Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1772 #477 of 3,686 on the Elo list →
Kage1806117 matches
Jeffry178387 matches
Sarah176181 matches
Wolf181570 matches
Lion177851 matches
Jean176635 matches
Lau174233 matches
Aoi176530 matches
Lei Fei175418 matches
El Blaze176212 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 35 | 1,245 | 675 | 570 | 54.2% |
|---|---|---|---|---|---|
| Wolf | 40 | 1,006 | 568 | 438 | 56.5% |
| Lion | 39 | 879 | 498 | 381 | 56.7% |
| Jeffry | 35 | 872 | 510 | 362 | 58.5% |
| Shun | 36 | 497 | 303 | 194 | 61.0% |
| Kage | 40 | 389 | 259 | 130 | 66.6% |
| Sarah | 36 | 298 | 191 | 107 | 64.1% |
| Aoi | 31 | 170 | 107 | 63 | 62.9% |
| Lau | 28 | 130 | 71 | 59 | 54.6% |
| Lei Fei | 30 | 76 | 52 | 24 | 68.4% |
| Taka | 27 | 54 | 35 | 19 | 64.8% |
| Brad | 26 | 41 | 25 | 16 | 61.0% |
| Akira | 27 | 24 | 20 | 4 | 83.3% |
| El Blaze | 28 | 19 | 17 | 2 | 89.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,085 of 2,198 rounds counted8.1 inputs a second (487 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 9.5 | 570 | 468 |
|---|---|---|---|
| Jeffry | 8.2 | 491 | 346 |
| Sarah | 7.8 | 469 | 285 |
| Wolf | 6.8 | 408 | 287 |
| Lion | 7.2 | 432 | 165 |
| Jean | 8.3 | 499 | 131 |
| Lau | 9.3 | 559 | 141 |
| Aoi | 8.1 | 486 | 102 |
| Lei Fei | 7.1 | 428 | 64 |
| El Blaze | 6.3 | 377 | 49 |
| Akira | 6.4 | 382 | 18 |
| Taka | 6.8 | 411 | 18 |
| Brad | 5.7 | 344 | 7 |
| Shun | 5.7 | 344 | 4 |
By opponent's character
| Jacky | 8.3 | 496 | 180 |
|---|---|---|---|
| Lau | 8.2 | 495 | 188 |
| Akira | 8.6 | 517 | 180 |
| Vanessa | 7.9 | 475 | 156 |
| Wolf | 7.7 | 462 | 138 |
| Brad | 8.2 | 493 | 134 |
| Goh | 8.7 | 519 | 105 |
| Kage | 7.7 | 460 | 110 |
| Shun | 7.9 | 473 | 111 |
| Jean | 7.9 | 472 | 101 |
| Jeffry | 8.5 | 512 | 98 |
| Lion | 7.5 | 452 | 101 |
| El Blaze | 8.5 | 510 | 100 |
| Pai | 7.7 | 464 | 91 |
| Sarah | 8.7 | 520 | 85 |
| Lei Fei | 8.3 | 496 | 67 |
| Aoi | 7.9 | 476 | 52 |
| Taka | 7.6 | 458 | 29 |
| Dural | 6.5 | 392 | 28 |
| Eileen | 7.8 | 466 | 31 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 50 | 27 | 23 | 54.0% | -4.4 |
|---|---|---|---|---|---|
| Lau | 46 | 30 | 16 | 65.2% | +15.8 |
| Akira | 45 | 28 | 17 | 62.2% | +10.2 |
| Vanessa | 40 | 15 | 25 | 37.5% | -14.6 |
| Wolf | 39 | 23 | 16 | 59.0% | +4.0 |
| Brad | 34 | 20 | 14 | 58.8% | +13.5 |
| Goh | 30 | 14 | 16 | 46.7% | -5.2 |
| Kage | 28 | 8 | 20 | 28.6% | -25.7 |
| Shun | 28 | 14 | 14 | 50.0% | -1.9 |
| Jean | 26 | 16 | 10 | 61.5% | +11.1 |
| Jeffry | 26 | 15 | 11 | 57.7% | -0.1 |
| Lion | 26 | 13 | 13 | 50.0% | -4.6 |
| El Blaze | 25 | 14 | 11 | 56.0% | +0.1 |
| Pai | 25 | 14 | 11 | 56.0% | -0.3 |
| Sarah | 25 | 14 | 11 | 56.0% | +1.5 |
| Lei Fei | 19 | 8 | 11 | 42.1% | -11.1 |
| Aoi | 11 | 6 | 5 | 54.5% | -3.6 |
| Taka | 10 | 5 | 5 | 50.0% | -2.6 |
| Dural | 7 | 4 | 3 | 57.1% | +9.2 |
