Virtua Fighter 5 REVO · v1.10 · Region: North America
candygaly11
Characters played — VF5's own record
| Jacky | 35 | 522 | 318 | 204 | 60.9% |
|---|---|---|---|---|---|
| Wolf | 37 | 514 | 328 | 186 | 63.8% |
| Lau | 34 | 441 | 267 | 174 | 60.5% |
| Eileen | 38 | 418 | 315 | 103 | 75.4% |
| Kage | 37 | 408 | 281 | 127 | 68.9% |
| Jeffry | 36 | 361 | 234 | 127 | 64.8% |
| Lion | 36 | 307 | 207 | 100 | 67.4% |
| Goh | 34 | 264 | 172 | 92 | 65.2% |
| Pai | 33 | 190 | 130 | 60 | 68.4% |
| El Blaze | 33 | 177 | 131 | 46 | 74.0% |
| Vanessa | 30 | 94 | 66 | 28 | 70.2% |
| Akira | 29 | 86 | 57 | 29 | 66.3% |
| Brad | 26 | 16 | 11 | 5 | 68.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 133 | 89 | 44 | 66.9% | -1.8 |
|---|---|---|---|---|---|
| Akira | 132 | 97 | 35 | 73.5% | +5.6 |
| Wolf | 85 | 55 | 30 | 64.7% | -1.6 |
| Lei Fei | 78 | 56 | 22 | 71.8% | +5.6 |
| Pai | 76 | 47 | 29 | 61.8% | -4.9 |
| Sarah | 71 | 54 | 17 | 76.1% | +10.5 |
| Jeffry | 66 | 36 | 30 | 54.5% | -12.1 |
| Shun | 64 | 44 | 20 | 68.8% | +3.4 |
| Lau | 60 | 37 | 23 | 61.7% | -5.3 |
| Jean | 51 | 34 | 17 | 66.7% | -0.1 |
| Lion | 50 | 34 | 16 | 68.0% | +6.1 |
| Goh | 40 | 23 | 17 | 57.5% | -5.3 |
| Vanessa | 36 | 22 | 14 | 61.1% | -2.5 |
| Kage | 35 | 24 | 11 | 68.6% | +2.9 |
| Aoi | 34 | 26 | 8 | 76.5% | +3.8 |
| Brad | 33 | 20 | 13 | 60.6% | -3.9 |
| El Blaze | 29 | 14 | 15 | 48.3% | -16.6 |
| Eileen | 13 | 12 | 1 | 92.3% | +19.9 |
| Taka | 11 | 9 | 2 | 81.8% | +2.6 |
| Dural | 10 | 6 | 4 | 60.0% | -12.5 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 130 | 89 | 41 | 68.5% | +0.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 115 | 76 | 39 | 66.1% | -0.8 |
| Rectangle | 114 | 87 | 27 | 76.3% | +9.4 |
| Single Wall | 114 | 66 | 48 | 57.9% | -10.1 |
| Full Fence | 107 | 63 | 44 | 58.9% | -9.0 |
| Open | 107 | 71 | 36 | 66.4% | +0.0 |
| Low Fence | 105 | 78 | 27 | 74.3% | +7.1 |
| Breakable Half Fence | 100 | 64 | 36 | 64.0% | -1.2 |
| Octagon | 94 | 65 | 29 | 69.2% | +3.4 |
| Full Fence and Open | 49 | 34 | 15 | 69.4% | +3.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 660 | 67.3% | 67.0% | +0.3 |
| No walls | 326 | 66.0% | 67.0% | -1.1 |
Walls against open: +1.4 points (95% range -4.7 to +7.5), p 0.658 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たか (Rank 30) | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|
| ontama_kagaho (Rank 35) | 14 | 10 | 4 | 71.4% |
| ps-splitsecond (Rank 32) | 12 | 9 | 3 | 75.0% |
| Splatgoon (Rank 26) | 10 | 8 | 2 | 80.0% |
| jinjin (Rank 31) | 10 | 7 | 3 | 70.0% |
| kungfusmurf (Rank 35) | 10 | 7 | 3 | 70.0% |
| ルビーロマン葵 (Rank 31) | 10 | 7 | 3 | 70.0% |
| NAO-Fei (Rank 30) | 9 | 7 | 2 | 77.8% |
| hihoyoho (Rank 32) | 9 | 5 | 4 | 55.6% |
| poncho (Rank 36) | 9 | 4 | 5 | 44.4% |
| KillBill (Rank 32) | 8 | 5 | 3 | 62.5% |
