VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

babukichi

  • Jacky
  • Jean
  • Wolf
  • Aoi
  • Kage
  • Brad
  • Goh
Career matches3,850
Career win rate63.1%
Round win rate58.2%
Peak rank43
Distinct opponents148
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1979 #50 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira432,4821,50198160.5%
Jean4342327914466.0%
Jacky4231620710965.5%
Brad392051366966.3%
Aoi392031465771.9%
Kage37115823371.3%
Wolf3554431179.6%
Shun—33231069.7%
Goh331913668.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,408 of 1,614 rounds counted

10.0 inputs a second (601 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira11.2669511
Jacky9.8585396
Jean10.059874
Wolf9.2549133
Aoi9.0540118
Kage8.349885
Brad9.657363
Goh8.450228

By opponent's character

Kage10.4623177
Brad9.8585164
Lau9.7580158
Akira10.2614113
Jeffry10.362143
Lion10.060382
Jean9.8586106
Jacky10.261487
Aoi10.361968
Vanessa10.160676
Pai10.261273
El Blaze9.356056
Wolf10.563240
Eileen9.657633
Goh9.959732
Lei Fei9.959429
Sarah9.758130
Shun10.46239
Taka9.959428
Dural9.25554

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage44321272.7%+9.8
Brad43301369.8%+2.3
Lau40261465.0%+1.9
Akira37172046.0%-22.3
Jeffry2921872.4%+7.2
Lion29191065.5%-1.1
Jean2718966.7%-0.2
Jacky2416866.7%+5.6
Aoi2191242.9%-21.8
Vanessa2014670.0%+8.4
Pai1913668.4%+2.7
El Blaze148657.1%-5.7
Wolf128466.7%-1.4
Eileen87187.5%+20.3
Goh85362.5%-9.1
Lei Fei85362.5%-0.2
Sarah86275.0%+10.3
Shun85362.5%-5.8
Taka86275.0%+11.7
Dural110100.0%+26.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence54381670.4%+5.1
Rectangle49242549.0%-15.7
Half Fence48291960.4%-3.7
Breakable Half Fence44291565.9%+1.1
Octagon43301369.8%+4.7
Open39241561.5%-0.8
Low Fence3728975.7%+8.1
Breakable Full Fence32201262.5%-6.2
Single Wall3223971.9%+3.1
Full Fence and Open118372.7%+6.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27063.0%65.0%-2.1
No walls10869.4%66.3%+3.1

Walls against open: -5.2 points (95% range -15.7 to +5.3), p 0.336 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

sizzle (Rank 41)2026/10/06135838.5%
★闘将拉麵男★ (Rank 38)2026/10/06880100.0%
ス~パ~オヤツマ~ン (Rank 42)2026/10/0243175.0%
manatsu_7 (Rank 42)2026/08/2741325.0%
カルティカ (Rank 42)2026/08/2742250.0%
キルア (Rank 41)2026/08/1774357.1%
ピロオ3 (Rank 41)2026/07/2953260.0%
jinmenusagi (Rank 41)2026/07/292012860.0%
ManEater (Rank 39)2026/07/2642250.0%
かめやま (Rank 41)2026/07/2685362.5%
シエロJ (Rank 43)2026/07/2564266.7%
すぐる (Rank 43)2026/07/2551420.0%
interceptor (Rank 40)2026/07/24440100.0%
ぱりぱり (Rank 41)2026/07/23119281.8%
ikkyusaaan (Rank 40)2026/07/16660100.0%
spacex_falcon_heavy (Rank 41)2026/07/16550100.0%
Sore (Rank 35)2026/07/1453260.0%
せろり☆ (Rank 42)2026/06/2452340.0%
ji-ru_11 (Rank 33)2026/06/2354180.0%
Gz-KYO (Rank 32)2026/06/2086275.0%
マハリータまるこ (Rank 39)2026/06/1896366.7%
マルコメX (Rank 44)2026/06/164040.0%
灘琉豪/HSA (Rank 44)2026/04/2473442.9%
おさげ (Rank 41)2026/04/23116554.5%
マサオJ (Rank 41)2026/04/0942250.0%