| Eileen | 7 | 3 | 4 | 42.9% | -4.4 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 61 | 34 | 27 | 55.7% | +1.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 57 | 37 | 20 | 64.9% | +10.7 |
| Low Fence | 57 | 29 | 28 | 50.9% | -3.5 |
| Full Fence | 56 | 25 | 31 | 44.6% | -9.2 |
| Open | 55 | 21 | 34 | 38.2% | -18.1 |
| Full Fence and Open | 53 | 29 | 24 | 54.7% | +8.4 |
| Octagon | 53 | 26 | 27 | 49.1% | -6.3 |
| Rectangle | 50 | 32 | 18 | 64.0% | +11.1 |
| Single Wall | 49 | 29 | 20 | 59.2% | +7.6 |
| Half Fence | 41 | 20 | 21 | 48.8% | -4.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 318 | 54.7% | 54.2% | +0.6 |
| No walls | 161 | 49.1% | 53.6% | -4.6 |
Walls against open: +5.1 points (95% range -5.1 to +15.4), p 0.327 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 36) | 17 | 9 | 8 | 52.9% |
|---|---|---|---|---|
| zakisan (Rank 36) | 9 | 4 | 5 | 44.4% |
| 鐵拳無敵孫中山 (Rank 36) | 9 | 4 | 5 | 44.4% |
| Nkun2026 (Rank 41) | 8 | 2 | 6 | 25.0% |
| Tokkovanessa_VF (Rank 42) | 8 | 5 | 3 | 62.5% |
| 陰キャチー牛くそ眼鏡 (Rank 42) | 7 | 1 | 6 | 14.3% |
| 黒幕 (Rank 40) | 7 | 4 | 3 | 57.1% |
| 타우끼/taukee (Rank 36) | 7 | 1 | 6 | 14.3% |
| Aki (Rank 39) | 6 | 2 | 4 | 33.3% |
| CrossGorgonzola (Rank 42) | 6 | 3 | 3 | 50.0% |
| k-wofs (Rank 42) | 6 | 4 | 2 | 66.7% |
| mahiro_725 (Rank 37) | 6 | 2 | 4 | 33.3% |
| nanami.madogiwa (Rank 36) | 6 | 3 | 3 | 50.0% |
| ★闘将拉麵男★ (Rank 37) | 6 | 3 | 3 | 50.0% |
| たたみん♪ (Rank 39) | 6 | 2 | 4 | 33.3% |
| JoonJoon (Rank 36) | 5 | 5 | 0 | 100.0% |
| Sleipnir-kzm (Rank 36) | 5 | 3 | 2 | 60.0% |
| ken1chin (Rank 39) | 5 | 3 | 2 | 60.0% |
| papermoon_7 (Rank 36) | 5 | 5 | 0 | 100.0% |
| pesonkun0519 (Rank 41) | 5 | 5 | 0 | 100.0% |
| 『ρε』.α (Rank 41) | 5 | 2 | 3 | 40.0% |
| たぴぴ。。 (Rank 36) | 5 | 3 | 2 | 60.0% |
| ひざくん☆中能登VF部 (Rank 33) | 5 | 3 | 2 | 60.0% |
| まぼ (Rank 36) | 5 | 4 | 1 | 80.0% |
| 超ボタン連打マ~ン (Rank 41) | 5 | 0 | 5 | 0.0% |
Most played opponents, most recent first
| 鐵拳無敵孫中山 (Rank 36) | 2026/10/16 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| Nkun2026 (Rank 41) | 2026/10/09 | 8 | 2 | 6 | 25.0% |
| CrossGorgonzola (Rank 42) | 2026/10/09 | 6 | 3 | 3 | 50.0% |
| Tokkovanessa_VF (Rank 42) | 2026/10/09 | 8 | 5 | 3 | 62.5% |
| 陰キャチー牛くそ眼鏡 (Rank 42) | 2026/10/08 | 7 | 1 | 6 | 14.3% |
| pesonkun0519 (Rank 41) | 2026/09/16 | 5 | 5 | 0 | 100.0% |
| 『ρε』.α (Rank 41) | 2026/08/03 | 5 | 2 | 3 | 40.0% |
| ken1chin (Rank 39) | 2026/08/03 | 5 | 3 | 2 | 60.0% |
| JoonJoon (Rank 36) | 2026/07/09 | 5 | 5 | 0 | 100.0% |
| たたみん♪ (Rank 39) | 2026/06/20 | 6 | 2 | 4 | 33.3% |
| 타우끼/taukee (Rank 36) | 2026/06/20 | 7 | 1 | 6 | 14.3% |
| zakisan (Rank 36) | 2026/06/20 | 9 | 4 | 5 | 44.4% |
| papermoon_7 (Rank 36) | 2026/06/16 | 5 | 5 | 0 | 100.0% |
| interceptor (Rank 36) | 2026/06/13 | 17 | 9 | 8 | 52.9% |
| k-wofs (Rank 42) | 2026/06/13 | 6 | 4 | 2 | 66.7% |
