Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1623 #1,201 of 3,686 on the Elo list →
Lau1574309 matches
Lion1623182 matches
Jeffry1635171 matches
Pai1624134 matches
Goh1622113 matches
Wolf164792 matches
Vanessa162152 matches
Jacky160051 matches
Akira160445 matches
El Blaze161941 matches
Kage163730 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 34 | 669 | 381 | 288 | 57.0% |
|---|---|---|---|---|---|
| Jacky | 35 | 522 | 318 | 204 | 60.9% |
| Wolf | 37 | 514 | 328 | 186 | 63.8% |
| Eileen | 38 | 418 | 315 | 103 | 75.4% |
| Kage | 37 | 408 | 281 | 127 | 68.9% |
| Jeffry | 36 | 393 | 247 | 146 | 62.9% |
| Lion | 36 | 307 | 207 | 100 | 67.4% |
| Goh | 34 | 299 | 188 | 111 | 62.9% |
| Pai | 33 | 190 | 130 | 60 | 68.4% |
| El Blaze | 33 | 177 | 131 | 46 | 74.0% |
| Vanessa | 30 | 94 | 66 | 28 | 70.2% |
| Akira | 29 | 86 | 57 | 29 | 66.3% |
| Brad | 26 | 16 | 11 | 5 | 68.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,942 of 5,002 rounds counted6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.9 | 412 | 1,249 |
|---|---|---|---|
| Lion | 6.7 | 403 | 431 |
| Jeffry | 6.4 | 383 | 716 |
| Pai | 6.6 | 396 | 188 |
| Goh | 6.5 | 391 | 461 |
| Wolf | 6.5 | 387 | 245 |
| Vanessa | 7.0 | 417 | 197 |
| Akira | 6.6 | 395 | 190 |
| El Blaze | 6.5 | 390 | 171 |
| Kage | 6.9 | 413 | 28 |
| Eileen | 8.1 | 488 | 40 |
| Brad | 5.8 | 345 | 26 |
By opponent's character
| Akira | 7.3 | 438 | 555 |
|---|---|---|---|
| Jacky | 6.9 | 416 | 424 |
| Wolf | 6.7 | 403 | 281 |
| Pai | 6.5 | 390 | 244 |
| Lei Fei | 6.2 | 375 | 280 |
| Sarah | 6.5 | 390 | 255 |
| Shun | 6.5 | 389 | 267 |
| Jeffry | 7.0 | 417 | 206 |
| Lion | 6.3 | 380 | 221 |
| Lau | 6.5 | 389 | 188 |
| Jean | 6.7 | 399 | 218 |
| Kage | 6.5 | 387 | 163 |
| Goh | 6.7 | 401 | 128 |
| Vanessa | 6.4 | 386 | 60 |
| Aoi | 6.3 | 379 | 132 |
| Brad | 6.7 | 401 | 112 |
| El Blaze | 6.4 | 382 | 94 |
| Eileen | 6.3 | 380 | 42 |
| Taka | 6.1 | 368 | 41 |
| Dural | 6.4 | 383 | 31 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 155 | 105 | 50 | 67.7% | +2.1 |
|---|---|---|---|---|---|
| Jacky | 149 | 97 | 52 | 65.1% | -2.0 |
| Wolf | 94 | 61 | 33 | 64.9% | +0.8 |
| Pai | 87 | 54 | 33 | 62.1% | -3.2 |
| Lei Fei | 81 | 58 | 23 | 71.6% | +7.7 |
| Sarah | 78 | 59 | 19 | 75.6% | +11.8 |
| Shun | 76 | 49 | 27 | 64.5% | +0.9 |
| Jeffry | 71 | 39 | 32 | 54.9% | -9.5 |
| Lion | 67 | 42 | 25 | 62.7% | +1.9 |
| Lau | 66 | 39 | 27 | 59.1% | -5.7 |
| Jean | 59 | 37 | 22 | 62.7% | -1.7 |
