Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1450 #2,346 of 3,686 on the Elo list →
Jeffry1571501 matches
Akira1417209 matches
Jean1416155 matches
Vanessa1407151 matches
Sarah1472101 matches
Taka145591 matches
Jacky145190 matches
Pai143279 matches
Kage142864 matches
Goh142861 matches
Eileen144440 matches
Lau145421 matches
Aoi144419 matches
El Blaze145011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 32 | 6,227 | 3,030 | 3,197 | 48.7% |
|---|---|---|---|---|---|
| Sarah | 27 | 1,089 | 516 | 573 | 47.4% |
| Taka | 29 | 983 | 498 | 485 | 50.7% |
| Pai | 26 | 704 | 330 | 374 | 46.9% |
| Akira | 25 | 512 | 229 | 283 | 44.7% |
| Jean | 27 | 442 | 201 | 241 | 45.5% |
| Lei Fei | 26 | 396 | 176 | 220 | 44.4% |
| Jacky | 26 | 257 | 125 | 132 | 48.6% |
| Vanessa | 26 | 245 | 112 | 133 | 45.7% |
| Eileen | 26 | 116 | 45 | 71 | 38.8% |
| Lau | 25 | 109 | 50 | 59 | 45.9% |
| Kage | 26 | 92 | 40 | 52 | 43.5% |
| El Blaze | 25 | 85 | 41 | 44 | 48.2% |
| Goh | 26 | 71 | 31 | 40 | 43.7% |
| Lion | 26 | 70 | 36 | 34 | 51.4% |
| Aoi | 25 | 63 | 24 | 39 | 38.1% |
| Brad | 25 | 22 | 7 | 15 | 31.8% |
| Wolf | 26 | 7 | 2 | 5 | 28.6% |
| Shun | 26 | 6 | 1 | 5 | 16.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,727 of 6,422 rounds counted6.2 inputs a second (372 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 5.9 | 352 | 1,547 |
|---|---|---|---|
| Akira | 6.7 | 402 | 277 |
| Jean | 6.4 | 383 | 514 |
| Vanessa | 6.0 | 361 | 589 |
| Sarah | 6.7 | 401 | 368 |
| Taka | 6.5 | 393 | 362 |
| Jacky | 6.2 | 370 | 330 |
| Pai | 6.5 | 389 | 139 |
| Kage | 6.2 | 371 | 234 |
| Goh | 6.1 | 367 | 167 |
| Lau | 6.2 | 372 | 84 |
| Aoi | 6.3 | 379 | 67 |
| El Blaze | 6.2 | 370 | 29 |
| Lion | 6.8 | 405 | 17 |
| Brad | 6.8 | 411 | 3 |
By opponent's character
| Akira | 6.4 | 383 | 595 |
|---|---|---|---|
| Wolf | 6.3 | 379 | 506 |
| Jacky | 6.3 | 376 | 440 |
| Jeffry | 6.2 | 371 | 316 |
| Lion | 6.0 | 360 | 272 |
| Pai | 6.4 | 386 | 285 |
| Aoi | 6.2 | 372 | 248 |
| Sarah | 6.0 | 361 | 260 |
| Shun | 6.4 | 385 | 284 |
| Goh | 6.0 | 360 | 267 |
| Lau | 6.3 | 379 | 191 |
| Jean | 6.2 | 369 | 188 |
| Kage | 5.9 | 356 | 192 |
| Brad | 5.7 | 344 | 153 |
| El Blaze | 6.1 | 364 | 163 |
| Vanessa | 5.8 | 345 | 90 |
| Taka | 5.9 | 355 | 92 |
| Lei Fei | 6.2 | 375 | 79 |
| Eileen | 6.0 | 358 | 74 |
| Dural | 6.2 | 372 | 32 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 205 | 101 | 104 | 49.3% | -0.3 |
|---|---|---|---|---|---|
| Wolf | 166 | 86 | 80 | 51.8% | +2.2 |
| Jacky | 154 | 75 | 79 | 48.7% | -0.5 |