| Momomia (Rank 27) | 8 | 7 | 1 | 87.5% |
| Y-F8 (Rank 26) | 8 | 8 | 0 | 100.0% |
| asari0727 (Rank 30) | 8 | 5 | 3 | 62.5% |
| striker0123 (Rank 30) | 8 | 6 | 2 | 75.0% |
| なお (Rank 27) | 8 | 7 | 1 | 87.5% |
| CamelotBot (Rank 30) | 7 | 3 | 4 | 42.9% |
| Reezent_Sousui (Rank 37) | 7 | 4 | 3 | 57.1% |
| SUTEKI-_-san (Rank 28) | 7 | 6 | 1 | 85.7% |
| TKS_5150 (Rank 31) | 7 | 6 | 1 | 85.7% |
| VanWinkle (Rank 30) | 7 | 5 | 2 | 71.4% |
| kazu (Rank 32) | 7 | 5 | 2 | 71.4% |
| mahiro_725 (Rank 34) | 7 | 6 | 1 | 85.7% |
| mossan_opa2 (Rank 33) | 7 | 3 | 4 | 42.9% |
| sueokisonomama (Rank 32) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| hihoyoho (Rank 32) | 2026/09/18 | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|---|
| jinjin (Rank 31) | 2026/09/13 | 10 | 7 | 3 | 70.0% |
| ps-splitsecond (Rank 32) | 2026/09/13 | 12 | 9 | 3 | 75.0% |
| KillBill (Rank 32) | 2026/09/13 | 8 | 5 | 3 | 62.5% |
| たか (Rank 30) | 2026/09/13 | 24 | 14 | 10 | 58.3% |
| sueokisonomama (Rank 32) | 2026/09/07 | 7 | 4 | 3 | 57.1% |
| asari0727 (Rank 30) | 2026/09/06 | 8 | 5 | 3 | 62.5% |
| NAO-Fei (Rank 30) | 2026/09/06 | 9 | 7 | 2 | 77.8% |
| Momomia (Rank 27) | 2026/09/06 | 8 | 7 | 1 | 87.5% |
| poncho (Rank 36) | 2026/09/06 | 9 | 4 | 5 | 44.4% |
| Y-F8 (Rank 26) | 2026/08/23 | 8 | 8 | 0 | 100.0% |
| Splatgoon (Rank 26) | 2026/08/03 | 10 | 8 | 2 | 80.0% |
| kungfusmurf (Rank 35) | 2026/07/26 | 10 | 7 | 3 | 70.0% |
| ontama_kagaho (Rank 35) | 2026/07/26 | 14 | 10 | 4 | 71.4% |
| CamelotBot (Rank 30) | 2026/07/25 | 7 | 3 | 4 | 42.9% |
| ルビーロマン葵 (Rank 31) | 2026/07/20 | 10 | 7 | 3 | 70.0% |
| striker0123 (Rank 30) | 2026/07/20 | 8 | 6 | 2 | 75.0% |
| VanWinkle (Rank 30) | 2026/07/19 | 7 | 5 | 2 | 71.4% |
| mahiro_725 (Rank 34) | 2026/07/19 | 7 | 6 | 1 | 85.7% |
| なお (Rank 27) | 2026/06/22 | 8 | 7 | 1 | 87.5% |
| TKS_5150 (Rank 31) | 2026/06/13 | 7 | 6 | 1 | 85.7% |
| Reezent_Sousui (Rank 37) | 2026/06/05 | 7 | 4 | 3 | 57.1% |
| kazu (Rank 32) | 2026/05/24 | 7 | 5 | 2 | 71.4% |
| mossan_opa2 (Rank 33) | 2026/05/16 | 7 | 3 | 4 | 42.9% |
| SUTEKI-_-san (Rank 28) | 2026/05/10 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| backdash into guardG | 238 | 5.4% |
|---|---|---|
| guardG into throwP+G | 205 | 4.7% |
| backdash into evade up | 203 | 4.6% |
| throwP+G | 124 | 2.8% |
| backward movement | 112 | 2.5% |
| backdash into backward movement | 74 | 1.7% |
| forward dash into throwP+G | 68 | 1.5% |
| crouch dash back into backdash | 64 | 1.4% |
| guardG | 55 | 1.2% |
| Middle Hell Stab6P+K | 51 | 1.2% |
| backdash into Karura4P+K | 51 | 1.2% |
| forward dash into evade up | 48 | 1.1% |
| crouch dash back into evade down | 46 | 1.0% |
| backdash into punchP | 43 | 1.0% |
| forward dash into guardG | 41 | 0.9% |
962 further openings account for the other 2,990 rounds.
