Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1979 #50 of 3,686 on the Elo list →
Akira2018150 matches
Jacky1985102 matches
Jean197848 matches
Wolf198634 matches
Aoi197230 matches
Kage197021 matches
Brad196215 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 43 | 2,482 | 1,501 | 981 | 60.5% |
|---|---|---|---|---|---|
| Jean | 43 | 423 | 279 | 144 | 66.0% |
| Jacky | 42 | 316 | 207 | 109 | 65.5% |
| Brad | 39 | 205 | 136 | 69 | 66.3% |
| Aoi | 39 | 203 | 146 | 57 | 71.9% |
| Kage | 37 | 115 | 82 | 33 | 71.3% |
| Wolf | 35 | 54 | 43 | 11 | 79.6% |
| Shun | — | 33 | 23 | 10 | 69.7% |
| Goh | 33 | 19 | 13 | 6 | 68.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,408 of 1,614 rounds counted10.0 inputs a second (601 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 11.2 | 669 | 511 |
|---|---|---|---|
| Jacky | 9.8 | 585 | 396 |
| Jean | 10.0 | 598 | 74 |
| Wolf | 9.2 | 549 | 133 |
| Aoi | 9.0 | 540 | 118 |
| Kage | 8.3 | 498 | 85 |
| Brad | 9.6 | 573 | 63 |
| Goh | 8.4 | 502 | 28 |
By opponent's character
| Kage | 10.4 | 623 | 177 |
|---|---|---|---|
| Brad | 9.8 | 585 | 164 |
| Lau | 9.7 | 580 | 158 |
| Akira | 10.2 | 614 | 113 |
| Jeffry | 10.3 | 621 | 43 |
| Lion | 10.0 | 603 | 82 |
| Jean | 9.8 | 586 | 106 |
| Jacky | 10.2 | 614 | 87 |
| Aoi | 10.3 | 619 | 68 |
| Vanessa | 10.1 | 606 | 76 |
| Pai | 10.2 | 612 | 73 |
| El Blaze | 9.3 | 560 | 56 |
| Wolf | 10.5 | 632 | 40 |
| Eileen | 9.6 | 576 | 33 |
| Goh | 9.9 | 597 | 32 |
| Lei Fei | 9.9 | 594 | 29 |
| Sarah | 9.7 | 581 | 30 |
| Shun | 10.4 | 623 | 9 |
| Taka | 9.9 | 594 | 28 |
| Dural | 9.2 | 555 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 44 | 32 | 12 | 72.7% | +9.8 |
|---|---|---|---|---|---|
| Brad | 43 | 30 | 13 | 69.8% | +2.3 |
| Lau | 40 | 26 | 14 | 65.0% | +1.9 |
| Akira | 37 | 17 | 20 | 46.0% | -22.3 |
| Jeffry | 29 | 21 | 8 | 72.4% | +7.2 |
| Lion | 29 | 19 | 10 | 65.5% | -1.1 |
| Jean | 27 | 18 | 9 | 66.7% | -0.2 |
| Jacky | 24 | 16 | 8 | 66.7% | +5.6 |
| Aoi | 21 | 9 | 12 | 42.9% | -21.8 |
| Vanessa | 20 | 14 | 6 | 70.0% | +8.4 |
| Pai | 19 | 13 | 6 | 68.4% | +2.7 |
| El Blaze | 14 | 8 | 6 | 57.1% | -5.7 |
| Wolf | 12 | 8 | 4 | 66.7% | -1.4 |
| Eileen | 8 | 7 | 1 | 87.5% | +20.3 |
| Goh | 8 | 5 | 3 | 62.5% | -9.1 |
| Lei Fei | 8 | 5 | 3 | 62.5% | -0.2 |
| Sarah | 8 | 6 | 2 | 75.0% | +10.3 |
| Shun | 8 | 5 | 3 | 62.5% | -5.8 |
| Taka | 8 | 6 | 2 | 75.0% | +11.7 |
| Dural | 1 | 1 | 0 | 100.0% | +26.5 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 54 | 38 | 16 | 70.4% | +5.1 |
|---|---|---|---|---|---|
| Rectangle | 49 | 24 | 25 | 49.0% | -15.7 |
| Half Fence | 48 | 29 | 19 | 60.4% | -3.7 |
| Breakable Half Fence | 44 | 29 | 15 | 65.9% | +1.1 |