| Jeffry | 106 | 54 | 52 | 50.9% | +2.0 |
| Lion | 98 | 42 | 56 | 42.9% | -2.4 |
| Pai | 92 | 49 | 43 | 53.3% | +7.3 |
| Aoi | 86 | 43 | 43 | 50.0% | -2.2 |
| Sarah | 84 | 43 | 41 | 51.2% | -0.7 |
| Shun | 84 | 36 | 48 | 42.9% | -7.6 |
| Goh | 83 | 43 | 40 | 51.8% | +0.6 |
| Lau | 72 | 39 | 33 | 54.2% | +1.6 |
| Jean | 65 | 28 | 37 | 43.1% | -3.3 |
| Kage | 58 | 30 | 28 | 51.7% | +4.2 |
| Brad | 52 | 26 | 26 | 50.0% | +4.9 |
| El Blaze | 48 | 23 | 25 | 47.9% | -5.3 |
| Vanessa | 48 | 22 | 26 | 45.8% | -1.4 |
| Taka | 39 | 18 | 21 | 46.1% | -0.2 |
| Lei Fei | 36 | 15 | 21 | 41.7% | -6.5 |
| Eileen | 21 | 11 | 10 | 52.4% | +5.5 |
| Dural | 9 | 4 | 5 | 44.4% | +5.6 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 191 | 97 | 94 | 50.8% | +3.1 |
|---|---|---|---|---|---|
| Full Fence | 177 | 90 | 87 | 50.9% | +2.0 |
| Breakable Half Fence | 170 | 85 | 85 | 50.0% | +1.1 |
| Octagon | 163 | 84 | 79 | 51.5% | +1.2 |
| Half Fence | 158 | 74 | 84 | 46.8% | -4.2 |
| Low Fence | 155 | 74 | 81 | 47.7% | -0.1 |
| Breakable Full Fence | 144 | 77 | 67 | 53.5% | +6.0 |
| Single Wall | 140 | 69 | 71 | 49.3% | -0.4 |
| Open | 137 | 57 | 80 | 41.6% | -7.4 |
| Full Fence and Open | 95 | 46 | 49 | 48.4% | -0.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,003 | 50.5% | 49.2% | +1.4 |
| No walls | 432 | 46.3% | 48.6% | -2.3 |
Walls against open: +3.7 points (95% range -2.1 to +9.5), p 0.217 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| や。 (Rank 28) | 13 | 3 | 10 | 23.1% |
|---|---|---|---|---|
| AOEアオイ (Rank 32) | 10 | 3 | 7 | 30.0% |
| Din-Grogu30 (Rank 25) | 10 | 4 | 6 | 40.0% |
| HaseMasa (Rank 23) | 10 | 6 | 4 | 60.0% |
| jityou5525 (Rank 32) | 10 | 5 | 5 | 50.0% |
| haira_76 (Rank 31) | 9 | 4 | 5 | 44.4% |
| ratel-d9 (Rank 24) | 9 | 6 | 3 | 66.7% |
| skyward_wildcat4 (Rank 32) | 9 | 6 | 3 | 66.7% |
| yuccin (Rank 26) | 9 | 1 | 8 | 11.1% |
| さざび (Rank 29) | 9 | 5 | 4 | 55.6% |
| しろ☆おび。@のびしろF (Rank 26) | 9 | 8 | 1 | 88.9% |
| 頬に傷 (Rank 27) | 9 | 2 | 7 | 22.2% |
| CELIS (Rank 26) | 8 | 5 | 3 | 62.5% |
| Hijima-J (Rank 28) | 8 | 2 | 6 | 25.0% |
| Uecchi-Ver53 (Rank 32) | 8 | 2 | 6 | 25.0% |
| nagare004 (Rank 24) | 8 | 4 | 4 | 50.0% |
| きてぃ☆ (Rank 30) | 8 | 7 | 1 | 87.5% |
| しゅうまい (Rank 24) | 8 | 3 | 5 | 37.5% |
| たか (Rank 30) | 8 | 6 | 2 | 75.0% |
| GAMEN_MITENAI (Rank 29) | 7 | 3 | 4 | 42.9% |
| SOLA (Rank 23) | 7 | 6 | 1 | 85.7% |
| hide2480gt (Rank 22) | 7 | 5 | 2 | 71.4% |
| moka (Rank 26) | 7 | 2 | 5 | 28.6% |
| あっしゅさん (Rank 26) | 7 | 1 | 6 | 14.3% |
