VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

candygaly11

  • Lion
  • Jeffry
  • Pai
  • Goh
  • Wolf
  • Vanessa
  • Jacky
  • Akira
  • El Blaze
  • Kage
  • Eileen
  • Brad
Career matches4,093
Career win rate65.0%
Round win rate58.2%
Peak rank38
Distinct opponents510
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1623 #1,201 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3466938128857.0%
Jacky3552231820460.9%
Wolf3751432818663.8%
Eileen3841831510375.4%
Kage3740828112768.9%
Jeffry3639324714662.9%
Lion3630720710067.4%
Goh3429918811162.9%
Pai331901306068.4%
El Blaze331771314674.0%
Vanessa3094662870.2%
Akira2986572966.3%
Brad261611568.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,942 of 5,002 rounds counted

6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.94121,249
Lion6.7403431
Jeffry6.4383716
Pai6.6396188
Goh6.5391461
Wolf6.5387245
Vanessa7.0417197
Akira6.6395190
El Blaze6.5390171
Kage6.941328
Eileen8.148840
Brad5.834526

By opponent's character

Akira7.3438555
Jacky6.9416424
Wolf6.7403281
Pai6.5390244
Lei Fei6.2375280
Sarah6.5390255
Shun6.5389267
Jeffry7.0417206
Lion6.3380221
Lau6.5389188
Jean6.7399218
Kage6.5387163
Goh6.7401128
Vanessa6.438660
Aoi6.3379132
Brad6.7401112
El Blaze6.438294
Eileen6.338042
Taka6.136841
Dural6.438331

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1551055067.7%+2.1
Jacky149975265.1%-2.0
Wolf94613364.9%+0.8
Pai87543362.1%-3.2
Lei Fei81582371.6%+7.7
Sarah78591975.6%+11.8
Shun76492764.5%+0.9
Jeffry71393254.9%-9.5
Lion67422562.7%+1.9
Lau66392759.1%-5.7
Jean59372262.7%-1.7
Kage47301763.8%+2.3
Goh45261957.8%-3.4
Vanessa38221657.9%-3.4
Aoi37271073.0%+3.3
Brad34201458.8%-4.1
El Blaze31151648.4%-14.6
Eileen1413192.9%+22.2
Taka119281.8%+3.8
Dural106460.0%-10.6

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence151985364.9%-1.4
Rectangle137983971.5%+6.7
Single Wall125715456.8%-8.5
Low Fence124883671.0%+6.4
Breakable Full Fence122794364.8%-0.4
Open120774364.2%-0.0
Full Fence119665355.5%-10.0
Breakable Half Fence114694560.5%-2.7
Octagon104723269.2%+5.2
Full Fence and Open49341569.4%+5.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls74764.5%64.9%-0.4
No walls36964.0%64.6%-0.7

Walls against open: +0.3 points (95% range -5.5 to +6.1), p 0.920 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NekoPunchMaster (Rank 33)2026/10/1783537.5%
Bird-Tat (Rank 32)2026/10/1673442.9%
KillBill (Rank 31)2026/10/1695455.6%
Shura1025 (Rank 34)2026/10/1372528.6%
skyward_wildcat4 (Rank 31)2026/10/1284450.0%
kazu (Rank 31)2026/10/1285362.5%
あばぎ (Rank 33)2026/10/1298188.9%
hihoyoho (Rank 32)2026/09/1895455.6%
jinjin (Rank 31)2026/09/13107370.0%
ps-splitsecond (Rank 32)2026/09/13129375.0%
たか (Rank 30)2026/09/1324141058.3%
sueokisonomama (Rank 32)2026/09/0774357.1%
asari0727 (Rank 30)2026/09/0685362.5%
NAO-Fei (Rank 30)2026/09/0697277.8%
Momomia (Rank 27)2026/09/0687187.5%
poncho (Rank 36)2026/09/0694544.4%
Y-F8 (Rank 26)2026/08/23880100.0%
Splatgoon (Rank 26)2026/08/03108280.0%
kungfusmurf (Rank 35)2026/07/26107370.0%
ontama_kagaho (Rank 35)2026/07/261410471.4%
ルビーロマン葵 (Rank 31)2026/07/20107370.0%
striker0123 (Rank 30)2026/07/2086275.0%
VanWinkle (Rank 30)2026/07/1975271.4%
なお (Rank 27)2026/06/2287187.5%
Reezent_Sousui (Rank 37)2026/06/0574357.1%

