VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

HoAssYoAss

  • Akira
  • Jean
  • Vanessa
  • Sarah
  • Taka
  • Jacky
  • Pai
  • Kage
  • Goh
  • Eileen
  • Lau
  • Aoi
  • El Blaze
  • Shun
  • Lion
  • Wolf
  • Brad
  • Lei Fei
Career matches11,496
Career win rate47.8%
Round win rate49.1%
Peak rank32
Distinct opponents600
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1450 #2,346 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry326,2273,0303,19748.7%
Sarah271,08951657347.4%
Taka2998349848550.7%
Pai2670433037446.9%
Akira2551222928344.7%
Jean2744220124145.5%
Lei Fei2639617622044.4%
Jacky2625712513248.6%
Vanessa2624511213345.7%
Eileen26116457138.8%
Lau25109505945.9%
Kage2692405243.5%
El Blaze2585414448.2%
Goh2671314043.7%
Lion2670363451.4%
Aoi2563243938.1%
Brad252271531.8%
Wolf2672528.6%
Shun2661516.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,727 of 6,422 rounds counted

6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry5.93521,547
Akira6.7402277
Jean6.4383514
Vanessa6.0361589
Sarah6.7401368
Taka6.5393362
Jacky6.2370330
Pai6.5389139
Kage6.2371234
Goh6.1367167
Lau6.237284
Aoi6.337967
El Blaze6.237029
Lion6.840517
Brad6.84113

By opponent's character

Akira6.4383595
Wolf6.3379506
Jacky6.3376440
Jeffry6.2371316
Lion6.0360272
Pai6.4386285
Aoi6.2372248
Sarah6.0361260
Shun6.4385284
Goh6.0360267
Lau6.3379191
Jean6.2369188
Kage5.9356192
Brad5.7344153
El Blaze6.1364163
Vanessa5.834590
Taka5.935592
Lei Fei6.237579
Eileen6.035874
Dural6.237232

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira20510110449.3%-0.3
Wolf166868051.8%+2.2
Jacky154757948.7%-0.5
Jeffry106545250.9%+2.0
Lion98425642.9%-2.4
Pai92494353.3%+7.3
Aoi86434350.0%-2.2
Sarah84434151.2%-0.7
Shun84364842.9%-7.6
Goh83434051.8%+0.6
Lau72393354.2%+1.6
Jean65283743.1%-3.3
Kage58302851.7%+4.2
Brad52262650.0%+4.9
El Blaze48232547.9%-5.3
Vanessa48222645.8%-1.4
Taka39182146.1%-0.2
Lei Fei36152141.7%-6.5
Eileen21111052.4%+5.5
Dural94544.4%+5.6

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle191979450.8%+3.1
Full Fence177908750.9%+2.0
Breakable Half Fence170858550.0%+1.1
Octagon163847951.5%+1.2
Half Fence158748446.8%-4.2
Low Fence155748147.7%-0.1
Breakable Full Fence144776753.5%+6.0
Single Wall140697149.3%-0.4
Open137578041.6%-7.4
Full Fence and Open95464948.4%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,00350.5%49.2%+1.4
No walls43246.3%48.6%-2.3

Walls against open: +3.7 points (95% range -2.1 to +9.5), p 0.217 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Hijima-J (Rank 28)2026/10/1282625.0%
jityou5525 (Rank 32)2026/10/11105550.0%
skyward_wildcat4 (Rank 32)2026/10/1196366.7%
たか (Rank 30)2026/10/0586275.0%
きてぃ☆ (Rank 30)2026/09/2987187.5%
hide2480gt (Rank 22)2026/09/1475271.4%
さざび (Rank 29)2026/09/1495455.6%
や。 (Rank 28)2026/09/101331023.1%
nagare004 (Rank 24)2026/09/1084450.0%
haira_76 (Rank 31)2026/09/0594544.4%
Uecchi-Ver53 (Rank 32)2026/08/2982625.0%
yuccin (Rank 26)2026/08/2891811.1%
しゅうまい (Rank 24)2026/08/2883537.5%
SOLA (Rank 23)2026/08/2476185.7%
頬に傷 (Rank 27)2026/08/2492722.2%
moka (Rank 26)2026/08/2472528.6%
HaseMasa (Rank 23)2026/08/23106460.0%
ratel-d9 (Rank 24)2026/08/2296366.7%
いそじぇい (Rank 26)2026/08/2174357.1%
しろ☆おび。@のびしろF (Rank 26)2026/08/1998188.9%
GAMEN_MITENAI (Rank 29)2026/08/0573442.9%
Din-Grogu30 (Rank 25)2026/07/26104640.0%
AOEアオイ (Rank 32)2026/05/16103730.0%
あっしゅさん (Rank 26)2026/05/0971614.3%
CELIS (Rank 26)2026/05/0885362.5%

