Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1953 #72 of 3,686 on the Elo list →
Goh1968155 matches
Jeffry1961121 matches
Lion1948113 matches
Wolf198398 matches
Kage195494 matches
Jacky196692 matches
Vanessa193978 matches
Aoi196273 matches
Sarah194648 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 39 | 734 | 428 | 306 | 58.3% |
|---|---|---|---|---|---|
| Vanessa | 38 | 366 | 241 | 125 | 65.8% |
| Sarah | 38 | 365 | 242 | 123 | 66.3% |
| Goh | 38 | 340 | 233 | 107 | 68.5% |
| Kage | 38 | 317 | 218 | 99 | 68.8% |
| Jacky | 37 | 264 | 181 | 83 | 68.6% |
| Jeffry | 39 | 246 | 189 | 57 | 76.8% |
| Lion | 38 | 222 | 174 | 48 | 78.4% |
| Wolf | 37 | 204 | 160 | 44 | 78.4% |
| Aoi | 37 | 151 | 127 | 24 | 84.1% |
| Dural | — | 92 | 72 | 20 | 78.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,381 of 3,432 rounds counted9.6 inputs a second (575 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 9.8 | 591 | 439 |
|---|---|---|---|
| Jeffry | 9.9 | 592 | 164 |
| Lion | 9.8 | 586 | 443 |
| Wolf | 9.5 | 571 | 369 |
| Kage | 9.2 | 549 | 364 |
| Vanessa | 9.3 | 558 | 255 |
| Aoi | 9.6 | 578 | 282 |
| Sarah | 9.4 | 563 | 55 |
| Lau | 9.0 | 538 | 10 |
By opponent's character
| Akira | 9.8 | 587 | 227 |
|---|---|---|---|
| Jacky | 9.8 | 587 | 186 |
| Wolf | 10.0 | 599 | 225 |
| Jean | 9.6 | 574 | 205 |
| Sarah | 9.7 | 581 | 158 |
| Lau | 9.9 | 596 | 171 |
| Lion | 9.4 | 563 | 172 |
| Kage | 9.5 | 570 | 136 |
| Jeffry | 9.7 | 580 | 96 |
| Brad | 9.3 | 560 | 120 |
| Pai | 9.0 | 539 | 138 |
| Goh | 9.8 | 590 | 87 |
| Vanessa | 9.4 | 567 | 94 |
| Aoi | 9.5 | 573 | 70 |
| El Blaze | 9.7 | 584 | 69 |
| Shun | 9.3 | 557 | 49 |
| Lei Fei | 9.1 | 543 | 70 |
| Eileen | 9.3 | 556 | 45 |
| Taka | 8.9 | 531 | 41 |
| Dural | 8.2 | 494 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 87 | 68 | 19 | 78.2% | +3.9 |
|---|---|---|---|---|---|
| Jacky | 71 | 57 | 14 | 80.3% | +5.7 |
| Wolf | 69 | 55 | 14 | 79.7% | +3.9 |
| Jean | 62 | 44 | 18 | 71.0% | -4.9 |
| Sarah | 60 | 46 | 14 | 76.7% | +3.2 |
| Lau | 55 | 45 | 10 | 81.8% | +9.7 |
| Lion | 53 | 37 | 16 | 69.8% | -2.8 |
| Kage | 51 | 37 | 14 | 72.5% | -1.3 |
| Jeffry | 50 | 36 | 14 | 72.0% | -4.3 |
| Brad | 49 | 37 | 12 | 75.5% | +1.2 |
| Pai | 47 | 34 | 13 | 72.3% | -4.5 |
| Goh | 45 | 35 | 10 | 77.8% | +2.5 |
| Vanessa | 36 | 24 | 12 | 66.7% | -7.8 |
| Aoi | 31 | 21 | 10 | 67.7% | -6.7 |
| El Blaze | 27 | 18 | 9 | 66.7% | -8.3 |
| Shun | 26 | 16 | 10 | 61.5% | -11.7 |
| Lei Fei | 25 | 19 | 6 | 76.0% | +1.1 |
| Eileen | 12 | 11 | 1 | 91.7% | +17.6 |
| Taka | 12 | 8 | 4 | 66.7% | -6.0 |
| Dural | 6 | 4 | 2 | 66.7% | -11.0 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 101 | 79 | 22 | 78.2% | +3.1 |
|---|---|---|---|---|---|
| Low Fence | 89 | 66 | 23 | 74.2% | -1.4 |
| Breakable Full Fence | 88 | 66 | 22 | 75.0% | +0.8 |
| Breakable Half Fence | 85 | 57 | 28 | 67.1% | -8.6 |
