Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1551 #1,669 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 29 | 410 | 266 | 144 | 64.9% |
|---|---|---|---|---|---|
| Wolf | 28 | 359 | 228 | 131 | 63.5% |
| Shun | 28 | 319 | 205 | 114 | 64.3% |
| Jacky | 29 | 307 | 196 | 111 | 63.8% |
| Lei Fei | 29 | 266 | 179 | 87 | 67.3% |
| Lau | 29 | 231 | 154 | 77 | 66.7% |
| Akira | 25 | 194 | 107 | 87 | 55.1% |
| Jean | 28 | 135 | 97 | 38 | 71.8% |
| Goh | 26 | 99 | 67 | 32 | 67.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
416 of 511 rounds counted7.0 inputs a second (419 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.7 | 462 | 126 |
|---|---|---|---|
| Wolf | 6.8 | 406 | 49 |
| Shun | 7.0 | 422 | 50 |
| Jean | 6.7 | 401 | 55 |
| Goh | 6.0 | 363 | 36 |
| Jacky | 7.2 | 429 | 30 |
| Vanessa | 6.5 | 392 | 35 |
| Lau | 6.5 | 393 | 14 |
| Lei Fei | 7.0 | 417 | 21 |
By opponent's character
| Wolf | 7.2 | 429 | 86 |
|---|---|---|---|
| Jeffry | 6.8 | 408 | 76 |
| Akira | 7.2 | 434 | 29 |
| Jacky | 7.3 | 439 | 13 |
| Pai | 7.8 | 470 | 21 |
| Jean | 6.3 | 379 | 30 |
| Lei Fei | 7.0 | 420 | 19 |
| Lau | 6.9 | 412 | 27 |
| Sarah | 7.0 | 423 | 24 |
| Taka | 7.2 | 432 | 24 |
| Vanessa | 6.7 | 401 | 27 |
| Kage | 8.0 | 482 | 11 |
| Shun | 6.3 | 378 | 12 |
| El Blaze | 6.4 | 384 | 8 |
| Goh | 8.1 | 483 | 5 |
| Aoi | 7.1 | 425 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 22 | 11 | 11 | 50.0% | -12.5 |
|---|---|---|---|---|---|
| Jeffry | 19 | 15 | 4 | 79.0% | +18.7 |
| Akira | 17 | 13 | 4 | 76.5% | +11.5 |
| Jacky | 10 | 4 | 6 | 40.0% | -24.7 |
| Pai | 8 | 5 | 3 | 62.5% | -0.3 |
| Jean | 7 | 6 | 1 | 85.7% | +19.6 |
| Lei Fei | 7 | 4 | 3 | 57.1% | -10.3 |
| Lau | 6 | 3 | 3 | 50.0% | +2.4 |
| Sarah | 6 | 5 | 1 | 83.3% | +19.4 |
| Taka | 6 | 3 | 3 | 50.0% | -32.6 |
| Vanessa | 6 | 3 | 3 | 50.0% | -13.1 |
| Kage | 4 | 2 | 2 | 50.0% | -1.2 |
| Shun | 3 | 2 | 1 | 66.7% | +1.2 |
| El Blaze | 2 | 2 | 0 | 100.0% | +16.1 |
| Goh | 2 | 2 | 0 | 100.0% | +42.0 |
| Aoi | 1 | 0 | 1 | 0.0% | -53.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 17 | 10 | 7 | 58.8% | -3.5 |
|---|---|---|---|---|---|
| Octagon | 16 | 14 | 2 | 87.5% | +20.1 |
| Rectangle | 16 | 9 | 7 | 56.2% | -2.7 |
| Half Fence | 15 | 9 | 6 | 60.0% | -3.6 |
| Low Fence | 15 | 11 | 4 | 73.3% | +7.8 |
| Single Wall | 15 | 9 | 6 | 60.0% | +3.1 |
| Open | 13 | 9 | 4 | 69.2% | -2.4 |
| Full Fence | 8 | 3 | 5 | 37.5% | -25.5 |
| Breakable Half Fence | 7 | 5 | 2 | 71.4% | +10.2 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -29.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 79 | 63.3% | 63.0% | +0.3 |
| No walls | 43 | 67.4% | 64.7% | +2.7 |
Walls against open: -2.4 points (95% range -23.1 to +18.2), p 0.817 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| I'mabeginner (Rank 26) | 20 | 16 | 4 | 80.0% |
|---|---|---|---|---|
| μ (Rank 28) | 9 | 4 | 5 | 44.4% |
| r1s1d8 (Rank 26) | 8 | 7 | 1 | 87.5% |
| twinsshine (Rank 26) | 8 | 5 | 3 | 62.5% |
| HoAssYoAss (Rank 30) | 5 | 2 | 3 | 40.0% |
| ゅろぽ (Rank 24) | 5 | 4 | 1 | 80.0% |