Round openings

Every character

backdash into evade up3485.9%
punchP1672.8%
Ducking Low2K+G1332.2%
Rimon Chouchu66P1091.8%
Low Knuckle2P961.6%
backdash into Tsunami Beat3K+G871.5%
Elbow Butt6P into Elbow Hammer6PP791.3%
evade up into crouch dash forward791.3%
Elbow Butt6P661.1%
backdash into Megaton Knuckle43P+K591.0%
backdash into Kenka Hook46P571.0%
guardG550.9%
Torpedo Head Butt4P+K520.9%
backdash into guardG510.9%
backdash into evade down500.8%

1,254 further openings account for the other 4,435 rounds.

Counted from 1,477 of the 1,605 matches played. The rest were not pulled for openings.

Jeffry

Career
3,030–3,197 · 48.7%
This season
501 matches · 48.3%
Peak rank
32

First hit in 53.0% of 1,986 rounds. Won 51.9% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 12.4% of rounds, against 7.1% in their other rounds.
  • Against Akira: waits first in 15.9% of rounds, against 5.7% against everyone else.
  • After opening the round before by backing off: attacks straight away in 57.2% of rounds, against 45.3% after anything else.
  • After losing a round: moves in first in 9.6% of rounds, against 4.5% after winning one.
  • When behind: moves in first in 9.7% of rounds, against 4.6% when ahead or level.
  • In round 4 or later: opens with “2K+G Ducking Low” in 11.1% of rounds, against 5.2% in their other rounds.
  • Against Taka: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 12.3% of rounds, against 3.6% against everyone else.

How is this tested?

Ducking Low2K+G1336.7%
backdash into evade up1196.0%
Low Knuckle2P964.8%
backdash into Tsunami Beat3K+G874.4%
Elbow Butt6P into Elbow Hammer6PP794.0%
Elbow Butt6P663.3%
backdash into Megaton Knuckle43P+K593.0%
backdash into Kenka Hook46P572.9%
punchP562.8%
Torpedo Head Butt4P+K522.6%
Dash Elbow66P into Dash Elbow Upper66PP452.2%
Middle Hell Stab6P+K402.0%
evade up into crouch dash forward281.4%
Hammer Slide1P into Grizzly Hammer1PP271.4%
backdash into Toe Kick2K251.2%

271 further openings account for the other 1,028 rounds.

Counted from 499 of the 501 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–15 · 56%1–6 · 14%too few to test
Wolf16–19 · 46%9–3 · 75%too few to test
Jacky7–9 · 44%7–12 · 37%too few to test
Sarah10–12 · 45%3–5 · 38%too few to test
Pai12–9 · 57%2–3 · 40%too few to test
Jeffry12–5 · 71%3–7 · 30%too few to test
Goh13–4 · 76%4–7 · 36%too few to test
Jean7–12 · 37%4–4 · 50%too few to test
Kage12–7 · 63%6–2 · 75%too few to test
Lion7–11 · 39%4–1 · 80%too few to test
Lau7–10 · 41%7–4 · 64%too few to test
Brad10–3 · 77%2–4 · 33%too few to test
Shun2–7 · 22%4–3 · 57%too few to test
Taka6–9 · 40%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
229–283 · 44.7%
This season
209 matches · 51.2%
Peak rank
25

First hit in 52.1% of 799 rounds. Won 52.4% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P10913.3%
backdash into evade up566.8%
backdash into Hekishou43P303.7%
backdash into Chouzan Housui46P+K242.9%
Souka Housui3P+K222.7%
Chouyoushu1P202.4%
backdash into Rimon Chouchu66P182.2%
backdash into Jouho Touken6P172.1%
evade up into crouch dash forward151.8%
Youzentai2K141.7%
punchP141.7%
Housui2P131.6%
forward dash into Jouho Touken6P131.6%
backdash into Souka Housui3P+K111.3%
Jouho Senshou46P101.2%

182 further openings account for the other 434 rounds.