| Octagon | 84 | 64 | 20 | 76.2% | +3.5 |
| Single Wall | 83 | 58 | 25 | 69.9% | -4.9 |
| Open | 81 | 63 | 18 | 77.8% | +3.1 |
| Half Fence | 80 | 62 | 18 | 77.5% | +3.1 |
| Full Fence | 73 | 58 | 15 | 79.5% | +4.7 |
| Full Fence and Open | 50 | 32 | 18 | 64.0% | -9.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 511 | 75.5% | 74.6% | +0.9 |
| No walls | 253 | 73.9% | 74.9% | -1.0 |
Walls against open: +1.9 points (95% range -4.9 to +8.8), p 0.581 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| sutesute777 (Rank 40) | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|
| 都筑まもる君 (Rank 33) | 11 | 10 | 1 | 90.9% |
| えなお (Rank 37) | 10 | 7 | 3 | 70.0% |
| Reezent_Sousui (Rank 36) | 9 | 5 | 4 | 55.6% |
| ken3000wo (Rank 35) | 8 | 8 | 0 | 100.0% |
| XXX (Rank 29) | 7 | 6 | 1 | 85.7% |
| 〔ネ単〕-ZEN- (Rank 38) | 7 | 5 | 2 | 71.4% |
| うるヲ参拾 (Rank 38) | 7 | 5 | 2 | 71.4% |
| ゲッパー (Rank 37) | 7 | 3 | 4 | 42.9% |
| RUSH (Rank 36) | 7 | 3 | 4 | 42.9% |
| anzenpai (Rank 34) | 6 | 5 | 1 | 83.3% |
| hayate (Rank 29) | 6 | 6 | 0 | 100.0% |
| interceptor (Rank 38) | 6 | 5 | 1 | 83.3% |
| mikumoJacky (Rank 33) | 6 | 5 | 1 | 83.3% |
| yta_k (Rank 34) | 6 | 5 | 1 | 83.3% |
| けいすけ新宿 (Rank 34) | 6 | 5 | 1 | 83.3% |
| ちび太★らふぁ~る (Rank 41) | 6 | 2 | 4 | 33.3% |
| ちょいそる (Rank 33) | 6 | 5 | 1 | 83.3% |
| つっくん (Rank 30) | 6 | 5 | 1 | 83.3% |
| なめ (Rank 31) | 6 | 4 | 2 | 66.7% |
| ピーエス (Rank 39) | 6 | 4 | 2 | 66.7% |
| 小名浜DC (Rank 37) | 6 | 3 | 3 | 50.0% |
| 涙ブーツ (Rank 37) | 6 | 3 | 3 | 50.0% |
| 続きは敗れている… (Rank 38) | 6 | 2 | 4 | 33.3% |
| 超ボタン連打マ~ン (Rank 43) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| sutesute777 (Rank 40) | 2026/08/23 | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|---|
| ピーエス (Rank 39) | 2026/08/23 | 6 | 4 | 2 | 66.7% |
| Reezent_Sousui (Rank 36) | 2026/08/23 | 9 | 5 | 4 | 55.6% |
| えなお (Rank 37) | 2026/08/02 | 10 | 7 | 3 | 70.0% |
| 都筑まもる君 (Rank 33) | 2026/07/31 | 11 | 10 | 1 | 90.9% |
| anzenpai (Rank 34) | 2026/07/31 | 6 | 5 | 1 | 83.3% |
| うるヲ参拾 (Rank 38) | 2026/07/31 | 7 | 5 | 2 | 71.4% |
| ちょいそる (Rank 33) | 2026/07/27 | 6 | 5 | 1 | 83.3% |
| けいすけ新宿 (Rank 34) | 2026/07/27 | 6 | 5 | 1 | 83.3% |
| mikumoJacky (Rank 33) | 2026/07/25 | 6 | 5 | 1 | 83.3% |
| ゲッパー (Rank 37) | 2026/07/14 | 7 | 3 | 4 | 42.9% |
| ken3000wo (Rank 35) | 2026/07/14 | 8 | 8 | 0 | 100.0% |
| ちび太★らふぁ~る (Rank 41) | 2026/07/14 | 6 | 2 | 4 | 33.3% |
| 超ボタン連打マ~ン (Rank 43) | 2026/07/14 | 5 | 2 | 3 | 40.0% |
| 〔ネ単〕-ZEN- (Rank 38) | 2026/07/14 | 7 | 5 | 2 | 71.4% |
| 続きは敗れている… (Rank 38) | 2026/07/14 | 6 | 2 | 4 | 33.3% |
| yta_k (Rank 34) | 2026/07/11 | 6 | 5 | 1 | 83.3% |
| RUSH (Rank 36) | 2026/07/02 | 7 | 3 | 4 | 42.9% |
| 小名浜DC (Rank 37) | 2026/07/02 | 6 | 3 | 3 | 50.0% |
| 涙ブーツ (Rank 37) | 2026/06/30 | 6 | 3 | 3 | 50.0% |
| なめ (Rank 31) | 2026/06/19 | 6 | 4 | 2 | 66.7% |
| つっくん (Rank 30) | 2026/06/17 | 6 | 5 | 1 | 83.3% |
| XXX (Rank 29) | 2026/06/17 | 7 | 6 | 1 | 85.7% |