| Octagon | 43 | 30 | 13 | 69.8% | +4.7 |
| Open | 39 | 24 | 15 | 61.5% | -0.8 |
| Low Fence | 37 | 28 | 9 | 75.7% | +8.1 |
| Breakable Full Fence | 32 | 20 | 12 | 62.5% | -6.2 |
| Single Wall | 32 | 23 | 9 | 71.9% | +3.1 |
| Full Fence and Open | 11 | 8 | 3 | 72.7% | +6.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 270 | 63.0% | 65.0% | -2.1 |
| No walls | 108 | 69.4% | 66.3% | +3.1 |
Walls against open: -5.2 points (95% range -15.7 to +5.3), p 0.336 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 41) | 20 | 12 | 8 | 60.0% |
|---|---|---|---|---|
| sizzle (Rank 41) | 13 | 5 | 8 | 38.5% |
| おさげ (Rank 41) | 11 | 6 | 5 | 54.5% |
| ぱりぱり (Rank 41) | 11 | 9 | 2 | 81.8% |
| マハリータまるこ (Rank 39) | 9 | 6 | 3 | 66.7% |
| Gz-KYO (Rank 32) | 8 | 6 | 2 | 75.0% |
| ★闘将拉麵男★ (Rank 38) | 8 | 8 | 0 | 100.0% |
| かめやま (Rank 41) | 8 | 5 | 3 | 62.5% |
| キルア (Rank 41) | 7 | 4 | 3 | 57.1% |
| 灘琉豪/HSA (Rank 44) | 7 | 3 | 4 | 42.9% |
| ikkyusaaan (Rank 40) | 6 | 6 | 0 | 100.0% |
| シエロJ (Rank 43) | 6 | 4 | 2 | 66.7% |
| Sore (Rank 35) | 5 | 3 | 2 | 60.0% |
| ji-ru_11 (Rank 33) | 5 | 4 | 1 | 80.0% |
| spacex_falcon_heavy (Rank 41) | 5 | 5 | 0 | 100.0% |
| すぐる (Rank 43) | 5 | 1 | 4 | 20.0% |
| せろり☆ (Rank 42) | 5 | 2 | 3 | 40.0% |
| ピロオ3 (Rank 41) | 5 | 3 | 2 | 60.0% |
| ManEater (Rank 39) | 4 | 2 | 2 | 50.0% |
| interceptor (Rank 40) | 4 | 4 | 0 | 100.0% |
| manatsu_7 (Rank 42) | 4 | 1 | 3 | 25.0% |
| カルティカ (Rank 42) | 4 | 2 | 2 | 50.0% |
| ス~パ~オヤツマ~ン (Rank 42) | 4 | 3 | 1 | 75.0% |
| マサオJ (Rank 41) | 4 | 2 | 2 | 50.0% |
| マルコメX (Rank 44) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| sizzle (Rank 41) | 2026/10/06 | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 38) | 2026/10/06 | 8 | 8 | 0 | 100.0% |
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/02 | 4 | 3 | 1 | 75.0% |
| manatsu_7 (Rank 42) | 2026/08/27 | 4 | 1 | 3 | 25.0% |
| カルティカ (Rank 42) | 2026/08/27 | 4 | 2 | 2 | 50.0% |
| キルア (Rank 41) | 2026/08/17 | 7 | 4 | 3 | 57.1% |
| ピロオ3 (Rank 41) | 2026/07/29 | 5 | 3 | 2 | 60.0% |
| jinmenusagi (Rank 41) | 2026/07/29 | 20 | 12 | 8 | 60.0% |
| ManEater (Rank 39) | 2026/07/26 | 4 | 2 | 2 | 50.0% |
| かめやま (Rank 41) | 2026/07/26 | 8 | 5 | 3 | 62.5% |
| シエロJ (Rank 43) | 2026/07/25 | 6 | 4 | 2 | 66.7% |
| すぐる (Rank 43) | 2026/07/25 | 5 | 1 | 4 | 20.0% |
| interceptor (Rank 40) | 2026/07/24 | 4 | 4 | 0 | 100.0% |
| ぱりぱり (Rank 41) | 2026/07/23 | 11 | 9 | 2 | 81.8% |
| ikkyusaaan (Rank 40) | 2026/07/16 | 6 | 6 | 0 | 100.0% |
| spacex_falcon_heavy (Rank 41) | 2026/07/16 | 5 | 5 | 0 | 100.0% |
| Sore (Rank 35) | 2026/07/14 | 5 | 3 | 2 | 60.0% |
| せろり☆ (Rank 42) | 2026/06/24 | 5 | 2 | 3 | 40.0% |
| ji-ru_11 (Rank 33) | 2026/06/23 | 5 | 4 | 1 | 80.0% |