Counted from 205 of the 209 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–8 · 53%8–2 · 80%too few to test
Lion6–9 · 40%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
201–241 · 45.5%
This season
155 matches · 46.5%
Peak rank
27

First hit in 52.1% of 620 rounds. Won 52.0% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “66P Gyaku Seikenzuki” in 9.0% of rounds, against 2.6% in their other rounds.

How is this tested?

backdash into evade up457.2%
Shitanagi Shutou1P355.6%
Shitamaeken2P304.8%
Gyaku Seikenzuki66P264.2%
Hizageri4K into Kousenshu4KP254.0%
punchP243.9%
backdash into Shitanagi Shutou1P203.2%
Yoko'enpi6P142.2%
Renge Karitsumi2K+G111.8%
backdash into Doumawashi Kaitengeri46K+G111.8%
punchP into Yoko'enpi6P111.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP101.6%
backdash into Tadan Kubigeri3K+G101.6%
guardG101.6%
Oihiji4P+K into KagizukiPPP91.4%

140 further openings account for the other 331 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–10 · 50%2–3 · 40%too few to test
Jacky8–4 · 67%4–5 · 44%too few to test
Jeffry6–3 · 67%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
112–133 · 45.7%
This season
151 matches · 49.0%
Peak rank
26

First hit in 22.8% of 549 rounds. Won 56.8% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Offensive Style: backdash into Bunker Buster9P458.2%
Offensive Style: backdash into evade up315.6%
Offensive Style: punch into One TwoPP213.8%
Offensive Style: Sweet Leg Slash173.1%
Offensive Style: Bunker Buster162.9%
Offensive Style: Long Barrel Blow162.9%
Defensive Style: backdash into evade up112.0%
Defensive Style: punch112.0%
Offensive Style: guard112.0%
Offensive Style: punch112.0%
Offensive Style: Leg Guard Crush91.6%
Offensive Style: Body Blow81.4%
Offensive Style: evade up into crouch dash forward81.4%
Offensive Style: punch into Leg Guard Crush2P81.4%
Offensive Style: HAWK Strike61.1%

190 further openings account for the other 323 rounds.

Counted from 136 of the 151 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–7 · 42%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
125–132 · 48.6%
This season
90 matches · 53.3%
Peak rank
26

First hit in 53.1% of 292 rounds. Won 51.6% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G299.9%
Low Spin Kick1K+G248.2%
Middle Smash6P186.1%
punchP165.5%
backdash into evade up124.1%
Jab StraightPP into Jab Double StraightPPP93.1%
Slant Back Knuckle1P into Rage Kick1PK82.7%
Squat Straight2P82.7%
Dash Hammer Kick66K72.4%
punchP into Jab StraightPP72.4%
punchP into Middle Smash6P72.4%
Dragon Combination 11P+K into Beat KnuckleP+K51.7%
backdash into Middle Spin Kick46K+G51.7%
Middle Kick3K41.4%
Slant Back Knuckle1P41.4%

89 further openings account for the other 130 rounds.

Counted from 76 of the 90 matches played. The rest were not pulled for openings.

Pai

Career
330–374 · 46.9%
This season
79 matches · 46.8%
Peak rank
26

First hit in 52.5% of 284 rounds. Won 50.3% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honrakukyaku46K+G2910.1%
backdash into evade up206.9%
Honshin Soukyaku1K+G144.9%
Souanshou3P+K134.5%
crouch into Ensei Haikyaku4K134.5%
crouch into down-back kick1K103.5%
down-back kick1K103.5%
Hi'en Tankyaku9K93.1%
punchP93.1%
Senchuken6P82.8%
backdash into evade down62.1%
down-back kick1K into Ensei Haikyaku4K51.7%
Enbikyaku3K+G41.4%
punchP into RenshouPP41.4%
punchP into Souchuken2P41.4%

90 further openings account for the other 130 rounds.