| hayate (Rank 29) | 2026/05/22 | 6 | 6 | 0 | 100.0% |
| interceptor (Rank 38) | 2026/05/18 | 6 | 5 | 1 | 83.3% |
Round openings
Every character
| forward movement into punchP | 124 | 3.6% |
|---|---|---|
| Hiji'ate6P | 111 | 3.2% |
| Elbow Butt | 109 | 3.2% |
| backdash into evade up | 94 | 2.7% |
| backdash into guardG | 83 | 2.4% |
| guardG into throw escape | 75 | 2.2% |
| Banchu6P | 69 | 2.0% |
| Chudan Hiji'ate6P | 65 | 1.9% |
| Hiji'uchi6P | 60 | 1.8% |
| Middle Smash6P | 48 | 1.4% |
| Defensive Style: Wind Elbow | 43 | 1.2% |
| backdash into Aragami4K | 40 | 1.2% |
| backdash into Double Hammer Down43P | 40 | 1.2% |
| Dash Hammer Kick66K | 35 | 1.0% |
| forward movement into Elbow Butt4P | 34 | 1.0% |
733 further openings account for the other 2,407 rounds.
Goh
- Career
- 233–107 · 68.5%
- This season
- 155 matches · 73.5%
- Peak rank
- 38
First hit in 53.1% of 620 rounds. Won 64.1% of the rounds they struck first, 59.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 54.8% of rounds, against 30.9% in their other rounds.
- Against Lion: opens with “crouch into 2P Sune'uchi” in 25.9% of rounds, against 1.9% against everyone else.
| Hiji'ate6P | 111 | 17.9% |
|---|---|---|
| backdash into Aragami4K | 40 | 6.4% |
| crouch into Sune'uchi2P | 25 | 4.0% |
| forward movement into punchP | 24 | 3.9% |
| backdash into Karura4P+K | 22 | 3.5% |
| backdash into guardG | 22 | 3.5% |
| backdash into evade up | 21 | 3.4% |
| backdash into kickK | 19 | 3.1% |
| guardG into throw escape | 19 | 3.1% |
| Soukyu46P | 16 | 2.6% |
| Garyu66K | 14 | 2.2% |
| crouch into Ni'oudaoshi3K+G | 13 | 2.1% |
| kickK | 10 | 1.6% |
| throw escape | 8 | 1.3% |
| backdash into Garyu66K | 7 | 1.1% |
115 further openings account for the other 250 rounds.
Jeffry
- Career
- 189–57 · 76.8%
- This season
- 121 matches · 76.9%
- Peak rank
- 39
First hit in 62.6% of 476 rounds. Won 66.8% of the rounds they struck first, 63.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Elbow Butt6P | 95 | 19.7% |
|---|---|---|
| backdash into Double Hammer Down43P | 40 | 8.3% |
| crouch into Low Knuckle2P | 27 | 5.6% |
| backdash into guardG | 18 | 3.7% |
| crouch into Ducking Low2K+G | 18 | 3.7% |
| Middle Hell Stab6P+K | 16 | 3.3% |
| Overblow Shoulder66P+K into backward movement | 14 | 2.9% |
| forward movement into punchP | 14 | 2.9% |
| backdash into Smash Upper3P | 11 | 2.3% |
| backdash into evade up | 9 | 1.9% |
| Low Knuckle2P | 8 | 1.7% |
| Overblow Shoulder66P+K | 8 | 1.7% |
| backdash into Middle Hell Stab6P+K | 8 | 1.7% |
| guardG into throw escape | 7 | 1.4% |
| Overblow Shoulder66P+K into backdash | 6 | 1.2% |
104 further openings account for the other 184 rounds.
Lion
- Career
- 174–48 · 78.4%
- This season
- 113 matches · 76.1%
- Peak rank
- 38
First hit in 57.1% of 443 rounds. Won 64.8% of the rounds they struck first, 69.0% of the rounds they were struck first.
