VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

エスメラルダ走り

  • Goh
  • Jeffry
  • Lion
  • Wolf
  • Kage
  • Jacky
  • Vanessa
  • Aoi
  • Sarah
Career matches3,301
Career win rate68.6%
Round win rate64.1%
Peak rank39
Distinct opponents362
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1953 #72 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3973442830658.3%
Vanessa3836624112565.8%
Sarah3836524212366.3%
Goh3834023310768.5%
Kage383172189968.8%
Jacky372641818368.6%
Jeffry392461895776.8%
Lion382221744878.4%
Wolf372041604478.4%
Aoi371511272484.1%
Dural—92722078.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,381 of 3,432 rounds counted

9.6 inputs a second (575 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh9.8591439
Jeffry9.9592164
Lion9.8586443
Wolf9.5571369
Kage9.2549364
Vanessa9.3558255
Aoi9.6578282
Sarah9.456355
Lau9.053810

By opponent's character

Akira9.8587227
Jacky9.8587186
Wolf10.0599225
Jean9.6574205
Sarah9.7581158
Lau9.9596171
Lion9.4563172
Kage9.5570136
Jeffry9.758096
Brad9.3560120
Pai9.0539138
Goh9.859087
Vanessa9.456794
Aoi9.557370
El Blaze9.758469
Shun9.355749
Lei Fei9.154370
Eileen9.355645
Taka8.953141
Dural8.249422

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira87681978.2%+3.9
Jacky71571480.3%+5.7
Wolf69551479.7%+3.9
Jean62441871.0%-4.9
Sarah60461476.7%+3.2
Lau55451081.8%+9.7
Lion53371669.8%-2.8
Kage51371472.5%-1.3
Jeffry50361472.0%-4.3
Brad49371275.5%+1.2
Pai47341372.3%-4.5
Goh45351077.8%+2.5
Vanessa36241266.7%-7.8
Aoi31211067.7%-6.7
El Blaze2718966.7%-8.3
Shun26161061.5%-11.7
Lei Fei2519676.0%+1.1
Eileen1211191.7%+17.6
Taka128466.7%-6.0
Dural64266.7%-11.0

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle101792278.2%+3.1
Low Fence89662374.2%-1.4
Breakable Full Fence88662275.0%+0.8
Breakable Half Fence85572867.1%-8.6
Octagon84642076.2%+3.5
Single Wall83582569.9%-4.9
Open81631877.8%+3.1
Half Fence80621877.5%+3.1
Full Fence73581579.5%+4.7
Full Fence and Open50321864.0%-9.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51175.5%74.6%+0.9
No walls25373.9%74.9%-1.0

Walls against open: +1.9 points (95% range -4.9 to +8.8), p 0.581 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

sutesute777 (Rank 40)2026/08/23117463.6%
ピーエス (Rank 39)2026/08/2364266.7%
Reezent_Sousui (Rank 36)2026/08/2395455.6%
えなお (Rank 37)2026/08/02107370.0%
都筑まもる君 (Rank 33)2026/07/311110190.9%
anzenpai (Rank 34)2026/07/3165183.3%
うるヲ参拾 (Rank 38)2026/07/3175271.4%
ちょいそる (Rank 33)2026/07/2765183.3%
けいすけ新宿 (Rank 34)2026/07/2765183.3%
mikumoJacky (Rank 33)2026/07/2565183.3%
ゲッパー (Rank 37)2026/07/1473442.9%
ken3000wo (Rank 35)2026/07/14880100.0%
ちび太★らふぁ~る (Rank 41)2026/07/1462433.3%
超ボタン連打マ~ン (Rank 43)2026/07/1452340.0%
〔ネ単〕-ZEN- (Rank 38)2026/07/1475271.4%
続きは敗れている… (Rank 38)2026/07/1462433.3%
yta_k (Rank 34)2026/07/1165183.3%
RUSH (Rank 36)2026/07/0273442.9%
小名浜DC (Rank 37)2026/07/0263350.0%
涙ブーツ (Rank 37)2026/06/3063350.0%
なめ (Rank 31)2026/06/1964266.7%
つっくん (Rank 30)2026/06/1765183.3%
XXX (Rank 29)2026/06/1776185.7%
hayate (Rank 29)2026/05/22660100.0%
interceptor (Rank 38)2026/05/1865183.3%

Round openings

Every character

forward movement into punchP1243.6%
Hiji'ate6P1113.2%
Elbow Butt1093.2%
backdash into evade up942.7%
backdash into guardG832.4%
guardG into throw escape752.2%
Banchu6P692.0%
Chudan Hiji'ate6P651.9%
Hiji'uchi6P601.8%
Middle Smash6P481.4%
Defensive Style: Wind Elbow431.2%
backdash into Aragami4K401.2%
backdash into Double Hammer Down43P401.2%
Dash Hammer Kick66K351.0%
forward movement into Elbow Butt4P341.0%

733 further openings account for the other 2,407 rounds.