| いそじぇい (Rank 26) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| Hijima-J (Rank 28) | 2026/10/12 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| jityou5525 (Rank 32) | 2026/10/11 | 10 | 5 | 5 | 50.0% |
| skyward_wildcat4 (Rank 32) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| たか (Rank 30) | 2026/10/05 | 8 | 6 | 2 | 75.0% |
| きてぃ☆ (Rank 30) | 2026/09/29 | 8 | 7 | 1 | 87.5% |
| hide2480gt (Rank 22) | 2026/09/14 | 7 | 5 | 2 | 71.4% |
| さざび (Rank 29) | 2026/09/14 | 9 | 5 | 4 | 55.6% |
| や。 (Rank 28) | 2026/09/10 | 13 | 3 | 10 | 23.1% |
| nagare004 (Rank 24) | 2026/09/10 | 8 | 4 | 4 | 50.0% |
| haira_76 (Rank 31) | 2026/09/05 | 9 | 4 | 5 | 44.4% |
| Uecchi-Ver53 (Rank 32) | 2026/08/29 | 8 | 2 | 6 | 25.0% |
| yuccin (Rank 26) | 2026/08/28 | 9 | 1 | 8 | 11.1% |
| しゅうまい (Rank 24) | 2026/08/28 | 8 | 3 | 5 | 37.5% |
| SOLA (Rank 23) | 2026/08/24 | 7 | 6 | 1 | 85.7% |
| 頬に傷 (Rank 27) | 2026/08/24 | 9 | 2 | 7 | 22.2% |
| moka (Rank 26) | 2026/08/24 | 7 | 2 | 5 | 28.6% |
| HaseMasa (Rank 23) | 2026/08/23 | 10 | 6 | 4 | 60.0% |
| ratel-d9 (Rank 24) | 2026/08/22 | 9 | 6 | 3 | 66.7% |
| いそじぇい (Rank 26) | 2026/08/21 | 7 | 4 | 3 | 57.1% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/08/19 | 9 | 8 | 1 | 88.9% |
| GAMEN_MITENAI (Rank 29) | 2026/08/05 | 7 | 3 | 4 | 42.9% |
| Din-Grogu30 (Rank 25) | 2026/07/26 | 10 | 4 | 6 | 40.0% |
| AOEアオイ (Rank 32) | 2026/05/16 | 10 | 3 | 7 | 30.0% |
| あっしゅさん (Rank 26) | 2026/05/09 | 7 | 1 | 6 | 14.3% |
| CELIS (Rank 26) | 2026/05/08 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| backdash into evade up | 348 | 5.9% |
|---|---|---|
| punchP | 167 | 2.8% |
| Ducking Low2K+G | 133 | 2.2% |
| Rimon Chouchu66P | 109 | 1.8% |
| Low Knuckle2P | 96 | 1.6% |
| backdash into Tsunami Beat3K+G | 87 | 1.5% |
| Elbow Butt6P into Elbow Hammer6PP | 79 | 1.3% |
| evade up into crouch dash forward | 79 | 1.3% |
| Elbow Butt6P | 66 | 1.1% |
| backdash into Megaton Knuckle43P+K | 59 | 1.0% |
| backdash into Kenka Hook46P | 57 | 1.0% |
| guardG | 55 | 0.9% |
| Torpedo Head Butt4P+K | 52 | 0.9% |
| backdash into guardG | 51 | 0.9% |
| backdash into evade down | 50 | 0.8% |
1,254 further openings account for the other 4,435 rounds.
Counted from 1,477 of the 1,605 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 3,030–3,197 · 48.7%
- This season
- 501 matches · 48.3%
- Peak rank
- 32
First hit in 53.0% of 1,986 rounds. Won 51.9% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 12.4% of rounds, against 7.1% in their other rounds.