| メスゴリラ (Rank 27) | 5 | 2 | 3 | 40.0% |
| AGジャッキー (Rank 26) | 4 | 1 | 3 | 25.0% |
| GKplis (Rank 21) | 4 | 2 | 2 | 50.0% |
| a39611619 (Rank 21) | 3 | 2 | 1 | 66.7% |
| emespink (Rank 28) | 3 | 2 | 1 | 66.7% |
| majide (Rank 30) | 3 | 2 | 1 | 66.7% |
| 千種うるふ(nomore) (Rank 26) | 3 | 1 | 2 | 33.3% |
| 无双殿堂 (Rank 22) | 3 | 2 | 1 | 66.7% |
| GiantKiller1192 (Rank 17) | 2 | 2 | 0 | 100.0% |
| Zayas (Rank 17) | 2 | 2 | 0 | 100.0% |
| nkazu581 (Rank 16) | 2 | 2 | 0 | 100.0% |
| nr636 (Rank 23) | 2 | 2 | 0 | 100.0% |
| ohisama0123456 (Rank 14) | 2 | 0 | 2 | 0.0% |
| tycc123 (Rank 17) | 2 | 2 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2 | 2 | 0 | 100.0% |
| じゃったちえお (Rank 27) | 2 | 2 | 0 | 100.0% |
| ハティーン (Rank 39) | 2 | 0 | 2 | 0.0% |
| 忘本朱の父 (Rank 26) | 2 | 0 | 2 | 0.0% |
| 김멋있다 (Rank 23) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| emespink (Rank 28) | 2026/10/11 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| ゅろぽ (Rank 24) | 2026/10/11 | 5 | 4 | 1 | 80.0% |
| ohisama0123456 (Rank 14) | 2026/10/10 | 2 | 0 | 2 | 0.0% |
| 김멋있다 (Rank 23) | 2026/09/28 | 2 | 2 | 0 | 100.0% |
| GiantKiller1192 (Rank 17) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| r1s1d8 (Rank 26) | 2026/09/08 | 8 | 7 | 1 | 87.5% |
| 千種うるふ(nomore) (Rank 26) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| tycc123 (Rank 17) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| μ (Rank 28) | 2026/08/23 | 9 | 4 | 5 | 44.4% |
| 无双殿堂 (Rank 22) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| メスゴリラ (Rank 27) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| GKplis (Rank 21) | 2026/07/21 | 4 | 2 | 2 | 50.0% |
| 忘本朱の父 (Rank 26) | 2026/07/20 | 2 | 0 | 2 | 0.0% |
| じゃったちえお (Rank 27) | 2026/07/20 | 2 | 2 | 0 | 100.0% |
| HoAssYoAss (Rank 30) | 2026/07/12 | 5 | 2 | 3 | 40.0% |
| nr636 (Rank 23) | 2026/07/09 | 2 | 2 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2026/06/24 | 2 | 2 | 0 | 100.0% |
| nkazu581 (Rank 16) | 2026/06/22 | 2 | 2 | 0 | 100.0% |
| I'mabeginner (Rank 26) | 2026/06/21 | 20 | 16 | 4 | 80.0% |
| a39611619 (Rank 21) | 2026/05/31 | 3 | 2 | 1 | 66.7% |
| ハティーン (Rank 39) | 2026/05/31 | 2 | 0 | 2 | 0.0% |
| majide (Rank 30) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| AGジャッキー (Rank 26) | 2026/05/11 | 4 | 1 | 3 | 25.0% |
| twinsshine (Rank 26) | 2026/05/06 | 8 | 5 | 3 | 62.5% |
| Zayas (Rank 17) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into backward movement | 60 | 12.1% |
|---|---|---|
| Rimon Chouchu66P | 17 | 3.4% |
| Quick Shoulder66P+K | 13 | 2.6% |
| backdash into Chouzan Housui46P+K | 12 | 2.4% |
| backdash into evade up | 12 | 2.4% |
| backdash into guardG | 12 | 2.4% |
| evade down into guardG | 12 | 2.4% |
| Ryoutezuki66P+K | 11 | 2.2% |
| guardG | 10 | 2.0% |
| punchP | 8 | 1.6% |
| backdash into Hekishou43P | 7 | 1.4% |
| forward movement into punchP | 7 | 1.4% |
| Offensive Style: Long Barrel Blow | 6 | 1.2% |
| Rimon Chouchu66P into forward dash | 5 | 1.0% |
| backdash into Quick Shoulder66P+K | 5 | 1.0% |
198 further openings account for the other 299 rounds.
