VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

TDNBK

Career matches1,370
Career win rate73.9%
Round win rate70.4%
Peak rank38
Distinct opponents30
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage65048116974.0%
Jacky3442479771.8%
Akira2011386368.7%
Jeffry3888672176.1%
El Blaze387670692.1%
Pai119281.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad54180.0%-8.7
Goh54180.0%-7.3
Sarah52340.0%-54.4
Aoi440100.0%+16.7
Lau440100.0%+14.0
Akira330100.0%+16.7
Pai330100.0%+17.4
Vanessa32166.7%-17.3
Eileen220100.0%+16.3
El Blaze220100.0%+12.1
Kage220100.0%+14.6
Lei Fei220100.0%+17.6
Jacky110100.0%+10.2
Jeffry110100.0%+11.9
Lion110100.0%+15.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon97277.8%-9.8
Low Fence75271.4%-15.9
Open770100.0%+15.5
Single Wall54180.0%-9.5
Breakable Full Fence330100.0%+10.5
Breakable Half Fence330100.0%+14.9
Full Fence and Open220100.0%+14.4
Half Fence220100.0%+17.4
Full Fence1010.0%-83.8
Rectangle110100.0%+18.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1984.2%85.8%-1.6
No walls1984.2%86.5%-2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

英語 (Rank 38)2026/04/17330100.0%
壱次元らあじ (Rank 38)2026/04/17110100.0%
ACE_STRIKER (Rank 33)2026/04/16110100.0%
new_cult33 (Rank 36)2026/04/161010.0%
ついで (Rank 39)2026/04/16110100.0%
究極無敵 (Rank 35)2026/04/15110100.0%
お~ちゃん (Rank 33)2026/04/15110100.0%
yamadon (Rank 33)2026/04/15110100.0%
joechou222 (Rank 34)2026/04/15220100.0%
settei4 (Rank 30)2026/04/15220100.0%
타우끼/taukee (Rank 35)2026/04/151010.0%
ちょいそる (Rank 31)2026/04/15110100.0%
poco/ぽこ (Rank 32)2026/04/15220100.0%
黒シャツ (Rank 30)2026/04/15220100.0%
【ネ単】-ZEN- (Rank 34)2026/04/151010.0%
タピる。 (Rank 34)2026/04/15220100.0%
fex_807 (Rank 34)2026/03/28110100.0%
ゲッパー (Rank 37)2026/03/28220100.0%
crazy_brat_girl (Rank 36)2026/03/28110100.0%
Snow_Diabolos (Rank 37)2026/03/28220100.0%
うるヲ参拾 (Rank 36)2026/03/283030.0%
okinawa_39 (Rank 38)2026/03/28220100.0%
Taiyaki_Ltd (Rank 38)2026/03/28110100.0%
7連休 (Rank 35)2026/03/27220100.0%
こまがわ (Rank 38)2026/03/27110100.0%

Round openings

Every character

backdash into evade up3520.7%
crouch dash back into guardG105.9%
backdash into Shadow Lance66K74.1%
up, up-back kick+guard87K+G74.1%
up-back kick+guard7K+G74.1%
backdash into Demon's Tail9P+KK63.5%
evade down into guardG63.5%
backdash into evade down53.0%
evade up53.0%
Sit Jab2P42.4%
backdash into punchP42.4%
crouch dash back into evade down42.4%
Low Knuckle2P31.8%
Sit Jab2P into backdash31.8%
evade down into crouch dash back31.8%

49 further openings account for the other 60 rounds.

El Blaze

backdash into evade up1817.8%
backdash into Shadow Lance66K76.9%
up, up-back kick+guard87K+G76.9%
up-back kick+guard7K+G76.9%
backdash into Demon's Tail9P+KK65.9%
Sit Jab2P44.0%
backdash into evade down44.0%
evade up44.0%
Sit Jab2P into backdash33.0%
guardG into throwP+G33.0%
Shouda46PP into Rising Back Spin Kick46PPK22.0%
backdash into Hammer Smash46P+K22.0%
backdash into Head Smash Kick46K22.0%
backdash into Jab~High KickPK22.0%
backdash into punchP22.0%

26 further openings account for the other 28 rounds.

Jeffry

backdash into evade up1725.0%
crouch dash back into guardG811.8%
evade down into guardG45.9%
Low Knuckle2P34.4%
crouch dash back into evade down34.4%
evade down into crouch dash back34.4%
backdash into Full Swing Double Hammer41236P+K22.9%
backdash into Scoop Kick4K+G22.9%
backdash into Side Kick3K22.9%
backdash into crouch dash forward22.9%
backdash into punchP22.9%
backdash into throwP+G22.9%
Low Knuckle2P into backdash11.5%
Stunner KnuckleKP into Stunner Head ButtKPP11.5%
Toe Kick2K11.5%

15 further openings account for the other 15 rounds.