VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

神無月夏美@Vtuber

  • Eileen
Career matches6,134
Career win rate48.3%
Round win rate48.1%
Peak rank29
Distinct opponents412
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1417 #2,557 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi295,4702,6492,82148.4%
Eileen2866431235247.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,604 of 3,753 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi7.14252,345
Eileen7.1424259

By opponent's character

Wolf7.5452316
Akira7.2432287
Jacky7.0423239
Aoi6.7400243
Pai6.8408226
Jeffry7.5452129
Goh7.4446166
Lion6.8406113
Sarah6.941477
Shun6.941791
Jean6.9412105
Brad7.042297
Lei Fei7.0422111
Kage7.142873
El Blaze7.041840
Lau7.041794
Eileen6.740477
Vanessa7.243071
Taka7.243442
Dural6.94157

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf98435543.9%-1.9
Akira97455246.4%-2.3
Jacky92514155.4%+9.8
Aoi78453357.7%+9.4
Pai75373849.3%-2.3
Jeffry54243044.4%-2.3
Goh53242945.3%-2.6
Lion49173234.7%-13.3
Sarah40192147.5%-0.7
Shun37201754.0%+5.0
Jean36231363.9%+18.6
Brad32151746.9%-0.9
Lei Fei32122037.5%-8.5
Kage30102033.3%-14.2
El Blaze2992031.0%-16.5
Lau2719870.4%+17.4
Eileen25131252.0%+3.4
Vanessa2291340.9%-1.6
Taka1771041.2%-0.7
Dural71614.3%-28.8

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence109565351.4%+5.7
Breakable Half Fence106505647.2%-2.1
Breakable Full Fence96435344.8%-5.3
Full Fence95425344.2%-1.7
Single Wall94375739.4%-10.9
Half Fence91444748.4%+3.2
Octagon87474054.0%+4.4
Open83414249.4%+3.4
Rectangle78403851.3%+1.3
Full Fence and Open46212545.6%-0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55348.1%48.3%-0.2
No walls28646.9%47.3%-0.4

Walls against open: +0.2 points (95% range -6.9 to +7.4), p 0.946 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

雷電 (Rank 26)2026/10/15124833.3%
たつやX (Rank 27)2026/10/1286275.0%
いそまるGOLDEN (Rank 28)2026/10/1252340.0%
パパ (Rank 27)2026/10/1273442.9%
ni-ku-ji-ru (Rank 28)2026/10/051541126.7%
nyu_necoginjo (Rank 25)2026/10/05156940.0%
tomiruri1120 (Rank 26)2026/10/0575271.4%
rily-you (Rank 31)2026/10/0563350.0%
yotty_21 (Rank 26)2026/10/0551420.0%
Martin1833 (Rank 24)2026/09/0553260.0%
Harara31 (Rank 26)2026/09/0275271.4%
Shurkn-_-pap03 (Rank 26)2026/09/0275271.4%
yagio130r (Rank 24)2026/08/3173442.9%
砂の橋 (Rank 27)2026/08/31135838.5%
midori6127 (Rank 28)2026/08/2353260.0%
kanreki-jijii (Rank 21)2026/07/2754180.0%
UMAGON (Rank 26)2026/07/2763350.0%
ゅろぽ (Rank 23)2026/07/2062433.3%
haira_76 (Rank 29)2026/07/1393633.3%
ぽん (Rank 26)2026/07/1353260.0%
openpen (Rank 29)2026/07/0654180.0%
Varsity0326 (Rank 28)2026/06/1675271.4%
wooo-2309 (Rank 27)2026/06/07550100.0%
ほーげつ (Rank 28)2026/06/0562433.3%
xdunlimited (Rank 22)2026/03/2864266.7%

Round openings

Every character

Tenchi In'youP+K+G3249.7%
Shinchuzuki (Deflect)236P+K2076.2%
guardG into evade up1634.9%
Sou'unha66K1544.6%
NirentotsuPP into Nirentotsu OuchuPPP1253.7%
Kusanagi2K+G into Tenchi In'youP+K+G1043.1%
guardG into evade down1003.0%
Jousei Ryusenshou214P+K922.7%
guardG into Tenchi In'youP+K+G832.5%
guardG822.5%
Koromoguruma66P into Chudan Hiji'ate6P722.1%
Sanseigan66P+K into Ouda6P+K712.1%
Ogamigeri4K+G682.0%
Sou'unha66K into Raijinha6K682.0%
guardG into Kusanagi2K+G662.0%

279 further openings account for the other 1,574 rounds.