Goh

Career
233–107 · 68.5%
This season
155 matches · 73.5%
Peak rank
38

First hit in 53.1% of 620 rounds. Won 64.1% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 54.8% of rounds, against 30.9% in their other rounds.
  • Against Lion: opens with “crouch into 2P Sune'uchi” in 25.9% of rounds, against 1.9% against everyone else.

How is this tested?

Hiji'ate6P11117.9%
backdash into Aragami4K406.4%
crouch into Sune'uchi2P254.0%
forward movement into punchP243.9%
backdash into Karura4P+K223.5%
backdash into guardG223.5%
backdash into evade up213.4%
backdash into kickK193.1%
guardG into throw escape193.1%
Soukyu46P162.6%
Garyu66K142.2%
crouch into Ni'oudaoshi3K+G132.1%
kickK101.6%
throw escape81.3%
backdash into Garyu66K71.1%

115 further openings account for the other 250 rounds.

Jeffry

Career
189–57 · 76.8%
This season
121 matches · 76.9%
Peak rank
39

First hit in 62.6% of 476 rounds. Won 66.8% of the rounds they struck first, 63.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Elbow Butt6P9519.7%
backdash into Double Hammer Down43P408.3%
crouch into Low Knuckle2P275.6%
backdash into guardG183.7%
crouch into Ducking Low2K+G183.7%
Middle Hell Stab6P+K163.3%
Overblow Shoulder66P+K into backward movement142.9%
forward movement into punchP142.9%
backdash into Smash Upper3P112.3%
backdash into evade up91.9%
Low Knuckle2P81.7%
Overblow Shoulder66P+K81.7%
backdash into Middle Hell Stab6P+K81.7%
guardG into throw escape71.4%
Overblow Shoulder66P+K into backdash61.2%

104 further openings account for the other 184 rounds.

Lion

Career
174–48 · 78.4%
This season
113 matches · 76.1%
Peak rank
38

First hit in 57.1% of 443 rounds. Won 64.8% of the rounds they struck first, 69.0% of the rounds they were struck first.

Significant Tells

  • Against Jean: moves in first in 35.0% of rounds, against 9.7% against everyone else.
  • Against Jean: opens with “forward movement into P punch” in 21.7% of rounds, against 5.2% against everyone else.

How is this tested?

Banchu6P6915.6%
forward movement into punchP337.5%
backdash into Senshippo66P194.3%
backdash into evade up194.3%
Banchu6P into Banchu Renkanshu6PP143.2%
Juchou Senshou8P+K143.2%
backdash into Fujinkyaku66K122.7%
backdash into Souji SenpuP+K102.3%
backdash into Tanhikyaku46K102.3%
crouch into Katousui2P102.3%
guardG into throw escape102.3%
backdash into Sentai4K92.0%
punchP into kickK81.8%
Fujinkyaku66K71.6%
backdash into guardG71.6%

105 further openings account for the other 192 rounds.

Wolf

Career
160–44 · 78.4%
This season
98 matches · 89.8%
Peak rank
37

First hit in 56.4% of 367 rounds. Won 78.3% of the rounds they struck first, 70.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into Elbow Butt4P349.2%
backdash into Mow Down Chop1P+K297.9%
Arrow Knuckle3P215.7%
Arrow Knuckle3P into guardG154.1%
Elbow Butt4P143.8%
backdash into evade up133.5%
backdash into guardG133.5%
crouch into Low Hammer2P133.5%
evade down into Elbow Butt4P133.5%
Rolling Savate6K+G123.2%
Savate4K102.7%
backdash into Short Shoulder46P+K102.7%
guardG into throw escape102.7%
Elbow Butt4P into punchP92.4%
backdash into Gasp Kneel Palm Bomb6P+K92.4%

84 further openings account for the other 144 rounds.

Kage

Career
218–99 · 68.8%
This season
94 matches · 77.7%
Peak rank
38

First hit in 56.0% of 357 rounds. Won 71.0% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

  • Against Jean: moves in first in 32.5% of rounds, against 6.4% against everyone else.

How is this tested?

