VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ルビーロマン葵

  • Jeffry
  • Aoi
Career matches10,451
Career win rate50.2%
Round win rate49.3%
Peak rank35
Distinct opponents709
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1601 #1,343 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira355,2522,6552,59750.5%
Jeffry344,3232,1402,18349.5%
Aoi3287645242451.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,831 of 10,062 rounds counted

8.0 inputs a second (480 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.94767,340
Akira9.3556491

By opponent's character

Jacky7.9476909
Akira8.7521663
Wolf7.9476655
Kage7.8466516
Goh8.3498575
Lau8.0482558
Pai7.9472466
Sarah8.1484423
Jeffry7.8468382
Aoi7.9472403
Lion8.1486370
Shun7.6458333
Jean8.1484295
Brad8.2492288
Vanessa7.9472187
El Blaze7.8467284
Lei Fei7.7459230
Eileen7.7464134
Taka8.349898
Dural7.947662

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky27012914147.8%-2.2
Akira1981128656.6%+8.4
Wolf181889348.6%-1.1
Kage176799744.9%-3.9
Goh164887653.7%+6.0
Lau163897454.6%+6.1
Pai143796455.2%+7.7
Sarah138647446.4%-2.4
Jeffry133617245.9%-2.2
Aoi129626748.1%+0.5
Lion118556346.6%+0.8
Shun105495646.7%-1.4
Jean102356734.3%-15.1
Brad100406040.0%-6.0
Vanessa86454152.3%+2.0
El Blaze85444151.8%+0.4
Lei Fei81394248.1%-0.2
Eileen39211853.9%+0.4
Taka30102033.3%-10.8
Dural1551033.3%-20.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon27413214248.2%+0.0
Breakable Full Fence26212513747.7%-0.8
Breakable Half Fence26214012253.4%+5.1
Full Fence26112513647.9%-1.6
Single Wall25512113447.5%-0.5
Open24412711752.0%+3.9
Rectangle23810813045.4%-4.0
Half Fence20810210649.0%-1.5
Low Fence20410210250.0%+2.3
Full Fence and Open128606846.9%-2.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,50548.6%49.0%-0.3
No walls70349.8%48.1%+1.7

Walls against open: -2.0 points (95% range -6.8 to +2.8), p 0.417 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

anzenpai (Rank 35)2026/10/18137653.9%
snowlovin (Rank 36)2026/10/17189950.0%
PIECE-Estate66 (Rank 32)2026/10/161651131.2%
Bird-Tat (Rank 32)2026/10/14148657.1%
temp002 (Rank 30)2026/10/111615193.8%
ねこむーと (Rank 39)2026/10/04124833.3%
orz (Rank 31)2026/10/041210283.3%
AYA (Rank 32)2026/10/04129375.0%
ふぇに (Rank 34)2026/10/04127558.3%
B軍団 (Rank 36)2026/10/021421214.3%
nuku2pai428 (Rank 34)2026/09/28168850.0%
たか (Rank 31)2026/09/2841301173.2%
∈挙動不審∋ (Rank 34)2026/09/281881044.4%
あをゐ (Rank 35)2026/09/27146842.9%
jinjin (Rank 32)2026/09/261310376.9%
ER_higante (Rank 29)2026/09/242014670.0%
NO-NAMENANASI774 (Rank 34)2026/09/24135838.5%
n-nova06 (Rank 33)2026/09/22134930.8%
west-muta (Rank 33)2026/08/24149564.3%
misoazy (Rank 30)2026/07/231810855.6%
★★★★★ (Rank 33)2026/07/20138561.5%
cokeshi (Rank 29)2026/07/171310376.9%
amga5315 (Rank 31)2026/07/061761135.3%
Oo-Mujirushi-oO (Rank 30)2026/07/03148657.1%
BANANA (Rank 28)2026/06/24137653.9%

Round openings

Every character

crouch into Low Knuckle2P6967.3%
forward movement into punchP4364.6%
crouch into Ducking Low2K+G3393.6%
punchP3173.4%
evade up into throwP+G3113.3%
crouch into Youhou33P2602.8%
Senzankou66P+K into throwP+G2592.7%
Souka Housui3P+K2432.6%
crouch into Side Kick3K2312.4%
Rimon Chouchu66P2262.4%
punchP into Double KnucklePP2052.2%
Tsunami Beat3K+G2042.2%
evade up into crouch dash forward1902.0%
evade down into throwP+G1892.0%
forward movement into Double KnucklePP1671.8%

553 further openings account for the other 5,191 rounds.