| ★闘将拉麵男★ (Rank 37) | 2026/06/13 | 6 | 3 | 3 | 50.0% |
| Aki (Rank 39) | 2026/06/13 | 6 | 2 | 4 | 33.3% |
| 超ボタン連打マ~ン (Rank 41) | 2026/06/13 | 5 | 0 | 5 | 0.0% |
| たぴぴ。。 (Rank 36) | 2026/06/13 | 5 | 3 | 2 | 60.0% |
| 黒幕 (Rank 40) | 2026/06/13 | 7 | 4 | 3 | 57.1% |
| Sleipnir-kzm (Rank 36) | 2026/05/27 | 5 | 3 | 2 | 60.0% |
| ひざくん☆中能登VF部 (Rank 33) | 2026/05/25 | 5 | 3 | 2 | 60.0% |
| まぼ (Rank 36) | 2026/05/22 | 5 | 4 | 1 | 80.0% |
| mahiro_725 (Rank 37) | 2026/05/22 | 6 | 2 | 4 | 33.3% |
| nanami.madogiwa (Rank 36) | 2026/05/21 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| backdash into evade up | 106 | 5.3% |
|---|---|---|
| backdash into evade down | 72 | 3.6% |
| backdash into guardG | 55 | 2.8% |
| forward movement into punchP | 46 | 2.3% |
| backdash into Crescent Heel4K+G | 45 | 2.3% |
| backdash into Sako Soushou4P+K | 38 | 1.9% |
| Hiji'uchi6P | 35 | 1.8% |
| backdash into Souji SenpuP+K | 31 | 1.6% |
| forward movement into Double KnucklePP | 30 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K | 28 | 1.4% |
| backward movement into evade down | 27 | 1.4% |
| backward movement into guardG | 26 | 1.3% |
| crouch into Low Hammer2P | 26 | 1.3% |
| Katousui2P into forward dash | 25 | 1.3% |
| backdash into offensive move | 24 | 1.2% |
481 further openings account for the other 1,373 rounds.
Counted from 493 of the 547 matches played. The rest were not pulled for openings.
Kage
- Career
- 259–130 · 66.6%
- This season
- 117 matches · 58.1%
- Peak rank
- 40
First hit in 51.1% of 462 rounds. Won 55.9% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 43.7% of rounds, against 20.5% in their other rounds.
- After winning a round: backs off first in 66.5% of rounds, against 40.8% after losing one.
- When ahead: backs off first in 72.5% of rounds, against 46.5% when level or behind.
- In round 4 or later: opens with “6P Hiji'uchi” in 15.1% of rounds, against 4.8% in their other rounds.
- Against Akira: opens with “backdash into G guard” in 29.9% of rounds, against 0.7% against everyone else.
- On Half Fence stages: opens with “backdash into G guard” in 23.0% of rounds, against 2.1% on the other stages.
| Hiji'uchi6P | 35 | 7.5% |
|---|---|---|
| backdash into evade up | 31 | 6.6% |
| Hagakure-ryu In Raijingeki46P+K | 28 | 6.0% |
| backdash into Furikakato OtoshiK+G | 23 | 4.9% |
| backdash into guardG | 23 | 4.9% |
| Nagiharai6P+K | 19 | 4.0% |
| crouch dash back into guardG | 17 | 3.6% |
| backdash into evade down | 16 | 3.4% |
| crouch dash back into evade down | 15 | 3.2% |
| forward movement into ResshouPP | 15 | 3.2% |
| backward movement into evade down | 14 | 3.0% |
| evade down into guardG | 13 | 2.8% |
| backdash into Nakageri3K | 12 | 2.5% |
| backdash into punchP | 11 | 2.3% |
| backdash into throwP+G | 10 | 2.1% |
96 further openings account for the other 188 rounds.