| Kage | 47 | 30 | 17 | 63.8% | +2.3 |
| Goh | 45 | 26 | 19 | 57.8% | -3.4 |
| Vanessa | 38 | 22 | 16 | 57.9% | -3.4 |
| Aoi | 37 | 27 | 10 | 73.0% | +3.3 |
| Brad | 34 | 20 | 14 | 58.8% | -4.1 |
| El Blaze | 31 | 15 | 16 | 48.4% | -14.6 |
| Eileen | 14 | 13 | 1 | 92.9% | +22.2 |
| Taka | 11 | 9 | 2 | 81.8% | +3.8 |
| Dural | 10 | 6 | 4 | 60.0% | -10.6 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 151 | 98 | 53 | 64.9% | -1.4 |
|---|---|---|---|---|---|
| Rectangle | 137 | 98 | 39 | 71.5% | +6.7 |
| Single Wall | 125 | 71 | 54 | 56.8% | -8.5 |
| Low Fence | 124 | 88 | 36 | 71.0% | +6.4 |
| Breakable Full Fence | 122 | 79 | 43 | 64.8% | -0.4 |
| Open | 120 | 77 | 43 | 64.2% | -0.0 |
| Full Fence | 119 | 66 | 53 | 55.5% | -10.0 |
| Breakable Half Fence | 114 | 69 | 45 | 60.5% | -2.7 |
| Octagon | 104 | 72 | 32 | 69.2% | +5.2 |
| Full Fence and Open | 49 | 34 | 15 | 69.4% | +5.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 747 | 64.5% | 64.9% | -0.4 |
| No walls | 369 | 64.0% | 64.6% | -0.7 |
Walls against open: +0.3 points (95% range -5.5 to +6.1), p 0.920 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たか (Rank 30) | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|
| ontama_kagaho (Rank 35) | 14 | 10 | 4 | 71.4% |
| ps-splitsecond (Rank 32) | 12 | 9 | 3 | 75.0% |
| Splatgoon (Rank 26) | 10 | 8 | 2 | 80.0% |
| jinjin (Rank 31) | 10 | 7 | 3 | 70.0% |
| kungfusmurf (Rank 35) | 10 | 7 | 3 | 70.0% |
| ルビーロマン葵 (Rank 31) | 10 | 7 | 3 | 70.0% |
| KillBill (Rank 31) | 9 | 5 | 4 | 55.6% |
| NAO-Fei (Rank 30) | 9 | 7 | 2 | 77.8% |
| hihoyoho (Rank 32) | 9 | 5 | 4 | 55.6% |
| poncho (Rank 36) | 9 | 4 | 5 | 44.4% |
| あばぎ (Rank 33) | 9 | 8 | 1 | 88.9% |
| Momomia (Rank 27) | 8 | 7 | 1 | 87.5% |
| NekoPunchMaster (Rank 33) | 8 | 3 | 5 | 37.5% |
| Y-F8 (Rank 26) | 8 | 8 | 0 | 100.0% |
| asari0727 (Rank 30) | 8 | 5 | 3 | 62.5% |
| kazu (Rank 31) | 8 | 5 | 3 | 62.5% |
| skyward_wildcat4 (Rank 31) | 8 | 4 | 4 | 50.0% |
| striker0123 (Rank 30) | 8 | 6 | 2 | 75.0% |
| なお (Rank 27) | 8 | 7 | 1 | 87.5% |
| Bird-Tat (Rank 32) | 7 | 3 | 4 | 42.9% |
| Reezent_Sousui (Rank 37) | 7 | 4 | 3 | 57.1% |
| Shura1025 (Rank 34) | 7 | 2 | 5 | 28.6% |
| VanWinkle (Rank 30) | 7 | 5 | 2 | 71.4% |
| sueokisonomama (Rank 32) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| NekoPunchMaster (Rank 33) | 2026/10/17 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| Bird-Tat (Rank 32) | 2026/10/16 | 7 | 3 | 4 | 42.9% |