Counted from 73 of the 79 matches played. The rest were not pulled for openings.

Kage

Career
40–52 · 43.5%
This season
64 matches · 51.6%
Peak rank
26

First hit in 53.2% of 252 rounds. Won 54.5% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P3112.2%
backdash into evade up2911.4%
Jizuridan2P124.7%
punchP114.3%
Jibashiri1K103.9%
Rasen4P83.1%
backdash into Fujinkyaku46K+G72.8%
backdash into Kodachinuki4K72.8%
Surigeri2K62.4%
SouhajinP+K52.0%
backdash into forward kick6K52.0%
backdash into up, forward kick86K52.0%
punchP into Hiji'uchi6P41.6%
punchP into Jizuridan2P41.6%
punchP into throwP+G41.6%

85 further openings account for the other 106 rounds.

Sarah

Career
516–573 · 47.4%
This season
101 matches · 54.5%
Peak rank
27

First hit in 51.0% of 249 rounds. Won 56.7% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G4116.1%
Low Spin Kick3K+G228.7%
backdash into evade up145.5%
Rising Elbow6P114.3%
Squat Straight2P93.5%
Rising Elbow6P into Double Joint Butt6PK62.4%
Somersault Kick7K62.4%
backdash into Switch Kick4K62.4%
Queen Bee Needle66K+G52.0%
evade down into forward dash52.0%
forward dash into Low Spin Kick3K+G52.0%
Stiletto66K41.6%
Switch Kick4K41.6%
backdash into Low Spin Kick3K+G41.6%
punchP41.6%

79 further openings account for the other 108 rounds.

Counted from 63 of the 101 matches played. The rest were not pulled for openings.

Goh

Career
31–40 · 43.7%
This season
61 matches · 44.3%
Peak rank
26

First hit in 56.8% of 252 rounds. Won 44.1% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2811.1%
Raikou3P into Denkou3PP166.3%
backdash into Karura4P+K166.3%
punchP124.7%
punchP into Hiji'ate6P124.7%
evade up into crouch dash forward83.2%
Ni'oudaoshi3K+G72.8%
Sune'uchi2P62.4%
backdash into Sune Kudaki43P62.4%
Hiji'ate6P52.0%
kickK52.0%
Kurogane Kudaki66P41.6%
backdash into Ni'oudaoshi3K+G41.6%
backdash into kickK41.6%
evade up41.6%

86 further openings account for the other 116 rounds.

Taka

Career
498–485 · 50.7%
This season
91 matches · 47.2%
Peak rank
29

First hit in 50.0% of 178 rounds. Won 61.8% of the rounds they struck first, 39.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P1910.6%
Kirikabu Kudaki1P+K147.8%
Tsuyubarai2P+K105.6%
Kachi'age33P+K95.0%
backdash into Dohyouwari43P73.9%
Hiji'ate6P52.8%
Zangeki33P52.8%
punchP52.8%
backdash into evade up42.2%
crouch into Shita Harite2P42.2%
evade up into crouch dash forward42.2%
Tsuppari 2PP into Tsuppari 3PPP31.7%
crouch dash forward into guardG31.7%
evade up into Mageryu46P31.7%
guardG into crouch31.7%

64 further openings account for the other 82 rounds.

Counted from 43 of the 91 matches played. The rest were not pulled for openings.

Eileen

Career
45–71 · 38.8%
This season
40 matches · 40.0%
Peak rank
26

First hit in 54.0% of 161 rounds. Won 50.6% of the rounds they struck first, 36.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tanhikyaku9K127.4%
backdash into evade up106.1%
Zensoutai2K+G95.5%
evade down into guardG74.3%
punchP74.3%
backdash into Kesshi Hanbi46K+G53.1%
backdash into Zensoutai2K+G42.5%
forward dash into guardG42.5%
punchP into Fukushinshou2P42.5%
Fukushinshou2P31.8%
Tanhikyaku9K31.8%
crouch dash back into guardG31.8%
no input31.8%
punchP into Enkou RensouPP31.8%
throw escape31.8%

71 further openings account for the other 83 rounds.