- Against Akira: waits first in 15.9% of rounds, against 5.7% against everyone else.
- After opening the round before by backing off: attacks straight away in 57.2% of rounds, against 45.3% after anything else.
- After losing a round: moves in first in 9.6% of rounds, against 4.5% after winning one.
- When behind: moves in first in 9.7% of rounds, against 4.6% when ahead or level.
- In round 4 or later: opens with “2K+G Ducking Low” in 11.1% of rounds, against 5.2% in their other rounds.
- Against Taka: opens with “6P Elbow Butt into 6PP Elbow Hammer” in 12.3% of rounds, against 3.6% against everyone else.
| Ducking Low2K+G | 133 | 6.7% |
|---|---|---|
| backdash into evade up | 119 | 6.0% |
| Low Knuckle2P | 96 | 4.8% |
| backdash into Tsunami Beat3K+G | 87 | 4.4% |
| Elbow Butt6P into Elbow Hammer6PP | 79 | 4.0% |
| Elbow Butt6P | 66 | 3.3% |
| backdash into Megaton Knuckle43P+K | 59 | 3.0% |
| backdash into Kenka Hook46P | 57 | 2.9% |
| punchP | 56 | 2.8% |
| Torpedo Head Butt4P+K | 52 | 2.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 45 | 2.2% |
| Middle Hell Stab6P+K | 40 | 2.0% |
| evade up into crouch dash forward | 28 | 1.4% |
| Hammer Slide1P into Grizzly Hammer1PP | 27 | 1.4% |
| backdash into Toe Kick2K | 25 | 1.2% |
271 further openings account for the other 1,028 rounds.
Counted from 499 of the 501 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–15 · 56% | 1–6 · 14% | too few to test |
| Wolf | 16–19 · 46% | 9–3 · 75% | too few to test |
| Jacky | 7–9 · 44% | 7–12 · 37% | too few to test |
| Sarah | 10–12 · 45% | 3–5 · 38% | too few to test |
| Pai | 12–9 · 57% | 2–3 · 40% | too few to test |
| Jeffry | 12–5 · 71% | 3–7 · 30% | too few to test |
| Goh | 13–4 · 76% | 4–7 · 36% | too few to test |
| Jean | 7–12 · 37% | 4–4 · 50% | too few to test |
| Kage | 12–7 · 63% | 6–2 · 75% | too few to test |
| Lion | 7–11 · 39% | 4–1 · 80% | too few to test |
| Lau | 7–10 · 41% | 7–4 · 64% | too few to test |
| Brad | 10–3 · 77% | 2–4 · 33% | too few to test |
| Shun | 2–7 · 22% | 4–3 · 57% | too few to test |
| Taka | 6–9 · 40% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 229–283 · 44.7%
- This season
- 209 matches · 51.2%
- Peak rank
- 25
First hit in 52.1% of 799 rounds. Won 52.4% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P | 109 | 13.3% |
|---|---|---|
| backdash into evade up | 56 | 6.8% |
| backdash into Hekishou43P | 30 | 3.7% |
| backdash into Chouzan Housui46P+K | 24 | 2.9% |
| Souka Housui3P+K | 22 | 2.7% |
| Chouyoushu1P | 20 | 2.4% |
| backdash into Rimon Chouchu66P | 18 | 2.2% |
| backdash into Jouho Touken6P | 17 | 2.1% |
| evade up into crouch dash forward | 15 | 1.8% |
| Youzentai2K | 14 | 1.7% |
| punchP | 14 | 1.7% |
| Housui2P | 13 | 1.6% |
| forward dash into Jouho Touken6P | 13 | 1.6% |
| backdash into Souka Housui3P+K | 11 | 1.3% |
| Jouho Senshou46P | 10 | 1.2% |
182 further openings account for the other 434 rounds.
