VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Vanessa

torataro8600

  • Akira
  • Wolf
  • Shun
  • Jean
  • Goh
  • Jacky
  • Lau
  • Lei Fei
Career matches2,320
Career win rate64.6%
Round win rate57.3%
Peak rank29
Distinct opponents45
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1551 #1,669 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2941026614464.9%
Wolf2835922813163.5%
Shun2831920511464.3%
Jacky2930719611163.8%
Lei Fei292661798767.3%
Lau292311547766.7%
Akira251941078755.1%
Jean28135973871.8%
Goh2699673267.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

416 of 511 rounds counted

7.0 inputs a second (419 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.7462126
Wolf6.840649
Shun7.042250
Jean6.740155
Goh6.036336
Jacky7.242930
Vanessa6.539235
Lau6.539314
Lei Fei7.041721

By opponent's character

Wolf7.242986
Jeffry6.840876
Akira7.243429
Jacky7.343913
Pai7.847021
Jean6.337930
Lei Fei7.042019
Lau6.941227
Sarah7.042324
Taka7.243224
Vanessa6.740127
Kage8.048211
Shun6.337812
El Blaze6.43848
Goh8.14835
Aoi7.14254

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf22111150.0%-12.5
Jeffry1915479.0%+18.7
Akira1713476.5%+11.5
Jacky104640.0%-24.7
Pai85362.5%-0.3
Jean76185.7%+19.6
Lei Fei74357.1%-10.3
Lau63350.0%+2.4
Sarah65183.3%+19.4
Taka63350.0%-32.6
Vanessa63350.0%-13.1
Kage42250.0%-1.2
Shun32166.7%+1.2
El Blaze220100.0%+16.1
Goh220100.0%+42.0
Aoi1010.0%-53.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1710758.8%-3.5
Octagon1614287.5%+20.1
Rectangle169756.2%-2.7
Half Fence159660.0%-3.6
Low Fence1511473.3%+7.8
Single Wall159660.0%+3.1
Open139469.2%-2.4
Full Fence83537.5%-25.5
Breakable Half Fence75271.4%+10.2
Full Fence and Open31233.3%-29.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7963.3%63.0%+0.3
No walls4367.4%64.7%+2.7

Walls against open: -2.4 points (95% range -23.1 to +18.2), p 0.817 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

emespink (Rank 28)2026/10/1132166.7%
ゅろぽ (Rank 24)2026/10/1154180.0%
ohisama0123456 (Rank 14)2026/10/102020.0%
김멋있다 (Rank 23)2026/09/28220100.0%
GiantKiller1192 (Rank 17)2026/09/24220100.0%
r1s1d8 (Rank 26)2026/09/0887187.5%
千種うるふ(nomore) (Rank 26)2026/09/0231233.3%
tycc123 (Rank 17)2026/08/31220100.0%
μ (Rank 28)2026/08/2394544.4%
无双殿堂 (Rank 22)2026/08/2332166.7%
メスゴリラ (Rank 27)2026/08/0252340.0%
GKplis (Rank 21)2026/07/2142250.0%
忘本朱の父 (Rank 26)2026/07/202020.0%
じゃったちえお (Rank 27)2026/07/20220100.0%
HoAssYoAss (Rank 30)2026/07/1252340.0%
nr636 (Rank 23)2026/07/09220100.0%
けいすけ新宿 (Rank 24)2026/06/24220100.0%
nkazu581 (Rank 16)2026/06/22220100.0%
I'mabeginner (Rank 26)2026/06/212016480.0%
a39611619 (Rank 21)2026/05/3132166.7%
ハティーン (Rank 39)2026/05/312020.0%
majide (Rank 30)2026/05/2532166.7%
AGジャッキー (Rank 26)2026/05/1141325.0%
twinsshine (Rank 26)2026/05/0685362.5%
Zayas (Rank 17)2026/05/05220100.0%

Round openings

Every character

backdash into backward movement6012.1%
Rimon Chouchu66P173.4%
Quick Shoulder66P+K132.6%
backdash into Chouzan Housui46P+K122.4%
backdash into evade up122.4%
backdash into guardG122.4%
evade down into guardG122.4%
Ryoutezuki66P+K112.2%
guardG102.0%
punchP81.6%
backdash into Hekishou43P71.4%
forward movement into punchP71.4%
Offensive Style: Long Barrel Blow61.2%
Rimon Chouchu66P into forward dash51.0%
backdash into Quick Shoulder66P+K51.0%

198 further openings account for the other 299 rounds.

Counted from 121 of the 126 matches played. The rest were not pulled for openings.

Akira

Career
107–87 · 55.1%
This season
46 matches · 52.2%
Peak rank
25

First hit in 51.2% of 162 rounds. Won 57.8% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1710.2%
backdash into Chouzan Housui46P+K127.2%
backdash into evade up127.2%
backdash into Hekishou43P74.2%
forward movement into punchP74.2%
Rimon Chouchu66P into forward dash53.0%
backdash into Youhou33P53.0%
forward dash into Jouho Senshou46P53.0%
Chouyoushu1P42.4%
Rimon Chouchu66P into crouch dash forward42.4%
Senzankou66P+K into throwP+G42.4%
Jouho Senshou46P31.8%
Jouho Senshou46P into forward dash31.8%
backdash into Souka Housui3P+K31.8%
crouch dash forward into Jouho Senshou46P31.8%

52 further openings account for the other 72 rounds.

Counted from 41 of the 46 matches played. The rest were not pulled for openings.