Round openings

Every character

backdash into guardG2214.9%
guardG into throw escape2074.6%
backdash into evade up1784.0%
throw escape1192.7%
backward movement1072.4%
backdash into backward movement731.6%
crouch dash back into backdash631.4%
guardG551.2%
backdash into Karura4P+K541.2%
Middle Hell Stab6P+K531.2%
backdash into punchP501.1%
forward dash into throw escape501.1%
forward dash into evade up481.1%
crouch dash back into evade down461.0%
backdash into Sako Soushou4P+K420.9%

1,012 further openings account for the other 3,113 rounds.

Counted from 1,118 of the 1,250 matches played. The rest were not pulled for openings.

Lau

Career
381–288 · 57.0%
This season
312 matches · 57.0%
Peak rank
34

First hit in 49.8% of 755 rounds. Won 62.5% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 38.3% of rounds, against 26.6% in their other rounds.
  • Against Lion: opens with “1P Fukko Kensou into G guard” in 14.0% of rounds, against 4.7% against everyone else.
  • After losing a round: opens with “backdash into G guard” in 5.8% of rounds, against 1.9% after winning one.

How is this tested?

backdash into Sako Soushou4P+K425.5%
Fukko Kensou1P into guardG405.3%
backdash into evade up334.4%
guardG into throw escape334.4%
backdash into guardG324.2%
Fukko Kensou1P263.4%
throw escape222.9%
backdash into Honshin Hekiken1P+K212.8%
crouch into Renshou Senputai3PPK212.8%
backdash into Kensou4P162.1%
Fukko Kensou1P into evade down131.7%
backward movement131.7%
crouch dash back into backdash131.7%
forward dash into throw escape131.7%
Chugeki6P111.4%

182 further openings account for the other 408 rounds.

Counted from 188 of the 312 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky16–7 · 70%9–2 · 82%too few to test
Akira8–4 · 67%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

124 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
207–100 · 67.4%
This season
189 matches · 71.4%
Peak rank
36

First hit in 47.1% of 717 rounds. Won 63.3% of the rounds they struck first, 62.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 7.9% of rounds, against 1.7% in their other rounds.
  • After opening the round before by waiting: waits first in 23.5% of rounds, against 7.9% after anything else.
  • In round 4 or later: opens with “8P+K Juchou Senshou” in 11.4% of rounds, against 3.5% in their other rounds.
  • After losing a round: opens with “8P+K Juchou Senshou” in 12.5% of rounds, against 3.4% after winning one.

How is this tested?

Juchou Senshou8P+K395.3%
Kouho Hachihonsui44P+K385.2%
backdash into evade up334.5%
backdash into Tanhikyaku46K324.4%
backward movement283.8%
guardG into throw escape273.7%
backdash into guardG243.3%
backdash into Sentai4K202.7%
backdash into Touku Rigou Bantaitetsu46K+G192.6%
throw escape192.6%
forward movement into punchP172.3%
backdash into punchP152.0%
forward dash into evade up131.8%
crouch dash back into backdash111.5%
forward dash into backward movement111.5%

178 further openings account for the other 386 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–4 · 69%10–2 · 83%too few to test
Akira16–0 · 100%5–4 · 56%too few to test
Wolf5–7 · 42%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
247–146 · 62.9%
This season
172 matches · 67.4%
Peak rank
36

First hit in 45.2% of 715 rounds. Won 63.5% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 58.1% of rounds, against 37.7% in their other rounds.
  • Against Jean: opens with “G guard into throw escape” in 20.6% of rounds, against 5.5% against everyone else.

How is this tested?

guardG into throw escape557.7%
Middle Hell Stab6P+K537.4%
backdash into guardG415.7%
throw escape314.3%
Side Kick3K253.5%
backdash into evade up212.9%
backward movement192.6%
backdash into backward movement172.4%
Side Kick3K into guardG121.7%
backdash into Head Attack46P+K121.7%
backdash into Megaton Knuckle43P+K101.4%
crouch into Low Knuckle2P101.4%
guardG101.4%
crouch into Side Kick3K91.3%
forward dash into guardG91.3%

169 further openings account for the other 382 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–4 · 67%10–2 · 83%too few to test
Jean6–3 · 67%8–1 · 89%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
130–60 · 68.4%
This season
137 matches · 70.1%
Peak rank
33

First hit in 59.7% of 539 rounds. Won 67.7% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • Against Lau: opens with “backdash into evade up” in 16.7% of rounds, against 2.9% against everyone else.