Counted from 205 of the 209 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–8 · 53% | 8–2 · 80% | too few to test |
| Lion | 6–9 · 40% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 201–241 · 45.5%
- This season
- 155 matches · 46.5%
- Peak rank
- 27
First hit in 52.1% of 620 rounds. Won 52.0% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “66P Gyaku Seikenzuki” in 9.0% of rounds, against 2.6% in their other rounds.
| backdash into evade up | 45 | 7.2% |
|---|---|---|
| Shitanagi Shutou1P | 35 | 5.6% |
| Shitamaeken2P | 30 | 4.8% |
| Gyaku Seikenzuki66P | 26 | 4.2% |
| Hizageri4K into Kousenshu4KP | 25 | 4.0% |
| punchP | 24 | 3.9% |
| backdash into Shitanagi Shutou1P | 20 | 3.2% |
| Yoko'enpi6P | 14 | 2.2% |
| Renge Karitsumi2K+G | 11 | 1.8% |
| backdash into Doumawashi Kaitengeri46K+G | 11 | 1.8% |
| punchP into Yoko'enpi6P | 11 | 1.8% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 10 | 1.6% |
| backdash into Tadan Kubigeri3K+G | 10 | 1.6% |
| guardG | 10 | 1.6% |
| Oihiji4P+K into KagizukiPPP | 9 | 1.4% |
140 further openings account for the other 331 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–10 · 50% | 2–3 · 40% | too few to test |
| Jacky | 8–4 · 67% | 4–5 · 44% | too few to test |
| Jeffry | 6–3 · 67% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 112–133 · 45.7%
- This season
- 151 matches · 49.0%
- Peak rank
- 26
First hit in 22.8% of 549 rounds. Won 56.8% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Offensive Style: backdash into Bunker Buster9P | 45 | 8.2% |
|---|---|---|
| Offensive Style: backdash into evade up | 31 | 5.6% |
| Offensive Style: punch into One TwoPP | 21 | 3.8% |
| Offensive Style: Sweet Leg Slash | 17 | 3.1% |
| Offensive Style: Bunker Buster | 16 | 2.9% |
| Offensive Style: Long Barrel Blow | 16 | 2.9% |
| Defensive Style: backdash into evade up | 11 | 2.0% |
| Defensive Style: punch | 11 | 2.0% |
| Offensive Style: guard | 11 | 2.0% |
| Offensive Style: punch | 11 | 2.0% |
| Offensive Style: Leg Guard Crush | 9 | 1.6% |
| Offensive Style: Body Blow | 8 | 1.4% |
| Offensive Style: evade up into crouch dash forward | 8 | 1.4% |
| Offensive Style: punch into Leg Guard Crush2P | 8 | 1.4% |
| Offensive Style: HAWK Strike | 6 | 1.1% |
190 further openings account for the other 323 rounds.
Counted from 136 of the 151 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–7 · 42% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 125–132 · 48.6%
- This season
- 90 matches · 53.3%
- Peak rank
- 26
First hit in 53.1% of 292 rounds. Won 51.6% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 29 | 9.9% |
|---|---|---|
| Low Spin Kick1K+G | 24 | 8.2% |
| Middle Smash6P | 18 | 6.1% |
| punchP | 16 | 5.5% |
| backdash into evade up | 12 | 4.1% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 3.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 8 | 2.7% |
| Squat Straight2P | 8 | 2.7% |
| Dash Hammer Kick66K | 7 | 2.4% |
| punchP into Jab StraightPP | 7 | 2.4% |
| punchP into Middle Smash6P | 7 | 2.4% |
| Dragon Combination 11P+K into Beat KnuckleP+K | 5 | 1.7% |
| backdash into Middle Spin Kick46K+G | 5 | 1.7% |
| Middle Kick3K | 4 | 1.4% |
| Slant Back Knuckle1P | 4 | 1.4% |
89 further openings account for the other 130 rounds.
Counted from 76 of the 90 matches played. The rest were not pulled for openings.