Round openings

Every character

backdash into evade up1248.1%
Rimon Chouchu66P into Jouho Touken6P775.0%
backdash into guardG463.0%
backward movement into evade up261.7%
crouch into Low Spin Kick1K+G221.4%
Rimon Chouchu66P211.4%
forward dash into Jouho Touken6P201.3%
forward dash into evade up201.3%
backdash into backward movement191.2%
backdash into throwP+G191.2%
guardG191.2%
Jouho Touken6P171.1%
Senzankou66P+K into throwP+G171.1%
guardG into evade down171.1%
backdash into Jouho Senshou46P151.0%

495 further openings account for the other 1,056 rounds.

Counted from 387 of the 408 matches played. The rest were not pulled for openings.

Akira

Career
1,501–981 · 60.5%
This season
150 matches · 65.3%
Peak rank
43

First hit in 57.6% of 597 rounds. Won 61.6% of the rounds they struck first, 54.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 40.0% of rounds, against 26.0% in their other rounds.
  • Against Kage: evades first in 20.0% of rounds, against 7.4% against everyone else.
  • After opening the round before by backing off: backs off first in 39.8% of rounds, against 26.9% after anything else.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P7712.8%
backdash into evade up416.8%
Rimon Chouchu66P213.5%
forward dash into Jouho Touken6P203.3%
Jouho Touken6P172.8%
Senzankou66P+K into throwP+G172.8%
backdash into Jouho Senshou46P152.5%
backdash into Rimon Chouchu66P152.5%
backdash into guardG152.5%
evade up into Rimon Chouchu66P152.5%
backdash into Jouho Touken6P142.3%
Jouho Senshou46P132.2%
Rimon Chouchu66P into Youteitou6K101.7%
forward dash into Yakuho Chouchu666P81.3%
guardG into Jouho Touken6P81.3%

145 further openings account for the other 296 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage9–4 · 69%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
207–109 · 65.5%
This season
102 matches · 67.7%
Peak rank
42

First hit in 51.4% of 391 rounds. Won 65.2% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • On Rectangle stages: moves in first in 51.2% of rounds, against 9.5% on the other stages.
  • After opening the round before by backing off: backs off first in 66.1% of rounds, against 33.9% after anything else.

How is this tested?

backdash into evade up4812.0%
crouch into Low Spin Kick1K+G225.5%
backward movement into evade up153.8%
Bil Jee6P+K into forward movement133.2%
evade up into evade down112.8%
backdash into throwP+G102.5%
Bil Jee6P+K92.2%
backdash into guardG92.2%
forward dash into evade up82.0%
backdash into Lightning Back Knuckle3PPP61.5%
evade up into forward dash61.5%
Dash Hammer Kick66K into High Angle Upper Kick6K51.2%
High Angle Upper Kick6K into forward movement51.2%
backdash into Bil Jee6P+K51.2%
backdash into Dash Hammer Kick66K51.2%

135 further openings account for the other 223 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad9–3 · 75%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
279–144 · 66.0%
This season
48 matches · 56.2%
Peak rank
43

First hit in 49.7% of 163 rounds. Won 54.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P148.5%
backdash into evade up84.8%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP74.2%
backdash into Doumawashi Kaitengeri46K+G53.0%
backdash into guardG42.4%
evade down into guardG42.4%
evade down into punchP42.4%
forward dash into Gyaku Seikenzuki66P42.4%
forward dash into Kousenshu4KP42.4%
forward dash into evade up42.4%
Gyaku Seikenzuki66P31.8%
Hizageri4K into Kousenshu4KP31.8%
Shutoukiri4P into Chinshin Seichuken4PP31.8%
evade up into crouch dash forward31.8%
forward dash into Hou'ou Kourui Otoshi4K+G31.8%

72 further openings account for the other 92 rounds.

Counted from 42 of the 48 matches played. The rest were not pulled for openings.