How is this tested?

guardG into throw escape275.0%
backdash into evade up234.2%
Senchuken6P203.7%
backdash into guardG193.5%
Ensei Haijinkyaku7K+G into guardG163.0%
Ensei Haijinkyaku7K+G142.6%
guardG142.6%
crouch dash back into backdash122.2%
backdash into backward movement112.0%
throw escape101.9%
Koutankyaku66K into Renkan Tanheki66KP91.7%
backward movement81.5%
crouch dash back into evade down81.5%
forward dash into guardG81.5%
Kochoukyaku4K+G71.3%

174 further openings account for the other 336 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Vanessa3–3 · 50%5–3 · 62%too few to test
Pai14–4 · 78%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
188–111 · 62.9%
This season
114 matches · 64.9%
Peak rank
34

First hit in 50.7% of 432 rounds. Won 61.6% of the rounds they struck first, 59.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 62.3% of rounds, against 46.0% in their other rounds.
  • Against Akira: moves in first in 22.0% of rounds, against 6.8% against everyone else.

How is this tested?

backdash into Karura4P+K5412.5%
backward movement into kickK266.0%
Ni'oudaoshi3K+G255.8%
backdash into guardG255.8%
backdash into evade up184.2%
kickK153.5%
Garyu66K into Tsukikage6K143.2%
backward movement102.3%
guardG102.3%
Hiji'ate6P81.9%
Maegeri3K into Batousatsu3KP81.9%
backdash into backward movement81.9%
forward dash into punchP81.9%
forward dash into throw escape71.6%
guardG into throw escape71.6%

109 further openings account for the other 189 rounds.

Counted from 106 of the 114 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–4 · 78%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
328–186 · 63.8%
This season
92 matches · 62.0%
Peak rank
37

First hit in 44.9% of 374 rounds. Won 60.1% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 46.0% of rounds, against 26.4% in their other rounds.

How is this tested?

guardG into throw escape369.6%
Rolling Savate6K+G205.3%
throw escape154.0%
backdash into evade up133.5%
backdash into guardG133.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K112.9%
backdash into Mow Down Chop1P+K112.9%
backward movement112.9%
guardG into backward movement112.9%
Quick Shoulder66P+K92.4%
evade down into Elbow Butt4P92.4%
Low Drop Kick62K82.1%
Low Hammer2P71.9%
backdash into Elbow Butt4P71.9%
backdash into punchP71.9%

104 further openings account for the other 188 rounds.

Vanessa

Career
66–28 · 70.2%
This season
52 matches · 73.1%
Peak rank
30

First hit in 17.8% of 197 rounds. Won 77.1% of the rounds they struck first, 63.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into evade up126.1%
Offensive Style: backdash into guardG126.1%
Offensive Style: Bunker Buster into forward dash84.1%
Offensive Style: backdash into backward movement73.5%
Offensive Style: Long Barrel Blow into Body Blow6P63.0%
Defensive Style: backdash into back kick+guard4K+G52.5%
Offensive Style: Spinning Savate52.5%
Offensive Style: forward dash into throw escape52.5%
Offensive Style: Back Charge Kick42.0%
Offensive Style: Spinning Savate into Heel Kick6K+G42.0%
Offensive Style: backdash into Quick Back Knuckle4P42.0%
Offensive Style: backdash into evade down42.0%
Offensive Style: backdash into punchP42.0%
Offensive Style: forward dash into forward movement42.0%
Offensive Style: guard into throw escape42.0%

81 further openings account for the other 109 rounds.

Akira

Career
57–29 · 66.3%
This season
45 matches · 64.4%
Peak rank
29

First hit in 52.7% of 188 rounds. Won 62.6% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG2211.6%
guardG into throw escape94.7%
backdash into Jouho Senshou46P84.2%
Chouyoushu1P into guardG73.7%
backdash into evade up73.7%
crouch dash back into evade down63.2%
Yakuho Chouchu666P52.6%
forward dash into Jouho Touken6P52.6%
Chouyoushu1P into evade down42.1%
backdash into backward movement42.1%
backdash into evade down42.1%
backward movement into guardG42.1%
crouch dash back into backdash42.1%
guardG into backward movement42.1%
throw escape42.1%

63 further openings account for the other 93 rounds.