| Gz-KYO (Rank 32) | 2026/06/20 | 8 | 6 | 2 | 75.0% |
| マハリータまるこ (Rank 39) | 2026/06/18 | 9 | 6 | 3 | 66.7% |
| マルコメX (Rank 44) | 2026/06/16 | 4 | 0 | 4 | 0.0% |
| 灘琉豪/HSA (Rank 44) | 2026/04/24 | 7 | 3 | 4 | 42.9% |
| おさげ (Rank 41) | 2026/04/23 | 11 | 6 | 5 | 54.5% |
| マサオJ (Rank 41) | 2026/04/09 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| backdash into evade up | 124 | 8.1% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 77 | 5.0% |
| backdash into guardG | 46 | 3.0% |
| backward movement into evade up | 26 | 1.7% |
| crouch into Low Spin Kick1K+G | 22 | 1.4% |
| Rimon Chouchu66P | 21 | 1.4% |
| forward dash into Jouho Touken6P | 20 | 1.3% |
| forward dash into evade up | 20 | 1.3% |
| backdash into backward movement | 19 | 1.2% |
| backdash into throwP+G | 19 | 1.2% |
| guardG | 19 | 1.2% |
| Jouho Touken6P | 17 | 1.1% |
| Senzankou66P+K into throwP+G | 17 | 1.1% |
| guardG into evade down | 17 | 1.1% |
| backdash into Jouho Senshou46P | 15 | 1.0% |
495 further openings account for the other 1,056 rounds.
Counted from 387 of the 408 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,501–981 · 60.5%
- This season
- 150 matches · 65.3%
- Peak rank
- 43
First hit in 57.6% of 597 rounds. Won 61.6% of the rounds they struck first, 54.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 40.0% of rounds, against 26.0% in their other rounds.
- Against Kage: evades first in 20.0% of rounds, against 7.4% against everyone else.
- After opening the round before by backing off: backs off first in 39.8% of rounds, against 26.9% after anything else.
| Rimon Chouchu66P into Jouho Touken6P | 77 | 12.8% |
|---|---|---|
| backdash into evade up | 41 | 6.8% |
| Rimon Chouchu66P | 21 | 3.5% |
| forward dash into Jouho Touken6P | 20 | 3.3% |
| Jouho Touken6P | 17 | 2.8% |
| Senzankou66P+K into throwP+G | 17 | 2.8% |
| backdash into Jouho Senshou46P | 15 | 2.5% |
| backdash into Rimon Chouchu66P | 15 | 2.5% |
| backdash into guardG | 15 | 2.5% |
| evade up into Rimon Chouchu66P | 15 | 2.5% |
| backdash into Jouho Touken6P | 14 | 2.3% |
| Jouho Senshou46P | 13 | 2.2% |
| Rimon Chouchu66P into Youteitou6K | 10 | 1.7% |
| forward dash into Yakuho Chouchu666P | 8 | 1.3% |
| guardG into Jouho Touken6P | 8 | 1.3% |
145 further openings account for the other 296 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 9–4 · 69% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 207–109 · 65.5%
- This season
- 102 matches · 67.7%
- Peak rank
- 42
First hit in 51.4% of 391 rounds. Won 65.2% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- On Rectangle stages: moves in first in 51.2% of rounds, against 9.5% on the other stages.
