VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

【麦酒】がちょ

  • Lau
  • Kage
Career matches1,142
Career win rate65.9%
Round win rate58.6%
Peak rank39
Distinct opponents104
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1825 #309 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3970044125963.0%
Shun—2872028570.4%
Lau341521084471.0%
Kage2632166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

420 of 1,041 rounds counted

9.5 inputs a second (569 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.5569206
Lau9.5569214

By opponent's character

Jacky9.758298
Kage9.255033
Akira9.75807
Jean9.557346
Pai9.356133
Lau10.563130
Vanessa8.752416
Aoi9.557016
Brad9.053912
Goh9.154817
Jeffry9.557228
Sarah9.254926
Dural8.953617
Lion9.054014
Shun9.557010
Taka9.858517

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky41261563.4%-5.7
Kage2416866.7%-0.1
Akira2317673.9%+9.6
Jean1913668.4%+3.5
Pai1917289.5%+22.4
Lau1712570.6%+8.5
Vanessa1771041.2%-23.0
Aoi119281.8%+14.2
Lei Fei116554.5%-6.0
Brad104640.0%-28.2
Goh990100.0%+36.0
Jeffry92722.2%-48.5
Sarah95455.6%-9.8
El Blaze84450.0%-4.9
Dural770100.0%+32.1
Lion73442.9%-19.2
Shun76185.7%+21.9
Wolf54180.0%+6.8
Taka42250.0%-21.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall41241758.5%-9.2
Breakable Half Fence34241070.6%+4.6
Full Fence30161453.3%-8.1
Half Fence2617965.4%+1.9
Octagon2416866.7%-0.7
Rectangle2417770.8%+3.8
Open2213959.1%-12.2
Low Fence2113861.9%-3.2
Breakable Full Fence1916384.2%+16.3
Full Fence and Open54180.0%+19.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15767.5%65.5%+2.0
No walls8459.5%66.9%-7.4

Walls against open: +9.4 points (95% range -5.3 to +24.2), p 0.208 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanbara (Rank 36)2026/08/3131233.3%
jikacho-Gigas (Rank 41)2026/08/1732166.7%
uomofastidioso (Rank 39)2026/08/0532166.7%
futaba-34 (Rank 34)2026/07/1942250.0%
IkebukuroSarah (Rank 36)2026/06/0943175.0%
トーマス軍団残党K (Rank 36)2026/06/09440100.0%
MikuMartineau (Rank 31)2026/05/2253260.0%
Wallaby360 (Rank 32)2026/05/22440100.0%
伍の人 (Rank 29)2026/05/2210100100.0%
warukumadorikuma (Rank 29)2026/05/22440100.0%
ひらりん。 (Rank 27)2026/05/22660100.0%
poncho (Rank 38)2026/05/2231233.3%
Hijima-J (Rank 27)2026/05/14440100.0%
バルゴ・デミーラ (Rank 41)2026/05/1352340.0%
ごーどん (Rank 35)2026/05/1131233.3%
siroiro_16bit (Rank 37)2026/05/1171614.3%
ついで (Rank 39)2026/05/1143175.0%
zakisan (Rank 36)2026/05/1052340.0%
nidaimebannai (Rank 37)2026/05/1032166.7%
GP (Rank 39)2026/05/1052340.0%
えなお (Rank 35)2026/05/0854180.0%
ダイゴロー/Daigoro (Rank 36)2026/05/0852340.0%
hurikake1999 (Rank 37)2026/05/05330100.0%
Roki_ryudoukan (Rank 33)2026/05/0531233.3%
ラーメソマソ (Rank 39)2026/04/303030.0%

Round openings

Every character

backdash into evade down817.8%
Groin Kick6K+G585.6%
forward movement into punchP585.6%
forward dash into Low Spin Kick1K+G565.4%
backdash into Spin Heel Sword4K+G545.2%
backdash into Beat KnuckleP+K434.1%
forward dash into evade up353.4%
backdash into Kosoushou46P272.6%
forward movement into Jab StraightPP232.2%
Fukko Kensou1P201.9%
crouch dash back into Kosoushou46P201.9%
Chugeki6P161.5%
evade up into crouch dash forward161.5%
forward movement into Jab Double StraightPPP161.5%
Souko Sensou66P+K151.4%

188 further openings account for the other 506 rounds.

Jacky

Career
441–259 · 63.0%
This season
172 matches · 55.2%
Peak rank
39

First hit in 45.2% of 705 rounds. Won 54.9% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “6K+G Groin Kick”: opens with “backdash into 4K+G Spin Heel Sword” in 21.7% of rounds, against 5.7% after anything else.

How is this tested?

backdash into evade down628.8%
Groin Kick6K+G588.2%
forward dash into Low Spin Kick1K+G567.9%
backdash into Spin Heel Sword4K+G547.7%
backdash into Beat KnuckleP+K436.1%
forward movement into punchP334.7%
forward dash into evade up314.4%
forward movement into Jab StraightPP233.3%
forward movement into Jab Double StraightPPP162.3%
evade down into Dash Hammer Kick66K152.1%
backdash into Slant Back Knuckle1P131.8%
crouch into Lightning Kick 22K+GK131.8%
forward dash into throwP+G121.7%
backdash into evade up111.6%
backdash into throwP+G101.4%

99 further openings account for the other 256 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–10 · 33%7–4 · 64%too few to test
Kage6–2 · 75%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
108–44 · 71.0%
This season
83 matches · 89.2%
Peak rank
34

First hit in 51.8% of 326 rounds. Won 70.4% of the rounds they struck first, 70.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Kosoushou46P278.2%
forward movement into punchP257.6%
Fukko Kensou1P206.1%
crouch dash back into Kosoushou46P206.1%
backdash into evade down195.8%
Chugeki6P164.8%
Souko Sensou66P+K154.5%
crouch into Senchutai3K154.5%
crouch into down-back kick1K61.8%
evade down into backdash61.8%
evade up into crouch dash forward61.8%
Kosoushou46P51.5%
backdash into Honten Rakutoutai46K+G51.5%
backdash into Touku Kosenkyaku9K51.5%
Fukko Kensou1P into guardG41.2%

85 further openings account for the other 136 rounds.

Kage

Career
2–1 · 66.7%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Nirenkyaku3KK225.0%
Hagakure-ryu In Raijingeki46P+K112.5%
Rasen4P112.5%
Rasen4P into backward movement112.5%
Surigeri2K112.5%
backdash into Nakageri3K112.5%
backward movement into Nagiharai6P+K112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 15 tests hold up
  • Lau: 0 of 11 tests hold up
  • Kage: not tested (too few rounds)