Jacky

Career
318–204 · 60.9%
This season
51 matches · 49.0%
Peak rank
35

First hit in 45.9% of 183 rounds. Won 57.1% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG137.0%
backdash into Long Stride Back Knuckle4P+K126.4%
backward movement115.9%
Bil Jee6P+K105.3%
backdash into evade up94.8%
throw escape73.7%
backdash into Spin Heel Sword4K+G63.2%
guardG into throw escape63.2%
backdash into Side Hook Turn44P52.7%
crouch dash back into backdash52.7%
forward dash into evade up52.7%
Spin Heel Sword4K+G42.1%
guardG42.1%
Middle Spin Kick46K+G31.6%
Slant Back Knuckle1P into Rage Kick1PK31.6%

67 further openings account for the other 84 rounds.

El Blaze

Career
131–46 · 74.0%
This season
41 matches · 68.3%
Peak rank
33

First hit in 45.6% of 171 rounds. Won 65.4% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG2615.2%
Volcano Upper4P+K179.9%
backdash into evade up95.3%
backdash into Demon Dance9P+K63.5%
backdash into Demon's Tail9P+KK63.5%
backdash into Volcano Upper4P+K52.9%
backdash into backward movement52.9%
backdash into back, up, up-back kick+guard487K+G42.3%
backdash into punchP42.3%
ElbowP+K31.8%
backdash into Head Smash Kick46K31.8%
backward movement31.8%
crouch dash back into Straight6P+K31.8%
crouch dash back into evade down31.8%
evade up into guardG31.8%

60 further openings account for the other 71 rounds.

Kage

Career
281–127 · 68.9%
This season
30 matches · 73.3%
Peak rank
37

First hit in 57.1% of 112 rounds. Won 64.1% of the rounds they struck first, 68.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kodachinuki4K108.8%
Rasen4P into Rasen Urageri4PK98.0%
backdash into evade up76.2%
Rasen4P65.3%
evade down into Rasen4P65.3%
Hagakure-ryu In Raijingeki46P+K54.4%
Hagakure-ryu In Raijingeki46P+K into forward movement54.4%
backdash into Gen'you4K+G54.4%
throw escape54.4%
Ryubisen44K+G32.6%
backdash into Hagakure-ryu In Raijingeki46P+K32.6%
backdash into Ryubisen44K+G32.6%
guardG into throw escape32.6%
Rasen4P into backdash21.8%
Rasen4P into punchP21.8%

33 further openings account for the other 39 rounds.

Eileen

Career
315–103 · 75.4%
This season
9 matches · 55.6%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up37.5%
Douchu6P25.0%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP25.0%
backdash into Enkou Kenka46P25.0%
backdash into Kesshi Hanbi46K+G25.0%
forward dash into Hikou Bokushoku9P25.0%
forward dash into evade up25.0%
guardG into throw escape25.0%
throwP+G25.0%
Enkou Nyurin66P12.5%
Enkou Nyurin66P into Douchu6P12.5%
Enkou Tekitou1P+K12.5%
Enkou Tekitou1P+K into crouch12.5%
Goku Senshin (Deflect)4P+K+G12.5%
Kousokuhon7K+G into guardG12.5%

15 further openings account for the other 15 rounds.

Brad

Career
11–5 · 68.8%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG415.4%
backward movement311.5%
forward movement311.5%
backdash into Spine Whip4P27.7%
backdash into backward movement27.7%
backdash into evade up27.7%
Sawk Klab6P+K13.9%
Sawk Klab6P+K into Elbow Hook6P13.9%
Sharp Shoot1P into guardG13.9%
backdash into Lumpini Combination4PK13.9%
backdash into Stop Kick4K13.9%
backdash into punchP13.9%
backward movement into forward movement13.9%
crouch into Sit Jab2P13.9%
forward dash into evade up13.9%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (83 here; about 4.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 3 of 14 tests hold up
  • Lion: 4 of 14 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Pai: 1 of 13 tests hold up
  • Goh: 2 of 15 tests hold up
  • Wolf: 1 of 12 tests hold up
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)