VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

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  • Pai
  • Lau
Career matches3,647
Career win rate53.6%
Round win rate52.9%
Peak rank32
Distinct opponents93
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1546 #1,690 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun322,2981,2481,05054.3%
Pai301,29667961752.4%
Lau2353272650.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,073 of 2,073 rounds counted

6.3 inputs a second (377 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.33771,988
Pai6.337654
Lau6.740231

By opponent's character

Sarah6.2372269
Lei Fei6.3376233
Akira6.3379218
Shun6.4383176
Jacky6.4384162
Jeffry5.9357152
Goh6.3380145
Aoi6.3377110
Taka6.3378103
Lau6.338197
Pai6.539080
Wolf6.438187
Kage6.136868
Vanessa6.639573
Dural5.935523
Eileen6.438320
Brad6.136518
Jean5.834915
El Blaze6.438216
Lion6.84058

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah67353252.2%+2.1
Lei Fei60372361.7%+5.8
Akira56272948.2%-2.1
Shun45212446.7%-1.2
Jacky39132633.3%-20.3
Jeffry38172144.7%-14.6
Goh36162044.4%-4.6
Aoi2923679.3%+14.8
Taka2720774.1%+11.2
Lau24131154.2%+6.8
Pai2112957.1%-6.2
Wolf2115671.4%+14.0
Kage1710758.8%+3.8
Vanessa1712570.6%+12.5
Dural62433.3%-1.8
Eileen660100.0%+13.3
Brad51420.0%-45.6
Jean550100.0%+9.3
El Blaze43175.0%-1.9
Lion21150.0%-13.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle72432959.7%+5.2
Full Fence61382362.3%+7.5
Octagon59283147.5%-12.0
Half Fence56332358.9%+3.4
Single Wall52302257.7%-1.7
Low Fence49301961.2%+5.9
Open42231954.8%+0.6
Full Fence and Open34132138.2%-2.7
Breakable Full Fence32171553.1%-1.7
Breakable Half Fence29111837.9%-14.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30955.0%55.6%-0.6
No walls14358.0%56.6%+1.4

Walls against open: -2.1 points (95% range -12.8 to +8.6), p 0.706 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sevensided253 (Rank 33)2026/10/1337172046.0%
TrumpRX (Rank 34)2026/10/131421214.3%
THEWEIAND (Rank 23)2026/10/103122971.0%
Splatgoon (Rank 26)2026/10/10158753.3%
Prinny (Rank 28)2026/10/101512380.0%
legendaryhero (Rank 32)2026/10/1082625.0%
Keris (Rank 27)2026/10/0374357.1%
Based_Ganja (Rank 32)2026/10/0373442.9%
kidvid711 (Rank 33)2026/10/0384450.0%
ChilePiquín (Rank 30)2026/10/02125741.7%
n.fang (Rank 39)2026/09/1363350.0%
ShooterMcJacky (Rank 30)2026/09/1371614.3%
Kitetsu (Rank 28)2026/09/1376185.7%
TayoTayoTaka (Rank 30)2026/09/0875271.4%
LuBuMBX (Rank 28)2026/09/08157846.7%
suna19 (Rank 31)2026/09/08167943.8%
Noggy (Rank 26)2026/09/0886275.0%
HappyFriendLau (Rank 33)2026/09/07157846.7%
Kungfuhustle99 (Rank 29)2026/09/0639221756.4%
YesShifuStan (Rank 30)2026/09/042051525.0%
KrsJin (Rank 33)2026/08/3071614.3%
ulilb1ckard (Rank 32)2026/08/3072528.6%
DJ_Clarknova (Rank 33)2026/08/24112918.2%
Wodin (Rank 27)2026/08/181713476.5%
UsernameFound (Rank 29)2026/08/1784450.0%

Round openings

Every character

offensive move1589.0%
crouch into Haisenchu1P1377.8%
Gyou'in Haishu3P into guardG1216.9%
Fukuchougeki2P714.0%
Gyou'in Haishu3P683.9%
Haisenchu1P563.2%
Haisenchu1P into guardG512.9%
backdash into offensive move502.9%
Gyou'in Haishu3P into forward dash472.7%
crouch into Haisenchu Kaikakyaku1PK362.0%
guardG341.9%
backdash into Getsuga Gakushu46P281.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP271.5%
backdash into Rengeki Gakushu46PPP271.5%
Gyou'in Haishu3P into Kasen Chugeki6P261.5%

246 further openings account for the other 816 rounds.