| KillBill (Rank 31) | 2026/10/16 | 9 | 5 | 4 | 55.6% |
| Shura1025 (Rank 34) | 2026/10/13 | 7 | 2 | 5 | 28.6% |
| skyward_wildcat4 (Rank 31) | 2026/10/12 | 8 | 4 | 4 | 50.0% |
| kazu (Rank 31) | 2026/10/12 | 8 | 5 | 3 | 62.5% |
| あばぎ (Rank 33) | 2026/10/12 | 9 | 8 | 1 | 88.9% |
| hihoyoho (Rank 32) | 2026/09/18 | 9 | 5 | 4 | 55.6% |
| jinjin (Rank 31) | 2026/09/13 | 10 | 7 | 3 | 70.0% |
| ps-splitsecond (Rank 32) | 2026/09/13 | 12 | 9 | 3 | 75.0% |
| たか (Rank 30) | 2026/09/13 | 24 | 14 | 10 | 58.3% |
| sueokisonomama (Rank 32) | 2026/09/07 | 7 | 4 | 3 | 57.1% |
| asari0727 (Rank 30) | 2026/09/06 | 8 | 5 | 3 | 62.5% |
| NAO-Fei (Rank 30) | 2026/09/06 | 9 | 7 | 2 | 77.8% |
| Momomia (Rank 27) | 2026/09/06 | 8 | 7 | 1 | 87.5% |
| poncho (Rank 36) | 2026/09/06 | 9 | 4 | 5 | 44.4% |
| Y-F8 (Rank 26) | 2026/08/23 | 8 | 8 | 0 | 100.0% |
| Splatgoon (Rank 26) | 2026/08/03 | 10 | 8 | 2 | 80.0% |
| kungfusmurf (Rank 35) | 2026/07/26 | 10 | 7 | 3 | 70.0% |
| ontama_kagaho (Rank 35) | 2026/07/26 | 14 | 10 | 4 | 71.4% |
| ルビーロマン葵 (Rank 31) | 2026/07/20 | 10 | 7 | 3 | 70.0% |
| striker0123 (Rank 30) | 2026/07/20 | 8 | 6 | 2 | 75.0% |
| VanWinkle (Rank 30) | 2026/07/19 | 7 | 5 | 2 | 71.4% |
| なお (Rank 27) | 2026/06/22 | 8 | 7 | 1 | 87.5% |
| Reezent_Sousui (Rank 37) | 2026/06/05 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| backdash into guardG | 221 | 4.9% |
|---|---|---|
| guardG into throw escape | 207 | 4.6% |
| backdash into evade up | 178 | 4.0% |
| throw escape | 119 | 2.7% |
| backward movement | 107 | 2.4% |
| backdash into backward movement | 73 | 1.6% |
| crouch dash back into backdash | 63 | 1.4% |
| guardG | 55 | 1.2% |
| backdash into Karura4P+K | 54 | 1.2% |
| Middle Hell Stab6P+K | 53 | 1.2% |
| backdash into punchP | 50 | 1.1% |
| forward dash into throw escape | 50 | 1.1% |
| forward dash into evade up | 48 | 1.1% |
| crouch dash back into evade down | 46 | 1.0% |
| backdash into Sako Soushou4P+K | 42 | 0.9% |
1,012 further openings account for the other 3,113 rounds.
Counted from 1,118 of the 1,250 matches played. The rest were not pulled for openings.
Lau
- Career
- 381–288 · 57.0%
- This season
- 312 matches · 57.0%
- Peak rank
- 34
First hit in 49.8% of 755 rounds. Won 62.5% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 38.3% of rounds, against 26.6% in their other rounds.
- Against Lion: opens with “1P Fukko Kensou into G guard” in 14.0% of rounds, against 4.7% against everyone else.