Significant Tells
- Against Jean: moves in first in 35.0% of rounds, against 9.7% against everyone else.
- Against Jean: opens with “forward movement into P punch” in 21.7% of rounds, against 5.2% against everyone else.
| Banchu6P | 69 | 15.6% |
|---|---|---|
| forward movement into punchP | 33 | 7.5% |
| backdash into Senshippo66P | 19 | 4.3% |
| backdash into evade up | 19 | 4.3% |
| Banchu6P into Banchu Renkanshu6PP | 14 | 3.2% |
| Juchou Senshou8P+K | 14 | 3.2% |
| backdash into Fujinkyaku66K | 12 | 2.7% |
| backdash into Souji SenpuP+K | 10 | 2.3% |
| backdash into Tanhikyaku46K | 10 | 2.3% |
| crouch into Katousui2P | 10 | 2.3% |
| guardG into throw escape | 10 | 2.3% |
| backdash into Sentai4K | 9 | 2.0% |
| punchP into kickK | 8 | 1.8% |
| Fujinkyaku66K | 7 | 1.6% |
| backdash into guardG | 7 | 1.6% |
105 further openings account for the other 192 rounds.
Wolf
- Career
- 160–44 · 78.4%
- This season
- 98 matches · 89.8%
- Peak rank
- 37
First hit in 56.4% of 367 rounds. Won 78.3% of the rounds they struck first, 70.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into Elbow Butt4P | 34 | 9.2% |
|---|---|---|
| backdash into Mow Down Chop1P+K | 29 | 7.9% |
| Arrow Knuckle3P | 21 | 5.7% |
| Arrow Knuckle3P into guardG | 15 | 4.1% |
| Elbow Butt4P | 14 | 3.8% |
| backdash into evade up | 13 | 3.5% |
| backdash into guardG | 13 | 3.5% |
| crouch into Low Hammer2P | 13 | 3.5% |
| evade down into Elbow Butt4P | 13 | 3.5% |
| Rolling Savate6K+G | 12 | 3.2% |
| Savate4K | 10 | 2.7% |
| backdash into Short Shoulder46P+K | 10 | 2.7% |
| guardG into throw escape | 10 | 2.7% |
| Elbow Butt4P into punchP | 9 | 2.4% |
| backdash into Gasp Kneel Palm Bomb6P+K | 9 | 2.4% |
84 further openings account for the other 144 rounds.
Kage
- Career
- 218–99 · 68.8%
- This season
- 94 matches · 77.7%
- Peak rank
- 38
First hit in 56.0% of 357 rounds. Won 71.0% of the rounds they struck first, 59.2% of the rounds they were struck first.
Significant Tells
- Against Jean: moves in first in 32.5% of rounds, against 6.4% against everyone else.
| Hiji'uchi6P | 60 | 16.4% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 25 | 6.8% |
| forward movement into punchP | 19 | 5.2% |
| crouch into Jizuridan2P | 16 | 4.4% |
| backdash into Kasumi Yaiba66P+K | 15 | 4.1% |
| backdash into Kodachinuki4K | 13 | 3.5% |
| backdash into guardG | 11 | 3.0% |
| backward movement into guardG | 10 | 2.7% |
| Hiji'uchi6P into crouch dash forward | 8 | 2.2% |
| Hiji'uchi6P into forward dash | 8 | 2.2% |
| backdash into Ura Tsumujigeri44K | 8 | 2.2% |
| crouch into Nirenkyaku3KK | 8 | 2.2% |
| evade down into Kasumi Yaiba66P+K | 8 | 2.2% |
| backward movement into punchP | 7 | 1.9% |
| backward movement into throw escape | 7 | 1.9% |
76 further openings account for the other 144 rounds.
Jacky
- Career
- 181–83 · 68.6%
- This season
- 92 matches · 73.9%
- Peak rank
- 37
First hit in 53.0% of 355 rounds. Won 69.2% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Middle Smash6P | 48 | 13.4% |
|---|---|---|
| Dash Hammer Kick66K | 35 | 9.8% |
| forward movement into punchP | 17 | 4.8% |
| crouch into Squat Straight2P | 13 | 3.6% |
| backdash into Spin Heel Sword4K+G | 12 | 3.4% |
| guardG into throw escape | 12 | 3.4% |
| backdash into evade up | 9 | 2.5% |
| backdash into guardG | 9 | 2.5% |
| Middle Smash6P into kickK | 8 | 2.2% |
| backdash into punchP | 8 | 2.2% |
| Bil Jee6P+K into forward movement | 7 | 2.0% |
| evade down into Dash Hammer Kick66K | 7 | 2.0% |
| Standing Knee Kick4K | 6 | 1.7% |
| backdash into Dash Hammer Kick66K | 6 | 1.7% |
| Slant Back Knuckle1P | 5 | 1.4% |
93 further openings account for the other 155 rounds.
