Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1761 #506 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 39 | 591 | 406 | 185 | 68.7% |
|---|---|---|---|---|---|
| Shun | 30 | 172 | 118 | 54 | 68.6% |
| Jacky | 31 | 164 | 123 | 41 | 75.0% |
| Kage | 31 | 147 | 111 | 36 | 75.5% |
| Lion | 32 | 144 | 115 | 29 | 79.9% |
| Aoi | 30 | 75 | 66 | 9 | 88.0% |
| Jean | 26 | 33 | 27 | 6 | 81.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
418 of 654 rounds counted8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 8.8 | 526 | 325 |
|---|---|---|---|
| Lion | 8.9 | 535 | 31 |
| Kage | 8.2 | 489 | 17 |
| Jacky | 9.0 | 539 | 24 |
| Shun | 9.5 | 569 | 21 |
By opponent's character
| Sarah | 8.9 | 533 | 14 |
|---|---|---|---|
| Akira | 8.7 | 522 | 35 |
| Wolf | 8.4 | 501 | 45 |
| Kage | 9.1 | 546 | 57 |
| El Blaze | 9.3 | 556 | 26 |
| Jacky | 8.4 | 503 | 24 |
| Jeffry | 8.2 | 490 | 24 |
| Lau | 8.6 | 516 | 45 |
| Shun | 10.2 | 615 | 12 |
| Vanessa | 9.3 | 559 | 30 |
| Goh | 8.0 | 480 | 12 |
| Aoi | 8.9 | 534 | 14 |
| Brad | 8.5 | 512 | 16 |
| Lion | 9.4 | 564 | 18 |
| Dural | 8.6 | 516 | 12 |
| Pai | 8.9 | 535 | 5 |
| Taka | 9.5 | 567 | 12 |
| Eileen | 8.0 | 478 | 8 |
| Lei Fei | 9.0 | 541 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 20 | 12 | 8 | 60.0% | -0.1 |
|---|---|---|---|---|---|
| Akira | 15 | 6 | 9 | 40.0% | -18.3 |
| Wolf | 15 | 12 | 3 | 80.0% | +16.8 |
| Kage | 14 | 1 | 13 | 7.1% | -55.9 |
| El Blaze | 11 | 9 | 2 | 81.8% | +32.1 |
| Jacky | 11 | 7 | 4 | 63.6% | +6.2 |
| Jeffry | 11 | 8 | 3 | 72.7% | +9.6 |
| Lau | 11 | 8 | 3 | 72.7% | +10.3 |
| Shun | 9 | 7 | 2 | 77.8% | +10.0 |
| Vanessa | 8 | 6 | 2 | 75.0% | +5.2 |
| Goh | 7 | 5 | 2 | 71.4% | +2.4 |
| Aoi | 6 | 4 | 2 | 66.7% | +13.1 |
| Brad | 5 | 5 | 0 | 100.0% | +41.0 |
| Lion | 5 | 2 | 3 | 40.0% | -19.7 |
| Dural | 3 | 1 | 2 | 33.3% | -8.9 |
| Jean | 3 | 3 | 0 | 100.0% | +50.9 |
| Pai | 3 | 1 | 2 | 33.3% | -30.0 |
| Taka | 3 | 0 | 3 | 0.0% | -53.7 |
| Eileen | 2 | 2 | 0 | 100.0% | +36.6 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -65.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 21 | 13 | 8 | 61.9% | +4.1 |
|---|---|---|---|---|---|
| Single Wall | 21 | 10 | 11 | 47.6% | -10.3 |
| Breakable Half Fence | 19 | 10 | 9 | 52.6% | -14.8 |
| Octagon | 18 | 11 | 7 | 61.1% | -7.2 |
| Half Fence | 17 | 14 | 3 | 82.3% | +23.2 |
| Rectangle | 17 | 11 | 6 | 64.7% | +8.9 |
| Full Fence and Open | 12 | 8 | 4 | 66.7% | +5.7 |
| Open | 12 | 3 | 9 | 25.0% | -31.2 |
| Breakable Full Fence | 9 | 7 | 2 | 77.8% | +24.8 |
| Full Fence | 6 | 4 | 2 | 66.7% | +3.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 86 | 66.3% | 62.1% | +4.1 |
| No walls | 54 | 48.1% | 56.7% | -8.5 |