- After losing a round: opens with “backdash into G guard” in 5.8% of rounds, against 1.9% after winning one.
| backdash into Sako Soushou4P+K | 42 | 5.5% |
|---|---|---|
| Fukko Kensou1P into guardG | 40 | 5.3% |
| backdash into evade up | 33 | 4.4% |
| guardG into throw escape | 33 | 4.4% |
| backdash into guardG | 32 | 4.2% |
| Fukko Kensou1P | 26 | 3.4% |
| throw escape | 22 | 2.9% |
| backdash into Honshin Hekiken1P+K | 21 | 2.8% |
| crouch into Renshou Senputai3PPK | 21 | 2.8% |
| backdash into Kensou4P | 16 | 2.1% |
| Fukko Kensou1P into evade down | 13 | 1.7% |
| backward movement | 13 | 1.7% |
| crouch dash back into backdash | 13 | 1.7% |
| forward dash into throw escape | 13 | 1.7% |
| Chugeki6P | 11 | 1.4% |
182 further openings account for the other 408 rounds.
Counted from 188 of the 312 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 16–7 · 70% | 9–2 · 82% | too few to test |
| Akira | 8–4 · 67% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
124 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 207–100 · 67.4%
- This season
- 189 matches · 71.4%
- Peak rank
- 36
First hit in 47.1% of 717 rounds. Won 63.3% of the rounds they struck first, 62.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 7.9% of rounds, against 1.7% in their other rounds.
- After opening the round before by waiting: waits first in 23.5% of rounds, against 7.9% after anything else.
- In round 4 or later: opens with “8P+K Juchou Senshou” in 11.4% of rounds, against 3.5% in their other rounds.
- After losing a round: opens with “8P+K Juchou Senshou” in 12.5% of rounds, against 3.4% after winning one.
| Juchou Senshou8P+K | 39 | 5.3% |
|---|---|---|
| Kouho Hachihonsui44P+K | 38 | 5.2% |
| backdash into evade up | 33 | 4.5% |
| backdash into Tanhikyaku46K | 32 | 4.4% |
| backward movement | 28 | 3.8% |
| guardG into throw escape | 27 | 3.7% |
| backdash into guardG | 24 | 3.3% |
| backdash into Sentai4K | 20 | 2.7% |
| backdash into Touku Rigou Bantaitetsu46K+G | 19 | 2.6% |
| throw escape | 19 | 2.6% |
| forward movement into punchP | 17 | 2.3% |
| backdash into punchP | 15 | 2.0% |
| forward dash into evade up | 13 | 1.8% |
| crouch dash back into backdash | 11 | 1.5% |
| forward dash into backward movement | 11 | 1.5% |
178 further openings account for the other 386 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–4 · 69% | 10–2 · 83% | too few to test |
| Akira | 16–0 · 100% | 5–4 · 56% | too few to test |
| Wolf | 5–7 · 42% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 247–146 · 62.9%
- This season
- 172 matches · 67.4%
- Peak rank
- 36
First hit in 45.2% of 715 rounds. Won 63.5% of the rounds they struck first, 53.8% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 58.1% of rounds, against 37.7% in their other rounds.
- Against Jean: opens with “G guard into throw escape” in 20.6% of rounds, against 5.5% against everyone else.
| guardG into throw escape | 55 | 7.7% |
|---|---|---|
| Middle Hell Stab6P+K | 53 | 7.4% |
| backdash into guardG | 41 | 5.7% |
| throw escape | 31 | 4.3% |
| Side Kick3K | 25 | 3.5% |
| backdash into evade up | 21 | 2.9% |
| backward movement | 19 | 2.6% |
| backdash into backward movement | 17 | 2.4% |
| Side Kick3K into guardG | 12 | 1.7% |
| backdash into Head Attack46P+K | 12 | 1.7% |
| backdash into Megaton Knuckle43P+K | 10 | 1.4% |
| crouch into Low Knuckle2P | 10 | 1.4% |
| guardG | 10 | 1.4% |
| crouch into Side Kick3K | 9 | 1.3% |
| forward dash into guardG | 9 | 1.3% |
169 further openings account for the other 382 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–4 · 67% | 10–2 · 83% | too few to test |
| Jean | 6–3 · 67% | 8–1 · 89% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 130–60 · 68.4%
- This season
- 137 matches · 70.1%
- Peak rank
- 33
First hit in 59.7% of 539 rounds. Won 67.7% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- Against Lau: opens with “backdash into evade up” in 16.7% of rounds, against 2.9% against everyone else.
