VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

すわこすた

Career matches2,830
Career win rate53.1%
Round win rate37.0%
Peak rank37
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei372,8301,5021,32853.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage2020.0%-36.3
Sarah2020.0%-29.4
Shun21150.0%+10.5
Pai110100.0%+92.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence31233.3%-3.5
Breakable Full Fence110100.0%+92.1
Open1010.0%-35.9
Single Wall1010.0%-24.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls450.0%31.8%+18.2
No walls20.0%25.9%-25.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

panda_kage0 (Rank 39)2026/03/271010.0%
Taiyaki_Ltd (Rank 39)2026/03/27110100.0%
ebi_tempura1031 (Rank 33)2026/03/2721150.0%
Wallaby360 (Rank 37)2026/03/271010.0%
カルティカ (Rank 40)2026/03/272020.0%

Round openings

Lei Fei

backdash into evade down311.1%
backdash into evade up311.1%
offensive move311.1%
evade down into evade up27.4%
evade up into crouch dash forward27.4%
Fukusoushou2P13.7%
Niki Bunkyaku9K13.7%
Tenshi Ryusentai6K+G into forward movement13.7%
Toushou66P13.7%
backdash into Hai Shiki2P+K+G13.7%
backdash into Kaisei Tento1P+K13.7%
backdash into Tenshi Ryusentai6K+G13.7%
backdash into Toushou66P13.7%
crouch dash back into backdash13.7%
crouch dash forward into Shatenshou33P13.7%

4 further openings account for the other 4 rounds.