- After opening the round before by backing off: backs off first in 66.1% of rounds, against 33.9% after anything else.
| backdash into evade up | 48 | 12.0% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 22 | 5.5% |
| backward movement into evade up | 15 | 3.8% |
| Bil Jee6P+K into forward movement | 13 | 3.2% |
| evade up into evade down | 11 | 2.8% |
| backdash into throwP+G | 10 | 2.5% |
| Bil Jee6P+K | 9 | 2.2% |
| backdash into guardG | 9 | 2.2% |
| forward dash into evade up | 8 | 2.0% |
| backdash into Lightning Back Knuckle3PPP | 6 | 1.5% |
| evade up into forward dash | 6 | 1.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 5 | 1.2% |
| High Angle Upper Kick6K into forward movement | 5 | 1.2% |
| backdash into Bil Jee6P+K | 5 | 1.2% |
| backdash into Dash Hammer Kick66K | 5 | 1.2% |
135 further openings account for the other 223 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 9–3 · 75% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 279–144 · 66.0%
- This season
- 48 matches · 56.2%
- Peak rank
- 43
First hit in 49.7% of 163 rounds. Won 54.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 14 | 8.5% |
|---|---|---|
| backdash into evade up | 8 | 4.8% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 7 | 4.2% |
| backdash into Doumawashi Kaitengeri46K+G | 5 | 3.0% |
| backdash into guardG | 4 | 2.4% |
| evade down into guardG | 4 | 2.4% |
| evade down into punchP | 4 | 2.4% |
| forward dash into Gyaku Seikenzuki66P | 4 | 2.4% |
| forward dash into Kousenshu4KP | 4 | 2.4% |
| forward dash into evade up | 4 | 2.4% |
| Gyaku Seikenzuki66P | 3 | 1.8% |
| Hizageri4K into Kousenshu4KP | 3 | 1.8% |
| Shutoukiri4P into Chinshin Seichuken4PP | 3 | 1.8% |
| evade up into crouch dash forward | 3 | 1.8% |
| forward dash into Hou'ou Kourui Otoshi4K+G | 3 | 1.8% |
72 further openings account for the other 92 rounds.
Counted from 42 of the 48 matches played. The rest were not pulled for openings.
Wolf
- Career
- 43–11 · 79.6%
- This season
- 34 matches · 85.3%
- Peak rank
- 35
First hit in 52.6% of 133 rounds. Won 72.9% of the rounds they struck first, 69.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 16 | 12.0% |
|---|---|---|
| Knee Lift6K into forward movement | 6 | 4.5% |
| backdash into evade up | 6 | 4.5% |
| backdash into backward movement | 5 | 3.8% |
| Knee Lift6K | 4 | 3.0% |
| backdash into Short Shoulder46P+K | 4 | 3.0% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.3% |
| forward movement into Elbow Butt4P | 3 | 2.3% |
| guardG into Knee Lift6K | 3 | 2.3% |
| Low Drop Kick62K | 2 | 1.5% |
| backdash into Face Lift Kick3K | 2 | 1.5% |
| backdash into Heavy Toe Kick4K+G | 2 | 1.5% |
| backdash into Knee Lift6K | 2 | 1.5% |
| backdash into Low Drop Kick62K | 2 | 1.5% |
| backdash into Low Hammer2P | 2 | 1.5% |
58 further openings account for the other 71 rounds.