| guardG into throw escape | 27 | 5.0% |
|---|---|---|
| backdash into evade up | 23 | 4.2% |
| Senchuken6P | 20 | 3.7% |
| backdash into guardG | 19 | 3.5% |
| Ensei Haijinkyaku7K+G into guardG | 16 | 3.0% |
| Ensei Haijinkyaku7K+G | 14 | 2.6% |
| guardG | 14 | 2.6% |
| crouch dash back into backdash | 12 | 2.2% |
| backdash into backward movement | 11 | 2.0% |
| throw escape | 10 | 1.9% |
| Koutankyaku66K into Renkan Tanheki66KP | 9 | 1.7% |
| backward movement | 8 | 1.5% |
| crouch dash back into evade down | 8 | 1.5% |
| forward dash into guardG | 8 | 1.5% |
| Kochoukyaku4K+G | 7 | 1.3% |
174 further openings account for the other 336 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 3–3 · 50% | 5–3 · 62% | too few to test |
| Pai | 14–4 · 78% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 188–111 · 62.9%
- This season
- 114 matches · 64.9%
- Peak rank
- 34
First hit in 50.7% of 432 rounds. Won 61.6% of the rounds they struck first, 59.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 62.3% of rounds, against 46.0% in their other rounds.
- Against Akira: moves in first in 22.0% of rounds, against 6.8% against everyone else.
| backdash into Karura4P+K | 54 | 12.5% |
|---|---|---|
| backward movement into kickK | 26 | 6.0% |
| Ni'oudaoshi3K+G | 25 | 5.8% |
| backdash into guardG | 25 | 5.8% |
| backdash into evade up | 18 | 4.2% |
| kickK | 15 | 3.5% |
| Garyu66K into Tsukikage6K | 14 | 3.2% |
| backward movement | 10 | 2.3% |
| guardG | 10 | 2.3% |
| Hiji'ate6P | 8 | 1.9% |
| Maegeri3K into Batousatsu3KP | 8 | 1.9% |
| backdash into backward movement | 8 | 1.9% |
| forward dash into punchP | 8 | 1.9% |
| forward dash into throw escape | 7 | 1.6% |
| guardG into throw escape | 7 | 1.6% |
109 further openings account for the other 189 rounds.
Counted from 106 of the 114 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–4 · 78% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 328–186 · 63.8%
- This season
- 92 matches · 62.0%
- Peak rank
- 37
First hit in 44.9% of 374 rounds. Won 60.1% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 46.0% of rounds, against 26.4% in their other rounds.
| guardG into throw escape | 36 | 9.6% |
|---|---|---|
| Rolling Savate6K+G | 20 | 5.3% |
| throw escape | 15 | 4.0% |
| backdash into evade up | 13 | 3.5% |
| backdash into guardG | 13 | 3.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 11 | 2.9% |
| backdash into Mow Down Chop1P+K | 11 | 2.9% |
| backward movement | 11 | 2.9% |
| guardG into backward movement | 11 | 2.9% |
| Quick Shoulder66P+K | 9 | 2.4% |
| evade down into Elbow Butt4P | 9 | 2.4% |
| Low Drop Kick62K | 8 | 2.1% |
| Low Hammer2P | 7 | 1.9% |
| backdash into Elbow Butt4P | 7 | 1.9% |
| backdash into punchP | 7 | 1.9% |
104 further openings account for the other 188 rounds.