Jeffry
- Career
- 510–362 · 58.5%
- This season
- 87 matches · 54.0%
- Peak rank
- 35
First hit in 51.5% of 357 rounds. Won 55.4% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into Double KnucklePP | 30 | 8.4% |
|---|---|---|
| backward movement into guardG | 24 | 6.7% |
| backward movement into Toe Kick2K | 23 | 6.4% |
| backward movement into backdash | 15 | 4.2% |
| backward movement | 14 | 3.9% |
| backdash into evade up | 13 | 3.6% |
| forward movement into Knuckle KickPK | 13 | 3.6% |
| forward dash into throwP+G | 12 | 3.4% |
| punchP into Double KnucklePP | 12 | 3.4% |
| backdash into backward movement | 11 | 3.1% |
| backward movement into evade down | 9 | 2.5% |
| Low Knuckle2P | 8 | 2.2% |
| backdash into evade down | 7 | 2.0% |
| Ducking Low2K+G | 6 | 1.7% |
| backward movement into evade up | 6 | 1.7% |
82 further openings account for the other 154 rounds.
Sarah
- Career
- 191–107 · 64.1%
- This season
- 81 matches · 42.0%
- Peak rank
- 36
First hit in 60.7% of 326 rounds. Won 47.0% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Crescent Heel4K+G | 45 | 13.8% |
|---|---|---|
| backdash into evade up | 30 | 9.2% |
| kickK | 18 | 5.5% |
| Stiletto66K into Quick Knee6K | 17 | 5.2% |
| backdash into evade down | 16 | 4.9% |
| backdash into Valkyrie Flight9K+G | 15 | 4.6% |
| Sharpsword44K into backdash | 14 | 4.3% |
| Sharpsword44K into Sharpsword Combo44KK | 13 | 4.0% |
| backdash into Jackknife Kick3K | 10 | 3.1% |
| backdash into Switch Kick4K | 9 | 2.8% |
| backdash into Full Spin Heel Kick9K | 8 | 2.5% |
| backdash into Round Kick8K+G | 7 | 2.1% |
| Squat Straight2P into Long Snap Side Chop3P+K | 6 | 1.8% |
| backdash into Leg Slicer2K+G | 5 | 1.5% |
| backdash into Serpent Toe Kick2P+K | 5 | 1.5% |
63 further openings account for the other 108 rounds.
Lion
- Career
- 498–381 · 56.7%
- This season
- 51 matches · 45.1%
- Peak rank
- 39
First hit in 63.3% of 207 rounds. Won 52.7% of the rounds they struck first, 40.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Souji SenpuP+K | 31 | 14.9% |
|---|---|---|
| Katousui2P into forward dash | 25 | 12.0% |
| forward movement into punchP | 24 | 11.5% |
| Katousui2P into crouch | 20 | 9.6% |
| crouch into Katousui2P | 15 | 7.2% |
| Katousui2P | 11 | 5.3% |
| backdash into evade up | 11 | 5.3% |
| Juchou Senshou8P+K | 7 | 3.4% |
| backward movement into forward punch+kick6P+K | 6 | 2.9% |
| punchP | 5 | 2.4% |
| Katousui2P into Touho Soushu2P+K | 4 | 1.9% |
| backdash into punchP | 4 | 1.9% |
| Touku Rigou Bantaitetsu46K+G into forward movement | 3 | 1.4% |
| backdash into Touku Rigou Bantaitetsu46K+G | 3 | 1.4% |
| forward movement into Koushu RensuiPP | 3 | 1.4% |
30 further openings account for the other 36 rounds.