Pai
- Career
- 330–374 · 46.9%
- This season
- 79 matches · 46.8%
- Peak rank
- 26
First hit in 52.5% of 284 rounds. Won 50.3% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 29 | 10.1% |
|---|---|---|
| backdash into evade up | 20 | 6.9% |
| Honshin Soukyaku1K+G | 14 | 4.9% |
| Souanshou3P+K | 13 | 4.5% |
| crouch into Ensei Haikyaku4K | 13 | 4.5% |
| crouch into down-back kick1K | 10 | 3.5% |
| down-back kick1K | 10 | 3.5% |
| Hi'en Tankyaku9K | 9 | 3.1% |
| punchP | 9 | 3.1% |
| Senchuken6P | 8 | 2.8% |
| backdash into evade down | 6 | 2.1% |
| down-back kick1K into Ensei Haikyaku4K | 5 | 1.7% |
| Enbikyaku3K+G | 4 | 1.4% |
| punchP into RenshouPP | 4 | 1.4% |
| punchP into Souchuken2P | 4 | 1.4% |
90 further openings account for the other 130 rounds.
Counted from 73 of the 79 matches played. The rest were not pulled for openings.
Kage
- Career
- 40–52 · 43.5%
- This season
- 64 matches · 51.6%
- Peak rank
- 26
First hit in 53.2% of 252 rounds. Won 54.5% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 31 | 12.2% |
|---|---|---|
| backdash into evade up | 29 | 11.4% |
| Jizuridan2P | 12 | 4.7% |
| punchP | 11 | 4.3% |
| Jibashiri1K | 10 | 3.9% |
| Rasen4P | 8 | 3.1% |
| backdash into Fujinkyaku46K+G | 7 | 2.8% |
| backdash into Kodachinuki4K | 7 | 2.8% |
| Surigeri2K | 6 | 2.4% |
| SouhajinP+K | 5 | 2.0% |
| backdash into forward kick6K | 5 | 2.0% |
| backdash into up, forward kick86K | 5 | 2.0% |
| punchP into Hiji'uchi6P | 4 | 1.6% |
| punchP into Jizuridan2P | 4 | 1.6% |
| punchP into throwP+G | 4 | 1.6% |
85 further openings account for the other 106 rounds.
Sarah
- Career
- 516–573 · 47.4%
- This season
- 101 matches · 54.5%
- Peak rank
- 27
First hit in 51.0% of 249 rounds. Won 56.7% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 41 | 16.1% |
|---|---|---|
| Low Spin Kick3K+G | 22 | 8.7% |
| backdash into evade up | 14 | 5.5% |
| Rising Elbow6P | 11 | 4.3% |
| Squat Straight2P | 9 | 3.5% |
| Rising Elbow6P into Double Joint Butt6PK | 6 | 2.4% |
| Somersault Kick7K | 6 | 2.4% |
| backdash into Switch Kick4K | 6 | 2.4% |
| Queen Bee Needle66K+G | 5 | 2.0% |
| evade down into forward dash | 5 | 2.0% |
| forward dash into Low Spin Kick3K+G | 5 | 2.0% |
| Stiletto66K | 4 | 1.6% |
| Switch Kick4K | 4 | 1.6% |
| backdash into Low Spin Kick3K+G | 4 | 1.6% |
| punchP | 4 | 1.6% |
79 further openings account for the other 108 rounds.
Counted from 63 of the 101 matches played. The rest were not pulled for openings.
Goh
- Career
- 31–40 · 43.7%
- This season
- 61 matches · 44.3%
- Peak rank
- 26
First hit in 56.8% of 252 rounds. Won 44.1% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 28 | 11.1% |
|---|---|---|
| Raikou3P into Denkou3PP | 16 | 6.3% |
| backdash into Karura4P+K | 16 | 6.3% |
| punchP | 12 | 4.7% |
| punchP into Hiji'ate6P | 12 | 4.7% |
| evade up into crouch dash forward | 8 | 3.2% |
| Ni'oudaoshi3K+G | 7 | 2.8% |
| Sune'uchi2P | 6 | 2.4% |
| backdash into Sune Kudaki43P | 6 | 2.4% |
| Hiji'ate6P | 5 | 2.0% |
| kickK | 5 | 2.0% |
| Kurogane Kudaki66P | 4 | 1.6% |
| backdash into Ni'oudaoshi3K+G | 4 | 1.6% |
| backdash into kickK | 4 | 1.6% |
| evade up | 4 | 1.6% |
86 further openings account for the other 116 rounds.
