backdash into Enjin Senpukyaku4K+G91.6%
Souchuken2P81.5%
backdash into Shakashou3P71.3%
Honshin Hekiken1P+K61.1%

124 further openings account for the other 230 rounds.

Counted from 137 of the 164 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage5–4 · 56%4–6 · 40%too few to test
Wolf9–6 · 60%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
294–272 · 51.9%
This season
121 matches · 53.7%
Peak rank
30

First hit in 53.1% of 326 rounds. Won 59.5% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 64.6% of rounds, against 45.5% in their other rounds.

How is this tested?

Gyaku Seikenzuki66P6219.0%
backdash into evade down4212.9%
Yoko'enpi6P175.2%
backdash into Oihiji4P+K164.9%
backdash into Kake'uchi~Maekeri'age46PK144.3%
Harai'uke (Deflect)4P+K+G into punchP134.0%
Hizageri4K into Kousenshu4KP92.8%
backdash into Nozuchi1P+K92.8%
guardG into evade down92.8%
backdash into Gyaku Seikenzuki66P82.5%
punchP into crouch dash forward82.5%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK72.1%
Harai'uke (Deflect)4P+K+G51.5%
backdash into Kake'uchi46P51.5%
Shitamaeken2P41.2%

66 further openings account for the other 98 rounds.

Counted from 82 of the 121 matches played. The rest were not pulled for openings.

Goh

Career
4–10 · 28.6%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P120.0%
backdash into Hiji'ate6P120.0%
backdash into Soukyu46P120.0%
crouch dash forward into forward dash120.0%
evade down into Maegeri3K120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 4 of 15 tests hold up
  • Jean: 1 of 15 tests hold up
  • Goh: not tested (too few rounds)