Walls against open: +12.7 points (95% range -6.3 to +31.6), p 0.190 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| お~ちゃん (Rank 34) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| ふかふか (Rank 36) | 7 | 1 | 6 | 14.3% |
| ぼっさん (Rank 34) | 7 | 6 | 1 | 85.7% |
| NORESPECT (Rank 35) | 6 | 6 | 0 | 100.0% |
| avr_x2300w (Rank 28) | 5 | 3 | 2 | 60.0% |
| おかし (Rank 33) | 5 | 1 | 4 | 20.0% |
| たつや (Rank 40) | 5 | 2 | 3 | 40.0% |
| イイダ (Rank 27) | 5 | 4 | 1 | 80.0% |
| fwnd1396 (Rank 32) | 4 | 4 | 0 | 100.0% |
| かつぞう@LivingOnTheEdge (Rank 29) | 4 | 3 | 1 | 75.0% |
| たたみん♪ (Rank 40) | 4 | 1 | 3 | 25.0% |
| ヘニオ (Rank 32) | 4 | 2 | 2 | 50.0% |
| LEO (Rank 35) | 3 | 3 | 0 | 100.0% |
| aona (Rank 35) | 3 | 2 | 1 | 66.7% |
| interceptor (Rank 41) | 3 | 1 | 2 | 33.3% |
| kzkm92678 (Rank 35) | 3 | 2 | 1 | 66.7% |
| 家庭内最弱の剛君 (Rank 27) | 3 | 3 | 0 | 100.0% |
| Garuyan (Rank 29) | 2 | 2 | 0 | 100.0% |
| MIGHT (Rank 41) | 2 | 0 | 2 | 0.0% |
| Ruok? (Rank 28) | 2 | 2 | 0 | 100.0% |
| syounai (Rank 27) | 2 | 0 | 2 | 0.0% |
| ぬっき~@ (Rank 36) | 2 | 2 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 36) | 2 | 1 | 1 | 50.0% |
| ハンニャ (Rank 39) | 2 | 0 | 2 | 0.0% |
| 入れ込むかもしれない (Rank 29) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| たたみん♪ (Rank 40) | 2026/10/16 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| ゼータ(MSZ-006) (Rank 36) | 2026/10/10 | 2 | 1 | 1 | 50.0% |
| たつや (Rank 40) | 2026/10/07 | 5 | 2 | 3 | 40.0% |
| Garuyan (Rank 29) | 2026/10/02 | 2 | 2 | 0 | 100.0% |
| ぬっき~@ (Rank 36) | 2026/10/02 | 2 | 2 | 0 | 100.0% |
| kzkm92678 (Rank 35) | 2026/10/02 | 3 | 2 | 1 | 66.7% |
| LEO (Rank 35) | 2026/09/28 | 3 | 3 | 0 | 100.0% |
| NORESPECT (Rank 35) | 2026/09/18 | 6 | 6 | 0 | 100.0% |
| ぼっさん (Rank 34) | 2026/08/25 | 7 | 6 | 1 | 85.7% |
| ハンニャ (Rank 39) | 2026/08/25 | 2 | 0 | 2 | 0.0% |
| MIGHT (Rank 41) | 2026/07/03 | 2 | 0 | 2 | 0.0% |
| おかし (Rank 33) | 2026/06/27 | 5 | 1 | 4 | 20.0% |
| aona (Rank 35) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
| ヘニオ (Rank 32) | 2026/06/06 | 4 | 2 | 2 | 50.0% |
| かつぞう@LivingOnTheEdge (Rank 29) | 2026/06/06 | 4 | 3 | 1 | 75.0% |
| ふかふか (Rank 36) | 2026/06/06 | 7 | 1 | 6 | 14.3% |
| interceptor (Rank 41) | 2026/05/27 | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 32) | 2026/05/27 | 4 | 4 | 0 | 100.0% |
| 家庭内最弱の剛君 (Rank 27) | 2026/05/13 | 3 | 3 | 0 | 100.0% |
| お~ちゃん (Rank 34) | 2026/05/06 | 7 | 3 | 4 | 42.9% |
| イイダ (Rank 27) | 2026/05/06 | 5 | 4 | 1 | 80.0% |
| syounai (Rank 27) | 2026/04/30 | 2 | 0 | 2 | 0.0% |
| 入れ込むかもしれない (Rank 29) | 2026/04/02 | 2 | 2 | 0 | 100.0% |
| Ruok? (Rank 28) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| avr_x2300w (Rank 28) | 2026/03/27 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| forward movement into punchP | 79 | 13.5% |
|---|---|---|