Counted from 1,102 of the 1,107 matches played. The rest were not pulled for openings.
Lion
| Juchou Senshou8P+K | 39 | 5.3% |
|---|---|---|
| backdash into evade up | 39 | 5.3% |
| Kouho Hachihonsui44P+K | 38 | 5.2% |
| backdash into Tanhikyaku46K | 32 | 4.4% |
| backward movement | 28 | 3.8% |
| backdash into guardG | 27 | 3.7% |
| guardG into throwP+G | 27 | 3.7% |
| backdash into Sentai4K | 20 | 2.7% |
| backdash into Touku Rigou Bantaitetsu46K+G | 19 | 2.6% |
| throwP+G | 19 | 2.6% |
| forward movement into punchP | 17 | 2.3% |
| forward dash into evade up | 14 | 1.9% |
| crouch dash back into backdash | 12 | 1.6% |
| backdash into punchP | 11 | 1.5% |
| forward dash into backward movement | 11 | 1.5% |
171 further openings account for the other 379 rounds.
Lau
| Fukko Kensou1P into guardG | 38 | 5.2% |
|---|---|---|
| backdash into Sako Soushou4P+K | 37 | 5.1% |
| backdash into evade up | 36 | 4.9% |
| backdash into guardG | 33 | 4.5% |
| guardG into throwP+G | 33 | 4.5% |
| Fukko Kensou1P | 25 | 3.4% |
| throwP+G | 24 | 3.3% |
| backdash into Honshin Hekiken1P+K | 20 | 2.7% |
| crouch into Renshou Senputai3PPK | 20 | 2.7% |
| backdash into Kensou4P | 16 | 2.2% |
| backward movement | 15 | 2.0% |
| forward dash into throwP+G | 15 | 2.0% |
| Fukko Kensou1P into evade down | 13 | 1.8% |
| crouch dash back into backdash | 13 | 1.8% |
| Chugeki6P | 11 | 1.5% |
169 further openings account for the other 382 rounds.
Jeffry
| guardG into throwP+G | 52 | 7.7% |
|---|---|---|
| Middle Hell Stab6P+K | 51 | 7.5% |
| backdash into guardG | 43 | 6.4% |
| throwP+G | 30 | 4.4% |
| backdash into evade up | 26 | 3.9% |
| Side Kick3K | 25 | 3.7% |
| backward movement | 21 | 3.1% |
| forward dash into throwP+G | 16 | 2.4% |
| backdash into backward movement | 14 | 2.1% |
| Side Kick3K into guardG | 12 | 1.8% |
| backdash into Head Attack46P+K | 11 | 1.6% |
| crouch into Low Knuckle2P | 10 | 1.5% |
| guardG | 10 | 1.5% |
| backward movement into throwP+G | 9 | 1.3% |
| crouch into Side Kick3K | 9 | 1.3% |
153 further openings account for the other 337 rounds.
Counted from 162 of the 167 matches played. The rest were not pulled for openings.
Pai
| guardG into throwP+G | 27 | 5.0% |
|---|---|---|
| backdash into evade up | 25 | 4.6% |
| backdash into guardG | 22 | 4.1% |
| Senchuken6P | 20 | 3.7% |
| Ensei Haijinkyaku7K+G into guardG | 16 | 3.0% |
| Ensei Haijinkyaku7K+G | 14 | 2.6% |
| guardG | 14 | 2.6% |
| backdash into backward movement | 12 | 2.2% |
| crouch dash back into backdash | 12 | 2.2% |
| throwP+G | 10 | 1.9% |
| Koutankyaku66K into Renkan Tanheki66KP | 9 | 1.7% |
| forward dash into throwP+G | 9 | 1.7% |
| backward movement | 8 | 1.5% |
| crouch dash back into evade down | 8 | 1.5% |
| forward dash into guardG | 8 | 1.5% |
166 further openings account for the other 328 rounds.