Vanessa
- Career
- 66–28 · 70.2%
- This season
- 52 matches · 73.1%
- Peak rank
- 30
First hit in 17.8% of 197 rounds. Won 77.1% of the rounds they struck first, 63.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into evade up | 12 | 6.1% |
|---|---|---|
| Offensive Style: backdash into guardG | 12 | 6.1% |
| Offensive Style: Bunker Buster into forward dash | 8 | 4.1% |
| Offensive Style: backdash into backward movement | 7 | 3.5% |
| Offensive Style: Long Barrel Blow into Body Blow6P | 6 | 3.0% |
| Defensive Style: backdash into back kick+guard4K+G | 5 | 2.5% |
| Offensive Style: Spinning Savate | 5 | 2.5% |
| Offensive Style: forward dash into throw escape | 5 | 2.5% |
| Offensive Style: Back Charge Kick | 4 | 2.0% |
| Offensive Style: Spinning Savate into Heel Kick6K+G | 4 | 2.0% |
| Offensive Style: backdash into Quick Back Knuckle4P | 4 | 2.0% |
| Offensive Style: backdash into evade down | 4 | 2.0% |
| Offensive Style: backdash into punchP | 4 | 2.0% |
| Offensive Style: forward dash into forward movement | 4 | 2.0% |
| Offensive Style: guard into throw escape | 4 | 2.0% |
81 further openings account for the other 109 rounds.
Akira
- Career
- 57–29 · 66.3%
- This season
- 45 matches · 64.4%
- Peak rank
- 29
First hit in 52.7% of 188 rounds. Won 62.6% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 22 | 11.6% |
|---|---|---|
| guardG into throw escape | 9 | 4.7% |
| backdash into Jouho Senshou46P | 8 | 4.2% |
| Chouyoushu1P into guardG | 7 | 3.7% |
| backdash into evade up | 7 | 3.7% |
| crouch dash back into evade down | 6 | 3.2% |
| Yakuho Chouchu666P | 5 | 2.6% |
| forward dash into Jouho Touken6P | 5 | 2.6% |
| Chouyoushu1P into evade down | 4 | 2.1% |
| backdash into backward movement | 4 | 2.1% |
| backdash into evade down | 4 | 2.1% |
| backward movement into guardG | 4 | 2.1% |
| crouch dash back into backdash | 4 | 2.1% |
| guardG into backward movement | 4 | 2.1% |
| throw escape | 4 | 2.1% |
63 further openings account for the other 93 rounds.
Jacky
- Career
- 318–204 · 60.9%
- This season
- 51 matches · 49.0%
- Peak rank
- 35
First hit in 45.9% of 183 rounds. Won 57.1% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 13 | 7.0% |
|---|---|---|
| backdash into Long Stride Back Knuckle4P+K | 12 | 6.4% |
| backward movement | 11 | 5.9% |
| Bil Jee6P+K | 10 | 5.3% |
| backdash into evade up | 9 | 4.8% |
| throw escape | 7 | 3.7% |
| backdash into Spin Heel Sword4K+G | 6 | 3.2% |
| guardG into throw escape | 6 | 3.2% |
| backdash into Side Hook Turn44P | 5 | 2.7% |
| crouch dash back into backdash | 5 | 2.7% |
| forward dash into evade up | 5 | 2.7% |
| Spin Heel Sword4K+G | 4 | 2.1% |
| guardG | 4 | 2.1% |
| Middle Spin Kick46K+G | 3 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 1.6% |
67 further openings account for the other 84 rounds.