| backdash into guardG | 30 | 5.1% |
| guardG into punchP | 30 | 5.1% |
| backdash into evade down | 23 | 3.9% |
| backdash into punchP | 23 | 3.9% |
| punchP | 23 | 3.9% |
| backdash into throw escape | 22 | 3.8% |
| backdash into backward movement | 21 | 3.6% |
| punchP into Hiji'ate6P | 15 | 2.6% |
| punchP into throw escape | 15 | 2.6% |
| Juchou Senshou8P+K into forward dash | 14 | 2.4% |
| guardG | 12 | 2.0% |
| guardG into throw escape | 11 | 1.9% |
| guardG into evade down | 9 | 1.5% |
| punchP into forward dash | 9 | 1.5% |
135 further openings account for the other 250 rounds.
Counted from 147 of the 164 matches played. The rest were not pulled for openings.
Taka
- Career
- 406–185 · 68.7%
- This season
- 96 matches · 58.3%
- Peak rank
- 39
First hit in 54.0% of 315 rounds. Won 57.1% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 59.5% of rounds, against 14.5% in their other rounds.
- After winning a round: moves in first in 23.4% of rounds, against 4.6% after losing one.
- When behind: backs off first in 47.8% of rounds, against 27.1% when ahead or level.
- In round 1: opens with “forward movement into P punch” in 48.1% of rounds, against 8.7% in their other rounds.
| forward movement into punchP | 59 | 18.4% |
|---|---|---|
| guardG into punchP | 25 | 7.8% |
| punchP | 17 | 5.3% |
| backdash into punchP | 16 | 5.0% |
| punchP into Hiji'ate6P | 15 | 4.7% |
| backdash into throw escape | 14 | 4.4% |
| backdash into evade down | 13 | 4.1% |
| punchP into throw escape | 12 | 3.8% |
| guardG into throw escape | 10 | 3.1% |
| backdash into guardG | 9 | 2.8% |
| Hiji'ate6P | 8 | 2.5% |
| backdash into Kirikabu Kudaki1P+K | 8 | 2.5% |
| guardG into evade down | 8 | 2.5% |
| backdash into Shita Harite2P | 6 | 1.9% |
| punchP into forward dash | 6 | 1.9% |
46 further openings account for the other 94 rounds.
Counted from 79 of the 96 matches played. The rest were not pulled for openings.
Lion
- Career
- 115–29 · 79.9%
- This season
- 25 matches · 64.0%
- Peak rank
- 32
First hit in 38.2% of 102 rounds. Won 61.5% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K into forward dash | 14 | 13.7% |
|---|---|---|
| forward movement into punchP | 11 | 10.8% |
| backdash into backward movement | 10 | 9.8% |
| backdash into guardG | 7 | 6.9% |
| backdash into evade down | 5 | 4.9% |
| backdash into punchP | 4 | 3.9% |
| punchP | 4 | 3.9% |
| backdash into throw escape | 3 | 2.9% |
| guardG into punchP | 3 | 2.9% |
| punchP into Banchu6P | 3 | 2.9% |
| Juchou Senshou8P+K | 2 | 2.0% |
| backdash into Dantai3K | 2 | 2.0% |
| backdash into Kousoutai2K+G | 2 | 2.0% |
| punchP into forward dash | 2 | 2.0% |
| punchP into throw escape | 2 | 2.0% |
28 further openings account for the other 28 rounds.