Taka
- Career
- 498–485 · 50.7%
- This season
- 91 matches · 47.2%
- Peak rank
- 29
First hit in 50.0% of 178 rounds. Won 61.8% of the rounds they struck first, 39.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 19 | 10.6% |
|---|---|---|
| Kirikabu Kudaki1P+K | 14 | 7.8% |
| Tsuyubarai2P+K | 10 | 5.6% |
| Kachi'age33P+K | 9 | 5.0% |
| backdash into Dohyouwari43P | 7 | 3.9% |
| Hiji'ate6P | 5 | 2.8% |
| Zangeki33P | 5 | 2.8% |
| punchP | 5 | 2.8% |
| backdash into evade up | 4 | 2.2% |
| crouch into Shita Harite2P | 4 | 2.2% |
| evade up into crouch dash forward | 4 | 2.2% |
| Tsuppari 2PP into Tsuppari 3PPP | 3 | 1.7% |
| crouch dash forward into guardG | 3 | 1.7% |
| evade up into Mageryu46P | 3 | 1.7% |
| guardG into crouch | 3 | 1.7% |
64 further openings account for the other 82 rounds.
Counted from 43 of the 91 matches played. The rest were not pulled for openings.
Eileen
- Career
- 45–71 · 38.8%
- This season
- 40 matches · 40.0%
- Peak rank
- 26
First hit in 54.0% of 161 rounds. Won 50.6% of the rounds they struck first, 36.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tanhikyaku9K | 12 | 7.4% |
|---|---|---|
| backdash into evade up | 10 | 6.1% |
| Zensoutai2K+G | 9 | 5.5% |
| evade down into guardG | 7 | 4.3% |
| punchP | 7 | 4.3% |
| backdash into Kesshi Hanbi46K+G | 5 | 3.1% |
| backdash into Zensoutai2K+G | 4 | 2.5% |
| forward dash into guardG | 4 | 2.5% |
| punchP into Fukushinshou2P | 4 | 2.5% |
| Fukushinshou2P | 3 | 1.8% |
| Tanhikyaku9K | 3 | 1.8% |
| crouch dash back into guardG | 3 | 1.8% |
| no input | 3 | 1.8% |
| punchP into Enkou RensouPP | 3 | 1.8% |
| throw escape | 3 | 1.8% |
71 further openings account for the other 83 rounds.
Lau
- Career
- 50–59 · 45.9%
- This season
- 21 matches · 66.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 5 | 6.0% |
|---|---|---|
| Chugeki6P | 4 | 4.8% |
| Souchuken2P | 4 | 4.8% |
| backdash into Sako Soushou4P+K | 4 | 4.8% |
| down-back kick+guard1K+G | 4 | 4.8% |
| guardG into crouch | 4 | 4.8% |
| Koryu Tenshinkyaku6K+G | 3 | 3.6% |
| backdash into evade up | 3 | 3.6% |
| punchP | 3 | 3.6% |
| Saishikkyaku4K | 2 | 2.4% |
| Saishikkyaku4K into down-back kick1K | 2 | 2.4% |
| Sako Soushou4P+K | 2 | 2.4% |
| Senchutai3K | 2 | 2.4% |
| Souko Reppa3P+K | 2 | 2.4% |
| backdash into Chisoutai2K+G | 2 | 2.4% |
33 further openings account for the other 38 rounds.
Aoi
- Career
- 24–39 · 38.1%
- This season
- 19 matches · 47.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 5 | 6.8% |
|---|---|---|
| Kusanagi2K+G | 5 | 6.8% |
| Gedan Shouda2P | 4 | 5.4% |
| backdash into evade up | 4 | 5.4% |
| punchP | 4 | 5.4% |
| Koromoguruma66P | 3 | 4.0% |
| NirentotsuPP into Nirentotsu OuchuPPP | 3 | 4.0% |
| Tsukiashibarai1P | 3 | 4.0% |
| Hou'oushu3P | 2 | 2.7% |
| Kasumigeri2K | 2 | 2.7% |
| Ougimai4P | 2 | 2.7% |
| backdash into Chudan Hiji'ate6P | 2 | 2.7% |
| backdash into Koromoguruma66P | 2 | 2.7% |
| backdash into Kusanagi2K+G | 2 | 2.7% |
| backdash into guardG | 2 | 2.7% |
27 further openings account for the other 29 rounds.