Vanessa
- Career
- 241–125 · 65.8%
- This season
- 78 matches · 55.1%
- Peak rank
- 38
First hit in 13.9% of 310 rounds. Won 62.8% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: Wind Elbow | 43 | 13.9% |
|---|---|---|
| Offensive Style: Body Blow | 16 | 5.2% |
| Defensive Style: backdash into Heel Kick6K+G | 14 | 4.5% |
| Defensive Style: Shadow Slicer | 11 | 3.5% |
| Offensive Style: Long Barrel Blow | 11 | 3.5% |
| Offensive Style: backdash into Heel Kick6K+G | 11 | 3.5% |
| Offensive Style: Body Blow into kickK | 10 | 3.2% |
| Offensive Style: crouch into Leg Guard Crush2P | 9 | 2.9% |
| Defensive Style: backdash into evade up | 8 | 2.6% |
| Offensive Style: backdash into evade up | 6 | 1.9% |
| Offensive Style: forward movement into punchP | 6 | 1.9% |
| Defensive Style: Wind Elbow into forward dash | 5 | 1.6% |
| Defensive Style: backdash into guardG | 5 | 1.6% |
| Offensive Style: Sweet Leg Slash | 5 | 1.6% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 4 | 1.3% |
87 further openings account for the other 146 rounds.
Aoi
- Career
- 127–24 · 84.1%
- This season
- 73 matches · 83.6%
- Peak rank
- 37
First hit in 63.0% of 281 rounds. Won 67.8% of the rounds they struck first, 71.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 65 | 23.1% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 26 | 9.2% |
| Sou'unha66K | 11 | 3.9% |
| Ouda6P+K | 10 | 3.5% |
| backdash into evade up | 10 | 3.5% |
| crouch into Gedan Shouda2P | 9 | 3.2% |
| backdash into Soushouda46P+K | 8 | 2.8% |
| forward movement into punchP | 8 | 2.8% |
| guardG into throw escape | 8 | 2.8% |
| Ryoushi43P into guardG | 6 | 2.1% |
| backdash into Kasane'ate46P | 6 | 2.1% |
| backdash into Shizuriyuki6K+G | 6 | 2.1% |
| Ryoushi43P | 5 | 1.8% |
| Sanseigan66P+K | 5 | 1.8% |
| Sanseigan66P+K into forward movement | 5 | 1.8% |
68 further openings account for the other 94 rounds.
Sarah
- Career
- 242–123 · 66.3%
- This season
- 48 matches · 50.0%
- Peak rank
- 38
First hit in 56.4% of 195 rounds. Won 60.0% of the rounds they struck first, 38.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 19 | 9.7% |
|---|---|---|
| backdash into Crescent Heel4K+G | 18 | 9.2% |
| backdash into evade up | 9 | 4.6% |
| Long Snap Side Chop3P+K | 8 | 4.1% |
| forward movement into kickK | 8 | 4.1% |
| Rising Elbow6P into kickK | 7 | 3.6% |
| Stiletto66K | 7 | 3.6% |
| Long Snap Side Chop3P+K into guardG | 6 | 3.1% |
| kickK | 5 | 2.6% |
| Quick Knee6K | 4 | 2.0% |
| Snap Side Chop3P | 4 | 2.0% |
| guardG into throw escape | 4 | 2.0% |
| kickK into punchP | 4 | 2.0% |
| backdash into Full Spin Heel Kick9K | 3 | 1.5% |
| backdash into Serpent Toe Kick2P+K | 3 | 1.5% |
65 further openings account for the other 86 rounds.
Lau
- Career
- 428–306 · 58.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souchuken2P | 2 | 20.0% |
|---|---|---|
| Chugeki6P | 1 | 10.0% |
| Fukko Kensou1P into guardG | 1 | 10.0% |
| Touku Shashou897P+K | 1 | 10.0% |
| backdash into Sako Soushou4P+K | 1 | 10.0% |
| backdash into backward movement | 1 | 10.0% |
| guardG into evade down | 1 | 10.0% |
| kickK | 1 | 10.0% |
| throw escape | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (97 here; about 4.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 2 of 15 tests hold up
- Jeffry: 0 of 15 tests hold up
- Lion: 2 of 15 tests hold up
- Wolf: 0 of 13 tests hold up
- Kage: 1 of 15 tests hold up
- Jacky: 0 of 12 tests hold up
- Vanessa: 0 of 12 tests hold up
- Aoi: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
