VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

ちむ

Career matches808
Career win rate58.3%
Round win rate51.9%
Peak rank34
Distinct opponents54
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3480847133758.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1614287.5%+37.8
Lau135838.5%-13.4
Wolf105550.0%-3.7
Akira93633.3%-28.1
Aoi73442.9%-11.8
Shun73442.9%-21.9
Jean52340.0%-9.7
Jeffry54180.0%+36.4
Pai53260.0%+3.3
Vanessa53260.0%+9.1
Goh43175.0%+21.6
Lei Fei3030.0%-68.3
Lion31233.3%-12.4
Taka32166.7%+11.7
Kage220100.0%+59.4
Brad1010.0%-42.2
El Blaze1010.0%-64.9
Sarah110100.0%+49.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon169756.2%+5.9
Open167943.8%-12.8
Half Fence147750.0%-2.9
Breakable Full Fence117463.6%+10.7
Rectangle115645.5%-3.9
Full Fence104640.0%-16.8
Single Wall76185.7%+25.9
Full Fence and Open660100.0%+50.0
Breakable Half Fence3030.0%-54.0
Low Fence32166.7%+2.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6549.2%52.3%-3.0
No walls2657.7%57.5%+0.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ガリバー (Rank 32)2026/09/0776185.7%
AlicerLandeel (Rank 31)2026/09/05220100.0%
大谷 小平 (Rank 35)2026/09/0321150.0%
五寸釘くん (Rank 35)2026/09/03220100.0%
aona (Rank 35)2026/08/242020.0%
B軍団 (Rank 35)2026/08/0531233.3%
なつ (Rank 31)2026/08/05220100.0%
fwnd1396 (Rank 32)2026/08/041010.0%
ツッチー (Rank 34)2026/08/03220100.0%
津古さん (Rank 35)2026/08/032020.0%
へっぽこラウ (Rank 35)2026/08/03220100.0%
ohtenki (Rank 30)2026/08/0321150.0%
アベル (Rank 30)2026/08/0373442.9%
SHUSHUSHU (Rank 29)2026/08/0332166.7%
NoMark/ノーマーク (Rank 28)2026/08/032020.0%
カミナリおやじ (Rank 31)2026/08/0332166.7%
NORESPECT (Rank 34)2026/07/25440100.0%
やんくみ (Rank 35)2026/07/252020.0%
Eno (Rank 30)2026/07/2541325.0%
おーちんちーん (Rank 34)2026/07/2552340.0%
juste (Rank 27)2026/07/2532166.7%
구닥스트렌져 (Rank 32)2026/05/0731233.3%
all'arrabbiata563 (Rank 30)2026/05/06220100.0%
白い妖精 (Rank 31)2026/04/202020.0%
究極無敵 (Rank 28)2026/04/06220100.0%

Round openings

Goh

throwP+G13433.2%
Sune'uchi2P8521.1%
backdash into Karura4P+K215.2%
forward movement into punchP153.7%
crouch dash forward into Kirin33P102.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G92.2%
Maegeri3K into Batousatsu3KP82.0%
Sune'uchi2P into forward movement61.5%
evade down into forward dash61.5%
backdash into evade up51.2%
Sune'uchi2P into backward movement41.0%
backdash41.0%
backdash into backward movement41.0%
crouch dash forward into Tsukikage6K41.0%
crouch into throwP+G30.7%

59 further openings account for the other 85 rounds.