Lau

Career
50–59 · 45.9%
This season
21 matches · 66.7%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward56.0%
Chugeki6P44.8%
Souchuken2P44.8%
backdash into Sako Soushou4P+K44.8%
down-back kick+guard1K+G44.8%
guardG into crouch44.8%
Koryu Tenshinkyaku6K+G33.6%
backdash into evade up33.6%
punchP33.6%
Saishikkyaku4K22.4%
Saishikkyaku4K into down-back kick1K22.4%
Sako Soushou4P+K22.4%
Senchutai3K22.4%
Souko Reppa3P+K22.4%
backdash into Chisoutai2K+G22.4%

33 further openings account for the other 38 rounds.

Aoi

Career
24–39 · 38.1%
This season
19 matches · 47.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P56.8%
Kusanagi2K+G56.8%
Gedan Shouda2P45.4%
backdash into evade up45.4%
punchP45.4%
Koromoguruma66P34.0%
NirentotsuPP into Nirentotsu OuchuPPP34.0%
Tsukiashibarai1P34.0%
Hou'oushu3P22.7%
Kasumigeri2K22.7%
Ougimai4P22.7%
backdash into Chudan Hiji'ate6P22.7%
backdash into Koromoguruma66P22.7%
backdash into Kusanagi2K+G22.7%
backdash into guardG22.7%

27 further openings account for the other 29 rounds.

El Blaze

Career
41–44 · 48.2%
This season
11 matches · 63.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G613.3%
backdash into evade up48.9%
Drop Kick9K24.4%
Shadow Strike6P24.4%
Volcano Knee6K+G24.4%
backdash into Volcano Upper4P+K24.4%
guardG24.4%
guardG into crouch24.4%
Shadow Lance66K12.2%
Shadow Strike6P into Shadow Fang6PK12.2%
backdash into Combo Twilight GlowKKK12.2%
backdash into Shadow Slash4KP12.2%
backdash into Shadow Spear6K12.2%
backdash into guardG12.2%
backdash into punchP12.2%

16 further openings account for the other 16 rounds.

Shun

Career
1–5 · 16.7%
This season
5 matches · 20.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P29.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK29.5%
Koushinhi4P+K+G29.5%
crouch into Koushu Rentai1KK29.5%
punchP into Fukuchougeki2P29.5%
Fukuchougeki2P14.8%
Gyou'in Haishu3P into Gyousentai2K14.8%
Gyou'in Haishu3P into Gyoushintai3K14.8%
Gyou'in Haishu3P into kickK14.8%
Haisenchu1P into Shoushi Outeki1P+K14.8%
backdash into Gekizan Senchu3P+K14.8%
backdash into Kasen Chugeki6P14.8%
backdash into Koushinhi4P+K+G14.8%
backdash into guardG14.8%
punchP14.8%

1 further openings account for the other 1 rounds.

Lion

Career
36–34 · 51.4%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward216.7%
Banchu6P18.3%
Juchou Senshou8P+K18.3%
Katousui2P18.3%
Senputai8K into Katoutai8KK18.3%
backdash into In'you4P18.3%
backdash into Touku Rigou Bantaitetsu46K+G18.3%
crouch into Senkyutai1K18.3%
crouch into Tougeki Rensui1PP18.3%
punchP into Senkyutai1K18.3%
punchP into kickK18.3%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Wolf

Career
2–5 · 28.6%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Arrow Knuckle3P225.0%
Comet Hook1P into Knuckle Part1PP112.5%
Screw Hook63214P into Screw Lariat63214PP112.5%
crouch into Knuckle Part1PP112.5%
forward movement into Elbow Butt4P112.5%
guardG into Low Hammer2P112.5%
punchP into Knuckle Part1PP112.5%

Lei Fei

Career
176–220 · 44.4%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souryu Shukkai43P+K133.3%
backdash into Kaisei Tento1P+K133.3%
kickK133.3%

Not counted here: Brad. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 7 of 16 tests hold up
  • Akira: 0 of 15 tests hold up
  • Jean: 1 of 14 tests hold up
  • Vanessa: 0 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)