Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Goh | 34 | 808 | 471 | 337 | 58.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 16 | 14 | 2 | 87.5% | +37.8 |
|---|---|---|---|---|---|
| Lau | 13 | 5 | 8 | 38.5% | -13.4 |
| Wolf | 10 | 5 | 5 | 50.0% | -3.7 |
| Akira | 9 | 3 | 6 | 33.3% | -28.1 |
| Aoi | 7 | 3 | 4 | 42.9% | -11.8 |
| Shun | 7 | 3 | 4 | 42.9% | -21.9 |
| Jean | 5 | 2 | 3 | 40.0% | -9.7 |
| Jeffry | 5 | 4 | 1 | 80.0% | +36.4 |
| Pai | 5 | 3 | 2 | 60.0% | +3.3 |
| Vanessa | 5 | 3 | 2 | 60.0% | +9.1 |
| Goh | 4 | 3 | 1 | 75.0% | +21.6 |
| Lei Fei | 3 | 0 | 3 | 0.0% | -68.3 |
| Lion | 3 | 1 | 2 | 33.3% | -12.4 |
| Taka | 3 | 2 | 1 | 66.7% | +11.7 |
| Kage | 2 | 2 | 0 | 100.0% | +59.4 |
| Brad | 1 | 0 | 1 | 0.0% | -42.2 |
| El Blaze | 1 | 0 | 1 | 0.0% | -64.9 |
| Sarah | 1 | 1 | 0 | 100.0% | +49.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 16 | 9 | 7 | 56.2% | +5.9 |
|---|---|---|---|---|---|
| Open | 16 | 7 | 9 | 43.8% | -12.8 |
| Half Fence | 14 | 7 | 7 | 50.0% | -2.9 |
| Breakable Full Fence | 11 | 7 | 4 | 63.6% | +10.7 |
| Rectangle | 11 | 5 | 6 | 45.5% | -3.9 |
| Full Fence | 10 | 4 | 6 | 40.0% | -16.8 |
| Single Wall | 7 | 6 | 1 | 85.7% | +25.9 |
| Full Fence and Open | 6 | 6 | 0 | 100.0% | +50.0 |
| Breakable Half Fence | 3 | 0 | 3 | 0.0% | -54.0 |
| Low Fence | 3 | 2 | 1 | 66.7% | +2.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 65 | 49.2% | 52.3% | -3.0 |
| No walls | 26 | 57.7% | 57.5% | +0.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アベル (Rank 30) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| ガリバー (Rank 32) | 7 | 6 | 1 | 85.7% |
| おーちんちーん (Rank 34) | 5 | 2 | 3 | 40.0% |
| Eno (Rank 30) | 4 | 1 | 3 | 25.0% |
| NORESPECT (Rank 34) | 4 | 4 | 0 | 100.0% |
| B軍団 (Rank 35) | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 29) | 3 | 2 | 1 | 66.7% |
| juste (Rank 27) | 3 | 2 | 1 | 66.7% |
| カミナリおやじ (Rank 31) | 3 | 2 | 1 | 66.7% |
| 구닥스트렌져 (Rank 32) | 3 | 1 | 2 | 33.3% |
| AlicerLandeel (Rank 31) | 2 | 2 | 0 | 100.0% |
| NoMark/ノーマーク (Rank 28) | 2 | 0 | 2 | 0.0% |
| all'arrabbiata563 (Rank 30) | 2 | 2 | 0 | 100.0% |
| aona (Rank 35) | 2 | 0 | 2 | 0.0% |
| ohtenki (Rank 30) | 2 | 1 | 1 | 50.0% |
| なつ (Rank 31) | 2 | 2 | 0 | 100.0% |
| へっぽこラウ (Rank 35) | 2 | 2 | 0 | 100.0% |
| やんくみ (Rank 35) | 2 | 0 | 2 | 0.0% |
| ツッチー (Rank 34) | 2 | 2 | 0 | 100.0% |
| 五寸釘くん (Rank 35) | 2 | 2 | 0 | 100.0% |
| 大谷 小平 (Rank 35) | 2 | 1 | 1 | 50.0% |
| 津古さん (Rank 35) | 2 | 0 | 2 | 0.0% |
| 白い妖精 (Rank 31) | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 28) | 2 | 2 | 0 | 100.0% |
| fwnd1396 (Rank 32) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| ガリバー (Rank 32) | 2026/09/07 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| AlicerLandeel (Rank 31) | 2026/09/05 | 2 | 2 | 0 | 100.0% |
| 大谷 小平 (Rank 35) | 2026/09/03 | 2 | 1 | 1 | 50.0% |
| 五寸釘くん (Rank 35) | 2026/09/03 | 2 | 2 | 0 | 100.0% |
| aona (Rank 35) | 2026/08/24 | 2 | 0 | 2 | 0.0% |
| B軍団 (Rank 35) | 2026/08/05 | 3 | 1 | 2 | 33.3% |
| なつ (Rank 31) | 2026/08/05 | 2 | 2 | 0 | 100.0% |
| fwnd1396 (Rank 32) | 2026/08/04 | 1 | 0 | 1 | 0.0% |
| ツッチー (Rank 34) | 2026/08/03 | 2 | 2 | 0 | 100.0% |
| 津古さん (Rank 35) | 2026/08/03 | 2 | 0 | 2 | 0.0% |
| へっぽこラウ (Rank 35) | 2026/08/03 | 2 | 2 | 0 | 100.0% |
| ohtenki (Rank 30) | 2026/08/03 | 2 | 1 | 1 | 50.0% |
| アベル (Rank 30) | 2026/08/03 | 7 | 3 | 4 | 42.9% |
| SHUSHUSHU (Rank 29) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| NoMark/ノーマーク (Rank 28) | 2026/08/03 | 2 | 0 | 2 | 0.0% |
| カミナリおやじ (Rank 31) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| NORESPECT (Rank 34) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| やんくみ (Rank 35) | 2026/07/25 | 2 | 0 | 2 | 0.0% |
| Eno (Rank 30) | 2026/07/25 | 4 | 1 | 3 | 25.0% |
| おーちんちーん (Rank 34) | 2026/07/25 | 5 | 2 | 3 | 40.0% |
| juste (Rank 27) | 2026/07/25 | 3 | 2 | 1 | 66.7% |
| 구닥스트렌져 (Rank 32) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| all'arrabbiata563 (Rank 30) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| 白い妖精 (Rank 31) | 2026/04/20 | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 28) | 2026/04/06 | 2 | 2 | 0 | 100.0% |
Round openings
Goh
| throwP+G | 134 | 33.2% |
|---|---|---|
| Sune'uchi2P | 85 | 21.1% |
| backdash into Karura4P+K | 21 | 5.2% |
| forward movement into punchP | 15 | 3.7% |
| crouch dash forward into Kirin33P | 10 | 2.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 9 | 2.2% |
| Maegeri3K into Batousatsu3KP | 8 | 2.0% |
| Sune'uchi2P into forward movement | 6 | 1.5% |
| evade down into forward dash | 6 | 1.5% |
| backdash into evade up | 5 | 1.2% |
| Sune'uchi2P into backward movement | 4 | 1.0% |
| backdash | 4 | 1.0% |
| backdash into backward movement | 4 | 1.0% |
| crouch dash forward into Tsukikage6K | 4 | 1.0% |
| crouch into throwP+G | 3 | 0.7% |
59 further openings account for the other 85 rounds.