Counted from 2,304 of the 2,456 matches played. The rest were not pulled for openings.

Jeffry

Career
2,140–2,183 · 49.5%
This season
1,787 matches · 49.1%
Peak rank
34

First hit in 58.7% of 6,708 rounds. Won 51.6% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 38.6% of rounds, against 33.8% in their other rounds.
  • Against Akira: backs off first in 11.6% of rounds, against 5.1% against everyone else.
  • On Rectangle stages: backs off first in 10.1% of rounds, against 5.3% on the other stages.
  • After losing a round: evades first in 30.1% of rounds, against 11.9% after winning one.
  • When behind: evades first in 28.4% of rounds, against 15.4% when ahead or level.
  • In round 4 or later: opens with “evade up into P+G throw” in 4.8% of rounds, against 3.0% in their other rounds.
  • Against Lei Fei: opens with “crouch into 2K+G Ducking Low” in 13.2% of rounds, against 4.7% against everyone else.
  • After opening the round before with “evade up into P+G throw”: opens with “crouch into 2P Low Knuckle” in 16.0% of rounds, against 11.0% after anything else.
  • After winning a round: opens with “crouch into 2P Low Knuckle” in 14.2% of rounds, against 8.3% after losing one.
  • When ahead: opens with “P punch” in 6.0% of rounds, against 2.0% when level or behind.

How is this tested?

crouch into Low Knuckle2P69610.3%
forward movement into punchP3785.6%
crouch into Ducking Low2K+G3395.0%
punchP2553.8%
evade up into throwP+G2333.5%
crouch into Side Kick3K2313.4%
punchP into Double KnucklePP2053.0%
Tsunami Beat3K+G2043.0%
forward movement into Double KnucklePP1672.5%
evade down into throwP+G1572.3%
Elbow Butt6P into Elbow Hammer6PP1562.3%
evade up into crouch dash forward1532.3%
guardG1261.9%
crouch dash forward into throwP+G1021.5%
backdash into Tsunami Beat3K+G881.3%

378 further openings account for the other 3,250 rounds.

Counted from 1,635 of the 1,787 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky59–57 · 51%26–27 · 49%-1.0
Wolf50–47 · 52%16–12 · 57%too few to test
Akira50–32 · 61%24–17 · 59%-1.0
Goh40–33 · 55%20–22 · 48%+8.8
Lau37–36 · 51%17–16 · 52%-2.5
Kage27–39 · 41%13–12 · 52%too few to test
Aoi21–26 · 45%16–11 · 59%too few to test
Jeffry23–36 · 39%8–13 · 38%too few to test
Pai35–28 · 56%17–7 · 71%too few to test
Sarah17–21 · 45%21–17 · 55%-19.8
Lion24–19 · 56%8–12 · 40%too few to test
Shun24–28 · 46%8–10 · 44%too few to test
El Blaze25–19 · 57%8–6 · 57%too few to test
Jean11–24 · 31%7–15 · 32%too few to test
Lei Fei12–14 · 46%8–8 · 50%too few to test
Brad13–16 · 45%5–9 · 36%too few to test
Vanessa11–13 · 46%5–5 · 50%too few to test
Eileen14–11 · 56%2–2 · 50%too few to test
Taka2–5 · 29%4–8 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

152 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
2,655–2,597 · 50.5%
This season
639 matches · 47.6%
Peak rank
35