Counted from 827 of the 930 matches played. The rest were not pulled for openings.

Aoi

Career
2,649–2,821 · 48.4%
This season
856 matches · 48.2%
Peak rank
29

First hit in 44.0% of 3,058 rounds. Won 52.6% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 29.2% of rounds, against 24.5% in their other rounds.
  • Against Wolf: waits first in 41.7% of rounds, against 24.2% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 7.3% of rounds, against 3.4% after anything else.
  • In round 1: opens with “PP Nirentotsu into PPP Nirentotsu Ouchu” in 8.5% of rounds, against 2.6% in their other rounds.
  • Against Akira: opens with “236P+K Shinchuzuki (Deflect)” in 16.9% of rounds, against 5.5% against everyone else.
  • After opening the round before with “236P+K Shinchuzuki (Deflect)”: opens with “G guard into evade up” in 9.3% of rounds, against 4.1% after anything else.
  • After winning a round: opens with “P+K+G Tenchi In'you” in 13.9% of rounds, against 6.4% after losing one.
  • When ahead: opens with “P+K+G Tenchi In'you” in 14.2% of rounds, against 7.9% when level or behind.

How is this tested?

Tenchi In'youP+K+G32410.5%
Shinchuzuki (Deflect)236P+K2076.7%
Sou'unha66K1545.0%
guardG into evade up1494.8%
NirentotsuPP into Nirentotsu OuchuPPP1254.0%
Kusanagi2K+G into Tenchi In'youP+K+G1043.4%
Jousei Ryusenshou214P+K923.0%
guardG into Tenchi In'youP+K+G832.7%
guardG into evade down792.6%
Koromoguruma66P into Chudan Hiji'ate6P722.3%
Sanseigan66P+K into Ouda6P+K712.3%
Ogamigeri4K+G682.2%
Sou'unha66K into Raijinha6K682.2%
guardG682.2%
guardG into Kusanagi2K+G662.1%

221 further openings account for the other 1,360 rounds.

Counted from 764 of the 856 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira23–19 · 55%12–18 · 40%+10.3
Jacky30–16 · 65%11–12 · 48%too few to test
Wolf14–25 · 36%15–9 · 62%too few to test
Aoi22–11 · 67%14–16 · 47%+12.5
Pai23–18 · 56%3–11 · 21%too few to test
Jeffry9–15 · 38%9–7 · 56%too few to test
Goh12–10 · 55%5–12 · 29%too few to test
Lion9–15 · 38%4–6 · 40%too few to test
Sarah9–7 · 56%9–5 · 64%too few to test
Lei Fei6–12 · 33%4–8 · 33%too few to test
Shun10–10 · 50%6–4 · 60%too few to test
El Blaze7–14 · 33%1–6 · 14%too few to test
Brad6–9 · 40%5–3 · 62%too few to test
Kage3–13 · 19%4–3 · 57%too few to test
Jean12–6 · 67%3–2 · 60%too few to test
Eileen8–6 · 57%2–2 · 50%too few to test
Lau9–1 · 90%6–2 · 75%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

92 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
312–352 · 47.0%
This season
74 matches · 40.5%
Peak rank
28

First hit in 45.2% of 263 rounds. Won 45.4% of the rounds they struck first, 41.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P4416.7%
backdash into Kesshi Hanbi46K+G3011.4%
Jinraishou6P+K2911.0%
guardG into evade down218.0%
guardG145.3%
guardG into evade up145.3%
Douchu6P into Jouho Chu'un6PP72.7%
Jinraishou6P+K into Dokuritsu SouganP+K62.3%
Dokuritsu SouganP+K41.5%
Hikou Bokushoku9P41.5%
backdash41.5%
evade up into Jinraishou6P+K41.5%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK31.1%
Honshin Senputai6K+G into Hikou Rantsui6K+GK31.1%
backdash into Enkou Chousou3P31.1%

56 further openings account for the other 73 rounds.

Counted from 63 of the 74 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 8 of 16 tests hold up
  • Eileen: not tested (too few rounds)