Wolf

Career
228–131 · 63.5%
This season
16 matches · 68.8%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K1321.0%
backdash into backward movement1219.4%
backdash into Quick Shoulder66P+K58.1%
guardG58.1%
crouch into Low Hammer2P34.8%
Comet Hook1P into Knuckle Part1PP23.2%
Jab StraightPP into One Two UpperPPP23.2%
Low Drop Kick62K23.2%
Screw Hook63214P into Screw Lariat63214PP23.2%
backdash into guardG23.2%
Elbow Butt4P11.6%
Elbow Butt4P into punchP11.6%
Low Hammer2P into forward dash11.6%
Savate4K11.6%
backdash11.6%

9 further openings account for the other 9 rounds.

Shun

Career
205–114 · 64.3%
This season
15 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1220.0%
guardG58.3%
punchP into Gyousentai2K46.7%
crouch into Zensen Soutai2K+G35.0%
evade down into guardG35.0%
punchP into RengekiPP35.0%
backdash into punchP23.3%
crouch into Haisenchu1P23.3%
crouch into Haisenchu Kaikakyaku1PK23.3%
punchP23.3%
Gyoushintai3K into Rentai Kanshu3KP11.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP11.7%
Kouhi Tentai7K+G11.7%
Kouhi Tentai7K+G into guardG11.7%
Shinho Suikoushu43P+K into punchP11.7%

17 further openings account for the other 17 rounds.

Jean

Career
97–38 · 71.8%
This season
13 matches · 69.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryoutezuki66P+K1120.0%
backdash into backward movement916.4%
Gyaku Seikenzuki66P47.3%
evade down into guardG35.5%
punchP35.5%
backdash into Nozuchi1P+K23.6%
backdash into guardG23.6%
evade down into Shitamaeken2P23.6%
Hizageri4K into Kousenshu4KP11.8%
Kou'un Nidan Hizageri9K+G into guardG11.8%
Nozuchi1P+K11.8%
Shitamaeken2P11.8%
Shitanagi Shutou1P11.8%
Shutoukiri4P into Chinshin Seichuken4PP11.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP11.8%

12 further openings account for the other 12 rounds.

Goh

Career
67–32 · 67.7%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement925.0%
evade down into guardG38.3%
backdash into Batousatsu3KP25.6%
backdash into guardG25.6%
crouch into Denkou3PP25.6%
crouch into Sune'uchi2P25.6%
punchP25.6%
Garyu66K12.8%
Hiji'ate6P12.8%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP12.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G12.8%
Soukyu46P12.8%
backdash12.8%
backdash into Denkou3PP12.8%
backdash into Hiji'ate6P12.8%

6 further openings account for the other 6 rounds.

Vanessa

Career
266–144 · 64.9%
This season
8 matches · 75.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Long Barrel Blow617.1%
Defensive Style: backdash into backward movement411.4%
Offensive Style: guard38.6%
Defensive Style: guard into kickK25.7%
Offensive Style: backdash into Bunker Buster9P25.7%
Offensive Style: backdash into back kick+guard4K+G25.7%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP12.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP12.9%
Defensive Style: Shadow Slicer12.9%
Defensive Style: backdash into Bone Crush Middle3K12.9%
Defensive Style: backdash into guardG12.9%
Defensive Style: crouch into Low Spin Slicer2K+G12.9%
Defensive Style: forward dash into Back Knuckle6P12.9%
Defensive Style: guard into Heavy Hook ComboP+KP12.9%
Offensive Style: Back Charge Kick12.9%

7 further openings account for the other 7 rounds.

Jacky

Career
196–111 · 63.8%
This season
8 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K412.1%
backdash into backward movement412.1%
backdash into Slide Shuffle (Deflect)4P+K+G39.1%
crouch into Rage Kick1PK39.1%
Middle Smash6P26.1%
backdash into Middle Spin Kick46K+G26.1%
Groin Kick6K+G13.0%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK13.0%
Slant Back Knuckle1P into Rage Kick1PK13.0%
backdash into Beat & Back KnuckleP+KP13.0%
backdash into Beat KnuckleP+K13.0%
backdash into Bil Jee6P+K13.0%
backdash into Double Back Knuckle4PP13.0%
backdash into Spin Heel Sword4K+G13.0%
backdash into Spinning Arm Kick4PK13.0%

6 further openings account for the other 6 rounds.

Lei Fei

Career
179–87 · 67.3%
This season
6 matches · 33.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement830.8%
backdash into Chinheki4P+K415.4%
backward movement into Katoken3P+K415.4%
Souryu Shukkai43P+K13.9%
Toushou66P13.9%
backdash into Hekizan Jujikou4P+KP13.9%
backdash into Kaisei Tento1P+K13.9%
backdash into guardG13.9%
crouch into Fukusoushou2P13.9%
evade down into backward movement13.9%
evade down into guardG13.9%
offensive move into evade down13.9%
offensive move into evade up13.9%

Lau

Career
154–77 · 66.7%
This season
6 matches · 83.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement626.1%
backdash into Enjin Senpukyaku4K+G28.7%
backdash into Kosoushou46P28.7%
backdash into guardG28.7%
crouch into Renkanshou3PPP28.7%
Enjin Senpukyaku4K+G14.3%
Souko Sensou66P+K14.3%
backdash into Hou'ou Soushou6PP14.3%
backdash into Touku Kosenkyaku9K14.3%
backward movement into Chugeki6P14.3%
crouch into Renshou Tenshinkyaku3PPPK14.3%
evade down into Souko Sensou66P+K14.3%
punchP14.3%
punchP into backdash14.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)