Wolf
- Career
- 568–438 · 56.5%
- This season
- 70 matches · 51.4%
- Peak rank
- 40
First hit in 57.3% of 150 rounds. Won 57.0% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 26 | 17.2% |
|---|---|---|
| Arrow Knuckle3P | 12 | 8.0% |
| crouch into Arrow Knuckle3P | 12 | 8.0% |
| backdash into evade up | 10 | 6.6% |
| Rolling Savate6K+G | 9 | 6.0% |
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 7 | 4.6% |
| forward movement into Elbow Butt4P | 5 | 3.3% |
| punchP | 5 | 3.3% |
| Quick Shoulder66P+K | 4 | 2.6% |
| evade down into guardG | 4 | 2.6% |
| backdash into Mow Down Chop1P+K | 3 | 2.0% |
| backdash into Short Shoulder46P+K | 3 | 2.0% |
| backdash into evade down | 3 | 2.0% |
| crouch into Heavy Middle Kick3K+G | 3 | 2.0% |
| evade up into guardG | 3 | 2.0% |
34 further openings account for the other 42 rounds.
Counted from 37 of the 70 matches played. The rest were not pulled for openings.
Lau
- Career
- 71–59 · 54.6%
- This season
- 33 matches · 57.6%
- Peak rank
- 28
First hit in 49.6% of 137 rounds. Won 60.3% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 38 | 26.9% |
|---|---|---|
| backdash into evade down | 22 | 15.6% |
| Fukko Kensou1P | 6 | 4.3% |
| backdash into Senchutai3K | 6 | 4.3% |
| backdash into evade up | 6 | 4.3% |
| backdash into Shakashou3P | 4 | 2.8% |
| forward movement into punchP | 4 | 2.8% |
| backdash into Junho Chushou33P | 3 | 2.1% |
| backdash into Kosoushou46P | 3 | 2.1% |
| backdash into Souko Sensou66P+K | 3 | 2.1% |
| backdash into Tenshin EngekishouP+K | 3 | 2.1% |
| backdash into punchP | 3 | 2.1% |
| backdash into throwP+G | 3 | 2.1% |
| Fukko Kensou1P into guardG | 2 | 1.4% |
| backdash into Souchuken2P | 2 | 1.4% |
29 further openings account for the other 33 rounds.
Aoi
- Career
- 107–63 · 62.9%
- This season
- 30 matches · 73.3%
- Peak rank
- 31
First hit in 57.3% of 110 rounds. Won 65.1% of the rounds they struck first, 59.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 23 | 20.4% |
|---|---|---|
| backdash into Maegeri3K | 6 | 5.3% |
| backdash into forward dash | 6 | 5.3% |
| evade down into Maegeri3K | 6 | 5.3% |
| forward movement into Nirentotsu OuchuPPP | 6 | 5.3% |
| backdash into Raijinha6K | 5 | 4.4% |
| backdash into evade down | 4 | 3.5% |
| evade down into crouch dash forward | 4 | 3.5% |
| evade up into Maegeri3K | 4 | 3.5% |
| Maegeri3K | 3 | 2.6% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 3 | 2.6% |
| backdash into Hou'oushu3P | 3 | 2.6% |
| backdash into ShougerigasanePK | 3 | 2.6% |
| backdash into Sou'unha66K | 3 | 2.6% |
| evade down into Hou'oushu3P | 3 | 2.6% |
24 further openings account for the other 31 rounds.
Lei Fei
- Career
- 52–24 · 68.4%
- This season
- 18 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into offensive move | 24 | 33.8% |
|---|---|---|
| Toushou66P into Kakushu Suigeki6P | 13 | 18.3% |
| Toushou66P | 7 | 9.9% |
| backdash into Kaisei Tento1P+K | 4 | 5.6% |
| Kakushu Suigeki6P | 2 | 2.8% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 2 | 2.8% |
| Niki Bunkyaku9K | 2 | 2.8% |
| forward dash into Toushou66P | 2 | 2.8% |
| offensive move into Kinkei DokuritsuP+K | 2 | 2.8% |
| Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK | 1 | 1.4% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 1 | 1.4% |
| Zensoutai2K+G | 1 | 1.4% |
| backdash into Chinheki4P+K | 1 | 1.4% |
| backdash into Kinkei DokuritsuP+K | 1 | 1.4% |
| backdash into Rigoutai6K | 1 | 1.4% |
7 further openings account for the other 7 rounds.