Kage
- Career
- 111–36 · 75.5%
- This season
- 15 matches · 73.3%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 7 | 12.3% |
|---|---|---|
| backdash into backward movement | 5 | 8.8% |
| Kouten63214P | 3 | 5.3% |
| guardG | 3 | 5.3% |
| Hiji'uchi6P | 2 | 3.5% |
| Rasen4P | 2 | 3.5% |
| Rasen4P into forward dash | 2 | 3.5% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 2 | 3.5% |
| backdash into Nakageri3K | 2 | 3.5% |
| backdash into Ryubisen44K+G | 2 | 3.5% |
| backdash into throw escape | 2 | 3.5% |
| backward movement into Kouten63214P | 2 | 3.5% |
| Kouten63214P into backdash | 1 | 1.8% |
| Nakageri3K into guardG | 1 | 1.8% |
| Rasen4P into backdash | 1 | 1.8% |
20 further openings account for the other 20 rounds.
Jacky
- Career
- 123–41 · 75.0%
- This season
- 12 matches · 75.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into forward dash | 4 | 8.5% |
|---|---|---|
| backdash into Low Spin Kick1K+G | 3 | 6.4% |
| backdash into evade down | 3 | 6.4% |
| backdash into evade up | 3 | 6.4% |
| backdash into guardG | 3 | 6.4% |
| forward dash into High Angle Upper Kick6K | 3 | 6.4% |
| backdash into Beat & Back KnuckleP+KP | 2 | 4.3% |
| forward movement into punchP | 2 | 4.3% |
| guardG | 2 | 4.3% |
| punchP into Jab StraightPP | 2 | 4.3% |
| punchP into Middle Smash6P | 2 | 4.3% |
| High Angle Upper Kick6K into forward dash | 1 | 2.1% |
| Middle Spin Kick46K+G | 1 | 2.1% |
| Middle Spin Kick46K+G into forward dash | 1 | 2.1% |
| Squat Straight2P | 1 | 2.1% |
14 further openings account for the other 14 rounds.
Shun
- Career
- 118–54 · 68.6%
- This season
- 10 matches · 20.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 7 | 19.4% |
|---|---|---|
| forward movement into punchP | 5 | 13.9% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 5.6% |
| backdash into backward movement | 2 | 5.6% |
| backdash into evade down | 2 | 5.6% |
| backdash into punchP | 2 | 5.6% |
| backdash into throw escape | 2 | 5.6% |
| punchP into forward movement | 2 | 5.6% |
| Gyou'in Haishu3P | 1 | 2.8% |
| Haisenchu1P | 1 | 2.8% |
| Kasen Chugeki6P | 1 | 2.8% |
| Shinho Suikoushu43P+K into RengekiPP | 1 | 2.8% |
| backdash into Chougeki RigoutaiPK | 1 | 2.8% |
| backdash into offensive move | 1 | 2.8% |
| backdash into throwP+G | 1 | 2.8% |
5 further openings account for the other 5 rounds.
Aoi
- Career
- 66–9 · 88.0%
- This season
- 4 matches · 75.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 3 | 17.6% |
|---|---|---|
| Koromoguruma66P into forward dash | 2 | 11.8% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 11.8% |
| forward dash into Chudan Hiji'ate6P | 2 | 11.8% |
| backdash into Kusanagi2K+G | 1 | 5.9% |
| backdash into evade up | 1 | 5.9% |
| evade down into guardG | 1 | 5.9% |
| guardG | 1 | 5.9% |
| guardG into forward dash | 1 | 5.9% |
| punchP into Gedan Shouda2P | 1 | 5.9% |
| punchP into Hou'oushu3P | 1 | 5.9% |
| punchP into Nirentotsu OuchuPPP | 1 | 5.9% |
Jean
- Career
- 27–6 · 81.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 28.6% |
|---|---|---|
| Nukitesashi6P+K into forward dash | 1 | 14.3% |
| backdash into Shitanagi Shutou1P | 1 | 14.3% |
| backdash into Tate'enpi33P | 1 | 14.3% |
| backdash into punch+kick+guardP+K+G | 1 | 14.3% |
| backward movement into throw escape | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
Tests behind each character's list
- Taka: 4 of 12 tests hold up
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