Goh
| backdash into Karura4P+K | 51 | 11.8% |
|---|---|---|
| backdash into guardG | 28 | 6.5% |
| backward movement into kickK | 26 | 6.0% |
| Ni'oudaoshi3K+G | 25 | 5.8% |
| backdash into evade up | 21 | 4.9% |
| kickK | 15 | 3.5% |
| Garyu66K into Tsukikage6K | 14 | 3.2% |
| backward movement | 10 | 2.3% |
| guardG | 10 | 2.3% |
| backdash into backward movement | 9 | 2.1% |
| Hiji'ate6P | 8 | 1.9% |
| Maegeri3K into Batousatsu3KP | 8 | 1.9% |
| forward dash into punchP | 7 | 1.6% |
| forward dash into throwP+G | 7 | 1.6% |
| guardG into throwP+G | 7 | 1.6% |
105 further openings account for the other 186 rounds.
Wolf
| guardG into throwP+G | 36 | 9.6% |
|---|---|---|
| Rolling Savate6K+G | 20 | 5.3% |
| backdash into evade up | 16 | 4.3% |
| backdash into guardG | 16 | 4.3% |
| throwP+G | 16 | 4.3% |
| backward movement | 12 | 3.2% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 11 | 2.9% |
| guardG into backward movement | 11 | 2.9% |
| backdash into Mow Down Chop1P+K | 10 | 2.7% |
| Quick Shoulder66P+K | 9 | 2.4% |
| evade down into Elbow Butt4P | 9 | 2.4% |
| Low Drop Kick62K | 8 | 2.1% |
| Low Hammer2P | 7 | 1.9% |
| backdash into Elbow Butt4P | 7 | 1.9% |
| Arrow Knuckle3P | 6 | 1.6% |
99 further openings account for the other 182 rounds.
Vanessa
| Offensive Style: backdash into guardG | 14 | 7.1% |
|---|---|---|
| Offensive Style: backdash into evade up | 12 | 6.1% |
| Offensive Style: Bunker Buster into forward dash | 8 | 4.1% |
| Offensive Style: backdash into backward movement | 7 | 3.5% |
| Offensive Style: forward dash into throwP+G | 7 | 3.5% |
| Offensive Style: Long Barrel Blow into Body Blow6P | 6 | 3.0% |
| Defensive Style: backdash into back kick+guard4K+G | 5 | 2.5% |
| Offensive Style: Spinning Savate | 5 | 2.5% |
| Offensive Style: Back Charge Kick | 4 | 2.0% |
| Offensive Style: Spinning Savate into Heel Kick6K+G | 4 | 2.0% |
| Offensive Style: backdash into Quick Back Knuckle4P | 4 | 2.0% |
| Offensive Style: backdash into evade down | 4 | 2.0% |
| Offensive Style: backdash into punchP | 4 | 2.0% |
| Offensive Style: forward dash into forward movement | 4 | 2.0% |
| Offensive Style: guard into throwP+G | 4 | 2.0% |
78 further openings account for the other 105 rounds.
Akira
| backdash into guardG | 22 | 11.6% |
|---|---|---|
| guardG into throwP+G | 9 | 4.7% |
| backdash into Jouho Senshou46P | 8 | 4.2% |
| Chouyoushu1P into guardG | 7 | 3.7% |
| backdash into evade up | 7 | 3.7% |
| crouch dash back into evade down | 6 | 3.2% |
| Yakuho Chouchu666P | 5 | 2.6% |
| forward dash into Jouho Touken6P | 5 | 2.6% |
| Chouyoushu1P into evade down | 4 | 2.1% |
| backdash into backward movement | 4 | 2.1% |
| backdash into evade down | 4 | 2.1% |
| backward movement into guardG | 4 | 2.1% |
| crouch dash back into backdash | 4 | 2.1% |
| forward dash into throwP+G | 4 | 2.1% |
| guardG into backward movement | 4 | 2.1% |
62 further openings account for the other 93 rounds.