Wolf

Career
43–11 · 79.6%
This season
34 matches · 85.3%
Peak rank
35

First hit in 52.6% of 133 rounds. Won 72.9% of the rounds they struck first, 69.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1612.0%
Knee Lift6K into forward movement64.5%
backdash into evade up64.5%
backdash into backward movement53.8%
Knee Lift6K43.0%
backdash into Short Shoulder46P+K43.0%
backdash into Heavy Middle Kick3K+G32.3%
forward movement into Elbow Butt4P32.3%
guardG into Knee Lift6K32.3%
Low Drop Kick62K21.5%
backdash into Face Lift Kick3K21.5%
backdash into Heavy Toe Kick4K+G21.5%
backdash into Knee Lift6K21.5%
backdash into Low Drop Kick62K21.5%
backdash into Low Hammer2P21.5%

58 further openings account for the other 71 rounds.

Kage

Career
82–33 · 71.3%
This season
21 matches · 61.9%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG89.4%
backdash into Gen'you4K+G78.2%
forward dash into evade up44.7%
Rasen4P33.5%
backdash into Ryubisen44K+G33.5%
backward movement into evade up33.5%
forward dash into guardG33.5%
Ura Tsumujigeri44K into Kodachinuki4K22.4%
backdash into Fusen Renkyaku6K+G22.4%
backdash into Nagiharai6P+K22.4%
backdash into evade up22.4%
forward movement into SandangekiPPP22.4%
forward movement into punchP22.4%
guardG into Fusenjin3P22.4%
Fusenjin3P into guardG11.2%

39 further openings account for the other 39 rounds.

Brad

Career
136–69 · 66.3%
This season
15 matches · 40.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1015.9%
Sawk Klab6P+K46.3%
Spine Whip4P into evade down46.3%
Dtee Sawk Dtrohng4P+K34.8%
backward movement into evade up23.2%
crouch into Jaguar Tail2K+G23.2%
evade up into crouch dash forward23.2%
forward dash into evade down23.2%
Middle Spin Kick66K into forward movement11.6%
Sawk Klab6P+K into backward movement11.6%
Stop Kick4K into crouch11.6%
Sway Back4P+K+G into BreakdownP+K11.6%
Turn Savate44K11.6%
backdash into Dtee Sawk Dtrohng4P+K11.6%
backdash into Jackal Straight46P+K11.6%

27 further openings account for the other 27 rounds.

Aoi

Career
146–57 · 71.9%
This season
30 matches · 63.3%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP610.2%
backdash into evade up610.2%
Kamageri4K58.5%
Sou'unha66K into Raijinha6K35.1%
backdash into Sou'unha66K35.1%
Namigaeshi64P+K into Iwaodome64P+KP23.4%
Sanseigan66P+K into forward movement23.4%
forward dash into guardG23.4%
guardG into Oushu Hiji'ate6P+KP23.4%
Chudan Hiji'ate6P11.7%
Chudan Hiji'ate6P into Tsumujisakura6PP11.7%
Inshou43P+K11.7%
Kusanagi2K+G11.7%
Ogamigeri4K+G11.7%
Ougimai4P into Ougimai~Tachikaze4PK11.7%

22 further openings account for the other 22 rounds.

Counted from 15 of the 30 matches played. The rest were not pulled for openings.

Goh

Career
13–6 · 68.4%
This season
8 matches · 62.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement310.7%
backdash into evade up310.7%
Karura4P+K27.1%
backdash into Karura4P+K27.1%
backdash into Urahiji44P27.1%
Haraigeri2K+G into crouch13.6%
Soukyu46P13.6%
Tsukikage6K13.6%
Tsukikage6K into forward movement13.6%
backdash into Soukyu46P13.6%
backdash into Tsukikage6K13.6%
backdash into guardG13.6%
backdash into throwP+G13.6%
backward movement into Hoderi~Shikigami4PP13.6%
crouch into Denkou3PP13.6%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 3 of 15 tests hold up
  • Jacky: 2 of 14 tests hold up
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)