First hit in 52.3% of 2,594 rounds. Won 53.1% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 26.3% of rounds, against 12.0% in their other rounds.
  • Against Akira: backs off first in 10.0% of rounds, against 2.4% against everyone else.
  • On Rectangle stages: moves in first in 25.3% of rounds, against 14.6% on the other stages.
  • After losing a round: evades first in 22.3% of rounds, against 11.9% after winning one.
  • When behind: evades first in 18.4% of rounds, against 11.5% when ahead or level.
  • In round 2: opens with “66P+K Senzankou into P+G throw” in 13.6% of rounds, against 8.8% in their other rounds.
  • Against Shun: opens with “crouch into 33P Youhou” in 23.3% of rounds, against 9.5% against everyone else.
  • On Rectangle stages: opens with “forward dash into 6P Jouho Touken” in 10.8% of rounds, against 4.8% on the other stages.
  • After opening the round before with “66P+K Senzankou into P+G throw”: opens with “3P+K Souka Housui” in 12.9% of rounds, against 8.2% after anything else.
  • After winning a round: opens with “66P Rimon Chouchu” in 12.3% of rounds, against 4.0% after losing one.
  • When ahead: opens with “66P Rimon Chouchu” in 12.8% of rounds, against 6.1% when level or behind.

How is this tested?

crouch into Youhou33P26010.0%
Senzankou66P+K into throwP+G2599.9%
Souka Housui3P+K2439.3%
Rimon Chouchu66P2268.7%
forward dash into Jouho Touken6P1405.4%
crouch into Housui2P1385.3%
evade up into throwP+G773.0%
evade up into kickK662.5%
Rimon Chouchu66P into forward dash622.4%
punchP612.3%
forward movement into punchP562.1%
backdash into Jouho Senshou46P552.1%
Senzankou66P+K542.1%
evade up501.9%
forward dash into Tsutenhou (Deflect)4P+K+G431.6%

168 further openings account for the other 817 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–28 · 42%6–4 · 60%too few to test
Kage17–21 · 45%6–1 · 86%too few to test
Akira12–15 · 44%5–9 · 36%too few to test
Vanessa17–6 · 74%6–10 · 38%too few to test
Brad11–18 · 38%5–6 · 45%too few to test
Goh10–10 · 50%10–8 · 56%too few to test
Lau10–7 · 59%13–8 · 62%too few to test
Jeffry16–14 · 53%3–3 · 50%too few to test
Pai7–13 · 35%8–4 · 67%too few to test
Sarah9–13 · 41%3–4 · 43%too few to test
Jean4–13 · 24%6–6 · 50%too few to test
Aoi8–13 · 38%5–1 · 83%too few to test
Lion11–11 · 50%2–3 · 40%too few to test
Shun9–8 · 53%2–0 · 100%too few to test
Wolf8–7 · 53%3–4 · 43%too few to test
Lei Fei2–3 · 40%7–9 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
452–424 · 51.6%
This season
30 matches · 40.0%
Peak rank
32

First hit in 42.9% of 112 rounds. Won 45.8% of the rounds they struck first, 40.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P1412.0%
Ryoushi43P119.4%
Sou'unha66K119.4%
Ouda6P+K into Oushu Hiji'ate6P+KP54.3%
crouch into Sodeshinken33P+K54.3%
Kusanagi2K+G into Tenchi In'youP+K+G43.4%
Shinchuzuki (Deflect)236P+K43.4%
Tenchi In'youP+K+G43.4%
crouch into Gedan Shouda2P43.4%
Ryoushi43P into evade down32.6%
forward dash into Raijinha6K32.6%
forward movement into Nirentotsu OuchuPPP32.6%
Kusanagi2K+G21.7%
Ryoushi43P into evade up21.7%
Ryoushi43P into forward dash21.7%

34 further openings account for the other 40 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 10 of 18 tests hold up
  • Akira: 11 of 16 tests hold up
  • Aoi: not tested (too few rounds)