Jacky
| backdash into guardG | 14 | 7.5% |
|---|---|---|
| backdash into Long Stride Back Knuckle4P+K | 11 | 5.9% |
| backdash into evade up | 11 | 5.9% |
| backward movement | 11 | 5.9% |
| Bil Jee6P+K | 10 | 5.3% |
| guardG into throwP+G | 7 | 3.7% |
| throwP+G | 7 | 3.7% |
| backdash into Spin Heel Sword4K+G | 6 | 3.2% |
| crouch dash back into backdash | 5 | 2.7% |
| forward dash into evade up | 5 | 2.7% |
| Spin Heel Sword4K+G | 4 | 2.1% |
| guardG | 4 | 2.1% |
| Middle Spin Kick46K+G | 3 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 3 | 1.6% |
| backdash into Side Hook Turn44P | 3 | 1.6% |
66 further openings account for the other 83 rounds.
El Blaze
| backdash into guardG | 27 | 15.8% |
|---|---|---|
| Volcano Upper4P+K | 17 | 9.9% |
| backdash into evade up | 9 | 5.3% |
| backdash into Demon Dance9P+K | 6 | 3.5% |
| backdash into Demon's Tail9P+KK | 6 | 3.5% |
| backdash into Volcano Upper4P+K | 5 | 2.9% |
| backdash into backward movement | 5 | 2.9% |
| backdash into back, up, up-back kick+guard487K+G | 4 | 2.3% |
| backdash into punchP | 4 | 2.3% |
| ElbowP+K | 3 | 1.8% |
| backward movement | 3 | 1.8% |
| crouch dash back into Straight6P+K | 3 | 1.8% |
| crouch dash back into evade down | 3 | 1.8% |
| evade up into Demon's Tail9P+KK | 3 | 1.8% |
| forward dash into throwP+G | 3 | 1.8% |
59 further openings account for the other 70 rounds.
Kage
| backdash into Kodachinuki4K | 10 | 8.8% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 9 | 8.0% |
| backdash into evade up | 8 | 7.1% |
| Rasen4P | 6 | 5.3% |
| evade down into Rasen4P | 6 | 5.3% |
| Hagakure-ryu In Raijingeki46P+K | 5 | 4.4% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 5 | 4.4% |
| backdash into Gen'you4K+G | 5 | 4.4% |
| throwP+G | 5 | 4.4% |
| Ryubisen44K+G | 3 | 2.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 2.6% |
| backdash into Ryubisen44K+G | 3 | 2.6% |
| guardG into throwP+G | 3 | 2.6% |
| Rasen4P into backdash | 2 | 1.8% |
| Rasen4P into punchP | 2 | 1.8% |
33 further openings account for the other 38 rounds.
Eileen
| backdash into evade up | 3 | 7.5% |
|---|---|---|
| Douchu6P | 2 | 5.0% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 2 | 5.0% |
| backdash into Enkou Kenka46P | 2 | 5.0% |
| backdash into Kesshi Hanbi46K+G | 2 | 5.0% |
| forward dash into Hikou Bokushoku9P | 2 | 5.0% |
| forward dash into evade up | 2 | 5.0% |
| guardG into throwP+G | 2 | 5.0% |
| throwP+G | 2 | 5.0% |
| Enkou Nyurin66P | 1 | 2.5% |
| Enkou Nyurin66P into Douchu6P | 1 | 2.5% |
| Enkou Tekitou1P+K | 1 | 2.5% |
| Enkou Tekitou1P+K into crouch | 1 | 2.5% |
| Goku Senshin (Deflect)4P+K+G | 1 | 2.5% |
| Kousokuhon7K+G into guardG | 1 | 2.5% |
15 further openings account for the other 15 rounds.
Brad
| backdash into guardG | 4 | 15.4% |
|---|---|---|
| backward movement | 3 | 11.5% |
| forward movement | 3 | 11.5% |
| backdash into Spine Whip4P | 2 | 7.7% |
| backdash into backward movement | 2 | 7.7% |
| backdash into evade up | 2 | 7.7% |
| Sawk Klab6P+K | 1 | 3.9% |
| Sawk Klab6P+K into Elbow Hook6P | 1 | 3.9% |
| Sharp Shoot1P into guardG | 1 | 3.9% |
| backdash into Lumpini Combination4PK | 1 | 3.9% |
| backdash into Stop Kick4K | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| backward movement into forward movement | 1 | 3.9% |
| crouch into Sit Jab2P | 1 | 3.9% |
| forward dash into evade up | 1 | 3.9% |
1 further openings account for the other 1 rounds.