El Blaze
- Career
- 131–46 · 74.0%
- This season
- 41 matches · 68.3%
- Peak rank
- 33
First hit in 45.6% of 171 rounds. Won 65.4% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 26 | 15.2% |
|---|---|---|
| Volcano Upper4P+K | 17 | 9.9% |
| backdash into evade up | 9 | 5.3% |
| backdash into Demon Dance9P+K | 6 | 3.5% |
| backdash into Demon's Tail9P+KK | 6 | 3.5% |
| backdash into Volcano Upper4P+K | 5 | 2.9% |
| backdash into backward movement | 5 | 2.9% |
| backdash into back, up, up-back kick+guard487K+G | 4 | 2.3% |
| backdash into punchP | 4 | 2.3% |
| ElbowP+K | 3 | 1.8% |
| backdash into Head Smash Kick46K | 3 | 1.8% |
| backward movement | 3 | 1.8% |
| crouch dash back into Straight6P+K | 3 | 1.8% |
| crouch dash back into evade down | 3 | 1.8% |
| evade up into guardG | 3 | 1.8% |
60 further openings account for the other 71 rounds.
Kage
- Career
- 281–127 · 68.9%
- This season
- 30 matches · 73.3%
- Peak rank
- 37
First hit in 57.1% of 112 rounds. Won 64.1% of the rounds they struck first, 68.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kodachinuki4K | 10 | 8.8% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 9 | 8.0% |
| backdash into evade up | 7 | 6.2% |
| Rasen4P | 6 | 5.3% |
| evade down into Rasen4P | 6 | 5.3% |
| Hagakure-ryu In Raijingeki46P+K | 5 | 4.4% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 5 | 4.4% |
| backdash into Gen'you4K+G | 5 | 4.4% |
| throw escape | 5 | 4.4% |
| Ryubisen44K+G | 3 | 2.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 2.6% |
| backdash into Ryubisen44K+G | 3 | 2.6% |
| guardG into throw escape | 3 | 2.6% |
| Rasen4P into backdash | 2 | 1.8% |
| Rasen4P into punchP | 2 | 1.8% |
33 further openings account for the other 39 rounds.
Eileen
- Career
- 315–103 · 75.4%
- This season
- 9 matches · 55.6%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 7.5% |
|---|---|---|
| Douchu6P | 2 | 5.0% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 2 | 5.0% |
| backdash into Enkou Kenka46P | 2 | 5.0% |
| backdash into Kesshi Hanbi46K+G | 2 | 5.0% |
| forward dash into Hikou Bokushoku9P | 2 | 5.0% |
| forward dash into evade up | 2 | 5.0% |
| guardG into throw escape | 2 | 5.0% |
| throwP+G | 2 | 5.0% |
| Enkou Nyurin66P | 1 | 2.5% |
| Enkou Nyurin66P into Douchu6P | 1 | 2.5% |
| Enkou Tekitou1P+K | 1 | 2.5% |
| Enkou Tekitou1P+K into crouch | 1 | 2.5% |
| Goku Senshin (Deflect)4P+K+G | 1 | 2.5% |
| Kousokuhon7K+G into guardG | 1 | 2.5% |
15 further openings account for the other 15 rounds.
Brad
- Career
- 11–5 · 68.8%
- This season
- 6 matches · 83.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 4 | 15.4% |
|---|---|---|
| backward movement | 3 | 11.5% |
| forward movement | 3 | 11.5% |
| backdash into Spine Whip4P | 2 | 7.7% |
| backdash into backward movement | 2 | 7.7% |
| backdash into evade up | 2 | 7.7% |
| Sawk Klab6P+K | 1 | 3.9% |
| Sawk Klab6P+K into Elbow Hook6P | 1 | 3.9% |
| Sharp Shoot1P into guardG | 1 | 3.9% |
| backdash into Lumpini Combination4PK | 1 | 3.9% |
| backdash into Stop Kick4K | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| backward movement into forward movement | 1 | 3.9% |
| crouch into Sit Jab2P | 1 | 3.9% |
| forward dash into evade up | 1 | 3.9% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (83 here; about 4.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 3 of 14 tests hold up
- Lion: 4 of 14 tests hold up
- Jeffry: 2 of 15 tests hold up
- Pai: 1 of 13 tests hold up
- Goh: 2 of 15 tests hold up
- Wolf: 1 of 12 tests hold up
- Vanessa: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