El Blaze
- Career
- 41–44 · 48.2%
- This season
- 11 matches · 63.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Darkness Sword43K+G | 6 | 13.3% |
|---|---|---|
| backdash into evade up | 4 | 8.9% |
| Drop Kick9K | 2 | 4.4% |
| Shadow Strike6P | 2 | 4.4% |
| Volcano Knee6K+G | 2 | 4.4% |
| backdash into Volcano Upper4P+K | 2 | 4.4% |
| guardG | 2 | 4.4% |
| guardG into crouch | 2 | 4.4% |
| Shadow Lance66K | 1 | 2.2% |
| Shadow Strike6P into Shadow Fang6PK | 1 | 2.2% |
| backdash into Combo Twilight GlowKKK | 1 | 2.2% |
| backdash into Shadow Slash4KP | 1 | 2.2% |
| backdash into Shadow Spear6K | 1 | 2.2% |
| backdash into guardG | 1 | 2.2% |
| backdash into punchP | 1 | 2.2% |
16 further openings account for the other 16 rounds.
Shun
- Career
- 1–5 · 16.7%
- This season
- 5 matches · 20.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 2 | 9.5% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 9.5% |
| Koushinhi4P+K+G | 2 | 9.5% |
| crouch into Koushu Rentai1KK | 2 | 9.5% |
| punchP into Fukuchougeki2P | 2 | 9.5% |
| Fukuchougeki2P | 1 | 4.8% |
| Gyou'in Haishu3P into Gyousentai2K | 1 | 4.8% |
| Gyou'in Haishu3P into Gyoushintai3K | 1 | 4.8% |
| Gyou'in Haishu3P into kickK | 1 | 4.8% |
| Haisenchu1P into Shoushi Outeki1P+K | 1 | 4.8% |
| backdash into Gekizan Senchu3P+K | 1 | 4.8% |
| backdash into Kasen Chugeki6P | 1 | 4.8% |
| backdash into Koushinhi4P+K+G | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| punchP | 1 | 4.8% |
1 further openings account for the other 1 rounds.
Lion
- Career
- 36–34 · 51.4%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 2 | 16.7% |
|---|---|---|
| Banchu6P | 1 | 8.3% |
| Juchou Senshou8P+K | 1 | 8.3% |
| Katousui2P | 1 | 8.3% |
| Senputai8K into Katoutai8KK | 1 | 8.3% |
| backdash into In'you4P | 1 | 8.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 8.3% |
| crouch into Senkyutai1K | 1 | 8.3% |
| crouch into Tougeki Rensui1PP | 1 | 8.3% |
| punchP into Senkyutai1K | 1 | 8.3% |
| punchP into kickK | 1 | 8.3% |
Counted from 3 of the 4 matches played. The rest were not pulled for openings.
Wolf
- Career
- 2–5 · 28.6%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into Arrow Knuckle3P | 2 | 25.0% |
|---|---|---|
| Comet Hook1P into Knuckle Part1PP | 1 | 12.5% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 12.5% |
| crouch into Knuckle Part1PP | 1 | 12.5% |
| forward movement into Elbow Butt4P | 1 | 12.5% |
| guardG into Low Hammer2P | 1 | 12.5% |
| punchP into Knuckle Part1PP | 1 | 12.5% |
Lei Fei
- Career
- 176–220 · 44.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Souryu Shukkai43P+K | 1 | 33.3% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 1 | 33.3% |
| kickK | 1 | 33.3% |
Not counted here: Brad. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 7 of 16 tests hold up
- Akira: 0 of 15 tests hold up
- Jean: 1 of 14 tests hold up
- Vanessa: 0 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
