VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

beatboxer_1048

Career matches737
Career win rate71.1%
Round win rate55.7%
Peak rank35
Distinct opponents43
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3541729112669.8%
Kage341961425472.5%
Jacky31124913373.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai124833.3%-35.4
Goh75271.4%+19.2
Jacky75271.4%+17.2
Kage73442.9%-21.5
Brad660100.0%+35.8
El Blaze65183.3%+24.1
Akira52340.0%-15.3
Shun51420.0%-39.0
Eileen440100.0%+36.9
Jeffry440100.0%+39.8
Vanessa42250.0%-13.9
Lau3030.0%-54.6
Lion31233.3%-19.1
Aoi21150.0%-2.4
Taka220100.0%+53.8
Dural110100.0%+31.5
Jean110100.0%+36.3
Sarah1010.0%-48.2
Wolf110100.0%+42.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1510566.7%+8.0
Breakable Full Fence148657.1%-1.4
Octagon96366.7%+10.7
Single Wall74357.1%-3.5
Breakable Half Fence65183.3%+17.9
Full Fence63350.0%-5.8
Open63350.0%-7.2
Rectangle64266.7%+8.0
Half Fence52340.0%-21.5
Full Fence and Open31233.3%-27.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4660.9%59.1%+1.7
No walls2860.7%59.4%+1.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

え~る (Rank 34)2026/09/0243175.0%
vivid_dot4 (Rank 35)2026/08/312020.0%
シゲオ (Rank 35)2026/08/312020.0%
ニトロ (Rank 36)2026/08/3053260.0%
こまがわ (Rank 39)2026/08/302020.0%
Umemon2026 (Rank 37)2026/08/3053260.0%
かえる (Rank 38)2026/08/30220100.0%
ペケ壱 (Rank 30)2026/08/29220100.0%
猫鼻 (Rank 31)2026/08/29220100.0%
纏 (Rank 32)2026/08/02220100.0%
jinjin (Rank 29)2026/07/2631233.3%
寿司眼鉄 (Rank 36)2026/07/25220100.0%
天一 (Rank 34)2026/07/252020.0%
ekd (Rank 33)2026/07/2521150.0%
りてりん (Rank 29)2026/07/25220100.0%
黒シャツ (Rank 32)2026/07/2131233.3%
ちょいそる (Rank 35)2026/07/21220100.0%
gairoku88 (Rank 31)2026/07/202020.0%
orz (Rank 27)2026/06/15220100.0%
マーウォ (Rank 33)2026/06/133030.0%
xu.simon29 (Rank 32)2026/05/25220100.0%
けいすけ新宿 (Rank 33)2026/05/252020.0%
cokeshi (Rank 28)2026/04/12220100.0%
いとー (Rank 29)2026/04/12220100.0%
花形満 (Rank 31)2026/04/122020.0%

Round openings

Every character

backdash into evade up4614.2%
Hiji'uchi6P154.6%
backdash into evade down154.6%
Housui2P into forward dash134.0%
Rimon Chouchu66P into forward dash134.0%
Middle Smash6P113.4%
crouch dash back into evade down113.4%
evade down into evade up92.8%
crouch dash back into evade up82.5%
Koboku214P72.2%
Ura Tsumujigeri44K72.2%
Housui2P61.9%
Jakenshou214P+K61.9%
Jouho Senshou46P51.6%
crouch dash back into guardG51.6%

93 further openings account for the other 146 rounds.

Akira

backdash into evade up1912.8%
Housui2P into forward dash138.8%
Rimon Chouchu66P into forward dash138.8%
backdash into evade down96.1%
Koboku214P74.7%
Housui2P64.0%
crouch dash back into evade down64.0%
crouch dash back into evade up64.0%
Jouho Senshou46P53.4%
evade down into evade up53.4%
Geimon Tessen46P+K+G42.7%
Chouyoushu1P32.0%
Rimon Chouchu66P32.0%
backdash into crouch dash back32.0%
evade down into forward dash32.0%

35 further openings account for the other 43 rounds.

Kage

backdash into evade up1715.0%
Hiji'uchi6P1513.3%
Ura Tsumujigeri44K76.2%
Jakenshou214P+K65.3%
backdash into evade down54.4%
Jizuridan2P43.5%
backdash into Gen'you4K+G43.5%
Doukudaki46K32.6%
Hagakure-ryu In Raijingeki46P+K32.6%
Nakageri3K32.6%
Nakageri3K into guardG32.6%
backdash into Ryu'eikyaku66K32.6%
Soumenwari1P+K21.8%
backdash into throwP+G21.8%
backward movement into evade up21.8%

31 further openings account for the other 34 rounds.

Jacky

Middle Smash6P1117.7%
backdash into evade up1016.1%
crouch dash back into evade down58.1%
Low Spin Kick1K+G into guardG34.8%
Squat Straight2P34.8%
Standing Knee Kick4K23.2%
backward movement into evade up23.2%
crouch dash back into guardG23.2%
evade down into evade up23.2%
High Angle Upper Kick6K11.6%
Jumping Savate8K+G into evade up11.6%
Low Spin Kick1K+G11.6%
Middle Smash6P into kickK11.6%
Middle Spin Kick46K+G11.6%
Slant Back Knuckle1P11.6%

16 further openings account for the other 16 rounds.