Hiji'uchi6P6016.4%
backdash into Furikakato OtoshiK+G256.8%
forward movement into punchP195.2%
crouch into Jizuridan2P164.4%
backdash into Kasumi Yaiba66P+K154.1%
backdash into Kodachinuki4K133.5%
backdash into guardG113.0%
backward movement into guardG102.7%
Hiji'uchi6P into crouch dash forward82.2%
Hiji'uchi6P into forward dash82.2%
backdash into Ura Tsumujigeri44K82.2%
crouch into Nirenkyaku3KK82.2%
evade down into Kasumi Yaiba66P+K82.2%
backward movement into punchP71.9%
backward movement into throw escape71.9%

76 further openings account for the other 144 rounds.

Jacky

Career
181–83 · 68.6%
This season
92 matches · 73.9%
Peak rank
37

First hit in 53.0% of 355 rounds. Won 69.2% of the rounds they struck first, 58.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash6P4813.4%
Dash Hammer Kick66K359.8%
forward movement into punchP174.8%
crouch into Squat Straight2P133.6%
backdash into Spin Heel Sword4K+G123.4%
guardG into throw escape123.4%
backdash into evade up92.5%
backdash into guardG92.5%
Middle Smash6P into kickK82.2%
backdash into punchP82.2%
Bil Jee6P+K into forward movement72.0%
evade down into Dash Hammer Kick66K72.0%
Standing Knee Kick4K61.7%
backdash into Dash Hammer Kick66K61.7%
Slant Back Knuckle1P51.4%

93 further openings account for the other 155 rounds.

Vanessa

Career
241–125 · 65.8%
This season
78 matches · 55.1%
Peak rank
38

First hit in 13.9% of 310 rounds. Won 62.8% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Wind Elbow4313.9%
Offensive Style: Body Blow165.2%
Defensive Style: backdash into Heel Kick6K+G144.5%
Defensive Style: Shadow Slicer113.5%
Offensive Style: Long Barrel Blow113.5%
Offensive Style: backdash into Heel Kick6K+G113.5%
Offensive Style: Body Blow into kickK103.2%
Offensive Style: crouch into Leg Guard Crush2P92.9%
Defensive Style: backdash into evade up82.6%
Offensive Style: backdash into evade up61.9%
Offensive Style: forward movement into punchP61.9%
Defensive Style: Wind Elbow into forward dash51.6%
Defensive Style: backdash into guardG51.6%
Offensive Style: Sweet Leg Slash51.6%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP41.3%

87 further openings account for the other 146 rounds.

Aoi

Career
127–24 · 84.1%
This season
73 matches · 83.6%
Peak rank
37

First hit in 63.0% of 281 rounds. Won 67.8% of the rounds they struck first, 71.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P6523.1%
Ouda6P+K into Oushu Hiji'ate6P+KP269.2%
Sou'unha66K113.9%
Ouda6P+K103.5%
backdash into evade up103.5%
crouch into Gedan Shouda2P93.2%
backdash into Soushouda46P+K82.8%
forward movement into punchP82.8%
guardG into throw escape82.8%
Ryoushi43P into guardG62.1%
backdash into Kasane'ate46P62.1%
backdash into Shizuriyuki6K+G62.1%
Ryoushi43P51.8%
Sanseigan66P+K51.8%
Sanseigan66P+K into forward movement51.8%

68 further openings account for the other 94 rounds.

Sarah

Career
242–123 · 66.3%
This season
48 matches · 50.0%
Peak rank
38

First hit in 56.4% of 195 rounds. Won 60.0% of the rounds they struck first, 38.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P199.7%
backdash into Crescent Heel4K+G189.2%
backdash into evade up94.6%
Long Snap Side Chop3P+K84.1%
forward movement into kickK84.1%
Rising Elbow6P into kickK73.6%
Stiletto66K73.6%
Long Snap Side Chop3P+K into guardG63.1%
kickK52.6%
Quick Knee6K42.0%
Snap Side Chop3P42.0%
guardG into throw escape42.0%
kickK into punchP42.0%
backdash into Full Spin Heel Kick9K31.5%
backdash into Serpent Toe Kick2P+K31.5%

65 further openings account for the other 86 rounds.

Lau

Career
428–306 · 58.3%
This season
2 matches · 100.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souchuken2P220.0%
Chugeki6P110.0%
Fukko Kensou1P into guardG110.0%
Touku Shashou897P+K110.0%
backdash into Sako Soushou4P+K110.0%
backdash into backward movement110.0%
guardG into evade down110.0%
kickK110.0%
throw escape110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (97 here; about 4.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 2 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Lion: 2 of 15 tests hold up
  • Wolf: 0 of 13 tests hold up
  • Kage: 1 of 15 tests hold up
  • Jacky: 0 of 12 tests hold up
  • Vanessa: 0 of 12 tests hold up
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)