Virtua Fighter 5 REVO · v1.10 · Region: Asia
zan_srz
Characters played — VF5's own record
| Taka | 37 | 506 | 357 | 149 | 70.5% |
|---|---|---|---|---|---|
| Shun | 30 | 172 | 118 | 54 | 68.6% |
| Jacky | 31 | 147 | 112 | 35 | 76.2% |
| Kage | 31 | 147 | 111 | 36 | 75.5% |
| Lion | 31 | 137 | 109 | 28 | 79.6% |
| Aoi | 30 | 75 | 66 | 9 | 88.0% |
| Jean | 26 | 33 | 27 | 6 | 81.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 19 | 11 | 8 | 57.9% | -5.1 |
|---|---|---|---|---|---|
| Wolf | 13 | 11 | 2 | 84.6% | +20.8 |
| Akira | 12 | 5 | 7 | 41.7% | -20.8 |
| Kage | 12 | 1 | 11 | 8.3% | -57.6 |
| Jeffry | 11 | 8 | 3 | 72.7% | +7.3 |
| Jacky | 9 | 7 | 2 | 77.8% | +17.3 |
| El Blaze | 8 | 6 | 2 | 75.0% | +30.4 |
| Shun | 8 | 6 | 2 | 75.0% | +3.1 |
| Vanessa | 8 | 6 | 2 | 75.0% | +3.3 |
| Aoi | 5 | 3 | 2 | 60.0% | +8.1 |
| Brad | 5 | 5 | 0 | 100.0% | +38.8 |
| Goh | 4 | 3 | 1 | 75.0% | +6.2 |
| Dural | 3 | 1 | 2 | 33.3% | -11.2 |
| Jean | 3 | 3 | 0 | 100.0% | +48.8 |
| Lau | 3 | 2 | 1 | 66.7% | -3.8 |
| Lion | 3 | 1 | 2 | 33.3% | -28.0 |
| Eileen | 2 | 2 | 0 | 100.0% | +34.6 |
| Pai | 2 | 1 | 1 | 50.0% | -14.5 |
| Taka | 2 | 0 | 2 | 0.0% | -54.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 19 | 9 | 10 | 47.4% | -11.6 |
|---|---|---|---|---|---|
| Half Fence | 15 | 12 | 3 | 80.0% | +18.9 |
| Rectangle | 15 | 11 | 4 | 73.3% | +15.0 |
| Low Fence | 14 | 7 | 7 | 50.0% | -11.0 |
| Octagon | 14 | 9 | 5 | 64.3% | -5.0 |
| Full Fence and Open | 11 | 8 | 3 | 72.7% | +8.2 |
| Open | 11 | 2 | 9 | 18.2% | -39.6 |
| Breakable Half Fence | 10 | 7 | 3 | 70.0% | -2.2 |
| Breakable Full Fence | 8 | 7 | 1 | 87.5% | +32.8 |
| Full Fence | 5 | 4 | 1 | 80.0% | +13.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 67 | 74.6% | 64.5% | +10.1 |
| No walls | 44 | 40.9% | 57.4% | -16.5 |
Walls against open: +26.6 points (95% range +4.4 to +48.8), p 0.019 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| お~ちゃん (Rank 34) | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|
| ふかふか (Rank 36) | 7 | 1 | 6 | 14.3% |
| ぼっさん (Rank 34) | 7 | 6 | 1 | 85.7% |
| NORESPECT (Rank 35) | 6 | 6 | 0 | 100.0% |
| avr_x2300w (Rank 28) | 5 | 3 | 2 | 60.0% |
| おかし (Rank 33) | 5 | 1 | 4 | 20.0% |
| イイダ (Rank 27) | 5 | 4 | 1 | 80.0% |
| fwnd1396 (Rank 32) | 4 | 4 | 0 | 100.0% |
| かつぞう@LivingOnTheEdge (Rank 29) | 4 | 3 | 1 | 75.0% |
| ヘニオ (Rank 32) | 4 | 2 | 2 | 50.0% |
| aona (Rank 35) | 3 | 2 | 1 | 66.7% |
| interceptor (Rank 41) | 3 | 1 | 2 | 33.3% |
| たたみん♪ (Rank 36) | 3 | 1 | 2 | 33.3% |
| 家庭内最弱の剛君 (Rank 27) | 3 | 3 | 0 | 100.0% |
| MIGHT (Rank 41) | 2 | 0 | 2 | 0.0% |
| Ruok? (Rank 28) | 2 | 2 | 0 | 100.0% |
| clumsyman (Rank 33) | 2 | 0 | 2 | 0.0% |
| poco/ぽこ (Rank 38) | 2 | 2 | 0 | 100.0% |
| syounai (Rank 27) | 2 | 0 | 2 | 0.0% |
| ちょいそる (Rank 34) | 2 | 2 | 0 | 100.0% |
| どろパイ (Rank 32) | 2 | 0 | 2 | 0.0% |
| ハンニャ (Rank 39) | 2 | 0 | 2 | 0.0% |