Kage
- Career
- 82–33 · 71.3%
- This season
- 21 matches · 61.9%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 9.4% |
|---|---|---|
| backdash into Gen'you4K+G | 7 | 8.2% |
| forward dash into evade up | 4 | 4.7% |
| Rasen4P | 3 | 3.5% |
| backdash into Ryubisen44K+G | 3 | 3.5% |
| backward movement into evade up | 3 | 3.5% |
| forward dash into guardG | 3 | 3.5% |
| Ura Tsumujigeri44K into Kodachinuki4K | 2 | 2.4% |
| backdash into Fusen Renkyaku6K+G | 2 | 2.4% |
| backdash into Nagiharai6P+K | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| forward movement into SandangekiPPP | 2 | 2.4% |
| forward movement into punchP | 2 | 2.4% |
| guardG into Fusenjin3P | 2 | 2.4% |
| Fusenjin3P into guardG | 1 | 1.2% |
39 further openings account for the other 39 rounds.
Brad
- Career
- 136–69 · 66.3%
- This season
- 15 matches · 40.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 15.9% |
|---|---|---|
| Sawk Klab6P+K | 4 | 6.3% |
| Spine Whip4P into evade down | 4 | 6.3% |
| Dtee Sawk Dtrohng4P+K | 3 | 4.8% |
| backward movement into evade up | 2 | 3.2% |
| crouch into Jaguar Tail2K+G | 2 | 3.2% |
| evade up into crouch dash forward | 2 | 3.2% |
| forward dash into evade down | 2 | 3.2% |
| Middle Spin Kick66K into forward movement | 1 | 1.6% |
| Sawk Klab6P+K into backward movement | 1 | 1.6% |
| Stop Kick4K into crouch | 1 | 1.6% |
| Sway Back4P+K+G into BreakdownP+K | 1 | 1.6% |
| Turn Savate44K | 1 | 1.6% |
| backdash into Dtee Sawk Dtrohng4P+K | 1 | 1.6% |
| backdash into Jackal Straight46P+K | 1 | 1.6% |
27 further openings account for the other 27 rounds.
Aoi
- Career
- 146–57 · 71.9%
- This season
- 30 matches · 63.3%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Ouda6P+K into Oushu Hiji'ate6P+KP | 6 | 10.2% |
|---|---|---|
| backdash into evade up | 6 | 10.2% |
| Kamageri4K | 5 | 8.5% |
| Sou'unha66K into Raijinha6K | 3 | 5.1% |
| backdash into Sou'unha66K | 3 | 5.1% |
| Namigaeshi64P+K into Iwaodome64P+KP | 2 | 3.4% |
| Sanseigan66P+K into forward movement | 2 | 3.4% |
| forward dash into guardG | 2 | 3.4% |
| guardG into Oushu Hiji'ate6P+KP | 2 | 3.4% |
| Chudan Hiji'ate6P | 1 | 1.7% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 1.7% |
| Inshou43P+K | 1 | 1.7% |
| Kusanagi2K+G | 1 | 1.7% |
| Ogamigeri4K+G | 1 | 1.7% |
| Ougimai4P into Ougimai~Tachikaze4PK | 1 | 1.7% |
22 further openings account for the other 22 rounds.
Counted from 15 of the 30 matches played. The rest were not pulled for openings.
Goh
- Career
- 13–6 · 68.4%
- This season
- 8 matches · 62.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 3 | 10.7% |
|---|---|---|
| backdash into evade up | 3 | 10.7% |
| Karura4P+K | 2 | 7.1% |
| backdash into Karura4P+K | 2 | 7.1% |
| backdash into Urahiji44P | 2 | 7.1% |
| Haraigeri2K+G into crouch | 1 | 3.6% |
| Soukyu46P | 1 | 3.6% |
| Tsukikage6K | 1 | 3.6% |
| Tsukikage6K into forward movement | 1 | 3.6% |
| backdash into Soukyu46P | 1 | 3.6% |
| backdash into Tsukikage6K | 1 | 3.6% |
| backdash into guardG | 1 | 3.6% |
| backdash into throwP+G | 1 | 3.6% |
| backward movement into Hoderi~Shikigami4PP | 1 | 3.6% |
| crouch into Denkou3PP | 1 | 3.6% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 3 of 15 tests hold up
- Jacky: 2 of 14 tests hold up
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