Counted from 121 of the 126 matches played. The rest were not pulled for openings.
Akira
- Career
- 107–87 · 55.1%
- This season
- 46 matches · 52.2%
- Peak rank
- 25
First hit in 51.2% of 162 rounds. Won 57.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 17 | 10.2% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 12 | 7.2% |
| backdash into evade up | 12 | 7.2% |
| backdash into Hekishou43P | 7 | 4.2% |
| forward movement into punchP | 7 | 4.2% |
| Rimon Chouchu66P into forward dash | 5 | 3.0% |
| backdash into Youhou33P | 5 | 3.0% |
| forward dash into Jouho Senshou46P | 5 | 3.0% |
| Chouyoushu1P | 4 | 2.4% |
| Rimon Chouchu66P into crouch dash forward | 4 | 2.4% |
| Senzankou66P+K into throwP+G | 4 | 2.4% |
| Jouho Senshou46P | 3 | 1.8% |
| Jouho Senshou46P into forward dash | 3 | 1.8% |
| backdash into Souka Housui3P+K | 3 | 1.8% |
| crouch dash forward into Jouho Senshou46P | 3 | 1.8% |
52 further openings account for the other 72 rounds.
Counted from 41 of the 46 matches played. The rest were not pulled for openings.
Wolf
- Career
- 228–131 · 63.5%
- This season
- 16 matches · 68.8%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K | 13 | 21.0% |
|---|---|---|
| backdash into backward movement | 12 | 19.4% |
| backdash into Quick Shoulder66P+K | 5 | 8.1% |
| guardG | 5 | 8.1% |
| crouch into Low Hammer2P | 3 | 4.8% |
| Comet Hook1P into Knuckle Part1PP | 2 | 3.2% |
| Jab StraightPP into One Two UpperPPP | 2 | 3.2% |
| Low Drop Kick62K | 2 | 3.2% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 3.2% |
| backdash into guardG | 2 | 3.2% |
| Elbow Butt4P | 1 | 1.6% |
| Elbow Butt4P into punchP | 1 | 1.6% |
| Low Hammer2P into forward dash | 1 | 1.6% |
| Savate4K | 1 | 1.6% |
| backdash | 1 | 1.6% |
9 further openings account for the other 9 rounds.
Shun
- Career
- 205–114 · 64.3%
- This season
- 15 matches · 66.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 12 | 20.0% |
|---|---|---|
| guardG | 5 | 8.3% |
| punchP into Gyousentai2K | 4 | 6.7% |
| crouch into Zensen Soutai2K+G | 3 | 5.0% |
| evade down into guardG | 3 | 5.0% |
| punchP into RengekiPP | 3 | 5.0% |
| backdash into punchP | 2 | 3.3% |
| crouch into Haisenchu1P | 2 | 3.3% |
| crouch into Haisenchu Kaikakyaku1PK | 2 | 3.3% |
| punchP | 2 | 3.3% |
| Gyoushintai3K into Rentai Kanshu3KP | 1 | 1.7% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 1.7% |
| Kouhi Tentai7K+G | 1 | 1.7% |
| Kouhi Tentai7K+G into guardG | 1 | 1.7% |
| Shinho Suikoushu43P+K into punchP | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Jean
- Career
- 97–38 · 71.8%
- This season
- 13 matches · 69.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Ryoutezuki66P+K | 11 | 20.0% |
|---|---|---|
| backdash into backward movement | 9 | 16.4% |
| Gyaku Seikenzuki66P | 4 | 7.3% |
| evade down into guardG | 3 | 5.5% |
| punchP | 3 | 5.5% |
| backdash into Nozuchi1P+K | 2 | 3.6% |
| backdash into guardG | 2 | 3.6% |
| evade down into Shitamaeken2P | 2 | 3.6% |
| Hizageri4K into Kousenshu4KP | 1 | 1.8% |
| Kou'un Nidan Hizageri9K+G into guardG | 1 | 1.8% |
| Nozuchi1P+K | 1 | 1.8% |
| Shitamaeken2P | 1 | 1.8% |
| Shitanagi Shutou1P | 1 | 1.8% |
| Shutoukiri4P into Chinshin Seichuken4PP | 1 | 1.8% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 1.8% |
12 further openings account for the other 12 rounds.