| マハリータまるこ (Rank 40) | 2 | 1 | 1 | 50.0% |
| 入れ込むかもしれない (Rank 29) | 2 | 2 | 0 | 100.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| NORESPECT (Rank 35) | 2026/09/18 | 6 | 6 | 0 | 100.0% |
|---|---|---|---|---|---|
| poco/ぽこ (Rank 38) | 2026/09/09 | 2 | 2 | 0 | 100.0% |
| マハリータまるこ (Rank 40) | 2026/09/02 | 2 | 1 | 1 | 50.0% |
| たたみん♪ (Rank 36) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| ぼっさん (Rank 34) | 2026/08/25 | 7 | 6 | 1 | 85.7% |
| ハンニャ (Rank 39) | 2026/08/25 | 2 | 0 | 2 | 0.0% |
| MIGHT (Rank 41) | 2026/07/03 | 2 | 0 | 2 | 0.0% |
| おかし (Rank 33) | 2026/06/27 | 5 | 1 | 4 | 20.0% |
| aona (Rank 35) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
| clumsyman (Rank 33) | 2026/06/06 | 2 | 0 | 2 | 0.0% |
| ヘニオ (Rank 32) | 2026/06/06 | 4 | 2 | 2 | 50.0% |
| かつぞう@LivingOnTheEdge (Rank 29) | 2026/06/06 | 4 | 3 | 1 | 75.0% |
| ふかふか (Rank 36) | 2026/06/06 | 7 | 1 | 6 | 14.3% |
| interceptor (Rank 41) | 2026/05/27 | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 32) | 2026/05/27 | 4 | 4 | 0 | 100.0% |
| ちょいそる (Rank 34) | 2026/05/27 | 2 | 2 | 0 | 100.0% |
| 家庭内最弱の剛君 (Rank 27) | 2026/05/13 | 3 | 3 | 0 | 100.0% |
| お~ちゃん (Rank 34) | 2026/05/06 | 7 | 3 | 4 | 42.9% |
| イイダ (Rank 27) | 2026/05/06 | 5 | 4 | 1 | 80.0% |
| syounai (Rank 27) | 2026/04/30 | 2 | 0 | 2 | 0.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/04/08 | 2 | 1 | 1 | 50.0% |
| 入れ込むかもしれない (Rank 29) | 2026/04/02 | 2 | 2 | 0 | 100.0% |
| どろパイ (Rank 32) | 2026/03/31 | 2 | 0 | 2 | 0.0% |
| Ruok? (Rank 28) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| avr_x2300w (Rank 28) | 2026/03/27 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| forward movement into punchP | 68 | 12.9% |
|---|---|---|
| backdash into guardG | 44 | 8.3% |
| backdash into backward movement | 25 | 4.7% |
| guardG into punchP | 23 | 4.4% |
| backdash into evade down | 22 | 4.2% |
| punchP | 20 | 3.8% |
| backdash into throwP+G | 19 | 3.6% |
| punchP into throwP+G | 16 | 3.0% |
| backdash into punchP | 15 | 2.9% |
| punchP into Hiji'ate6P | 15 | 2.9% |
| Juchou Senshou8P+K into forward dash | 14 | 2.7% |
| guardG into throwP+G | 10 | 1.9% |
| guardG | 9 | 1.7% |
| Hiji'ate6P | 8 | 1.5% |
| guardG into evade down | 8 | 1.5% |
120 further openings account for the other 211 rounds.
Taka
| forward movement into punchP | 48 | 17.8% |
|---|---|---|
| guardG into punchP | 19 | 7.0% |
| backdash into guardG | 18 | 6.7% |
| punchP | 15 | 5.6% |
| punchP into Hiji'ate6P | 15 | 5.6% |
| punchP into throwP+G | 12 | 4.4% |
| backdash into evade down | 11 | 4.1% |
| backdash into punchP | 10 | 3.7% |
| backdash into throwP+G | 9 | 3.3% |
| guardG into throwP+G | 9 | 3.3% |
| Hiji'ate6P | 8 | 3.0% |
| guardG into evade down | 7 | 2.6% |
| Shita Harite2P | 5 | 1.9% |
| backdash into backward movement | 5 | 1.9% |
| punchP into forward dash | 5 | 1.9% |
41 further openings account for the other 74 rounds.
