VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

zan_srz

Career matches1,217
Career win rate74.0%
Round win rate55.8%
Peak rank37
Distinct opponents58
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka3750635714970.5%
Shun301721185468.6%
Jacky311471123576.2%
Kage311471113675.5%
Lion311371092879.6%
Aoi307566988.0%
Jean263327681.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah1911857.9%-5.1
Wolf1311284.6%+20.8
Akira125741.7%-20.8
Kage121118.3%-57.6
Jeffry118372.7%+7.3
Jacky97277.8%+17.3
El Blaze86275.0%+30.4
Shun86275.0%+3.1
Vanessa86275.0%+3.3
Aoi53260.0%+8.1
Brad550100.0%+38.8
Goh43175.0%+6.2
Dural31233.3%-11.2
Jean330100.0%+48.8
Lau32166.7%-3.8
Lion31233.3%-28.0
Eileen220100.0%+34.6
Pai21150.0%-14.5
Taka2020.0%-54.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1991047.4%-11.6
Half Fence1512380.0%+18.9
Rectangle1511473.3%+15.0
Low Fence147750.0%-11.0
Octagon149564.3%-5.0
Full Fence and Open118372.7%+8.2
Open112918.2%-39.6
Breakable Half Fence107370.0%-2.2
Breakable Full Fence87187.5%+32.8
Full Fence54180.0%+13.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6774.6%64.5%+10.1
No walls4440.9%57.4%-16.5

Walls against open: +26.6 points (95% range +4.4 to +48.8), p 0.019 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NORESPECT (Rank 35)2026/09/18660100.0%
poco/ぽこ (Rank 38)2026/09/09220100.0%
マハリータまるこ (Rank 40)2026/09/0221150.0%
たたみん♪ (Rank 36)2026/09/0231233.3%
ぼっさん (Rank 34)2026/08/2576185.7%
ハンニャ (Rank 39)2026/08/252020.0%
MIGHT (Rank 41)2026/07/032020.0%
おかし (Rank 33)2026/06/2751420.0%
aona (Rank 35)2026/06/0932166.7%
clumsyman (Rank 33)2026/06/062020.0%
ヘニオ (Rank 32)2026/06/0642250.0%
かつぞう@LivingOnTheEdge (Rank 29)2026/06/0643175.0%
ふかふか (Rank 36)2026/06/0671614.3%
interceptor (Rank 41)2026/05/2731233.3%
fwnd1396 (Rank 32)2026/05/27440100.0%
ちょいそる (Rank 34)2026/05/27220100.0%
家庭内最弱の剛君 (Rank 27)2026/05/13330100.0%
お~ちゃん (Rank 34)2026/05/0673442.9%
イイダ (Rank 27)2026/05/0654180.0%
syounai (Rank 27)2026/04/302020.0%
太鼓の別人/TaikoStrike (Rank 32)2026/04/0821150.0%
入れ込むかもしれない (Rank 29)2026/04/02220100.0%
どろパイ (Rank 32)2026/03/312020.0%
Ruok? (Rank 28)2026/03/27220100.0%
avr_x2300w (Rank 28)2026/03/2753260.0%

Round openings

Every character

forward movement into punchP6812.9%
backdash into guardG448.3%
backdash into backward movement254.7%
guardG into punchP234.4%
backdash into evade down224.2%
punchP203.8%
backdash into throwP+G193.6%
punchP into throwP+G163.0%
backdash into punchP152.9%
punchP into Hiji'ate6P152.9%
Juchou Senshou8P+K into forward dash142.7%
guardG into throwP+G101.9%
guardG91.7%
Hiji'ate6P81.5%
guardG into evade down81.5%

120 further openings account for the other 211 rounds.

Taka

forward movement into punchP4817.8%
guardG into punchP197.0%
backdash into guardG186.7%
punchP155.6%
punchP into Hiji'ate6P155.6%
punchP into throwP+G124.4%
backdash into evade down114.1%
backdash into punchP103.7%
backdash into throwP+G93.3%
guardG into throwP+G93.3%
Hiji'ate6P83.0%
guardG into evade down72.6%
Shita Harite2P51.9%
backdash into backward movement51.9%
punchP into forward dash51.9%

41 further openings account for the other 74 rounds.

Lion

Juchou Senshou8P+K into forward dash1415.1%
backdash into backward movement1111.8%
forward movement into punchP1111.8%
backdash into guardG99.7%
backdash into evade down66.5%
backdash into throwP+G33.2%
punchP33.2%
punchP into Banchu6P33.2%
punchP into throwP+G33.2%
backdash into punchP22.1%
guardG into punchP22.1%
punchP into forward dash22.1%
Juchou Senshou8P+K into forward movement11.1%
Koushu RensuiPP into Renkan SenshouPPP11.1%
backdash11.1%

21 further openings account for the other 21 rounds.

Kage

Hagakure-ryu In Raijingeki46P+K712.3%
backdash into backward movement712.3%
Kouten63214P35.3%
backdash into throwP+G35.3%
guardG35.3%
Hiji'uchi6P23.5%
Rasen4P23.5%
Rasen4P into forward dash23.5%
backdash into Hagakure-ryu In Fujingeki46P+KP23.5%
backdash into Ryubisen44K+G23.5%
backward movement into Kouten63214P23.5%
Kouten63214P into backdash11.8%
Nakageri3K into guardG11.8%
Rasen4P into backdash11.8%
Ryubisen44K+G11.8%

18 further openings account for the other 18 rounds.

Jacky

Dash Hammer Kick66K into forward dash48.5%
backdash into Low Spin Kick1K+G36.4%
backdash into evade down36.4%
backdash into evade up36.4%
backdash into guardG36.4%
forward dash into High Angle Upper Kick6K36.4%
backdash into Beat & Back KnuckleP+KP24.3%
forward movement into punchP24.3%
guardG24.3%
punchP into Jab StraightPP24.3%
punchP into Middle Smash6P24.3%
High Angle Upper Kick6K into forward dash12.1%
Middle Spin Kick46K+G12.1%
Middle Spin Kick46K+G into forward dash12.1%
Squat Straight2P12.1%

14 further openings account for the other 14 rounds.

Shun

backdash into guardG822.2%
forward movement into punchP513.9%
backdash into throwP+G38.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP25.6%
backdash into backward movement25.6%
backdash into evade down25.6%
backdash into punchP25.6%
punchP into forward movement25.6%
Gyou'in Haishu3P12.8%
Haisenchu1P12.8%
Kasen Chugeki6P12.8%
Shinho Suikoushu43P+K into RengekiPP12.8%
backdash into offensive move12.8%
backward movement into punchP12.8%
guardG into Fukuchougeki2P12.8%

3 further openings account for the other 3 rounds.

Aoi

backdash into guardG317.6%
Koromoguruma66P into forward dash211.8%
NirentotsuPP into Nirentotsu OuchuPPP211.8%
forward dash into Chudan Hiji'ate6P211.8%
backdash15.9%
backdash into evade up15.9%
evade down into guardG15.9%
guardG15.9%
guardG into forward dash15.9%
punchP into Gedan Shouda2P15.9%
punchP into Hou'oushu3P15.9%
punchP into Nirentotsu OuchuPPP15.9%

Jean

backdash into guardG228.6%
forward movement into punchP228.6%
Nukitesashi6P+K into forward dash114.3%
backdash into Shitanagi Shutou1P114.3%
backward movement into throwP+G114.3%