Counted from 443 of the 525 matches played. The rest were not pulled for openings.

Shun

Career
1,248–1,050 · 54.3%
This season
505 matches · 55.6%
Peak rank
32

First hit in 53.9% of 1,662 rounds. Won 57.8% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 25.2% of rounds, against 5.0% after losing one.
  • When ahead: backs off first in 23.9% of rounds, against 8.4% when level or behind.
  • In round 1: opens with “2P Fukuchougeki” in 8.0% of rounds, against 3.0% in their other rounds.
  • Against Shun: opens with “3P Gyou'in Haishu” in 8.7% of rounds, against 3.5% against everyone else.
  • After winning a round: opens with “offensive move” in 16.4% of rounds, against 3.4% after losing one.
  • When behind: opens with “3P Gyou'in Haishu into G guard” in 12.7% of rounds, against 4.2% when ahead or level.
  • On no drinks: opens with “3P Gyou'in Haishu” in 5.9% of rounds, against 1.4% on other drink counts.

How is this tested?

offensive move1589.5%
crouch into Haisenchu1P1378.2%
Gyou'in Haishu3P into guardG1217.2%
Fukuchougeki2P714.3%
Gyou'in Haishu3P684.1%
Haisenchu1P563.4%
Haisenchu1P into guardG513.1%
backdash into offensive move503.0%
Gyou'in Haishu3P into forward dash472.8%
crouch into Haisenchu Kaikakyaku1PK362.2%
guardG301.8%
backdash into Getsuga Gakushu46P281.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP271.6%
backdash into Rengeki Gakushu46PPP271.6%
Gyou'in Haishu3P into Kasen Chugeki6P261.6%

199 further openings account for the other 735 rounds.

Counted from 423 of the 505 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei20–13 · 61%11–7 · 61%too few to test
Akira12–16 · 43%6–5 · 55%too few to test
Sarah16–12 · 57%11–6 · 65%too few to test
Shun16–16 · 50%4–8 · 33%too few to test
Jeffry10–13 · 43%6–2 · 75%too few to test
Jacky3–14 · 18%4–7 · 36%too few to test
Aoi19–4 · 83%4–2 · 67%too few to test
Taka12–3 · 80%5–1 · 83%too few to test
Goh9–3 · 75%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

82 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
679–617 · 52.4%
This season
13 matches · 46.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Soukyaku1K+G611.1%
Senchutai3K59.3%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK35.6%
Senchutai3K into guardG35.6%
down-back punch+kick1P+K35.6%
guardG35.6%
guardG into Honshin Soukyaku1K+G35.6%
Ensei SenpukyakuK+G23.7%
Souka Rensui3PP into Souka Raigekishou3PPP23.7%
crouch dash forward into guardG23.7%
Enbikyaku3K+G11.9%
Haitenkyaku7K11.9%
Hi'en Tankyaku9K into crouch dash forward11.9%
Honshin Soukyaku1K+G into guardG11.9%
Meishouho4P+K+G into punchP11.9%

17 further openings account for the other 17 rounds.

Lau

Career
27–26 · 50.9%
This season
7 matches · 28.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souko Reppa3P+K412.9%
Kokyaku Haiten7K26.5%
RenshouPP into Renkanshou3PPP26.5%
Senchutai3K26.5%
Senchutai3K into guardG26.5%
down-back kick+guard1K+G26.5%
Chisoutai2K+G13.2%
Chugeki6P13.2%
Enjin Senpukyaku4K+G13.2%
Genchi Senpukyaku8K+G into up punch8P13.2%
Shakashou3P13.2%
Souko Reppa3P+K13.2%
Souko Reppa3P+K into RenshouPP13.2%
backdash into evade up13.2%
crouch into RenshouPP13.2%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (19 here; about 1.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 7 of 19 tests hold up
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)