Lion
| Juchou Senshou8P+K into forward dash | 14 | 15.1% |
|---|---|---|
| backdash into backward movement | 11 | 11.8% |
| forward movement into punchP | 11 | 11.8% |
| backdash into guardG | 9 | 9.7% |
| backdash into evade down | 6 | 6.5% |
| backdash into throwP+G | 3 | 3.2% |
| punchP | 3 | 3.2% |
| punchP into Banchu6P | 3 | 3.2% |
| punchP into throwP+G | 3 | 3.2% |
| backdash into punchP | 2 | 2.1% |
| guardG into punchP | 2 | 2.1% |
| punchP into forward dash | 2 | 2.1% |
| Juchou Senshou8P+K into forward movement | 1 | 1.1% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.1% |
| backdash | 1 | 1.1% |
21 further openings account for the other 21 rounds.
Kage
| Hagakure-ryu In Raijingeki46P+K | 7 | 12.3% |
|---|---|---|
| backdash into backward movement | 7 | 12.3% |
| Kouten63214P | 3 | 5.3% |
| backdash into throwP+G | 3 | 5.3% |
| guardG | 3 | 5.3% |
| Hiji'uchi6P | 2 | 3.5% |
| Rasen4P | 2 | 3.5% |
| Rasen4P into forward dash | 2 | 3.5% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 2 | 3.5% |
| backdash into Ryubisen44K+G | 2 | 3.5% |
| backward movement into Kouten63214P | 2 | 3.5% |
| Kouten63214P into backdash | 1 | 1.8% |
| Nakageri3K into guardG | 1 | 1.8% |
| Rasen4P into backdash | 1 | 1.8% |
| Ryubisen44K+G | 1 | 1.8% |
18 further openings account for the other 18 rounds.
Jacky
| Dash Hammer Kick66K into forward dash | 4 | 8.5% |
|---|---|---|
| backdash into Low Spin Kick1K+G | 3 | 6.4% |
| backdash into evade down | 3 | 6.4% |
| backdash into evade up | 3 | 6.4% |
| backdash into guardG | 3 | 6.4% |
| forward dash into High Angle Upper Kick6K | 3 | 6.4% |
| backdash into Beat & Back KnuckleP+KP | 2 | 4.3% |
| forward movement into punchP | 2 | 4.3% |
| guardG | 2 | 4.3% |
| punchP into Jab StraightPP | 2 | 4.3% |
| punchP into Middle Smash6P | 2 | 4.3% |
| High Angle Upper Kick6K into forward dash | 1 | 2.1% |
| Middle Spin Kick46K+G | 1 | 2.1% |
| Middle Spin Kick46K+G into forward dash | 1 | 2.1% |
| Squat Straight2P | 1 | 2.1% |
14 further openings account for the other 14 rounds.
Shun
| backdash into guardG | 8 | 22.2% |
|---|---|---|
| forward movement into punchP | 5 | 13.9% |
| backdash into throwP+G | 3 | 8.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 5.6% |
| backdash into backward movement | 2 | 5.6% |
| backdash into evade down | 2 | 5.6% |
| backdash into punchP | 2 | 5.6% |
| punchP into forward movement | 2 | 5.6% |
| Gyou'in Haishu3P | 1 | 2.8% |
| Haisenchu1P | 1 | 2.8% |
| Kasen Chugeki6P | 1 | 2.8% |
| Shinho Suikoushu43P+K into RengekiPP | 1 | 2.8% |
| backdash into offensive move | 1 | 2.8% |
| backward movement into punchP | 1 | 2.8% |
| guardG into Fukuchougeki2P | 1 | 2.8% |
3 further openings account for the other 3 rounds.
Aoi
| backdash into guardG | 3 | 17.6% |
|---|---|---|
| Koromoguruma66P into forward dash | 2 | 11.8% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 11.8% |
| forward dash into Chudan Hiji'ate6P | 2 | 11.8% |
| backdash | 1 | 5.9% |
| backdash into evade up | 1 | 5.9% |
| evade down into guardG | 1 | 5.9% |
| guardG | 1 | 5.9% |
| guardG into forward dash | 1 | 5.9% |
| punchP into Gedan Shouda2P | 1 | 5.9% |
| punchP into Hou'oushu3P | 1 | 5.9% |
| punchP into Nirentotsu OuchuPPP | 1 | 5.9% |
Jean
| backdash into guardG | 2 | 28.6% |
|---|---|---|
| forward movement into punchP | 2 | 28.6% |
| Nukitesashi6P+K into forward dash | 1 | 14.3% |
| backdash into Shitanagi Shutou1P | 1 | 14.3% |
| backward movement into throwP+G | 1 | 14.3% |