Goh
- Career
- 67–32 · 67.7%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 9 | 25.0% |
|---|---|---|
| evade down into guardG | 3 | 8.3% |
| backdash into Batousatsu3KP | 2 | 5.6% |
| backdash into guardG | 2 | 5.6% |
| crouch into Denkou3PP | 2 | 5.6% |
| crouch into Sune'uchi2P | 2 | 5.6% |
| punchP | 2 | 5.6% |
| Garyu66K | 1 | 2.8% |
| Hiji'ate6P | 1 | 2.8% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 1 | 2.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 2.8% |
| Soukyu46P | 1 | 2.8% |
| backdash | 1 | 2.8% |
| backdash into Denkou3PP | 1 | 2.8% |
| backdash into Hiji'ate6P | 1 | 2.8% |
6 further openings account for the other 6 rounds.
Vanessa
- Career
- 266–144 · 64.9%
- This season
- 8 matches · 75.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: Long Barrel Blow | 6 | 17.1% |
|---|---|---|
| Defensive Style: backdash into backward movement | 4 | 11.4% |
| Offensive Style: guard | 3 | 8.6% |
| Defensive Style: guard into kickK | 2 | 5.7% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 5.7% |
| Offensive Style: backdash into back kick+guard4K+G | 2 | 5.7% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 1 | 2.9% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 1 | 2.9% |
| Defensive Style: Shadow Slicer | 1 | 2.9% |
| Defensive Style: backdash into Bone Crush Middle3K | 1 | 2.9% |
| Defensive Style: backdash into guardG | 1 | 2.9% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 1 | 2.9% |
| Defensive Style: forward dash into Back Knuckle6P | 1 | 2.9% |
| Defensive Style: guard into Heavy Hook ComboP+KP | 1 | 2.9% |
| Offensive Style: Back Charge Kick | 1 | 2.9% |
7 further openings account for the other 7 rounds.
Jacky
- Career
- 196–111 · 63.8%
- This season
- 8 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 4 | 12.1% |
|---|---|---|
| backdash into backward movement | 4 | 12.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 3 | 9.1% |
| crouch into Rage Kick1PK | 3 | 9.1% |
| Middle Smash6P | 2 | 6.1% |
| backdash into Middle Spin Kick46K+G | 2 | 6.1% |
| Groin Kick6K+G | 1 | 3.0% |
| Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK | 1 | 3.0% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 3.0% |
| backdash into Beat & Back KnuckleP+KP | 1 | 3.0% |
| backdash into Beat KnuckleP+K | 1 | 3.0% |
| backdash into Bil Jee6P+K | 1 | 3.0% |
| backdash into Double Back Knuckle4PP | 1 | 3.0% |
| backdash into Spin Heel Sword4K+G | 1 | 3.0% |
| backdash into Spinning Arm Kick4PK | 1 | 3.0% |
6 further openings account for the other 6 rounds.
Lei Fei
- Career
- 179–87 · 67.3%
- This season
- 6 matches · 33.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 8 | 30.8% |
|---|---|---|
| backdash into Chinheki4P+K | 4 | 15.4% |
| backward movement into Katoken3P+K | 4 | 15.4% |
| Souryu Shukkai43P+K | 1 | 3.9% |
| Toushou66P | 1 | 3.9% |
| backdash into Hekizan Jujikou4P+KP | 1 | 3.9% |
| backdash into Kaisei Tento1P+K | 1 | 3.9% |
| backdash into guardG | 1 | 3.9% |
| crouch into Fukusoushou2P | 1 | 3.9% |
| evade down into backward movement | 1 | 3.9% |
| evade down into guardG | 1 | 3.9% |
| offensive move into evade down | 1 | 3.9% |
| offensive move into evade up | 1 | 3.9% |
Lau
- Career
- 154–77 · 66.7%
- This season
- 6 matches · 83.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 6 | 26.1% |
|---|---|---|
| backdash into Enjin Senpukyaku4K+G | 2 | 8.7% |
| backdash into Kosoushou46P | 2 | 8.7% |
| backdash into guardG | 2 | 8.7% |
| crouch into Renkanshou3PPP | 2 | 8.7% |
| Enjin Senpukyaku4K+G | 1 | 4.3% |
| Souko Sensou66P+K | 1 | 4.3% |
| backdash into Hou'ou Soushou6PP | 1 | 4.3% |
| backdash into Touku Kosenkyaku9K | 1 | 4.3% |
| backward movement into Chugeki6P | 1 | 4.3% |
| crouch into Renshou Tenshinkyaku3PPPK | 1 | 4.3% |
| evade down into Souko Sensou66P+K | 1 | 4.3% |
| punchP | 1 | 4.3% |
| punchP into backdash | 1 | 4.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