Jean
- Career
- 675–570 · 54.2%
- This season
- 35 matches · 51.4%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 15 | 27.8% |
|---|---|---|
| Gyaku Seikenzuki66P | 5 | 9.3% |
| crouch dash forward into guardG | 5 | 9.3% |
| backdash into Kake'uchi46P | 2 | 3.7% |
| backdash into evade up | 2 | 3.7% |
| forward movement into punchP | 2 | 3.7% |
| guardG into throw escape | 2 | 3.7% |
| Chudan Mawashigeri3K | 1 | 1.9% |
| Hangetsu NirenzukiP+K | 1 | 1.9% |
| Hizageri4K into Kousenshu4KP | 1 | 1.9% |
| Shitamaeken2P | 1 | 1.9% |
| Shitanagi Shutou1P | 1 | 1.9% |
| Shitanagi Shutou1P into guardG | 1 | 1.9% |
| Shitazuki3P into kickK | 1 | 1.9% |
| Yoko'enpi6P | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Counted from 14 of the 35 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 17–2 · 89.5%
- This season
- 12 matches · 66.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 5 | 10.2% |
|---|---|---|
| forward dash into Shadow Spear6K | 4 | 8.2% |
| forward dash into Volcano Upper4P+K | 3 | 6.1% |
| forward movement into punchP | 3 | 6.1% |
| up-back kick+guard7K+G | 2 | 4.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 2.0% |
| Jumping Hammer Knuckle8P+K into Death Scythe Slash8K | 1 | 2.0% |
| Rolling Low Knuckle1P | 1 | 2.0% |
| Shadow Lance66K into forward movement | 1 | 2.0% |
| Shadow Strike6P into forward movement | 1 | 2.0% |
| Shadow Strike6P into throwP+G | 1 | 2.0% |
| Volcano Knee6K+G | 1 | 2.0% |
| Volcano Upper4P+K | 1 | 2.0% |
| backdash into Demon's Tail9P+KK | 1 | 2.0% |
| crouch into Combination Blow3PP | 1 | 2.0% |
22 further openings account for the other 22 rounds.
Akira
- Career
- 20–4 · 83.3%
- This season
- 5 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Koboku214P | 3 | 16.7% |
|---|---|---|
| Rimon Chouchu66P | 2 | 11.1% |
| Chouyoushu1P | 1 | 5.6% |
| Rimon Chouchu66P into backward movement | 1 | 5.6% |
| Senzankou66P+K | 1 | 5.6% |
| Tetsuzankou466P+K | 1 | 5.6% |
| Youteitou6K into Kenhou6KP | 1 | 5.6% |
| backdash into Hekishou43P | 1 | 5.6% |
| backdash into backward movement | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| crouch dash forward into Youhou33P | 1 | 5.6% |
| crouch into Goko Shutsudou3K+GP | 1 | 5.6% |
| forward dash into Tetsuzankou466P+K | 1 | 5.6% |
| guardG | 1 | 5.6% |
Taka
- Career
- 35–19 · 64.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 2 | 11.1% |
|---|---|---|
| backdash into evade down | 2 | 11.1% |
| Aka'oni MidaremageP+K | 1 | 5.6% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 1 | 5.6% |
| Morotezuki66P into Tsuppari 2PP | 1 | 5.6% |
| Zangeki33P | 1 | 5.6% |
| Zangeki33P into evade down | 1 | 5.6% |
| backdash into Kachi'age33P+K | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| crouch dash forward into Takatsumehashi3P+K | 1 | 5.6% |
| crouch dash forward into crouch | 1 | 5.6% |
| crouch into Shita Harite2P | 1 | 5.6% |
| forward movement into Ao'oni Midaremage214P+K | 1 | 5.6% |
| forward movement into Tsuppari 3PPP | 1 | 5.6% |
| guardG | 1 | 5.6% |
1 further openings account for the other 1 rounds.
Brad
- Career
- 25–16 · 61.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 2 | 28.6% |
|---|---|---|
| Middle Spin Kick66K | 2 | 28.6% |
| backdash into evade up | 1 | 14.3% |
| crouch into Sharp Shoot1P | 1 | 14.3% |
| crouch into Shovel Hook Triple2P+KPP | 1 | 14.3% |
Shun
- Career
- 303–194 · 61.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P into backward movement | 1 | 25.0% |
|---|---|---|
| Tenshin Souchushou6P+K | 1 | 25.0% |
| crouch dash forward into Rensai Gakushu46PP | 1 | 25.0% |
| offensive move | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 6 of 14 tests hold up
- Jeffry: 0 of 11 tests hold up
- Sarah: 0 of 14 tests hold up
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Shun: not tested (too few rounds)
